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-rw-r--r--core/os/copymem.h4
-rw-r--r--core/os/dir_access.cpp6
-rw-r--r--core/os/dir_access.h7
-rw-r--r--core/os/file_access.cpp30
-rw-r--r--core/os/file_access.h7
-rw-r--r--core/os/keyboard.cpp5
-rw-r--r--core/os/keyboard.h9
-rw-r--r--core/os/main_loop.cpp36
-rw-r--r--core/os/main_loop.h21
-rw-r--r--core/os/memory.cpp34
-rw-r--r--core/os/memory.h14
-rw-r--r--core/os/midi_driver.cpp4
-rw-r--r--core/os/midi_driver.h6
-rw-r--r--core/os/mutex.cpp4
-rw-r--r--core/os/mutex.h6
-rw-r--r--core/os/os.cpp14
-rw-r--r--core/os/os.h31
-rw-r--r--core/os/pool_allocator.cpp596
-rw-r--r--core/os/pool_allocator.h149
-rw-r--r--core/os/rw_lock.h90
-rw-r--r--core/os/semaphore.h6
-rw-r--r--core/os/spin_lock.h (renamed from core/os/rw_lock.cpp)32
-rw-r--r--core/os/thread.cpp88
-rw-r--r--core/os/thread.h77
-rw-r--r--core/os/thread_dummy.cpp49
-rw-r--r--core/os/thread_dummy.h62
-rw-r--r--core/os/thread_safe.h4
-rw-r--r--core/os/threaded_array_processor.h29
28 files changed, 1080 insertions, 340 deletions
diff --git a/core/os/copymem.h b/core/os/copymem.h
index 04ea3caeff..6fd559356c 100644
--- a/core/os/copymem.h
+++ b/core/os/copymem.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/os/dir_access.cpp b/core/os/dir_access.cpp
index 5e1cb8ea29..fb9da9fbed 100644
--- a/core/os/dir_access.cpp
+++ b/core/os/dir_access.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -30,10 +30,10 @@
#include "dir_access.h"
+#include "core/config/project_settings.h"
#include "core/os/file_access.h"
#include "core/os/memory.h"
#include "core/os/os.h"
-#include "core/project_settings.h"
String DirAccess::_get_root_path() const {
switch (_access_type) {
diff --git a/core/os/dir_access.h b/core/os/dir_access.h
index 6bce9a4c12..c49c4cc4b8 100644
--- a/core/os/dir_access.h
+++ b/core/os/dir_access.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -31,8 +31,8 @@
#ifndef DIR_ACCESS_H
#define DIR_ACCESS_H
+#include "core/string/ustring.h"
#include "core/typedefs.h"
-#include "core/ustring.h"
//@ TODO, excellent candidate for THREAD_SAFE MACRO, should go through all these and add THREAD_SAFE where it applies
class DirAccess {
@@ -57,7 +57,6 @@ protected:
String _get_root_string() const;
String fix_path(String p_path) const;
- bool next_is_dir;
template <class T>
static DirAccess *_create_builtin() {
diff --git a/core/os/file_access.cpp b/core/os/file_access.cpp
index 20b3435911..5a3df88619 100644
--- a/core/os/file_access.cpp
+++ b/core/os/file_access.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -30,11 +30,11 @@
#include "file_access.h"
+#include "core/config/project_settings.h"
#include "core/crypto/crypto_core.h"
#include "core/io/file_access_pack.h"
#include "core/io/marshalls.h"
#include "core/os/os.h"
-#include "core/project_settings.h"
FileAccess::CreateFunc FileAccess::create_func[ACCESS_MAX] = { nullptr, nullptr };
@@ -51,7 +51,7 @@ FileAccess *FileAccess::create(AccessType p_access) {
}
bool FileAccess::exists(const String &p_name) {
- if (PackedData::get_singleton() && PackedData::get_singleton()->has_path(p_name)) {
+ if (PackedData::get_singleton() && !PackedData::get_singleton()->is_disabled() && PackedData::get_singleton()->has_path(p_name)) {
return true;
}
@@ -234,7 +234,7 @@ double FileAccess::get_double() const {
String FileAccess::get_token() const {
CharString token;
- CharType c = get_8();
+ char32_t c = get_8();
while (!eof_reached()) {
if (c <= ' ') {
@@ -254,8 +254,8 @@ class CharBuffer {
Vector<char> vector;
char stack_buffer[256];
- char *buffer;
- int capacity;
+ char *buffer = nullptr;
+ int capacity = 0;
int written = 0;
bool grow() {
@@ -299,7 +299,7 @@ public:
String FileAccess::get_line() const {
CharBuffer line;
- CharType c = get_8();
+ char32_t c = get_8();
while (!eof_reached()) {
if (c == '\n' || c == '\0') {
@@ -342,14 +342,14 @@ Vector<String> FileAccess::get_csv_line(const String &p_delim) const {
bool in_quote = false;
String current;
for (int i = 0; i < l.length(); i++) {
- CharType c = l[i];
- CharType s[2] = { 0, 0 };
+ char32_t c = l[i];
+ char32_t s[2] = { 0, 0 };
if (!in_quote && c == p_delim[0]) {
strings.push_back(current);
current = String();
} else if (c == '"') {
- if (l[i + 1] == '"') {
+ if (l[i + 1] == '"' && in_quote) {
s[0] = '"';
current += s;
i++;
@@ -456,7 +456,7 @@ void FileAccess::store_double(double p_dest) {
}
uint64_t FileAccess::get_modified_time(const String &p_file) {
- if (PackedData::get_singleton() && !PackedData::get_singleton()->is_disabled() && PackedData::get_singleton()->has_path(p_file)) {
+ if (PackedData::get_singleton() && !PackedData::get_singleton()->is_disabled() && (PackedData::get_singleton()->has_path(p_file) || PackedData::get_singleton()->has_directory(p_file))) {
return 0;
}
@@ -469,7 +469,7 @@ uint64_t FileAccess::get_modified_time(const String &p_file) {
}
uint32_t FileAccess::get_unix_permissions(const String &p_file) {
- if (PackedData::get_singleton() && !PackedData::get_singleton()->is_disabled() && PackedData::get_singleton()->has_path(p_file)) {
+ if (PackedData::get_singleton() && !PackedData::get_singleton()->is_disabled() && (PackedData::get_singleton()->has_path(p_file) || PackedData::get_singleton()->has_directory(p_file))) {
return 0;
}
@@ -482,6 +482,10 @@ uint32_t FileAccess::get_unix_permissions(const String &p_file) {
}
Error FileAccess::set_unix_permissions(const String &p_file, uint32_t p_permissions) {
+ if (PackedData::get_singleton() && !PackedData::get_singleton()->is_disabled() && (PackedData::get_singleton()->has_path(p_file) || PackedData::get_singleton()->has_directory(p_file))) {
+ return ERR_UNAVAILABLE;
+ }
+
FileAccess *fa = create_for_path(p_file);
ERR_FAIL_COND_V_MSG(!fa, ERR_CANT_CREATE, "Cannot create FileAccess for path '" + p_file + "'.");
diff --git a/core/os/file_access.h b/core/os/file_access.h
index 48b9ee4269..1c78204c1d 100644
--- a/core/os/file_access.h
+++ b/core/os/file_access.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -33,8 +33,8 @@
#include "core/math/math_defs.h"
#include "core/os/memory.h"
+#include "core/string/ustring.h"
#include "core/typedefs.h"
-#include "core/ustring.h"
/**
* Multi-Platform abstraction for accessing to files.
