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-rw-r--r--core/os/copymem.h4
-rw-r--r--core/os/dir_access.cpp8
-rw-r--r--core/os/dir_access.h4
-rw-r--r--core/os/file_access.cpp4
-rw-r--r--core/os/file_access.h4
-rw-r--r--core/os/input.cpp4
-rw-r--r--core/os/input.h4
-rw-r--r--core/os/input_event.cpp44
-rw-r--r--core/os/input_event.h15
-rw-r--r--core/os/keyboard.cpp4
-rw-r--r--core/os/keyboard.h4
-rw-r--r--core/os/main_loop.cpp6
-rw-r--r--core/os/main_loop.h4
-rw-r--r--core/os/memory.cpp13
-rw-r--r--core/os/memory.h4
-rw-r--r--core/os/midi_driver.cpp57
-rw-r--r--core/os/midi_driver.h5
-rw-r--r--core/os/mutex.cpp4
-rw-r--r--core/os/mutex.h4
-rw-r--r--core/os/os.cpp56
-rw-r--r--core/os/os.h24
-rw-r--r--core/os/rw_lock.cpp4
-rw-r--r--core/os/rw_lock.h4
-rw-r--r--core/os/semaphore.cpp4
-rw-r--r--core/os/semaphore.h4
-rw-r--r--core/os/thread.cpp4
-rw-r--r--core/os/thread.h4
-rw-r--r--core/os/thread_dummy.cpp4
-rw-r--r--core/os/thread_dummy.h4
-rw-r--r--core/os/thread_safe.cpp4
-rw-r--r--core/os/thread_safe.h4
-rw-r--r--core/os/threaded_array_processor.h4
32 files changed, 185 insertions, 135 deletions
diff --git a/core/os/copymem.h b/core/os/copymem.h
index cc68983d4d..1d6631ddb8 100644
--- a/core/os/copymem.h
+++ b/core/os/copymem.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/os/dir_access.cpp b/core/os/dir_access.cpp
index e7496055ec..f65fc00077 100644
--- a/core/os/dir_access.cpp
+++ b/core/os/dir_access.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -285,7 +285,7 @@ Error DirAccess::copy(String p_from, String p_to, int p_chmod_flags) {
FileAccess *fsrc = FileAccess::open(p_from, FileAccess::READ, &err);
if (err) {
- ERR_PRINTS("Failed to open " + p_from);
+ ERR_PRINT("Failed to open " + p_from);
return err;
}
@@ -294,7 +294,7 @@ Error DirAccess::copy(String p_from, String p_to, int p_chmod_flags) {
fsrc->close();
memdelete(fsrc);
- ERR_PRINTS("Failed to open " + p_to);
+ ERR_PRINT("Failed to open " + p_to);
return err;
}
diff --git a/core/os/dir_access.h b/core/os/dir_access.h
index d3eb1e13f6..55a6d53f72 100644
--- a/core/os/dir_access.h
+++ b/core/os/dir_access.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/os/file_access.cpp b/core/os/file_access.cpp
index 738e597730..2917351a2f 100644
--- a/core/os/file_access.cpp
+++ b/core/os/file_access.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/os/file_access.h b/core/os/file_access.h
index 4930eae35a..36a947c691 100644
--- a/core/os/file_access.h
+++ b/core/os/file_access.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/os/input.cpp b/core/os/input.cpp
index 51cb41b184..6f0392fec9 100644
--- a/core/os/input.cpp
+++ b/core/os/input.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/os/input.h b/core/os/input.h
index a12ded176b..8df3b1c5a9 100644
--- a/core/os/input.h
+++ b/core/os/input.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/os/input_event.cpp b/core/os/input_event.cpp
index 30fca0c155..2e863c9c76 100644
--- a/core/os/input_event.cpp
+++ b/core/os/input_event.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -49,11 +49,11 @@ bool InputEvent::is_action(const StringName &p_action) const {
return InputMap::get_singleton()->event_is_action(Ref<InputEvent>((InputEvent *)this), p_action);
}
-bool InputEvent::is_action_pressed(const StringName &p_action) const {
+bool InputEvent::is_action_pressed(const StringName &p_action, bool p_allow_echo) const {
bool pressed;
bool valid = InputMap::get_singleton()->event_get_action_status(Ref<InputEvent>((InputEvent *)this), p_action, &pressed);
- return valid && pressed && !is_echo();
+ return valid && pressed && (p_allow_echo || !is_echo());
}
bool InputEvent::is_action_released(const StringName &p_action) const {
