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-rw-r--r--core/project_settings.cpp1039
1 files changed, 1039 insertions, 0 deletions
diff --git a/core/project_settings.cpp b/core/project_settings.cpp
new file mode 100644
index 0000000000..0426af3fa0
--- /dev/null
+++ b/core/project_settings.cpp
@@ -0,0 +1,1039 @@
+/*************************************************************************/
+/* globals.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#include "project_settings.h"
+
+#include "bind/core_bind.h"
+#include "core_string_names.h"
+#include "io/file_access_network.h"
+#include "io/file_access_pack.h"
+#include "io/marshalls.h"
+#include "os/dir_access.h"
+#include "os/file_access.h"
+#include "os/keyboard.h"
+#include "os/os.h"
+#include "variant_parser.h"
+#include <zlib.h>
+
+#define FORMAT_VERSION 3
+
+ProjectSettings *ProjectSettings::singleton = NULL;
+
+ProjectSettings *ProjectSettings::get_singleton() {
+
+ return singleton;
+}
+
+String ProjectSettings::get_resource_path() const {
+
+ return resource_path;
+};
+
+String ProjectSettings::localize_path(const String &p_path) const {
+
+ if (resource_path == "")
+ return p_path; //not initialied yet
+
+ if (p_path.begins_with("res://") || p_path.begins_with("user://") ||
+ (p_path.is_abs_path() && !p_path.begins_with(resource_path)))
+ return p_path.simplify_path();
+
+ DirAccess *dir = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
+
+ String path = p_path.replace("\\", "/").simplify_path();
+
+ if (dir->change_dir(path) == OK) {
+
+ String cwd = dir->get_current_dir();
+ cwd = cwd.replace("\\", "/");
+
+ memdelete(dir);
+
+ if (!cwd.begins_with(resource_path)) {
+ return p_path;
+ };
+
+ return cwd.replace_first(resource_path, "res:/");
+ } else {
+
+ memdelete(dir);
+
+ int sep = path.find_last("/");
+ if (sep == -1) {
+ return "res://" + path;
+ };
+
+ String parent = path.substr(0, sep);
+
+ String plocal = localize_path(parent);
+ if (plocal == "") {
+ return "";
+ };
+ return plocal + path.substr(sep, path.size() - sep);
+ };
+}
+
+void ProjectSettings::set_initial_value(const String &p_name, const Variant &p_value) {
+
+ ERR_FAIL_COND(!props.has(p_name));
+ props[p_name].initial = p_value;
+}
+
+String ProjectSettings::globalize_path(const String &p_path) const {
+
+ if (p_path.begins_with("res://")) {
+
+ if (resource_path != "") {
+
+ return p_path.replace("res:/", resource_path);
+ };
+ return p_path.replace("res://", "");
+ };
+
+ return p_path;
+}
+
+bool ProjectSettings::_set(const StringName &p_name, const Variant &p_value) {
+
+ _THREAD_SAFE_METHOD_
+
+ if (p_value.get_type() == Variant::NIL)
+ props.erase(p_name);
+ else {
+
+ if (p_name == CoreStringNames::get_singleton()->_custom_features) {
+ Vector<String> custom_feature_array = p_value;
+ for (int i = 0; i < custom_feature_array.size(); i++) {
+
+ custom_features.insert(custom_feature_array[i]);
+ }
+ return true;
+ }
+
+ if (!disable_feature_overrides) {
+ int dot = p_name.operator String().find(".");
+ if (dot != -1) {
+ Vector<String> s = p_name.operator String().split(".");
+
+ bool override_valid = false;
+ for (int i = 1; i < s.size(); i++) {
+ String feature = s[i].strip_edges();
+ if (OS::get_singleton()->check_feature_support(feature) || custom_features.has(feature)) {
+ override_valid = true;
+ break;
+ }
+ }
+
+ if (override_valid) {
+
+ feature_overrides[s[0]] = p_name;
+ }
+ }
+ }
+
+ if (props.has(p_name)) {
+ if (!props[p_name].overrided)
+ props[p_name].variant = p_value;
+
+ } else {
+ props[p_name] = VariantContainer(p_value, last_order++);
+ }
+ }
+
+ return true;
+}
+bool ProjectSettings::_get(const StringName &p_name, Variant &r_ret) const {
+
+ _THREAD_SAFE_METHOD_
+
