summaryrefslogtreecommitdiff
path: root/core/project_settings.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'core/project_settings.cpp')
-rw-r--r--core/project_settings.cpp69
1 files changed, 46 insertions, 23 deletions
diff --git a/core/project_settings.cpp b/core/project_settings.cpp
index c86d1567dd..c1d4967f55 100644
--- a/core/project_settings.cpp
+++ b/core/project_settings.cpp
@@ -75,11 +75,23 @@ String ProjectSettings::localize_path(const String &p_path) const {
memdelete(dir);
- if (!cwd.begins_with(resource_path)) {
+ // Ensure that we end with a '/'.
+ // This is important to ensure that we do not wrongly localize the resource path
+ // in an absolute path that just happens to contain this string but points to a
+ // different folder (e.g. "/my/project" as resource_path would be contained in
+ // "/my/project_data", even though the latter is not part of res://.
+ // `plus_file("")` is an easy way to ensure we have a trailing '/'.
+ const String res_path = resource_path.plus_file("");
+
+ // DirAccess::get_current_dir() is not guaranteed to return a path that with a trailing '/',
+ // so we must make sure we have it as well in order to compare with 'res_path'.
+ cwd = cwd.plus_file("");
+
+ if (!cwd.begins_with(res_path)) {
return p_path;
};
- return cwd.replace_first(resource_path, "res:/");
+ return cwd.replace_first(res_path, "res://");
} else {
memdelete(dir);
@@ -335,17 +347,17 @@ Error ProjectSettings::_setup(const String &p_path, const String &p_main_pack, b
return err;
}
- // Attempt with exec_name.pck
- // (This is the usual case when distributing a Godot game.)
-
- // Based on the OS, it can be the exec path + '.pck' (Linux w/o extension, macOS in .app bundle)
- // or the exec path's basename + '.pck' (Windows).
- // We need to test both possibilities as extensions for Linux binaries are optional
- // (so both 'mygame.bin' and 'mygame' should be able to find 'mygame.pck').
-
String exec_path = OS::get_singleton()->get_executable_path();
if (exec_path != "") {
+ // Attempt with exec_name.pck
+ // (This is the usual case when distributing a Godot game.)
+
+ // Based on the OS, it can be the exec path + '.pck' (Linux w/o extension, macOS in .app bundle)
+ // or the exec path's basename + '.pck' (Windows).
+ // We need to test both possibilities as extensions for Linux binaries are optional
+ // (so both 'mygame.bin' and 'mygame' should be able to find 'mygame.pck').
+
bool found = false;
String exec_dir = exec_path.get_base_dir();
@@ -367,6 +379,14 @@ Error ProjectSettings::_setup(const String &p_path, const String &p_main_pack, b
}
}
+ // Attempt with PCK bundled into executable
+
+ if (!found) {
+ if (_load_resource_pack(exec_path)) {
+ found = true;
+ }
+ }
+
// If we opened our package, try and load our project
if (found) {
Error err = _load_settings_text_or_binary("res://project.godot", "res://project.binary");
@@ -467,7 +487,7 @@ void ProjectSettings::set_registering_order(bool p_enable) {
registering_order = p_enable;
}
-Error ProjectSettings::_load_settings_binary(const String p_path) {
+Error ProjectSettings::_load_settings_binary(const String &p_path) {
Error err;
FileAccess *f = FileAccess::open(p_path, FileAccess::READ, &err);
@@ -481,7 +501,7 @@ Error ProjectSettings::_load_settings_binary(const String p_path) {
memdelete(f);
ERR_EXPLAIN("Corrupted header in binary project.binary (not ECFG)");
- ERR_FAIL_V(ERR_FILE_CORRUPT;)
+ ERR_FAIL_V(ERR_FILE_CORRUPT);
}
uint32_t count = f->get_32();
@@ -510,7 +530,7 @@ Error ProjectSettings::_load_settings_binary(const String p_path) {
return OK;
}
-Error ProjectSettings::_load_settings_text(const String p_path) {
+Error ProjectSettings::_load_settings_text(const String &p_path) {
Error err;
FileAccess *f = FileAccess::open(p_path, FileAccess::READ, &err);
@@ -558,7 +578,7 @@ Error ProjectSettings::_load_settings_text(const String p_path) {
if (config_version > CONFIG_VERSION) {
memdelete(f);
ERR_EXPLAIN(vformat("Can't open project at '%s', its `config_version` (%d) is from a more recent and incompatible version of the engine. Expected config version: %d.", p_path, config_version, CONFIG_VERSION));
- ERR_FAIL_COND_V(config_version > CONFIG_VERSION, ERR_FILE_CANT_OPEN);
+ ERR_FAIL_V(ERR_FILE_CANT_OPEN);
}
} else {
if (section == String()) {
@@ -571,13 +591,9 @@ Error ProjectSettings::_load_settings_text(const String p_path) {
section = next_tag.name;
}
}
-
- memdelete(f);
-
- return OK;
}
-Error ProjectSettings::_load_settings_text_or_binary(const String p_text_path, const String p_bin_path) {
+Error ProjectSettings::_load_settings_text_or_binary(const String &p_text_path, const String &p_bin_path) {
// Attempt first to load the text-based project.godot file
Error err_text = _load_settings_text(p_text_path);
@@ -632,7 +648,7 @@ Error ProjectSettings::_save_settings_binary(const String &p_file, const Map<Str
if (err != OK) {
ERR_EXPLAIN("Couldn't save project.binary at " + p_file);
- ERR_FAIL_COND_V(err, err)
+ ERR_FAIL_COND_V(err, err);
}
uint8_t hdr[4] = { 'E', 'C', 'F', 'G' };
@@ -724,7 +740,7 @@ Error ProjectSettings::_save_settings_text(const String &p_file, const Map<Strin
if (err) {
ERR_EXPLAIN("Couldn't save project.godot - " + p_file);
- ERR_FAIL_COND_V(err, err)
+ ERR_FAIL_COND_V(err, err);
}
file->store_line("; Engine configuration file.");
@@ -859,8 +875,6 @@ Error ProjectSettings::save_custom(const String &p_path, const CustomMap &p_cust
ERR_EXPLAIN("Unknown config file format: " + p_path);
ERR_FAIL_V(ERR_FILE_UNRECOGNIZED);
}
-
- return OK;
}
Variant _GLOBAL_DEF(const String &p_var, const Variant &p_default, bool p_restart_if_changed) {
@@ -1007,6 +1021,15 @@ ProjectSettings::ProjectSettings() {
GLOBAL_DEF("audio/default_bus_layout", "res://default_bus_layout.tres");
custom_prop_info["audio/default_bus_layout"] = PropertyInfo(Variant::STRING, "audio/default_bus_layout", PROPERTY_HINT_FILE, "*.tres");
+ PoolStringArray extensions = PoolStringArray();
+ extensions.push_back("gd");
+ if (Engine::get_singleton()->has_singleton("GodotSharp"))
+ extensions.push_back("cs");
+ extensions.push_back("shader");
+
+ GLOBAL_DEF("editor/search_in_file_extensions", extensions);
+ custom_prop_info["editor/search_in_file_extensions"] = PropertyInfo(Variant::POOL_STRING_ARRAY, "editor/search_in_file_extensions");
+
action = Dictionary();
action["deadzone"] = Variant(0.5f);
events = Array();