@@ -81,7 +81,6 @@ public:
virtual void _set_access_type(AccessType p_access);
enum ModeFlags {
-
READ = 1,
WRITE = 2,
READ_WRITE = 3,
diff --git a/core/os/keyboard.cpp b/core/os/keyboard.cpp
index d088151a6d..4b2cafd8fe 100644
--- a/core/os/keyboard.cpp
+++ b/core/os/keyboard.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -38,7 +38,6 @@ struct _KeyCodeText {
};
static const _KeyCodeText _keycodes[] = {
-
/* clang-format off */
{KEY_ESCAPE ,"Escape"},
{KEY_TAB ,"Tab"},
diff --git a/core/os/keyboard.h b/core/os/keyboard.h
index 5d11e6a378..3ef70e786f 100644
--- a/core/os/keyboard.h
+++ b/core/os/keyboard.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -31,7 +31,7 @@
#ifndef KEYBOARD_H
#define KEYBOARD_H
-#include "core/ustring.h"
+#include "core/string/ustring.h"
/*
Special Key:
@@ -294,11 +294,9 @@ enum KeyList {
KEY_DIVISION = 0x00F7,
KEY_YDIAERESIS = 0x00FF,
-
};
enum KeyModifierMask {
-
KEY_CODE_MASK = ((1 << 25) - 1), ///< Apply this mask to any keycode to remove modifiers.
KEY_MODIFIER_MASK = (0xFF << 24), ///< Apply this mask to isolate modifiers.
KEY_MASK_SHIFT = (1 << 25),
@@ -314,7 +312,6 @@ enum KeyModifierMask {
KEY_MASK_KPAD = (1 << 29),
KEY_MASK_GROUP_SWITCH = (1 << 30)
// bit 31 can't be used because variant uses regular 32 bits int as datatype
-
};
String keycode_get_string(uint32_t p_code);
diff --git a/core/os/main_loop.cpp b/core/os/main_loop.cpp
index 434f6fa300..016d9d0a09 100644
--- a/core/os/main_loop.cpp
+++ b/core/os/main_loop.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -30,17 +30,12 @@
#include "main_loop.h"
-#include "core/script_language.h"
+#include "core/object/script_language.h"
void MainLoop::_bind_methods() {
- ClassDB::bind_method(D_METHOD("init"), &MainLoop::init);
- ClassDB::bind_method(D_METHOD("iteration", "delta"), &MainLoop::iteration);
- ClassDB::bind_method(D_METHOD("idle", "delta"), &MainLoop::idle);
- ClassDB::bind_method(D_METHOD("finish"), &MainLoop::finish);
-
BIND_VMETHOD(MethodInfo("_initialize"));
- BIND_VMETHOD(MethodInfo(Variant::BOOL, "_iteration", PropertyInfo(Variant::FLOAT, "delta")));
- BIND_VMETHOD(MethodInfo(Variant::BOOL, "_idle", PropertyInfo(Variant::FLOAT, "delta")));
+ BIND_VMETHOD(MethodInfo(Variant::BOOL, "_physics_process", PropertyInfo(Variant::FLOAT, "delta")));
+ BIND_VMETHOD(MethodInfo(Variant::BOOL, "_process", PropertyInfo(Variant::FLOAT, "delta")));
BIND_VMETHOD(MethodInfo("_finalize"));
BIND_CONSTANT(NOTIFICATION_OS_MEMORY_WARNING);
@@ -52,17 +47,18 @@ void MainLoop::_bind_methods() {
BIND_CONSTANT(NOTIFICATION_APPLICATION_PAUSED);
BIND_CONSTANT(NOTIFICATION_APPLICATION_FOCUS_IN);
BIND_CONSTANT(NOTIFICATION_APPLICATION_FOCUS_OUT);
+ BIND_CONSTANT(NOTIFICATION_TEXT_SERVER_CHANGED);
ADD_SIGNAL(MethodInfo("on_request_permissions_result", PropertyInfo(Variant::STRING, "permission"), PropertyInfo(Variant::BOOL, "granted")));
};
-void MainLoop::set_init_script(const Ref<Script> &p_init_script) {
- init_script = p_init_script;
+void MainLoop::set_initialize_script(const Ref<Script> &p_initialize_script) {
+ initialize_script = p_initialize_script;
}
-void MainLoop::init() {
- if (init_script.is_valid()) {
- set_script(init_script);
+void MainLoop::initialize() {
+ if (initialize_script.is_valid()) {
+ set_script(initialize_script);
}
if (get_script_instance()) {
@@ -70,23 +66,23 @@ void MainLoop::init() {
}
}
-bool MainLoop::iteration(float p_time) {
+bool MainLoop::physics_process(float p_time) {
if (get_script_instance()) {
- return get_script_instance()->call("_iteration", p_time);
+ return get_script_instance()->call("_physics_process", p_time);
}
return false;
}
-bool MainLoop::idle(float p_time) {
+bool MainLoop::process(float p_time) {
if (get_script_instance()) {
- return get_script_instance()->call("_idle", p_time);
+ return get_script_instance()->call("_process", p_time);
}
return false;
}
-void MainLoop::finish() {
+void MainLoop::finalize() {
if (get_script_instance()) {
get_script_instance()->call("_finalize");
set_script(Variant()); //clear script
diff --git a/core/os/main_loop.h b/core/os/main_loop.h
index 2c34cf193c..25a09fe98f 100644
--- a/core/os/main_loop.h
+++ b/core/os/main_loop.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -32,14 +32,14 @@
#define MAIN_LOOP_H
#include "core/input/input_event.h"
-#include "core/reference.h"
-#include "core/script_language.h"
+#include "core/object/reference.h"
+#include "core/object/script_language.h"
class MainLoop : public Object {
GDCLASS(MainLoop, Object);
OBJ_CATEGORY("Main Loop");
- Ref<Script> init_script;
+ Ref<Script> initialize_script;
protected:
static void _bind_methods();
@@ -56,14 +56,15 @@ public:
NOTIFICATION_APPLICATION_PAUSED = 2015,
NOTIFICATION_APPLICATION_FOCUS_IN = 2016,
NOTIFICATION_APPLICATION_FOCUS_OUT = 2017,
+ NOTIFICATION_TEXT_SERVER_CHANGED = 2018,
};
- virtual void init();
- virtual bool iteration(float p_time);
- virtual bool idle(float p_time);
- virtual void finish();
+ virtual void initialize();
+ virtual bool physics_process(float p_time);
+ virtual bool process(float p_time);
+ virtual void finalize();
- void set_init_script(const Ref<Script> &p_init_script);
+ void set_initialize_script(const Ref<Script> &p_initialize_script);
MainLoop() {}
virtual ~MainLoop() {}
diff --git a/core/os/memory.cpp b/core/os/memory.cpp
index 8457c52092..5910cb0e7b 100644
--- a/core/os/memory.cpp
+++ b/core/os/memory.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -30,9 +30,9 @@
#include "memory.h"
-#include "core/error_macros.h"
+#include "core/error/error_macros.h"
#include "core/os/copymem.h"
-#include "core/safe_refcount.h"
+#include "core/templates/safe_refcount.h"
#include <stdio.h>
#include <stdlib.h>
@@ -60,11 +60,11 @@ void operator delete(void *p_mem, void *p_pointer, size_t check, const char *p_d
#endif
#ifdef DEBUG_ENABLED
-uint64_t Memory::mem_usage = 0;
-uint64_t Memory::max_usage = 0;
+SafeNumeric<uint64_t> Memory::mem_usage;
+SafeNumeric<uint64_t> Memory::max_usage;
#endif
-uint64_t Memory::alloc_count = 0;
+SafeNumeric<uint64_t> Memory::alloc_count;
void *Memory::alloc_static(size_t p_bytes, bool p_pad_align) {