+ StringName name = p_name;
+ if (!disable_feature_overrides && feature_overrides.has(name)) {
+ name = feature_overrides[name];
+ }
+ if (!props.has(name)) {
+ print_line("WARNING: not found: " + String(name));
+ return false;
+ }
+ r_ret = props[name].variant;
+ return true;
+}
+
+struct _VCSort {
+
+ String name;
+ Variant::Type type;
+ int order;
+ int flags;
+
+ bool operator<(const _VCSort &p_vcs) const { return order == p_vcs.order ? name < p_vcs.name : order < p_vcs.order; }
+};
+
+void ProjectSettings::_get_property_list(List<PropertyInfo> *p_list) const {
+
+ _THREAD_SAFE_METHOD_
+
+ Set<_VCSort> vclist;
+
+ for (Map<StringName, VariantContainer>::Element *E = props.front(); E; E = E->next()) {
+
+ const VariantContainer *v = &E->get();
+
+ if (v->hide_from_editor)
+ continue;
+
+ _VCSort vc;
+ vc.name = E->key();
+ vc.order = v->order;
+ vc.type = v->variant.get_type();
+ if (vc.name.begins_with("input/") || vc.name.begins_with("import/") || vc.name.begins_with("export/") || vc.name.begins_with("/remap") || vc.name.begins_with("/locale") || vc.name.begins_with("/autoload"))
+ vc.flags = PROPERTY_USAGE_STORAGE;
+ else
+ vc.flags = PROPERTY_USAGE_EDITOR | PROPERTY_USAGE_STORAGE;
+
+ vclist.insert(vc);
+ }
+
+ for (Set<_VCSort>::Element *E = vclist.front(); E; E = E->next()) {
+
+ String prop_info_name = E->get().name;
+ int dot = prop_info_name.find(".");
+ if (dot != -1)
+ prop_info_name = prop_info_name.substr(0, dot);
+
+ if (custom_prop_info.has(prop_info_name)) {
+ PropertyInfo pi = custom_prop_info[prop_info_name];
+ pi.name = E->get().name;
+ pi.usage = E->get().flags;
+ p_list->push_back(pi);
+ } else
+ p_list->push_back(PropertyInfo(E->get().type, E->get().name, PROPERTY_HINT_NONE, "", E->get().flags));
+ }
+}
+
+bool ProjectSettings::_load_resource_pack(const String &p_pack) {
+
+ if (PackedData::get_singleton()->is_disabled())
+ return false;
+
+ bool ok = PackedData::get_singleton()->add_pack(p_pack) == OK;
+
+ if (!ok)
+ return false;
+
+ //if data.pck is found, all directory access will be from here
+ DirAccess::make_default<DirAccessPack>(DirAccess::ACCESS_RESOURCES);
+ using_datapack = true;
+
+ return true;
+}
+
+Error ProjectSettings::setup(const String &p_path, const String &p_main_pack) {
+
+ //If looking for files in network, just use network!
+
+ if (FileAccessNetworkClient::get_singleton()) {
+
+ if (_load_settings("res://project.godot") == OK || _load_settings_binary("res://project.binary") == OK) {
+
+ _load_settings("res://override.cfg");
+ }
+
+ return OK;
+ }
+
+ String exec_path = OS::get_singleton()->get_executable_path();
+
+ //Attempt with a passed main pack first
+
+ if (p_main_pack != "") {
+
+ bool ok = _load_resource_pack(p_main_pack);
+ ERR_FAIL_COND_V(!ok, ERR_CANT_OPEN);
+
+ if (_load_settings("res://project.godot") == OK || _load_settings_binary("res://project.binary") == OK) {
+ //load override from location of the main pack
+ _load_settings(p_main_pack.get_base_dir().plus_file("override.cfg"));
+ }
+
+ return OK;
+ }
+
+ //Attempt with execname.pck
+ if (exec_path != "") {
+
+ if (_load_resource_pack(exec_path.get_basename() + ".pck")) {
+
+ if (_load_settings("res://project.godot") == OK || _load_settings_binary("res://project.binary") == OK) {
+ //load override from location of executable
+ _load_settings(exec_path.get_base_dir().plus_file("override.cfg"));
+ }
+
+ return OK;
+ }
+ }
+
+ //Try to use the filesystem for files, according to OS. (only Android -when reading from pck- and iOS use this)
+ if (OS::get_singleton()->get_resource_dir() != "") {
+ //OS will call Globals->get_resource_path which will be empty if not overridden!
+ //if the OS would rather use somewhere else, then it will not be empty.
