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-rw-r--r--core/os/os.cpp2
-rw-r--r--core/os/os.h7
-rw-r--r--core/os/pool_allocator.h3
3 files changed, 7 insertions, 5 deletions
diff --git a/core/os/os.cpp b/core/os/os.cpp
index 506e968bf6..0032e8e4bc 100644
--- a/core/os/os.cpp
+++ b/core/os/os.cpp
@@ -346,7 +346,7 @@ String OS::get_model_name() const {
}
void OS::set_cmdline(const char *p_execpath, const List<String> &p_args) {
- _execpath = p_execpath;
+ _execpath = String::utf8(p_execpath);
_cmdline = p_args;
}
diff --git a/core/os/os.h b/core/os/os.h
index b4ad2c7345..36d85da70b 100644
--- a/core/os/os.h
+++ b/core/os/os.h
@@ -149,8 +149,8 @@ public:
virtual int get_low_processor_usage_mode_sleep_usec() const;
virtual String get_executable_path() const;
- virtual Error execute(const String &p_path, const List<String> &p_arguments, String *r_pipe = nullptr, int *r_exitcode = nullptr, bool read_stderr = false, Mutex *p_pipe_mutex = nullptr) = 0;
- virtual Error create_process(const String &p_path, const List<String> &p_arguments, ProcessID *r_child_id = nullptr) = 0;
+ virtual Error execute(const String &p_path, const List<String> &p_arguments, String *r_pipe = nullptr, int *r_exitcode = nullptr, bool read_stderr = false, Mutex *p_pipe_mutex = nullptr, bool p_open_console = false) = 0;
+ virtual Error create_process(const String &p_path, const List<String> &p_arguments, ProcessID *r_child_id = nullptr, bool p_open_console = false) = 0;
virtual Error create_instance(const List<String> &p_arguments, ProcessID *r_child_id = nullptr) { return create_process(get_executable_path(), p_arguments, r_child_id); };
virtual Error kill(const ProcessID &p_pid) = 0;
virtual int get_process_id() const;
@@ -295,6 +295,9 @@ public:
virtual void debug_break();
virtual int get_exit_code() const;
+ // `set_exit_code` should only be used from `SceneTree` (or from a similar
+ // level, e.g. from the `Main::start` if leaving without creating a `SceneTree`).
+ // For other components, `SceneTree.quit()` should be used instead.
virtual void set_exit_code(int p_code);
virtual int get_processor_count() const;
diff --git a/core/os/pool_allocator.h b/core/os/pool_allocator.h
index 25b5061f62..11a252bc54 100644
--- a/core/os/pool_allocator.h
+++ b/core/os/pool_allocator.h
@@ -34,13 +34,12 @@
#include "core/typedefs.h"
/**
- @author Juan Linietsky <reduzio@gmail.com>
* Generic Pool Allocator.
* This is a generic memory pool allocator, with locking, compacting and alignment. (@TODO alignment)
* It used as a standard way to manage allocation in a specific region of memory, such as texture memory,
* audio sample memory, or just any kind of memory overall.
* (@TODO) abstraction should be greater, because in many platforms, you need to manage a nonreachable memory.
-*/
+ */
enum {
POOL_ALLOCATOR_INVALID_ID = -1 ///< default invalid value. use INVALID_ID( id ) to test