#ifdef DEBUG_ENABLED
@@ -77,7 +77,7 @@ void *Memory::alloc_static(size_t p_bytes, bool p_pad_align) {
ERR_FAIL_COND_V(!mem, nullptr);
- atomic_increment(&alloc_count);
+ alloc_count.increment();
if (prepad) {
uint64_t *s = (uint64_t *)mem;
@@ -86,8 +86,8 @@ void *Memory::alloc_static(size_t p_bytes, bool p_pad_align) {
uint8_t *s8 = (uint8_t *)mem;
#ifdef DEBUG_ENABLED
- atomic_add(&mem_usage, p_bytes);
- atomic_exchange_if_greater(&max_usage, mem_usage);
+ uint64_t new_mem_usage = mem_usage.add(p_bytes);
+ max_usage.exchange_if_greater(new_mem_usage);
#endif
return s8 + PAD_ALIGN;
} else {
@@ -114,10 +114,10 @@ void *Memory::realloc_static(void *p_memory, size_t p_bytes, bool p_pad_align) {
#ifdef DEBUG_ENABLED
if (p_bytes > *s) {
- atomic_add(&mem_usage, p_bytes - *s);
- atomic_exchange_if_greater(&max_usage, mem_usage);
+ uint64_t new_mem_usage = mem_usage.add(p_bytes - *s);
+ max_usage.exchange_if_greater(new_mem_usage);
} else {
- atomic_sub(&mem_usage, *s - p_bytes);
+ mem_usage.sub(*s - p_bytes);
}
#endif
@@ -156,14 +156,14 @@ void Memory::free_static(void *p_ptr, bool p_pad_align) {
bool prepad = p_pad_align;
#endif
- atomic_decrement(&alloc_count);
+ alloc_count.decrement();
if (prepad) {
mem -= PAD_ALIGN;
#ifdef DEBUG_ENABLED
uint64_t *s = (uint64_t *)mem;
- atomic_sub(&mem_usage, *s);
+ mem_usage.sub(*s);
#endif
free(mem);
@@ -178,7 +178,7 @@ uint64_t Memory::get_mem_available() {
uint64_t Memory::get_mem_usage() {
#ifdef DEBUG_ENABLED
- return mem_usage;
+ return mem_usage.get();
#else
return 0;
#endif
@@ -186,7 +186,7 @@ uint64_t Memory::get_mem_usage() {
uint64_t Memory::get_mem_max_usage() {
#ifdef DEBUG_ENABLED
- return max_usage;
+ return max_usage.get();
#else
return 0;
#endif
diff --git a/core/os/memory.h b/core/os/memory.h
index 46ffb4124b..10e678103d 100644
--- a/core/os/memory.h
+++ b/core/os/memory.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -31,8 +31,8 @@
#ifndef MEMORY_H
#define MEMORY_H
-#include "core/error_macros.h"
-#include "core/safe_refcount.h"
+#include "core/error/error_macros.h"
+#include "core/templates/safe_refcount.h"
#include <stddef.h>
@@ -43,11 +43,11 @@
class Memory {
Memory();
#ifdef DEBUG_ENABLED
- static uint64_t mem_usage;
- static uint64_t max_usage;
+ static SafeNumeric<uint64_t> mem_usage;
+ static SafeNumeric<uint64_t> max_usage;
#endif
- static uint64_t alloc_count;
+ static SafeNumeric<uint64_t> alloc_count;
public:
static void *alloc_static(size_t p_bytes, bool p_pad_align = false);
diff --git a/core/os/midi_driver.cpp b/core/os/midi_driver.cpp
index e9919aeb86..a8be84c56c 100644
--- a/core/os/midi_driver.cpp
+++ b/core/os/midi_driver.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/os/midi_driver.h b/core/os/midi_driver.h
index bc922e1fcf..ccf624e07e 100644
--- a/core/os/midi_driver.h
+++ b/core/os/midi_driver.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -32,7 +32,7 @@
#define MIDI_DRIVER_H
#include "core/typedefs.h"
-#include "core/variant.h"
+#include "core/variant/variant.h"
/**
* Multi-Platform abstraction for accessing to MIDI.
diff --git a/core/os/mutex.cpp b/core/os/mutex.cpp
index 31a0dc2bfa..b7d7752d35 100644
--- a/core/os/mutex.cpp
+++ b/core/os/mutex.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/os/mutex.h b/core/os/mutex.h
index d42cbed821..d77ec362a1 100644
--- a/core/os/mutex.h
+++ b/core/os/mutex.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -31,7 +31,7 @@
#ifndef MUTEX_H
#define MUTEX_H
-#include "core/error_list.h"
+#include "core/error/error_list.h"
#include "core/typedefs.h"
#if !defined(NO_THREADS)
diff --git a/core/os/os.cpp b/core/os/os.cpp
index dc8bd5ee69..182bab4058 100644
--- a/core/os/os.cpp
+++ b/core/os/os.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -30,11 +30,11 @@
#include "os.h"
+#include "core/config/project_settings.h"
#include "core/input/input.h"
#include "core/os/dir_access.h"
#include "core/os/file_access.h"
#include "core/os/midi_driver.h"
-#include "core/project_settings.h"
#include "core/version_generated.gen.h"
#include "servers/audio_server.h"
@@ -80,10 +80,6 @@ String OS::get_iso_date_time(bool local) const {
timezone;
}
-uint64_t OS::get_splash_tick_msec() const {
- return _msec_splash;
-}
-
double OS::get_unix_time() const {
return 0;
}
@@ -509,12 +505,8 @@ void OS::add_frame_delay(bool p_can_draw) {
}
OS::OS() {
- void *volatile stack_bottom;
-
singleton = this;
- _stack_bottom = (void *)(&stack_bottom);
-
Vector<Logger *> loggers;
loggers.push_back(memnew(StdLogger));
_set_logger(memnew(CompositeLogger(loggers)));
diff --git a/core/os/os.h b/core/os/os.h
index 48dae99188..77a54ba68a 100644
--- a/core/os/os.h
+++ b/core/os/os.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -31,13 +31,13 @@
#ifndef OS_H
#define OS_H
-#include "core/engine.h"
-#include "core/image.h"
+#include "core/config/engine.h"
+#include "core/io/image.h"
#include "core/io/logger.h"
-#include "core/list.h"
#include "core/os/main_loop.h"
-#include "core/ustring.h"
-#include "core/vector.h"
+#include "core/string/ustring.h"
+#include "core/templates/list.h"
+#include "core/templates/vector.h"
#include <stdarg.h>
@@ -52,7 +52,6 @@ class OS {
bool _verbose_stdout = false;
bool _debug_stdout = false;
String _local_clipboard;
- uint64_t _msec_splash;
bool _no_window = false;
int _exit_code = 0;
int _orientation;
@@ -63,8 +62,6 @@ class OS {
char *last_error;
- void *_stack_bottom;
-
CompositeLogger *_logger = nullptr;
bool restart_on_exit = false;
@@ -78,7 +75,6 @@ public:
typedef bool (*HasServerFeatureCallback)(const String &p_feature);
enum RenderThreadMode {
-
RENDER_THREAD_UNSAFE,
RENDER_THREAD_SAFE,
RENDER_SEPARATE_THREAD
@@ -86,11 +82,13 @@ public:
protected:
friend class Main;
+ // Needed by tests to setup command-line args.
+ friend int test_main(int argc, char *argv[]);
HasServerFeatureCallback has_server_feature_callback = nullptr;
RenderThreadMode _render_thread_mode = RENDER_THREAD_SAFE;
- // functions used by main to initialize/deinitialize the OS
+ // Functions used by Main to initialize/deinitialize the OS.