+
+ resource_path = OS::get_singleton()->get_resource_dir().replace("\\", "/");
+ if (resource_path.length() && resource_path[resource_path.length() - 1] == '/')
+ resource_path = resource_path.substr(0, resource_path.length() - 1); // chop end
+
+ // data.pck and data.zip are deprecated and no longer supported, apologies.
+ // make sure this is loaded from the resource path
+
+ if (_load_settings("res://project.godot") == OK || _load_settings_binary("res://project.binary") == OK) {
+ _load_settings("res://override.cfg");
+ }
+
+ return OK;
+ }
+
+ //Nothing was found, try to find a project.godot somewhere!
+
+ DirAccess *d = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
+ ERR_FAIL_COND_V(!d, ERR_CANT_CREATE);
+
+ d->change_dir(p_path);
+
+ String candidate = d->get_current_dir();
+ String current_dir = d->get_current_dir();
+ bool found = false;
+
+ while (true) {
+ //try to load settings in ascending through dirs shape!
+
+ if (_load_settings(current_dir + "/project.godot") == OK || _load_settings_binary(current_dir + "/project.binary") == OK) {
+
+ _load_settings(current_dir + "/override.cfg");
+ candidate = current_dir;
+ found = true;
+ break;
+ }
+
+ d->change_dir("..");
+ if (d->get_current_dir() == current_dir)
+ break; //not doing anything useful
+ current_dir = d->get_current_dir();
+ }
+
+ resource_path = candidate;
+ resource_path = resource_path.replace("\\", "/"); // windows path to unix path just in case
+ memdelete(d);
+
+ if (!found)
+ return ERR_FILE_NOT_FOUND;
+
+ if (resource_path.length() && resource_path[resource_path.length() - 1] == '/')
+ resource_path = resource_path.substr(0, resource_path.length() - 1); // chop end
+
+ return OK;
+}
+
+bool ProjectSettings::has(String p_var) const {
+
+ _THREAD_SAFE_METHOD_
+
+ return props.has(p_var);
+}
+
+void ProjectSettings::set_registering_order(bool p_enable) {
+
+ registering_order = p_enable;
+}
+
+Error ProjectSettings::_load_settings_binary(const String p_path) {
+
+ Error err;
+ FileAccess *f = FileAccess::open(p_path, FileAccess::READ, &err);
+ if (err != OK) {
+ return err;
+ }
+
+ uint8_t hdr[4];
+ f->get_buffer(hdr, 4);
+ if (hdr[0] != 'E' || hdr[1] != 'C' || hdr[2] != 'F' || hdr[3] != 'G') {
+
+ memdelete(f);
+ ERR_EXPLAIN("Corrupted header in binary project.binary (not ECFG)");
+ ERR_FAIL_V(ERR_FILE_CORRUPT;)
+ }
+
+ uint32_t count = f->get_32();
+
+ for (uint32_t i = 0; i < count; i++) {
+
+ uint32_t slen = f->get_32();
+ CharString cs;
+ cs.resize(slen + 1);
+ cs[slen] = 0;
+ f->get_buffer((uint8_t *)cs.ptr(), slen);
+ String key;
+ key.parse_utf8(cs.ptr());
+
+ uint32_t vlen = f->get_32();
+ Vector<uint8_t> d;
+ d.resize(vlen);
+ f->get_buffer(d.ptr(), vlen);
+ Variant value;
+ Error err = decode_variant(value, d.ptr(), d.size());
+ ERR_EXPLAIN("Error decoding property: " + key);
+ ERR_CONTINUE(err != OK);
+ set(key, value);
+ }
+
+ return OK;
+}
+Error ProjectSettings::_load_settings(const String p_path) {
+
+ Error err;
+ FileAccess *f = FileAccess::open(p_path, FileAccess::READ, &err);
+
+ if (!f)
+ return ERR_CANT_OPEN;
+
+ VariantParser::StreamFile stream;
+ stream.f = f;
+
+ String assign;
+ Variant value;
+ VariantParser::Tag next_tag;
+
+ int lines = 0;
+ String error_text;
+
+ String section;
+
+ while (true) {
+
+ assign = Variant();
+ next_tag.fields.clear();
+ next_tag.name = String();
+
+ err = VariantParser::parse_tag_assign_eof(&stream, lines, error_text, next_tag, assign, value, NULL, true);