@@ -112,7 +112,7 @@ void InputEvent::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_device"), &InputEvent::get_device);
ClassDB::bind_method(D_METHOD("is_action", "action"), &InputEvent::is_action);
- ClassDB::bind_method(D_METHOD("is_action_pressed", "action"), &InputEvent::is_action_pressed);
+ ClassDB::bind_method(D_METHOD("is_action_pressed", "action", "allow_echo"), &InputEvent::is_action_pressed, DEFVAL(false));
ClassDB::bind_method(D_METHOD("is_action_released", "action"), &InputEvent::is_action_released);
ClassDB::bind_method(D_METHOD("get_action_strength", "action"), &InputEvent::get_action_strength);
@@ -557,10 +557,31 @@ InputEventMouseButton::InputEventMouseButton() {
////////////////////////////////////////////
+void InputEventMouseMotion::set_tilt(const Vector2 &p_tilt) {
+
+ tilt = p_tilt;
+}
+
+Vector2 InputEventMouseMotion::get_tilt() const {
+
+ return tilt;
+}
+
+void InputEventMouseMotion::set_pressure(float p_pressure) {
+
+ pressure = p_pressure;
+}
+
+float InputEventMouseMotion::get_pressure() const {
+
+ return pressure;
+}
+
void InputEventMouseMotion::set_relative(const Vector2 &p_relative) {
relative = p_relative;
}
+
Vector2 InputEventMouseMotion::get_relative() const {
return relative;
@@ -570,6 +591,7 @@ void InputEventMouseMotion::set_speed(const Vector2 &p_speed) {
speed = p_speed;
}
+
Vector2 InputEventMouseMotion::get_speed() const {
return speed;
@@ -590,6 +612,8 @@ Ref<InputEvent> InputEventMouseMotion::xformed_by(const Transform2D &p_xform, co
mm->set_modifiers_from_event(this);
mm->set_position(l);
+ mm->set_pressure(get_pressure());
+ mm->set_tilt(get_tilt());
mm->set_global_position(g);
mm->set_button_mask(get_button_mask());
@@ -665,17 +689,27 @@ bool InputEventMouseMotion::accumulate(const Ref<InputEvent> &p_event) {
void InputEventMouseMotion::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_tilt", "tilt"), &InputEventMouseMotion::set_tilt);
+ ClassDB::bind_method(D_METHOD("get_tilt"), &InputEventMouseMotion::get_tilt);
+
+ ClassDB::bind_method(D_METHOD("set_pressure", "pressure"), &InputEventMouseMotion::set_pressure);
+ ClassDB::bind_method(D_METHOD("get_pressure"), &InputEventMouseMotion::get_pressure);
+
ClassDB::bind_method(D_METHOD("set_relative", "relative"), &InputEventMouseMotion::set_relative);
ClassDB::bind_method(D_METHOD("get_relative"), &InputEventMouseMotion::get_relative);
ClassDB::bind_method(D_METHOD("set_speed", "speed"), &InputEventMouseMotion::set_speed);
ClassDB::bind_method(D_METHOD("get_speed"), &InputEventMouseMotion::get_speed);
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "tilt"), "set_tilt", "get_tilt");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "pressure"), "set_pressure", "get_pressure");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "relative"), "set_relative", "get_relative");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "speed"), "set_speed", "get_speed");
}
InputEventMouseMotion::InputEventMouseMotion() {
+
+ pressure = 0;
}
////////////////////////////////////////
diff --git a/core/os/input_event.h b/core/os/input_event.h
index 28658e3865..c6b04bcfa5 100644
--- a/core/os/input_event.h
+++ b/core/os/input_event.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -184,7 +184,7 @@ public:
int get_device() const;
bool is_action(const StringName &p_action) const;
- bool is_action_pressed(const StringName &p_action) const;
+ bool is_action_pressed(const StringName &p_action, bool p_allow_echo = false) const;
bool is_action_released(const StringName &p_action) const;
float get_action_strength(const StringName &p_action) const;
@@ -351,6 +351,9 @@ public:
class InputEventMouseMotion : public InputEventMouse {
GDCLASS(InputEventMouseMotion, InputEventMouse);
+
+ Vector2 tilt;
+ float pressure;