void add_logger(Logger *p_logger);
virtual void initialize() = 0;
@@ -131,7 +129,8 @@ public:
virtual int get_low_processor_usage_mode_sleep_usec() const;
virtual String get_executable_path() const;
- virtual Error execute(const String &p_path, const List<String> &p_arguments, bool p_blocking = true, ProcessID *r_child_id = nullptr, String *r_pipe = nullptr, int *r_exitcode = nullptr, bool read_stderr = false, Mutex *p_pipe_mutex = nullptr) = 0;
+ virtual Error execute(const String &p_path, const List<String> &p_arguments, String *r_pipe = nullptr, int *r_exitcode = nullptr, bool read_stderr = false, Mutex *p_pipe_mutex = nullptr) = 0;
+ virtual Error create_process(const String &p_path, const List<String> &p_arguments, ProcessID *r_child_id = nullptr) = 0;
virtual Error kill(const ProcessID &p_pid) = 0;
virtual int get_process_id() const;
virtual void vibrate_handheld(int p_duration_ms = 500);
@@ -150,11 +149,6 @@ public:
bool is_layered_allowed() const { return _allow_layered; }
bool is_hidpi_allowed() const { return _allow_hidpi; }
- virtual int get_tablet_driver_count() const { return 0; };
- virtual String get_tablet_driver_name(int p_driver) const { return ""; };
- virtual String get_current_tablet_driver() const { return ""; };
- virtual void set_current_tablet_driver(const String &p_driver){};
-
void ensure_user_data_dir();
virtual MainLoop *get_main_loop() const = 0;
@@ -218,7 +212,6 @@ public:
virtual uint64_t get_ticks_usec() const = 0;
uint32_t get_ticks_msec() const;
- uint64_t get_splash_tick_msec() const;
virtual bool is_userfs_persistent() const { return true; }
diff --git a/core/os/pool_allocator.cpp b/core/os/pool_allocator.cpp
new file mode 100644
index 0000000000..b538ca0c96
--- /dev/null
+++ b/core/os/pool_allocator.cpp
@@ -0,0 +1,596 @@
+/*************************************************************************/
+/* pool_allocator.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "pool_allocator.h"
+
+#include "core/error/error_macros.h"
+#include "core/os/copymem.h"
+#include "core/os/memory.h"
+#include "core/os/os.h"
+#include "core/string/print_string.h"
+
+#include <assert.h>
+
+#define COMPACT_CHUNK(m_entry, m_to_pos) \
+ do { \
+ void *_dst = &((unsigned char *)pool)[m_to_pos]; \
+ void *_src = &((unsigned char *)pool)[(m_entry).pos]; \
+ movemem(_dst, _src, aligned((m_entry).len)); \
+ (m_entry).pos = m_to_pos; \
+ } while (0);
+
+void PoolAllocator::mt_lock() const {
+}
+
+void PoolAllocator::mt_unlock() const {
+}
+
+bool PoolAllocator::get_free_entry(EntryArrayPos *p_pos) {
+ if (entry_count == entry_max) {
+ return false;
+ }
+
+ for (int i = 0; i < entry_max; i++) {
+ if (entry_array[i].len == 0) {
+ *p_pos = i;
+ return true;
+ }
+ }
+
+ ERR_PRINT("Out of memory Chunks!");
+
+ return false; //
+}
+
+/**
+ * Find a hole
+ * @param p_pos The hole is behind the block pointed by this variable upon return. if pos==entry_count, then allocate at end
+ * @param p_for_size hole size
+ * @return false if hole found, true if no hole found
+ */
+bool PoolAllocator::find_hole(EntryArrayPos *p_pos, int p_for_size) {
+ /* position where previous entry ends. Defaults to zero (begin of pool) */
+
+ int prev_entry_end_pos = 0;
+
+ for (int i = 0; i < entry_count; i++) {
+ Entry &entry = entry_array[entry_indices[i]];
+
+ /* determine hole size to previous entry */
+
+ int hole_size = entry.pos - prev_entry_end_pos;
+
+ /* determine if what we want fits in that hole */
+ if (hole_size >= p_for_size) {
+ *p_pos = i;
+ return true;
+ }
+
+ /* prepare for next one */
+ prev_entry_end_pos = entry_end(entry);
+ }
+
+ /* No holes between entries, check at the end..*/
+
+ if ((pool_size - prev_entry_end_pos) >= p_for_size) {
+ *p_pos = entry_count;
+ return true;
+ }
+
+ return false;
+}
+
+void PoolAllocator::compact(int p_up_to) {
+ uint32_t prev_entry_end_pos = 0;
+
+ if (p_up_to < 0) {
+ p_up_to = entry_count;
+ }
+ for (int i = 0; i < p_up_to; i++) {
+ Entry &entry = entry_array[entry_indices[i]];
+
+ /* determine hole size to previous entry */
+
+ int hole_size = entry.pos - prev_entry_end_pos;
+
+ /* if we can compact, do it */
+ if (hole_size > 0 && !entry.lock) {
+ COMPACT_CHUNK(entry, prev_entry_end_pos);
+ }
+
+ /* prepare for next one */
+ prev_entry_end_pos = entry_end(entry);
+ }
+}
+
+void PoolAllocator::compact_up(int p_from) {
+ uint32_t next_entry_end_pos = pool_size; // - static_area_size;
+
+ for (int i = entry_count - 1; i >= p_from; i--) {
+ Entry &entry = entry_array[entry_indices[i]];
+
+ /* determine hole size to nextious entry */
+
+ int hole_size = next_entry_end_pos - (entry.pos + aligned(entry.len));
+
+ /* if we can compact, do it */
+ if (hole_size > 0 && !entry.lock) {
+ COMPACT_CHUNK(entry, (next_entry_end_pos - aligned(entry.len)));
+ }
+
+ /* prepare for next one */
+ next_entry_end_pos = entry.pos;
+ }
+}
+
+bool PoolAllocator::find_entry_index(EntryIndicesPos *p_map_pos, Entry *p_entry) {
+ EntryArrayPos entry_pos = entry_max;
+
+ for (int i = 0; i < entry_count; i++) {
+ if (&entry_array[entry_indices[i]] == p_entry) {
+ entry_pos = i;
+ break;
+ }
+ }
+
+ if (entry_pos == entry_max) {
+ return false;
+ }
+
+ *p_map_pos = entry_pos;
+ return true;
+}
+
+PoolAllocator::ID PoolAllocator::alloc(int p_size) {
+ ERR_FAIL_COND_V(p_size < 1, POOL_ALLOCATOR_INVALID_ID);
+#ifdef DEBUG_ENABLED
+ if (p_size > free_mem) {
+ OS::get_singleton()->debug_break();
+ }
+#endif
+ ERR_FAIL_COND_V(p_size > free_mem, POOL_ALLOCATOR_INVALID_ID);
+
+ mt_lock();
+
+ if (entry_count == entry_max) {
+ mt_unlock();
+ ERR_PRINT("entry_count==entry_max");
+ return POOL_ALLOCATOR_INVALID_ID;
+ }
+
+ int size_to_alloc = aligned(p_size);
+
+ EntryIndicesPos new_entry_indices_pos;
+
+ if (!find_hole(&new_entry_indices_pos, size_to_alloc)) {
+ /* No hole could be found, try compacting mem */
+ compact();
+ /* Then search again */
+
+ if (!find_hole(&new_entry_indices_pos, size_to_alloc)) {
+ mt_unlock();
+ ERR_FAIL_V_MSG(POOL_ALLOCATOR_INVALID_ID, "Memory can't be compacted further.");
+ }
+ }
+
+ EntryArrayPos new_entry_array_pos;
+
+ bool found_free_entry = get_free_entry(&new_entry_array_pos);
+
+ if (!found_free_entry) {
+ mt_unlock();
+ ERR_FAIL_V_MSG(POOL_ALLOCATOR_INVALID_ID, "No free entry found in PoolAllocator.");
+ }
+