+ if (err == ERR_FILE_EOF) {
+ memdelete(f);
+ return OK;
+ } else if (err != OK) {
+ ERR_PRINTS("ProjectSettings::load - " + p_path + ":" + itos(lines) + " error: " + error_text);
+ memdelete(f);
+ return err;
+ }
+
+ if (assign != String()) {
+ if (section == String() && assign == "config_version") {
+ int config_version = value;
+ if (config_version > FORMAT_VERSION) {
+ memdelete(f);
+ ERR_FAIL_COND_V(config_version > FORMAT_VERSION, ERR_FILE_CANT_OPEN);
+ }
+ }
+ set(section + "/" + assign, value);
+ } else if (next_tag.name != String()) {
+ section = next_tag.name;
+ }
+ }
+
+ memdelete(f);
+
+ return OK;
+}
+
+int ProjectSettings::get_order(const String &p_name) const {
+
+ ERR_FAIL_COND_V(!props.has(p_name), -1);
+ return props[p_name].order;
+}
+
+void ProjectSettings::set_order(const String &p_name, int p_order) {
+
+ ERR_FAIL_COND(!props.has(p_name));
+ props[p_name].order = p_order;
+}
+
+void ProjectSettings::set_builtin_order(const String &p_name) {
+
+ ERR_FAIL_COND(!props.has(p_name));
+ if (props[p_name].order >= NO_BUILTIN_ORDER_BASE) {
+ props[p_name].order = last_builtin_order++;
+ }
+}
+
+void ProjectSettings::clear(const String &p_name) {
+
+ ERR_FAIL_COND(!props.has(p_name));
+ props.erase(p_name);
+}
+
+Error ProjectSettings::save() {
+
+ return save_custom(get_resource_path() + "/project.godot");
+}
+
+Error ProjectSettings::_save_settings_binary(const String &p_file, const Map<String, List<String> > &props, const CustomMap &p_custom, const String &p_custom_features) {
+
+ Error err;
+ FileAccess *file = FileAccess::open(p_file, FileAccess::WRITE, &err);
+ if (err != OK) {
+
+ ERR_EXPLAIN("Couldn't save project.binary at " + p_file);
+ ERR_FAIL_COND_V(err, err)
+ }
+
+ uint8_t hdr[4] = { 'E', 'C', 'F', 'G' };
+ file->store_buffer(hdr, 4);
+
+ int count = 0;
+
+ for (Map<String, List<String> >::Element *E = props.front(); E; E = E->next()) {
+
+ for (List<String>::Element *F = E->get().front(); F; F = F->next()) {
+
+ count++;
+ }
+ }
+
+ if (p_custom_features != String()) {
+ file->store_32(count + 1);
+ //store how many properties are saved, add one for custom featuers, which must always go first
+ String key = CoreStringNames::get_singleton()->_custom_features;
+ file->store_32(key.length());
+ file->store_string(key);
+
+ int len;
+ Error err = encode_variant(p_custom_features, NULL, len);
+ if (err != OK) {
+ memdelete(file);
+ ERR_FAIL_V(err);
+ }
+
+ Vector<uint8_t> buff;
+ buff.resize(len);
+
+ err = encode_variant(p_custom_features, &buff[0], len);
+ if (err != OK) {
+ memdelete(file);
+ ERR_FAIL_V(err);
+ }
+ file->store_32(len);
+ file->store_buffer(buff.ptr(), buff.size());
+
+ } else {
+ file->store_32(count); //store how many properties are saved
+ }
+
+ for (Map<String, List<String> >::Element *E = props.front(); E; E = E->next()) {
+
+ for (List<String>::Element *F = E->get().front(); F; F = F->next()) {
+
+ String key = F->get();
+ if (E->key() != "")
+ key = E->key() + "/" + key;
+ Variant value;
+ if (p_custom.has(key))
+ value = p_custom[key];
+ else
+ value = get(key);
+
+ file->store_32(key.length());
+ file->store_string(key);
+
+ int len;
+ Error err = encode_variant(value, NULL, len);
+ if (err != OK)
+ memdelete(file);
+ ERR_FAIL_COND_V(err != OK, ERR_INVALID_DATA);
+
+ Vector<uint8_t> buff;
+ buff.resize(len);
+
+ err = encode_variant(value, &buff[0], len);
+ if (err != OK)
+ memdelete(file);
+ ERR_FAIL_COND_V(err != OK, ERR_INVALID_DATA);
