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-rw-r--r--core/project_settings.cpp21
1 files changed, 19 insertions, 2 deletions
diff --git a/core/project_settings.cpp b/core/project_settings.cpp
index c86d1567dd..4c37142ffd 100644
--- a/core/project_settings.cpp
+++ b/core/project_settings.cpp
@@ -75,11 +75,19 @@ String ProjectSettings::localize_path(const String &p_path) const {
memdelete(dir);
- if (!cwd.begins_with(resource_path)) {
+ // Ensure that we end with a '/'.
+ // This is important to ensure that we do not wrongly localize the resource path
+ // in an absolute path that just happens to contain this string but points to a
+ // different folder (e.g. "/my/project" as resource_path would be contained in
+ // "/my/project_data", even though the latter is not part of res://.
+ // `plus_file("")` is an easy way to ensure we have a trailing '/'.
+ const String res_path = resource_path.plus_file("");
+
+ if (!cwd.begins_with(res_path)) {
return p_path;
};
- return cwd.replace_first(resource_path, "res:/");
+ return cwd.replace_first(res_path, "res://");
} else {
memdelete(dir);
@@ -1007,6 +1015,15 @@ ProjectSettings::ProjectSettings() {
GLOBAL_DEF("audio/default_bus_layout", "res://default_bus_layout.tres");
custom_prop_info["audio/default_bus_layout"] = PropertyInfo(Variant::STRING, "audio/default_bus_layout", PROPERTY_HINT_FILE, "*.tres");
+ PoolStringArray extensions = PoolStringArray();
+ extensions.push_back("gd");
+ if (Engine::get_singleton()->has_singleton("GodotSharp"))
+ extensions.push_back("cs");
+ extensions.push_back("shader");
+
+ GLOBAL_DEF("editor/search_in_file_extensions", extensions);
+ custom_prop_info["editor/search_in_file_extensions"] = PropertyInfo(Variant::POOL_STRING_ARRAY, "editor/search_in_file_extensions");
+
action = Dictionary();
action["deadzone"] = Variant(0.5f);
events = Array();