+ /* move all entry indices up, make room for this one */
+ for (int i = entry_count; i > new_entry_indices_pos; i--) {
+ entry_indices[i] = entry_indices[i - 1];
+ }
+
+ entry_indices[new_entry_indices_pos] = new_entry_array_pos;
+
+ entry_count++;
+
+ Entry &entry = entry_array[entry_indices[new_entry_indices_pos]];
+
+ entry.len = p_size;
+ entry.pos = (new_entry_indices_pos == 0) ? 0 : entry_end(entry_array[entry_indices[new_entry_indices_pos - 1]]); //alloc either at beginning or end of previous
+ entry.lock = 0;
+ entry.check = (check_count++) & CHECK_MASK;
+ free_mem -= size_to_alloc;
+ if (free_mem < free_mem_peak) {
+ free_mem_peak = free_mem;
+ }
+
+ ID retval = (entry_indices[new_entry_indices_pos] << CHECK_BITS) | entry.check;
+ mt_unlock();
+
+ //ERR_FAIL_COND_V( (uintptr_t)get(retval)%align != 0, retval );
+
+ return retval;
+}
+
+PoolAllocator::Entry *PoolAllocator::get_entry(ID p_mem) {
+ unsigned int check = p_mem & CHECK_MASK;
+ int entry = p_mem >> CHECK_BITS;
+ ERR_FAIL_INDEX_V(entry, entry_max, nullptr);
+ ERR_FAIL_COND_V(entry_array[entry].check != check, nullptr);
+ ERR_FAIL_COND_V(entry_array[entry].len == 0, nullptr);
+
+ return &entry_array[entry];
+}
+
+const PoolAllocator::Entry *PoolAllocator::get_entry(ID p_mem) const {
+ unsigned int check = p_mem & CHECK_MASK;
+ int entry = p_mem >> CHECK_BITS;
+ ERR_FAIL_INDEX_V(entry, entry_max, nullptr);
+ ERR_FAIL_COND_V(entry_array[entry].check != check, nullptr);
+ ERR_FAIL_COND_V(entry_array[entry].len == 0, nullptr);
+
+ return &entry_array[entry];
+}
+
+void PoolAllocator::free(ID p_mem) {
+ mt_lock();
+ Entry *e = get_entry(p_mem);
+ if (!e) {
+ mt_unlock();
+ ERR_PRINT("!e");
+ return;
+ }
+ if (e->lock) {
+ mt_unlock();
+ ERR_PRINT("e->lock");
+ return;
+ }
+
+ EntryIndicesPos entry_indices_pos;
+
+ bool index_found = find_entry_index(&entry_indices_pos, e);
+ if (!index_found) {
+ mt_unlock();
+ ERR_FAIL_COND(!index_found);
+ }
+
+ for (int i = entry_indices_pos; i < (entry_count - 1); i++) {
+ entry_indices[i] = entry_indices[i + 1];
+ }
+
+ entry_count--;
+ free_mem += aligned(e->len);
+ e->clear();
+ mt_unlock();
+}
+
+int PoolAllocator::get_size(ID p_mem) const {
+ int size;
+ mt_lock();
+
+ const Entry *e = get_entry(p_mem);
+ if (!e) {
+ mt_unlock();
+ ERR_PRINT("!e");
+ return 0;
+ }
+
+ size = e->len;
+
+ mt_unlock();
+
+ return size;
+}
+
+Error PoolAllocator::resize(ID p_mem, int p_new_size) {
+ mt_lock();
+ Entry *e = get_entry(p_mem);
+
+ if (!e) {
+ mt_unlock();
+ ERR_FAIL_COND_V(!e, ERR_INVALID_PARAMETER);
+ }
+
+ if (needs_locking && e->lock) {
+ mt_unlock();
+ ERR_FAIL_COND_V(e->lock, ERR_ALREADY_IN_USE);
+ }
+
+ uint32_t alloc_size = aligned(p_new_size);
+
+ if ((uint32_t)aligned(e->len) == alloc_size) {
+ e->len = p_new_size;
+ mt_unlock();
+ return OK;
+ } else if (e->len > (uint32_t)p_new_size) {
+ free_mem += aligned(e->len);
+ free_mem -= alloc_size;
+ e->len = p_new_size;
+ mt_unlock();
+ return OK;
+ }
+
+ //p_new_size = align(p_new_size)
+ int _free = free_mem; // - static_area_size;
+
+ if (uint32_t(_free + aligned(e->len)) < alloc_size) {
+ mt_unlock();
+ ERR_FAIL_V(ERR_OUT_OF_MEMORY);
+ }
+
+ EntryIndicesPos entry_indices_pos;
+
+ bool index_found = find_entry_index(&entry_indices_pos, e);
+
+ if (!index_found) {
+ mt_unlock();
+ ERR_FAIL_COND_V(!index_found, ERR_BUG);
+ }
+
+ //no need to move stuff around, it fits before the next block
+ uint32_t next_pos;
+ if (entry_indices_pos + 1 == entry_count) {
+ next_pos = pool_size; // - static_area_size;
+ } else {
+ next_pos = entry_array[entry_indices[entry_indices_pos + 1]].pos;
+ }
+
+ if ((next_pos - e->pos) > alloc_size) {
+ free_mem += aligned(e->len);
+ e->len = p_new_size;
+ free_mem -= alloc_size;
+ mt_unlock();
+ return OK;
+ }
+ //it doesn't fit, compact around BEFORE current index (make room behind)
+
+ compact(entry_indices_pos + 1);
+
+ if ((next_pos - e->pos) > alloc_size) {
+ //now fits! hooray!
+ free_mem += aligned(e->len);
+ e->len = p_new_size;
+ free_mem -= alloc_size;
+ mt_unlock();
+ if (free_mem < free_mem_peak) {
+ free_mem_peak = free_mem;
+ }
+ return OK;
+ }
+
+ //STILL doesn't fit, compact around AFTER current index (make room after)
+
+ compact_up(entry_indices_pos + 1);
+
+ if ((entry_array[entry_indices[entry_indices_pos + 1]].pos - e->pos) > alloc_size) {
+ //now fits! hooray!
+ free_mem += aligned(e->len);
+ e->len = p_new_size;
+ free_mem -= alloc_size;
+ mt_unlock();
+ if (free_mem < free_mem_peak) {
+ free_mem_peak = free_mem;
+ }
+ return OK;
+ }
+
+ mt_unlock();
+ ERR_FAIL_V(ERR_OUT_OF_MEMORY);
+}
+
+Error PoolAllocator::lock(ID p_mem) {
+ if (!needs_locking) {
+ return OK;
+ }
+ mt_lock();
+ Entry *e = get_entry(p_mem);
+ if (!e) {
+ mt_unlock();
+ ERR_PRINT("!e");
+ return ERR_INVALID_PARAMETER;
+ }
+ e->lock++;
+ mt_unlock();
+ return OK;
+}
+
+bool PoolAllocator::is_locked(ID p_mem) const {
+ if (!needs_locking) {
+ return false;
+ }
+
+ mt_lock();
+ const Entry *e = ((PoolAllocator *)(this))->get_entry(p_mem);
+ if (!e) {
+ mt_unlock();
+ ERR_PRINT("!e");
+ return false;
+ }
+ bool locked = e->lock;
+ mt_unlock();
+ return locked;
+}
+
+const void *PoolAllocator::get(ID p_mem) const {
+ if (!needs_locking) {
+ const Entry *e = get_entry(p_mem);
+ ERR_FAIL_COND_V(!e, nullptr);
+ return &pool[e->pos];
+ }
+
+ mt_lock();
+ const Entry *e = get_entry(p_mem);
+
+ if (!e) {
+ mt_unlock();
+ ERR_FAIL_COND_V(!e, nullptr);
+ }
+ if (e->lock == 0) {
+ mt_unlock();
+ ERR_PRINT("e->lock == 0");
+ return nullptr;
+ }
+
+ if ((int)e->pos >= pool_size) {
+ mt_unlock();
+ ERR_PRINT("e->pos<0 || e->pos>=pool_size");
+ return nullptr;
+ }
+ const void *ptr = &pool[e->pos];
+
+ mt_unlock();
+
+ return ptr;
+}
+
+void *PoolAllocator::get(ID p_mem) {
+ if (!needs_locking) {
+ Entry *e = get_entry(p_mem);
+ ERR_FAIL_COND_V(!e, nullptr);
+ return &pool[e->pos];
+ }
+
+ mt_lock();
+ Entry *e = get_entry(p_mem);
+
+ if (!e) {
+ mt_unlock();
+ ERR_FAIL_COND_V(!e, nullptr);
+ }
+ if (e->lock == 0) {
+ //assert(0);
+ mt_unlock();
+ ERR_PRINT("e->lock == 0");
+ return nullptr;
+ }
+
+ if ((int)e->pos >= pool_size) {
+ mt_unlock();
+ ERR_PRINT("e->pos<0 || e->pos>=pool_size");
+ return nullptr;
+ }
+ void *ptr = &pool[e->pos];
+
+ mt_unlock();
+
+ return ptr;
+}
+
+void PoolAllocator::unlock(ID p_mem) {