+ file->store_32(len);
+ file->store_buffer(buff.ptr(), buff.size());
+ }
+ }
+
+ file->close();
+ memdelete(file);
+
+ return OK;
+}
+
+Error ProjectSettings::_save_settings_text(const String &p_file, const Map<String, List<String> > &props, const CustomMap &p_custom, const String &p_custom_features) {
+
+ Error err;
+ FileAccess *file = FileAccess::open(p_file, FileAccess::WRITE, &err);
+
+ if (err) {
+ ERR_EXPLAIN("Couldn't save project.godot - " + p_file);
+ ERR_FAIL_COND_V(err, err)
+ }
+
+ file->store_string("config_version=" + itos(FORMAT_VERSION) + "\n");
+ if (p_custom_features != String())
+ file->store_string("custom_features=\"" + p_custom_features + "\"\n");
+ file->store_string("\n");
+
+ for (Map<String, List<String> >::Element *E = props.front(); E; E = E->next()) {
+
+ if (E != props.front())
+ file->store_string("\n");
+
+ if (E->key() != "")
+ file->store_string("[" + E->key() + "]\n\n");
+ for (List<String>::Element *F = E->get().front(); F; F = F->next()) {
+
+ String key = F->get();
+ if (E->key() != "")
+ key = E->key() + "/" + key;
+ Variant value;
+ if (p_custom.has(key))
+ value = p_custom[key];
+ else
+ value = get(key);
+
+ String vstr;
+ VariantWriter::write_to_string(value, vstr);
+ file->store_string(F->get() + "=" + vstr + "\n");
+ }
+ }
+
+ file->close();
+ memdelete(file);
+
+ return OK;
+}
+
+Error ProjectSettings::_save_custom_bnd(const String &p_file) { // add other params as dictionary and array?
+
+ return save_custom(p_file);
+};
+
+Error ProjectSettings::save_custom(const String &p_path, const CustomMap &p_custom, const Vector<String> &p_custom_features) {
+
+ ERR_FAIL_COND_V(p_path == "", ERR_INVALID_PARAMETER);
+
+ Set<_VCSort> vclist;
+
+ for (Map<StringName, VariantContainer>::Element *G = props.front(); G; G = G->next()) {
+
+ const VariantContainer *v = &G->get();
+
+ if (v->hide_from_editor)
+ continue;
+
+ if (p_custom.has(G->key()))
+ continue;
+
+ _VCSort vc;
+ vc.name = G->key(); //*k;
+ vc.order = v->order;
+ vc.type = v->variant.get_type();
+ vc.flags = PROPERTY_USAGE_EDITOR | PROPERTY_USAGE_STORAGE;
+ if (v->variant == v->initial)
+ continue;
+
+ vclist.insert(vc);
+ }
+
+ for (const Map<String, Variant>::Element *E = p_custom.front(); E; E = E->next()) {
+
+ _VCSort vc;
+ vc.name = E->key();
+ vc.order = 0xFFFFFFF;
+ vc.type = E->get().get_type();
+ vc.flags = PROPERTY_USAGE_STORAGE;
+ vclist.insert(vc);
+ }
+
+ Map<String, List<String> > props;
+
+ for (Set<_VCSort>::Element *E = vclist.front(); E; E = E->next()) {
+
+ String category = E->get().name;
+ String name = E->get().name;
+
+ int div = category.find("/");
+
+ if (div < 0)
+ category = "";
+ else {
+
+ category = category.substr(0, div);
+ name = name.substr(div + 1, name.size());
+ }
+ props[category].push_back(name);
+ }
+
+ String custom_features;
+
+ for (int i = 0; i < p_custom_features.size(); i++) {
+ if (i > 0)
+ custom_features += ",";
+
+ String f = p_custom_features[i].strip_edges().replace("\"", "");
+ custom_features += f;
+ }
+
+ if (p_path.ends_with(".godot"))
+ return _save_settings_text(p_path, props, p_custom, custom_features);
+ else if (p_path.ends_with(".binary"))
+ return _save_settings_binary(p_path, props, p_custom, custom_features);
+ else {
+
+ ERR_EXPLAIN("Unknown config file format: " + p_path);
+ ERR_FAIL_V(ERR_FILE_UNRECOGNIZED);
+ }
+
+ return OK;
+
+#if 0
+ Error err = file->open(dst_file,FileAccess::WRITE);
+ if (err) {