Vector2 relative;
Vector2 speed;
@@ -358,6 +361,12 @@ protected:
static void _bind_methods();
public:
+ void set_tilt(const Vector2 &p_tilt);
+ Vector2 get_tilt() const;
+
+ void set_pressure(float p_pressure);
+ float get_pressure() const;
+
void set_relative(const Vector2 &p_relative);
Vector2 get_relative() const;
diff --git a/core/os/keyboard.cpp b/core/os/keyboard.cpp
index 311025a5fd..7141423c77 100644
--- a/core/os/keyboard.cpp
+++ b/core/os/keyboard.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/os/keyboard.h b/core/os/keyboard.h
index 5c8a2e90e9..bac32e01dd 100644
--- a/core/os/keyboard.h
+++ b/core/os/keyboard.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/os/main_loop.cpp b/core/os/main_loop.cpp
index 5587e827ba..5ecdd74a4b 100644
--- a/core/os/main_loop.cpp
+++ b/core/os/main_loop.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -65,6 +65,8 @@ void MainLoop::_bind_methods() {
BIND_CONSTANT(NOTIFICATION_OS_IME_UPDATE);
BIND_CONSTANT(NOTIFICATION_APP_RESUMED);
BIND_CONSTANT(NOTIFICATION_APP_PAUSED);
+
+ ADD_SIGNAL(MethodInfo("on_request_permissions_result", PropertyInfo(Variant::STRING, "permission"), PropertyInfo(Variant::BOOL, "granted")));
};
void MainLoop::set_init_script(const Ref<Script> &p_init_script) {
diff --git a/core/os/main_loop.h b/core/os/main_loop.h
index aca920efcb..b1120aee8a 100644
--- a/core/os/main_loop.h
+++ b/core/os/main_loop.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/os/memory.cpp b/core/os/memory.cpp
index d1de51f3db..39d3fce910 100644
--- a/core/os/memory.cpp
+++ b/core/os/memory.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -50,20 +50,17 @@ void *operator new(size_t p_size, void *(*p_allocfunc)(size_t p_size)) {
#ifdef _MSC_VER
void operator delete(void *p_mem, const char *p_description) {
- ERR_EXPLAINC("Call to placement delete should not happen.");
- CRASH_NOW();
+ CRASH_NOW_MSG("Call to placement delete should not happen.");
}
void operator delete(void *p_mem, void *(*p_allocfunc)(size_t p_size)) {
- ERR_EXPLAINC("Call to placement delete should not happen.");
- CRASH_NOW();
+ CRASH_NOW_MSG("Call to placement delete should not happen.");
}
void operator delete(void *p_mem, void *p_pointer, size_t check, const char *p_description) {
- ERR_EXPLAINC("Call to placement delete should not happen.");
- CRASH_NOW();
+ CRASH_NOW_MSG("Call to placement delete should not happen.");
}
#endif
diff --git a/core/os/memory.h b/core/os/memory.h
index a68a359546..e45f97e0c8 100644
--- a/core/os/memory.h
+++ b/core/os/memory.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/os/midi_driver.cpp b/core/os/midi_driver.cpp
index 7cb7ae130f..3e020a1585 100644
--- a/core/os/midi_driver.cpp
+++ b/core/os/midi_driver.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -33,6 +33,7 @@
#include "core/os/os.h"
#include "main/input_default.h"
+uint8_t MIDIDriver::last_received_message = 0x00;
MIDIDriver *MIDIDriver::singleton = NULL;
MIDIDriver *MIDIDriver::get_singleton() {
@@ -48,33 +49,47 @@ void MIDIDriver::receive_input_packet(uint64_t timestamp, uint8_t *data, uint32_
Ref<InputEventMIDI> event;
event.instance();
+ uint32_t param_position = 1;
if (length >= 1) {
- event->set_channel(data[0] & 0xF);
- event->set_message(data[0] >> 4);
+ if (data[0] >= 0xF0) {
+ // channel does not apply to system common messages
+ event->set_channel(0);
+ event->set_message(data[0]);
+ last_received_message = data[0];
+ } else if ((data[0] & 0x80) == 0x00) {
+ // running status
+ event->set_channel(last_received_message & 0xF);
+ event->set_message(last_received_message >> 4);
+ param_position = 0;
+ } else {
+ event->set_channel(data[0] & 0xF);
+ event->set_message(data[0] >> 4);
+ param_position = 1;
+ last_received_message = data[0];
+ }
}