+ if (!needs_locking) {
+ return;
+ }
+ mt_lock();
+ Entry *e = get_entry(p_mem);
+ if (!e) {
+ mt_unlock();
+ ERR_FAIL_COND(!e);
+ }
+ if (e->lock == 0) {
+ mt_unlock();
+ ERR_PRINT("e->lock == 0");
+ return;
+ }
+ e->lock--;
+ mt_unlock();
+}
+
+int PoolAllocator::get_used_mem() const {
+ return pool_size - free_mem;
+}
+
+int PoolAllocator::get_free_peak() {
+ return free_mem_peak;
+}
+
+int PoolAllocator::get_free_mem() {
+ return free_mem;
+}
+
+void PoolAllocator::create_pool(void *p_mem, int p_size, int p_max_entries) {
+ pool = (uint8_t *)p_mem;
+ pool_size = p_size;
+
+ entry_array = memnew_arr(Entry, p_max_entries);
+ entry_indices = memnew_arr(int, p_max_entries);
+ entry_max = p_max_entries;
+ entry_count = 0;
+
+ free_mem = p_size;
+ free_mem_peak = p_size;
+
+ check_count = 0;
+}
+
+PoolAllocator::PoolAllocator(int p_size, bool p_needs_locking, int p_max_entries) {
+ mem_ptr = memalloc(p_size);
+ ERR_FAIL_COND(!mem_ptr);
+ align = 1;
+ create_pool(mem_ptr, p_size, p_max_entries);
+ needs_locking = p_needs_locking;
+}
+
+PoolAllocator::PoolAllocator(void *p_mem, int p_size, int p_align, bool p_needs_locking, int p_max_entries) {
+ if (p_align > 1) {
+ uint8_t *mem8 = (uint8_t *)p_mem;
+ uint64_t ofs = (uint64_t)mem8;
+ if (ofs % p_align) {
+ int dif = p_align - (ofs % p_align);
+ mem8 += p_align - (ofs % p_align);
+ p_size -= dif;
+ p_mem = (void *)mem8;
+ }
+ }
+
+ create_pool(p_mem, p_size, p_max_entries);
+ needs_locking = p_needs_locking;
+ align = p_align;
+ mem_ptr = nullptr;
+}
+
+PoolAllocator::PoolAllocator(int p_align, int p_size, bool p_needs_locking, int p_max_entries) {
+ ERR_FAIL_COND(p_align < 1);
+ mem_ptr = Memory::alloc_static(p_size + p_align, true);
+ uint8_t *mem8 = (uint8_t *)mem_ptr;
+ uint64_t ofs = (uint64_t)mem8;
+ if (ofs % p_align) {
+ mem8 += p_align - (ofs % p_align);
+ }
+ create_pool(mem8, p_size, p_max_entries);
+ needs_locking = p_needs_locking;
+ align = p_align;
+}
+
+PoolAllocator::~PoolAllocator() {
+ if (mem_ptr) {
+ memfree(mem_ptr);
+ }
+
+ memdelete_arr(entry_array);
+ memdelete_arr(entry_indices);
+}
diff --git a/core/os/pool_allocator.h b/core/os/pool_allocator.h
new file mode 100644
index 0000000000..15e50dac90
--- /dev/null
+++ b/core/os/pool_allocator.h
@@ -0,0 +1,149 @@
+/*************************************************************************/
+/* pool_allocator.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef POOL_ALLOCATOR_H
+#define POOL_ALLOCATOR_H
+
+#include "core/typedefs.h"
+
+/**
+ @author Juan Linietsky <reduzio@gmail.com>
+ * Generic Pool Allocator.
+ * This is a generic memory pool allocator, with locking, compacting and alignment. (@TODO alignment)
+ * It used as a standard way to manage alloction in a specific region of memory, such as texture memory,
+ * audio sample memory, or just any kind of memory overall.
+ * (@TODO) abstraction should be greater, because in many platforms, you need to manage a nonreachable memory.
+*/
+
+enum {
+ POOL_ALLOCATOR_INVALID_ID = -1 ///< default invalid value. use INVALID_ID( id ) to test
+};
+
+class PoolAllocator {
+public:
+ typedef int ID;
+
+private:
+ enum {
+ CHECK_BITS = 8,
+ CHECK_LEN = (1 << CHECK_BITS),
+ CHECK_MASK = CHECK_LEN - 1
+
+ };
+
+ struct Entry {
+ unsigned int pos = 0;
+ unsigned int len = 0;
+ unsigned int lock = 0;
+ unsigned int check = 0;
+
+ inline void clear() {
+ pos = 0;
+ len = 0;
+ lock = 0;
+ check = 0;
+ }
+ Entry() {}
+ };
+
+ typedef int EntryArrayPos;
+ typedef int EntryIndicesPos;
+
+ Entry *entry_array;
+ int *entry_indices;
+ int entry_max;
+ int entry_count;
+
+ uint8_t *pool;
+ void *mem_ptr;
+ int pool_size;
+
+ int free_mem;
+ int free_mem_peak;
+
+ unsigned int check_count;
+ int align;
+
+ bool needs_locking;
+
+ inline int entry_end(const Entry &p_entry) const {
+ return p_entry.pos + aligned(p_entry.len);
+ }
+ inline int aligned(int p_size) const {
+ int rem = p_size % align;
+ if (rem) {
+ p_size += align - rem;
+ }
+
+ return p_size;
+ }
+
+ void compact(int p_up_to = -1);
+ void compact_up(int p_from = 0);
+ bool get_free_entry(EntryArrayPos *p_pos);
+ bool find_hole(EntryArrayPos *p_pos, int p_for_size);
+ bool find_entry_index(EntryIndicesPos *p_map_pos, Entry *p_entry);
+ Entry *get_entry(ID p_mem);
+ const Entry *get_entry(ID p_mem) const;
+
+ void create_pool(void *p_mem, int p_size, int p_max_entries);
+
+protected:
+ virtual void mt_lock() const; ///< Reimplement for custom mt locking
+ virtual void mt_unlock() const; ///< Reimplement for custom mt locking
+
+public:
+ enum {
+ DEFAULT_MAX_ALLOCS = 4096,
+ };
+
+ ID alloc(int p_size); ///< Alloc memory, get an ID on success, POOL_ALOCATOR_INVALID_ID on failure
+ void free(ID p_mem); ///< Free allocated memory
+ Error resize(ID p_mem, int p_new_size); ///< resize a memory chunk
+ int get_size(ID p_mem) const;
+
+ int get_free_mem(); ///< get free memory
+ int get_used_mem() const;
+ int get_free_peak(); ///< get free memory
+
+ Error lock(ID p_mem); //@todo move this out
+ void *get(ID p_mem);
+ const void *get(ID p_mem) const;
+ void unlock(ID p_mem);
+ bool is_locked(ID p_mem) const;
+
+ PoolAllocator(int p_size, bool p_needs_locking = false, int p_max_entries = DEFAULT_MAX_ALLOCS);
+ PoolAllocator(void *p_mem, int p_size, int p_align = 1, bool p_needs_locking = false, int p_max_entries = DEFAULT_MAX_ALLOCS);
+ PoolAllocator(int p_align, int p_size, bool p_needs_locking = false, int p_max_entries = DEFAULT_MAX_ALLOCS);
+
+ virtual ~PoolAllocator();
+};
+
+#endif // POOL_ALLOCATOR_H
diff --git a/core/os/rw_lock.h b/core/os/rw_lock.h
index 1035072cce..560ec57a5f 100644
--- a/core/os/rw_lock.h
+++ b/core/os/rw_lock.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -31,57 +31,85 @@
#ifndef RW_LOCK_H
#define RW_LOCK_H
-#include "core/error_list.h"
+#include "core/error/error_list.h"
+
+#if !defined(NO_THREADS)
+
+#include <shared_mutex>
class RWLock {
-protected:
- static RWLock *(*create_func)();
+ mutable std::shared_timed_mutex mutex;
public:
- virtual void read_lock() = 0; ///< Lock the rwlock, block if locked by someone else
- virtual void read_unlock() = 0; ///< Unlock the rwlock, let other threads continue
- virtual Error read_try_lock() = 0; ///< Attempt to lock the rwlock, OK on success, ERROR means it can't lock.