+ memdelete(file);
+ ERR_EXPLAIN("Couldn't save project.godot");
+ ERR_FAIL_COND_V(err,err)
+ }
+
+
+ for(Map<String,List<String> >::Element *E=props.front();E;E=E->next()) {
+
+ if (E!=props.front())
+ file->store_string("\n");
+
+ if (E->key()!="")
+ file->store_string("["+E->key()+"]\n\n");
+ for(List<String>::Element *F=E->get().front();F;F=F->next()) {
+
+ String key = F->get();
+ if (E->key()!="")
+ key=E->key()+"/"+key;
+ Variant value;
+
+ if (p_custom.has(key))
+ value=p_custom[key];
+ else
+ value = get(key);
+
+ file->store_string(F->get()+"="+_encode_variant(value)+"\n");
+
+ }
+ }
+
+ file->close();
+ memdelete(file);
+
+
+ return OK;
+#endif
+}
+
+Variant _GLOBAL_DEF(const String &p_var, const Variant &p_default) {
+
+ Variant ret;
+ if (ProjectSettings::get_singleton()->has(p_var)) {
+ ret = ProjectSettings::get_singleton()->get(p_var);
+ } else {
+ ProjectSettings::get_singleton()->set(p_var, p_default);
+ ret = p_default;
+ }
+ ProjectSettings::get_singleton()->set_initial_value(p_var, p_default);
+ ProjectSettings::get_singleton()->set_builtin_order(p_var);
+ return ret;
+}
+
+void ProjectSettings::add_singleton(const Singleton &p_singleton) {
+
+ singletons.push_back(p_singleton);
+ singleton_ptrs[p_singleton.name] = p_singleton.ptr;
+}
+
+Object *ProjectSettings::get_singleton_object(const String &p_name) const {
+
+ const Map<StringName, Object *>::Element *E = singleton_ptrs.find(p_name);
+ if (!E)
+ return NULL;
+ else
+ return E->get();
+};
+
+bool ProjectSettings::has_singleton(const String &p_name) const {
+
+ return get_singleton_object(p_name) != NULL;
+};
+
+void ProjectSettings::get_singletons(List<Singleton> *p_singletons) {
+
+ for (List<Singleton>::Element *E = singletons.front(); E; E = E->next())
+ p_singletons->push_back(E->get());
+}
+
+Vector<String> ProjectSettings::get_optimizer_presets() const {
+
+ List<PropertyInfo> pi;
+ ProjectSettings::get_singleton()->get_property_list(&pi);
+ Vector<String> names;
+
+ for (List<PropertyInfo>::Element *E = pi.front(); E; E = E->next()) {
+
+ if (!E->get().name.begins_with("optimizer_presets/"))
+ continue;
+ names.push_back(E->get().name.get_slicec('/', 1));
+ }
+
+ names.sort();
+
+ return names;
+}
+
+void ProjectSettings::_add_property_info_bind(const Dictionary &p_info) {
+
+ ERR_FAIL_COND(!p_info.has("name"));
+ ERR_FAIL_COND(!p_info.has("type"));
+
+ PropertyInfo pinfo;
+ pinfo.name = p_info["name"];
+ ERR_FAIL_COND(!props.has(pinfo.name));
+ pinfo.type = Variant::Type(p_info["type"].operator int());
+ ERR_FAIL_INDEX(pinfo.type, Variant::VARIANT_MAX);
+
+ if (p_info.has("hint"))
+ pinfo.hint = PropertyHint(p_info["hint"].operator int());
+ if (p_info.has("hint_string"))
+ pinfo.hint_string = p_info["hint_string"];
+
+ set_custom_property_info(pinfo.name, pinfo);
+}
+
+void ProjectSettings::set_custom_property_info(const String &p_prop, const PropertyInfo &p_info) {
+
+ ERR_FAIL_COND(!props.has(p_prop));
+ custom_prop_info[p_prop] = p_info;
+ custom_prop_info[p_prop].name = p_prop;
+}
+
+void ProjectSettings::set_disable_feature_overrides(bool p_disable) {
+
+ disable_feature_overrides = p_disable;
+}
+
+bool ProjectSettings::is_using_datapack() const {
+
+ return using_datapack;
+}
+
+bool ProjectSettings::property_can_revert(const String &p_name) {
+
+ if (!props.has(p_name))
+ return false;
+
+ return props[p_name].initial != props[p_name].variant;
+}
+
+Variant ProjectSettings::property_get_revert(const String &p_name) {