switch (event->get_message()) {
case MIDI_MESSAGE_AFTERTOUCH:
- if (length >= 3) {
- event->set_pitch(data[1]);
- event->set_pressure(data[2]);
+ if (length >= 2 + param_position) {
+ event->set_pitch(data[param_position]);
+ event->set_pressure(data[param_position + 1]);
}
break;
case MIDI_MESSAGE_CONTROL_CHANGE:
- if (length >= 3) {
- event->set_controller_number(data[1]);
- event->set_controller_value(data[2]);
+ if (length >= 2 + param_position) {
+ event->set_controller_number(data[param_position]);
+ event->set_controller_value(data[param_position + 1]);
}
break;
case MIDI_MESSAGE_NOTE_ON:
case MIDI_MESSAGE_NOTE_OFF:
- case MIDI_MESSAGE_PITCH_BEND:
- if (length >= 3) {
- event->set_pitch(data[1]);
- event->set_velocity(data[2]);
+ if (length >= 2 + param_position) {
+ event->set_pitch(data[param_position]);
+ event->set_velocity(data[param_position + 1]);
if (event->get_message() == MIDI_MESSAGE_NOTE_ON && event->get_velocity() == 0) {
// https://www.midi.org/forum/228-writing-midi-software-send-note-off,-or-zero-velocity-note-on
@@ -83,15 +98,21 @@ void MIDIDriver::receive_input_packet(uint64_t timestamp, uint8_t *data, uint32_
}
break;
+ case MIDI_MESSAGE_PITCH_BEND:
+ if (length >= 2 + param_position) {
+ event->set_pitch((data[param_position + 1] << 7) | data[param_position]);
+ }
+ break;
+
case MIDI_MESSAGE_PROGRAM_CHANGE:
- if (length >= 2) {
- event->set_instrument(data[1]);
+ if (length >= 1 + param_position) {
+ event->set_instrument(data[param_position]);
}
break;
case MIDI_MESSAGE_CHANNEL_PRESSURE:
- if (length >= 2) {
- event->set_pressure(data[1]);
+ if (length >= 1 + param_position) {
+ event->set_pressure(data[param_position]);
}
break;
}
diff --git a/core/os/midi_driver.h b/core/os/midi_driver.h
index e0e5e2be67..26dbdce151 100644
--- a/core/os/midi_driver.h
+++ b/core/os/midi_driver.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -41,6 +41,7 @@
class MIDIDriver {
static MIDIDriver *singleton;
+ static uint8_t last_received_message;
public:
static MIDIDriver *get_singleton();
diff --git a/core/os/mutex.cpp b/core/os/mutex.cpp
index 1ae7e1f877..f099b4319a 100644
--- a/core/os/mutex.cpp
+++ b/core/os/mutex.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/os/mutex.h b/core/os/mutex.h
index 17367f32f2..db82eb64f5 100644
--- a/core/os/mutex.h
+++ b/core/os/mutex.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/os/os.cpp b/core/os/os.cpp
index b44487b908..7e5c9d6ef8 100644
--- a/core/os/os.cpp
+++ b/core/os/os.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -188,7 +188,7 @@ int OS::get_process_id() const {
void OS::vibrate_handheld(int p_duration_ms) {
- WARN_PRINTS("vibrate_handheld() only works with Android and iOS");
+ WARN_PRINT("vibrate_handheld() only works with Android and iOS");
}
bool OS::is_stdout_verbose() const {
@@ -196,29 +196,6 @@ bool OS::is_stdout_verbose() const {
return _verbose_stdout;
}
-void OS::set_last_error(const char *p_error) {
-
- GLOBAL_LOCK_FUNCTION
- if (p_error == NULL)
- p_error = "Unknown Error";
-
- if (last_error)
- memfree(last_error);
- last_error = NULL;
- int len = 0;
- while (p_error[len++])
- ;
-
- last_error = (char *)memalloc(len);
- for (int i = 0; i < len; i++)
- last_error[i] = p_error[i];
-}
-
-const char *OS::get_last_error() const {
- GLOBAL_LOCK_FUNCTION
- return last_error ? last_error : "";
-}
-
void OS::dump_memory_to_file(const char *p_file) {
//Memory::dump_static_mem_to_file(p_file);
@@ -244,7 +221,7 @@ bool OS::has_virtual_keyboard() const {
return false;
}
-void OS::show_virtual_keyboard(const String &p_existing_text, const Rect2 &p_screen_rect) {
+void OS::show_virtual_keyboard(const String &p_existing_text, const Rect2 &p_screen_rect, int p_max_input_length) {
}
void OS::hide_virtual_keyboard() {