+ // Lock the rwlock, block if locked by someone else
+ void read_lock() const {
+ mutex.lock_shared();
+ }
- virtual void write_lock() = 0; ///< Lock the rwlock, block if locked by someone else
- virtual void write_unlock() = 0; ///< Unlock the rwlock, let other thwrites continue
- virtual Error write_try_lock() = 0; ///< Attempt to lock the rwlock, OK on success, ERROR means it can't lock.
+ // Unlock the rwlock, let other threads continue
+ void read_unlock() const {
+ mutex.unlock_shared();
+ }
- static RWLock *create(); ///< Create a rwlock
+ // Attempt to lock the rwlock, OK on success, ERR_BUSY means it can't lock.
+ Error read_try_lock() const {
+ return mutex.try_lock_shared() ? OK : ERR_BUSY;
+ }
+
+ // Lock the rwlock, block if locked by someone else
+ void write_lock() {
+ mutex.lock();
+ }
+
+ // Unlock the rwlock, let other thwrites continue
+ void write_unlock() {
+ mutex.unlock();
+ }
- virtual ~RWLock() {}
+ // Attempt to lock the rwlock, OK on success, ERR_BUSY means it can't lock.
+ Error write_try_lock() {
+ return mutex.try_lock() ? OK : ERR_BUSY;
+ }
+};
+
+#else
+
+class RWLock {
+public:
+ void read_lock() const {}
+ void read_unlock() const {}
+ Error read_try_lock() const { return OK; }
+
+ void write_lock() {}
+ void write_unlock() {}
+ Error write_try_lock() { return OK; }
};
+#endif
+
class RWLockRead {
- RWLock *lock;
+ const RWLock &lock;
public:
- RWLockRead(const RWLock *p_lock) {
- lock = const_cast<RWLock *>(p_lock);
- if (lock) {
- lock->read_lock();
- }
+ RWLockRead(const RWLock &p_lock) :
+ lock(p_lock) {
+ lock.read_lock();
}
~RWLockRead() {
- if (lock) {
- lock->read_unlock();
- }
+ lock.read_unlock();
}
};
class RWLockWrite {
- RWLock *lock;
+ RWLock &lock;
public:
- RWLockWrite(RWLock *p_lock) {
- lock = p_lock;
- if (lock) {
- lock->write_lock();
- }
+ RWLockWrite(RWLock &p_lock) :
+ lock(p_lock) {
+ lock.write_lock();
}
~RWLockWrite() {
- if (lock) {
- lock->write_unlock();
- }
+ lock.write_unlock();
}
};
diff --git a/core/os/semaphore.h b/core/os/semaphore.h
index 077e04704b..01ae7a3c65 100644
--- a/core/os/semaphore.h
+++ b/core/os/semaphore.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -31,7 +31,7 @@
#ifndef SEMAPHORE_H
#define SEMAPHORE_H
-#include "core/error_list.h"
+#include "core/error/error_list.h"
#include "core/typedefs.h"
#if !defined(NO_THREADS)
diff --git a/core/os/rw_lock.cpp b/core/os/spin_lock.h
index a668fe2b4c..929e8b9a58 100644
--- a/core/os/rw_lock.cpp
+++ b/core/os/spin_lock.h
@@ -1,12 +1,12 @@
/*************************************************************************/
-/* rw_lock.cpp */
+/* spin_lock.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -28,16 +28,24 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#include "rw_lock.h"
+#ifndef SPIN_LOCK_H
+#define SPIN_LOCK_H
-#include "core/error_macros.h"
+#include "core/typedefs.h"
-#include <stddef.h>
+#include <atomic>
-RWLock *(*RWLock::create_func)() = nullptr;
+class SpinLock {
+ std::atomic_flag locked = ATOMIC_FLAG_INIT;
-RWLock *RWLock::create() {
- ERR_FAIL_COND_V(!create_func, nullptr);
-
- return create_func();
-}
+public:
+ _ALWAYS_INLINE_ void lock() {
+ while (locked.test_and_set(std::memory_order_acquire)) {
+ ;
+ }
+ }
+ _ALWAYS_INLINE_ void unlock() {
+ locked.clear(std::memory_order_release);
+ }
+};
+#endif // SPIN_LOCK_H
diff --git a/core/os/thread.cpp b/core/os/thread.cpp
index fc0ce3c9b4..aea370787d 100644
--- a/core/os/thread.cpp
+++ b/core/os/thread.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -30,30 +30,73 @@
#include "thread.h"
-Thread *(*Thread::create_func)(ThreadCreateCallback, void *, const Settings &) = nullptr;
-Thread::ID (*Thread::get_thread_id_func)() = nullptr;
-void (*Thread::wait_to_finish_func)(Thread *) = nullptr;
+#include "core/object/script_language.h"
+
+#if !defined(NO_THREADS)
+
+#include "core/templates/safe_refcount.h"
+
Error (*Thread::set_name_func)(const String &) = nullptr;
+void (*Thread::set_priority_func)(Thread::Priority) = nullptr;
+void (*Thread::init_func)() = nullptr;
+void (*Thread::term_func)() = nullptr;
-Thread::ID Thread::_main_thread_id = 0;
+Thread::ID Thread::main_thread_id = 1;
+SafeNumeric<Thread::ID> Thread::last_thread_id{ 1 };
+thread_local Thread::ID Thread::caller_id = 1;
-Thread::ID Thread::get_caller_id() {
- if (get_thread_id_func) {
- return get_thread_id_func();
+void Thread::_set_platform_funcs(
+ Error (*p_set_name_func)(const String &),
+ void (*p_set_priority_func)(Thread::Priority),
+ void (*p_init_func)(),
+ void (*p_term_func)()) {
+ Thread::set_name_func = p_set_name_func;
+ Thread::set_priority_func = p_set_priority_func;
+ Thread::init_func = p_init_func;
+ Thread::term_func = p_term_func;
+}
+
+void Thread::callback(Thread *p_self, const Settings &p_settings, Callback p_callback, void *p_userdata) {
+ Thread::caller_id = p_self->id;
+ if (set_priority_func) {
+ set_priority_func(p_settings.priority);
+ }
+ if (init_func) {
+ init_func();
+ }
+ ScriptServer::thread_enter(); //scripts may need to attach a stack
+ p_callback(p_userdata);
+ ScriptServer::thread_exit();
+ if (term_func) {
+ term_func();
}
- return 0;
}
-Thread *Thread::create(ThreadCreateCallback p_callback, void *p_user, const Settings &p_settings) {
- if (create_func) {
- return create_func(p_callback, p_user, p_settings);
+void Thread::start(Thread::Callback p_callback, void *p_user, const Settings &p_settings) {
+ if (id != 0) {
+#ifdef DEBUG_ENABLED
+ WARN_PRINT("A Thread object has been re-started without wait_to_finish() having been called on it. Please do so to ensure correct cleanup of the thread.");
+#endif
+ thread.detach();
+ std::thread empty_thread;
+ thread.swap(empty_thread);
}
- return nullptr;
+ id = last_thread_id.increment();
+ std::thread new_thread(&Thread::callback, this, p_settings, p_callback, p_user);
+ thread.swap(new_thread);
}
-void Thread::wait_to_finish(Thread *p_thread) {
- if (wait_to_finish_func) {
- wait_to_finish_func(p_thread);
+bool Thread::is_started() const {
+ return id != 0;
+}
+
+void Thread::wait_to_finish() {
+ if (id != 0) {
+ ERR_FAIL_COND_MSG(id == get_caller_id(), "A Thread can't wait for itself to finish.");
+ thread.join();
+ std::thread empty_thread;
+ thread.swap(empty_thread);
+ id = 0;
}
}
@@ -64,3 +107,14 @@ Error Thread::set_name(const String &p_name) {
return ERR_UNAVAILABLE;
}
+
+Thread::~Thread() {
+ if (id != 0) {
+#ifdef DEBUG_ENABLED
+ WARN_PRINT("A Thread object has been destroyed without wait_to_finish() having been called on it. Please do so to ensure correct cleanup of the thread.");
+#endif
+ thread.detach();
+ }
+}
+
+#endif
diff --git a/core/os/thread.h b/core/os/thread.h
index f761d4ca43..76f5be182e 100644
--- a/core/os/thread.h
+++ b/core/os/thread.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -32,14 +32,21 @@
#define THREAD_H
#include "core/typedefs.h"
-#include "core/ustring.h"
-typedef void (*ThreadCreateCallback)(void *p_userdata);