+
+ if (!props.has(p_name))
+ return Variant();
+
+ return props[p_name].initial;
+}
+
+void ProjectSettings::_bind_methods() {
+
+ ClassDB::bind_method(D_METHOD("has", "name"), &ProjectSettings::has);
+ ClassDB::bind_method(D_METHOD("set_order", "name", "pos"), &ProjectSettings::set_order);
+ ClassDB::bind_method(D_METHOD("get_order", "name"), &ProjectSettings::get_order);
+ ClassDB::bind_method(D_METHOD("set_initial_value", "name", "value"), &ProjectSettings::set_initial_value);
+ ClassDB::bind_method(D_METHOD("add_property_info", "hint"), &ProjectSettings::_add_property_info_bind);
+ ClassDB::bind_method(D_METHOD("clear", "name"), &ProjectSettings::clear);
+ ClassDB::bind_method(D_METHOD("localize_path", "path"), &ProjectSettings::localize_path);
+ ClassDB::bind_method(D_METHOD("globalize_path", "path"), &ProjectSettings::globalize_path);
+ ClassDB::bind_method(D_METHOD("save"), &ProjectSettings::save);
+ ClassDB::bind_method(D_METHOD("has_singleton", "name"), &ProjectSettings::has_singleton);
+ ClassDB::bind_method(D_METHOD("get_singleton", "name"), &ProjectSettings::get_singleton_object);
+ ClassDB::bind_method(D_METHOD("load_resource_pack", "pack"), &ProjectSettings::_load_resource_pack);
+ ClassDB::bind_method(D_METHOD("property_can_revert", "name"), &ProjectSettings::property_can_revert);
+ ClassDB::bind_method(D_METHOD("property_get_revert:Variant", "name"), &ProjectSettings::property_get_revert);
+
+ ClassDB::bind_method(D_METHOD("save_custom", "file"), &ProjectSettings::_save_custom_bnd);
+}
+
+ProjectSettings::ProjectSettings() {
+
+ singleton = this;
+ last_order = NO_BUILTIN_ORDER_BASE;
+ last_builtin_order = 0;
+ disable_feature_overrides = false;
+ registering_order = true;
+
+ Array va;
+ Ref<InputEventKey> key;
+ Ref<InputEventJoypadButton> joyb;
+
+ GLOBAL_DEF("application/config/name", "");
+ GLOBAL_DEF("application/run/main_scene", "");
+ custom_prop_info["application/run/main_scene"] = PropertyInfo(Variant::STRING, "application/run/main_scene", PROPERTY_HINT_FILE, "tscn,scn,res");
+ GLOBAL_DEF("application/run/disable_stdout", false);
+ GLOBAL_DEF("application/run/disable_stderr", false);
+ GLOBAL_DEF("application/config/use_shared_user_dir", true);
+
+ key.instance();
+ key->set_scancode(KEY_RETURN);
+ va.push_back(key);
+ key.instance();
+ key->set_scancode(KEY_ENTER);
+ va.push_back(key);
+ key.instance();
+ key->set_scancode(KEY_SPACE);
+ va.push_back(key);
+ joyb.instance();
+ joyb->set_button_index(JOY_BUTTON_0);
+ va.push_back(joyb);
+ GLOBAL_DEF("input/ui_accept", va);
+ input_presets.push_back("input/ui_accept");
+
+ va = Array();
+ key.instance();
+ key->set_scancode(KEY_SPACE);
+ va.push_back(key);
+ joyb.instance();
+ joyb->set_button_index(JOY_BUTTON_3);
+ va.push_back(joyb);
+ GLOBAL_DEF("input/ui_select", va);
+ input_presets.push_back("input/ui_select");
+
+ va = Array();
+ key.instance();
+ key->set_scancode(KEY_ESCAPE);
+ va.push_back(key);
+ joyb.instance();
+ joyb->set_button_index(JOY_BUTTON_1);
+ va.push_back(joyb);
+ GLOBAL_DEF("input/ui_cancel", va);
+ input_presets.push_back("input/ui_cancel");
+
+ va = Array();
+ key.instance();
+ key->set_scancode(KEY_TAB);
+ va.push_back(key);
+ GLOBAL_DEF("input/ui_focus_next", va);
+ input_presets.push_back("input/ui_focus_next");
+
+ va = Array();
+ key.instance();
+ key->set_scancode(KEY_TAB);
+ key->set_shift(true);
+ va.push_back(key);
+ GLOBAL_DEF("input/ui_focus_prev", va);