@@ -297,14 +274,6 @@ void OS::dump_resources_to_file(const char *p_file) {
ResourceCache::dump(p_file);
}
-void OS::clear_last_error() {
-
- GLOBAL_LOCK_FUNCTION
- if (last_error)
- memfree(last_error);
- last_error = NULL;
-}
-
void OS::set_no_window_mode(bool p_enable) {
_no_window = p_enable;
@@ -374,6 +343,12 @@ String OS::get_cache_path() const {
return ".";
}
+// Path to macOS .app bundle resources
+String OS::get_bundle_resource_dir() const {
+
+ return ".";
+};
+
// OS specific path for user://
String OS::get_user_data_dir() const {
@@ -603,6 +578,14 @@ bool OS::is_vsync_enabled() const {
return _use_vsync;
}
+void OS::set_vsync_via_compositor(bool p_enable) {
+ _vsync_via_compositor = p_enable;
+}
+
+bool OS::is_vsync_via_compositor_enabled() const {
+ return _vsync_via_compositor;
+}
+
OS::PowerState OS::get_power_state() {
return POWERSTATE_UNKNOWN;
}
@@ -764,7 +747,6 @@ OS::OS() {
void *volatile stack_bottom;
restart_on_exit = false;
- last_error = NULL;
singleton = this;
_keep_screen_on = true; // set default value to true, because this had been true before godot 2.0.
low_processor_usage_mode = false;
@@ -790,8 +772,6 @@ OS::OS() {
}
OS::~OS() {
- if (last_error)
- memfree(last_error);
memdelete(_logger);
singleton = NULL;
}
diff --git a/core/os/os.h b/core/os/os.h
index 9b46b43081..89b3414b3e 100644
--- a/core/os/os.h
+++ b/core/os/os.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -60,6 +60,7 @@ class OS {
bool _allow_hidpi;
bool _allow_layered;
bool _use_vsync;
+ bool _vsync_via_compositor;
char *last_error;
@@ -100,9 +101,10 @@ public:
bool maximized;
bool always_on_top;
bool use_vsync;
+ bool vsync_via_compositor;
bool layered;
float get_aspect() const { return (float)width / (float)height; }
- VideoMode(int p_width = 1024, int p_height = 600, bool p_fullscreen = false, bool p_resizable = true, bool p_borderless_window = false, bool p_maximized = false, bool p_always_on_top = false, bool p_use_vsync = false) {
+ VideoMode(int p_width = 1024, int p_height = 600, bool p_fullscreen = false, bool p_resizable = true, bool p_borderless_window = false, bool p_maximized = false, bool p_always_on_top = false, bool p_use_vsync = false, bool p_vsync_via_compositor = false) {
width = p_width;
height = p_height;
fullscreen = p_fullscreen;
@@ -111,6 +113,7 @@ public:
maximized = p_maximized;
always_on_top = p_always_on_top;
use_vsync = p_use_vsync;
+ vsync_via_compositor = p_vsync_via_compositor;
layered = false;
}
};
@@ -155,10 +158,6 @@ public:
virtual void alert(const String &p_alert, const String &p_title = "ALERT!") = 0;
virtual String get_stdin_string(bool p_block = true) = 0;
- virtual void set_last_error(const char *p_error);
- virtual const char *get_last_error() const;
- virtual void clear_last_error();
-
enum MouseMode {
MOUSE_MODE_VISIBLE,
MOUSE_MODE_HIDDEN,
@@ -223,6 +222,7 @@ public:
virtual bool is_window_maximized() const { return true; }
virtual void set_window_always_on_top(bool p_enabled) {}
virtual bool is_window_always_on_top() const { return false; }
+ virtual bool is_window_focused() const { return true; }
virtual void set_console_visible(bool p_enabled) {}
virtual bool is_console_visible() const { return false; }
virtual void request_attention() {}
@@ -267,7 +267,7 @@ public:
virtual int get_low_processor_usage_mode_sleep_usec() const;
virtual String get_executable_path() const;
- virtual Error execute(const String &p_path, const List<String> &p_arguments, bool p_blocking, ProcessID *r_child_id = NULL, String *r_pipe = NULL, int *r_exitcode = NULL, bool read_stderr = false, Mutex *p_pipe_mutex = NULL) = 0;
+ virtual Error execute(const String &p_path, const List<String> &p_arguments, bool p_blocking = true, ProcessID *r_child_id = NULL, String *r_pipe = NULL, int *r_exitcode = NULL, bool read_stderr = false, Mutex *p_pipe_mutex = NULL) = 0;