+#if !defined(NO_THREADS)
+#include "core/templates/safe_refcount.h"
+#include <thread>
+#endif
+
+class String;
class Thread {
public:
- enum Priority {
+ typedef void (*Callback)(void *p_userdata);
+
+ typedef uint64_t ID;
+ enum Priority {
PRIORITY_LOW,
PRIORITY_NORMAL,
PRIORITY_HIGH
@@ -50,30 +57,60 @@ public:
Settings() { priority = PRIORITY_NORMAL; }
};
- typedef uint64_t ID;
+private:
+#if !defined(NO_THREADS)
+ friend class Main;
-protected:
- static Thread *(*create_func)(ThreadCreateCallback p_callback, void *, const Settings &);
- static ID (*get_thread_id_func)();
- static void (*wait_to_finish_func)(Thread *);
- static Error (*set_name_func)(const String &);
+ static ID main_thread_id;
+ static SafeNumeric<Thread::ID> last_thread_id;
- friend class Main;
+ ID id = 0;
+ static thread_local ID caller_id;
+ std::thread thread;
- static ID _main_thread_id;
+ static void callback(Thread *p_self, const Settings &p_settings, Thread::Callback p_callback, void *p_userdata);
- Thread() {}
+ static Error (*set_name_func)(const String &);
+ static void (*set_priority_func)(Thread::Priority);
+ static void (*init_func)();
+ static void (*term_func)();
+#endif
public:
- virtual ID get_id() const = 0;
+ static void _set_platform_funcs(
+ Error (*p_set_name_func)(const String &),
+ void (*p_set_priority_func)(Thread::Priority),
+ void (*p_init_func)() = nullptr,
+ void (*p_term_func)() = nullptr);
+
+#if !defined(NO_THREADS)
+ _FORCE_INLINE_ ID get_id() const { return id; }
+ // get the ID of the caller thread
+ _FORCE_INLINE_ static ID get_caller_id() { return caller_id; }
+ // get the ID of the main thread
+ _FORCE_INLINE_ static ID get_main_id() { return main_thread_id; }
static Error set_name(const String &p_name);
- _FORCE_INLINE_ static ID get_main_id() { return _main_thread_id; } ///< get the ID of the main thread
- static ID get_caller_id(); ///< get the ID of the caller function ID
- static void wait_to_finish(Thread *p_thread); ///< waits until thread is finished, and deallocates it.
- static Thread *create(ThreadCreateCallback p_callback, void *p_user, const Settings &p_settings = Settings()); ///< Static function to create a thread, will call p_callback
- virtual ~Thread() {}
+ void start(Thread::Callback p_callback, void *p_user, const Settings &p_settings = Settings());
+ bool is_started() const;
+ ///< waits until thread is finished, and deallocates it.
+ void wait_to_finish();
+
+ ~Thread();
+#else
+ _FORCE_INLINE_ ID get_id() const { return 0; }
+ // get the ID of the caller thread
+ _FORCE_INLINE_ static ID get_caller_id() { return 0; }
+ // get the ID of the main thread
+ _FORCE_INLINE_ static ID get_main_id() { return 0; }
+
+ static Error set_name(const String &p_name) { return ERR_UNAVAILABLE; }
+
+ void start(Thread::Callback p_callback, void *p_user, const Settings &p_settings = Settings()) {}
+ bool is_started() const { return false; }
+ void wait_to_finish() {}
+#endif
};
#endif // THREAD_H
diff --git a/core/os/thread_dummy.cpp b/core/os/thread_dummy.cpp
deleted file mode 100644
index 2672cd7ad9..0000000000
--- a/core/os/thread_dummy.cpp
+++ /dev/null
@@ -1,49 +0,0 @@
-/*************************************************************************/
-/* thread_dummy.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#include "thread_dummy.h"
-
-#include "core/os/memory.h"
-
-Thread *ThreadDummy::create(ThreadCreateCallback p_callback, void *p_user, const Thread::Settings &p_settings) {
- return memnew(ThreadDummy);
-}
-
-void ThreadDummy::make_default() {
- Thread::create_func = &ThreadDummy::create;
-}
-
-RWLock *RWLockDummy::create() {
- return memnew(RWLockDummy);
-}
-
-void RWLockDummy::make_default() {
- RWLock::create_func = &RWLockDummy::create;
-}
diff --git a/core/os/thread_dummy.h b/core/os/thread_dummy.h
deleted file mode 100644
index 37d9ee0846..0000000000
--- a/core/os/thread_dummy.h
+++ /dev/null
@@ -1,62 +0,0 @@
-/*************************************************************************/
-/* thread_dummy.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#ifndef THREAD_DUMMY_H
-#define THREAD_DUMMY_H
-
-#include "core/os/rw_lock.h"
-#include "core/os/semaphore.h"
-#include "core/os/thread.h"
-
-class ThreadDummy : public Thread {
- static Thread *create(ThreadCreateCallback p_callback, void *p_user, const Settings &p_settings = Settings());
-
-public:
- virtual ID get_id() const { return 0; };
-
- static void make_default();
-};
-
-class RWLockDummy : public RWLock {
- static RWLock *create();
-
-public:
- virtual void read_lock() {}
- virtual void read_unlock() {}
- virtual Error read_try_lock() { return OK; }
-
- virtual void write_lock() {}
- virtual void write_unlock() {}
- virtual Error write_try_lock() { return OK; }
-
- static void make_default();
-};
-
-#endif // THREAD_DUMMY_H
diff --git a/core/os/thread_safe.h b/core/os/thread_safe.h
index 670ee8b125..81de079bf3 100644
--- a/core/os/thread_safe.h
+++ b/core/os/thread_safe.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/os/threaded_array_processor.h b/core/os/threaded_array_processor.h
index d27399e4cc..4f270001d3 100644
--- a/core/os/threaded_array_processor.h
+++ b/core/os/threaded_array_processor.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -35,12 +35,12 @@
#include "core/os/os.h"
#include "core/os/thread.h"
#include "core/os/thread_safe.h"
-#include "core/safe_refcount.h"
+#include "core/templates/safe_refcount.h"
template <class C, class U>
struct ThreadArrayProcessData {
uint32_t elements;
- uint32_t index;
+ SafeNumeric<uint32_t> index;
C *instance;
U userdata;
void (C::*method)(uint32_t, U);
@@ -56,7 +56,7 @@ template <class T>
void process_array_thread(void *ud) {
T &data = *(T *)ud;
while (true) {
- uint32_t index = atomic_increment(&data.index);
+ uint32_t index = data.index.increment();
if (index >= data.elements) {
break;
}
@@ -70,22 +70,21 @@ void thread_process_array(uint32_t p_elements, C *p_instance, M p_method, U p_us
data.method = p_method;
data.instance = p_instance;
data.userdata = p_userdata;
- data.index = 0;
+ data.index.set(0);
data.elements = p_elements;
- data.process(data.index); //process first, let threads increment for next
-
- Vector<Thread *> threads;
+ data.process(0); //process first, let threads increment for next
- threads.resize(OS::get_singleton()->get_processor_count());
+ int thread_count = OS::get_singleton()->get_processor_count();
+ Thread *threads = memnew_arr(Thread, thread_count);
- for (int i = 0; i < threads.size(); i++) {
- threads.write[i] = Thread::create(process_array_thread<ThreadArrayProcessData<C, U>>, &data);
+ for (int i = 0; i < thread_count; i++) {
+ threads[i].start(process_array_thread<ThreadArrayProcessData<C, U>>, &data);
}
- for (int i = 0; i < threads.size(); i++) {
- Thread::wait_to_finish(threads[i]);
- memdelete(threads[i]);
+ for (int i = 0; i < thread_count; i++) {
+ threads[i].wait_to_finish();
}
+ memdelete_arr(threads);
}
#else