+ input_presets.push_back("input/ui_focus_prev");
+
+ va = Array();
+ key.instance();
+ key->set_scancode(KEY_LEFT);
+ va.push_back(key);
+ joyb.instance();
+ joyb->set_button_index(JOY_DPAD_LEFT);
+ va.push_back(joyb);
+ GLOBAL_DEF("input/ui_left", va);
+ input_presets.push_back("input/ui_left");
+
+ va = Array();
+ key.instance();
+ key->set_scancode(KEY_RIGHT);
+ va.push_back(key);
+ joyb.instance();
+ joyb->set_button_index(JOY_DPAD_RIGHT);
+ va.push_back(joyb);
+ GLOBAL_DEF("input/ui_right", va);
+ input_presets.push_back("input/ui_right");
+
+ va = Array();
+ key.instance();
+ key->set_scancode(KEY_UP);
+ va.push_back(key);
+ joyb.instance();
+ joyb->set_button_index(JOY_DPAD_UP);
+ va.push_back(joyb);
+ GLOBAL_DEF("input/ui_up", va);
+ input_presets.push_back("input/ui_up");
+
+ va = Array();
+ key.instance();
+ key->set_scancode(KEY_DOWN);
+ va.push_back(key);
+ joyb.instance();
+ joyb->set_button_index(JOY_DPAD_DOWN);
+ va.push_back(joyb);
+ GLOBAL_DEF("input/ui_down", va);
+ input_presets.push_back("input/ui_down");
+
+ va = Array();
+ key.instance();
+ key->set_scancode(KEY_PAGEUP);
+ va.push_back(key);
+ GLOBAL_DEF("input/ui_page_up", va);
+ input_presets.push_back("input/ui_page_up");
+
+ va = Array();
+ key.instance();
+ key->set_scancode(KEY_PAGEDOWN);
+ va.push_back(key);
+ GLOBAL_DEF("input/ui_page_down", va);
+ input_presets.push_back("input/ui_page_down");
+
+ //GLOBAL_DEF("display/window/handheld/orientation", "landscape");
+
+ custom_prop_info["display/window/handheld/orientation"] = PropertyInfo(Variant::STRING, "display/window/handheld/orientation", PROPERTY_HINT_ENUM, "landscape,portrait,reverse_landscape,reverse_portrait,sensor_landscape,sensor_portrait,sensor");
+ custom_prop_info["rendering/threads/thread_model"] = PropertyInfo(Variant::INT, "rendering/threads/thread_model", PROPERTY_HINT_ENUM, "Single-Unsafe,Single-Safe,Multi-Threaded");
+ custom_prop_info["physics/2d/thread_model"] = PropertyInfo(Variant::INT, "physics/2d/thread_model", PROPERTY_HINT_ENUM, "Single-Unsafe,Single-Safe,Multi-Threaded");
+ custom_prop_info["rendering/quality/intended_usage/framebuffer_allocation"] = PropertyInfo(Variant::INT, "rendering/quality/intended_usage/framebuffer_allocation", PROPERTY_HINT_ENUM, "2D,2D Without Sampling,3D,3D Without Effects");
+ GLOBAL_DEF("rendering/quality/intended_usage/framebuffer_mode", 2);
+
+ GLOBAL_DEF("debug/settings/profiler/max_functions", 16384);
+
+ //assigning here, because using GLOBAL_GET on every block for compressing can be slow
+ Compression::zstd_level = GLOBAL_DEF("compression/formats/zstd/compression_level", 3);
+ custom_prop_info["compression/formats/zstd/compression_level"] = PropertyInfo(Variant::INT, "compression/formats/zstd/compression_level", PROPERTY_HINT_RANGE, "1,22,1");
+ Compression::zlib_level = GLOBAL_DEF("compression/formats/zlib/compression_level", Z_DEFAULT_COMPRESSION);
+ custom_prop_info["compression/formats/zlib/compression_level"] = PropertyInfo(Variant::INT, "compression/formats/zlib/compression_level", PROPERTY_HINT_RANGE, "-1,9,1");
+ Compression::gzip_level = GLOBAL_DEF("compression/formats/gzip/compression_level", Z_DEFAULT_COMPRESSION);
+ custom_prop_info["compression/formats/gzip/compression_level"] = PropertyInfo(Variant::INT, "compression/formats/gzip/compression_level", PROPERTY_HINT_RANGE, "-1,9,1");
+
+ using_datapack = false;
+}
+
+ProjectSettings::~ProjectSettings() {
+
+ singleton = NULL;
+}