virtual Error kill(const ProcessID &p_pid) = 0;
virtual int get_process_id() const;
virtual void vibrate_handheld(int p_duration_ms = 500);
@@ -380,7 +380,7 @@ public:
};
virtual bool has_virtual_keyboard() const;
- virtual void show_virtual_keyboard(const String &p_existing_text, const Rect2 &p_screen_rect = Rect2());
+ virtual void show_virtual_keyboard(const String &p_existing_text, const Rect2 &p_screen_rect = Rect2(), int p_max_input_length = -1);
virtual void hide_virtual_keyboard();
// returns height of the currently shown virtual keyboard (0 if keyboard is hidden)
@@ -411,6 +411,7 @@ public:
virtual String get_data_path() const;
virtual String get_config_path() const;
virtual String get_cache_path() const;
+ virtual String get_bundle_resource_dir() const;
virtual String get_user_data_dir() const;
virtual String get_resource_dir() const;
@@ -513,6 +514,9 @@ public:
//real, actual overridable function to switch vsync, which needs to be called from graphics thread if needed
virtual void _set_use_vsync(bool p_enable) {}
+ void set_vsync_via_compositor(bool p_enable);
+ bool is_vsync_via_compositor_enabled() const;
+
virtual OS::PowerState get_power_state();
virtual int get_power_seconds_left();
virtual int get_power_percent_left();
@@ -530,6 +534,8 @@ public:
List<String> get_restart_on_exit_arguments() const;
virtual bool request_permission(const String &p_name) { return true; }
+ virtual bool request_permissions() { return true; }
+ virtual Vector<String> get_granted_permissions() const { return Vector<String>(); }
virtual void process_and_drop_events() {}
OS();
diff --git a/core/os/rw_lock.cpp b/core/os/rw_lock.cpp
index b70d5d73a0..75683962af 100644
--- a/core/os/rw_lock.cpp
+++ b/core/os/rw_lock.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/os/rw_lock.h b/core/os/rw_lock.h
index 8632e84e61..21648b6cbc 100644
--- a/core/os/rw_lock.h
+++ b/core/os/rw_lock.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/os/semaphore.cpp b/core/os/semaphore.cpp
index 5d3100760d..b2ba9716f0 100644
--- a/core/os/semaphore.cpp
+++ b/core/os/semaphore.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/os/semaphore.h b/core/os/semaphore.h
index a0862dce84..9f3c0f549c 100644
--- a/core/os/semaphore.h
+++ b/core/os/semaphore.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/os/thread.cpp b/core/os/thread.cpp
index e00d20a9fe..7f6148057d 100644
--- a/core/os/thread.cpp
+++ b/core/os/thread.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/os/thread.h b/core/os/thread.h
index 169280a208..0803fd1190 100644
--- a/core/os/thread.h
+++ b/core/os/thread.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/os/thread_dummy.cpp b/core/os/thread_dummy.cpp
index 63f724f81c..d4f65b0312 100644
--- a/core/os/thread_dummy.cpp
+++ b/core/os/thread_dummy.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/os/thread_dummy.h b/core/os/thread_dummy.h
index 4a7785484b..c8b52ae4dd 100644
--- a/core/os/thread_dummy.h
+++ b/core/os/thread_dummy.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/os/thread_safe.cpp b/core/os/thread_safe.cpp
index 9eecd1c3dd..d8d783ae16 100644
--- a/core/os/thread_safe.cpp
+++ b/core/os/thread_safe.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/os/thread_safe.h b/core/os/thread_safe.h
index ddbf17da7f..a4238a9225 100644
--- a/core/os/thread_safe.h
+++ b/core/os/thread_safe.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/os/threaded_array_processor.h b/core/os/threaded_array_processor.h
index 58c8773d7f..9dcd6ceece 100644
--- a/core/os/threaded_array_processor.h
+++ b/core/os/threaded_array_processor.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */