diff options
Diffstat (limited to 'core/os')
-rw-r--r-- | core/os/keyboard.cpp | 4 | ||||
-rw-r--r-- | core/os/keyboard.h | 4 | ||||
-rw-r--r-- | core/os/main_loop.cpp | 4 | ||||
-rw-r--r-- | core/os/main_loop.h | 4 | ||||
-rw-r--r-- | core/os/memory.cpp | 4 | ||||
-rw-r--r-- | core/os/memory.h | 4 | ||||
-rw-r--r-- | core/os/midi_driver.cpp | 5 | ||||
-rw-r--r-- | core/os/midi_driver.h | 4 | ||||
-rw-r--r-- | core/os/mutex.cpp | 4 | ||||
-rw-r--r-- | core/os/mutex.h | 4 | ||||
-rw-r--r-- | core/os/os.cpp | 30 | ||||
-rw-r--r-- | core/os/os.h | 15 | ||||
-rw-r--r-- | core/os/pool_allocator.cpp | 4 | ||||
-rw-r--r-- | core/os/pool_allocator.h | 7 | ||||
-rw-r--r-- | core/os/rw_lock.h | 4 | ||||
-rw-r--r-- | core/os/semaphore.h | 4 | ||||
-rw-r--r-- | core/os/spin_lock.h | 6 | ||||
-rw-r--r-- | core/os/thread.cpp | 5 | ||||
-rw-r--r-- | core/os/thread.h | 5 | ||||
-rw-r--r-- | core/os/thread_safe.h | 4 | ||||
-rw-r--r-- | core/os/threaded_array_processor.h | 5 | ||||
-rw-r--r-- | core/os/time.cpp | 24 | ||||
-rw-r--r-- | core/os/time.h | 9 |
23 files changed, 93 insertions, 70 deletions
diff --git a/core/os/keyboard.cpp b/core/os/keyboard.cpp index fdc43da7a5..3a03c0a10b 100644 --- a/core/os/keyboard.cpp +++ b/core/os/keyboard.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/os/keyboard.h b/core/os/keyboard.h index c780099553..a21d81b2e7 100644 --- a/core/os/keyboard.h +++ b/core/os/keyboard.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/os/main_loop.cpp b/core/os/main_loop.cpp index 0ba69a8d47..a96e1989f9 100644 --- a/core/os/main_loop.cpp +++ b/core/os/main_loop.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/os/main_loop.h b/core/os/main_loop.h index 4da01d767e..a6a32f0138 100644 --- a/core/os/main_loop.h +++ b/core/os/main_loop.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/os/memory.cpp b/core/os/memory.cpp index a756c1d5dd..6ff0f9ae00 100644 --- a/core/os/memory.cpp +++ b/core/os/memory.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/os/memory.h b/core/os/memory.h index ac56a12330..27eaad5010 100644 --- a/core/os/memory.h +++ b/core/os/memory.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/os/midi_driver.cpp b/core/os/midi_driver.cpp index ee33eef83f..410b62068a 100644 --- a/core/os/midi_driver.cpp +++ b/core/os/midi_driver.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -31,7 +31,6 @@ #include "midi_driver.h" #include "core/input/input.h" -#include "core/os/os.h" uint8_t MIDIDriver::last_received_message = 0x00; MIDIDriver *MIDIDriver::singleton = nullptr; diff --git a/core/os/midi_driver.h b/core/os/midi_driver.h index ccf624e07e..c23614af00 100644 --- a/core/os/midi_driver.h +++ b/core/os/midi_driver.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/os/mutex.cpp b/core/os/mutex.cpp index b7d7752d35..1d4400bfc1 100644 --- a/core/os/mutex.cpp +++ b/core/os/mutex.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/os/mutex.h b/core/os/mutex.h index d77ec362a1..a51248807b 100644 --- a/core/os/mutex.h +++ b/core/os/mutex.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/os/os.cpp b/core/os/os.cpp index 03e251880f..2e5db145a4 100644 --- a/core/os/os.cpp +++ b/core/os/os.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -190,8 +190,8 @@ static void _OS_printres(Object *p_obj) { } void OS::print_all_resources(String p_to_file) { - ERR_FAIL_COND(p_to_file != "" && _OSPRF); - if (p_to_file != "") { + ERR_FAIL_COND(!p_to_file.is_empty() && _OSPRF); + if (!p_to_file.is_empty()) { Error err; _OSPRF = FileAccess::open(p_to_file, FileAccess::WRITE, &err); if (err != OK) { @@ -202,7 +202,7 @@ void OS::print_all_resources(String p_to_file) { ObjectDB::debug_objects(_OS_printres); - if (p_to_file != "") { + if (!p_to_file.is_empty()) { if (_OSPRF) { memdelete(_OSPRF); } @@ -328,17 +328,13 @@ void OS::yield() { void OS::ensure_user_data_dir() { String dd = get_user_data_dir(); - DirAccess *da = DirAccess::open(dd); - if (da) { - memdelete(da); + if (DirAccess::exists(dd)) { return; } - da = DirAccess::create(DirAccess::ACCESS_FILESYSTEM); + DirAccessRef da = DirAccess::create(DirAccess::ACCESS_FILESYSTEM); Error err = da->make_dir_recursive(dd); ERR_FAIL_COND_MSG(err != OK, "Error attempting to create data dir: " + dd + "."); - - memdelete(da); } String OS::get_model_name() const { @@ -346,7 +342,7 @@ String OS::get_model_name() const { } void OS::set_cmdline(const char *p_execpath, const List<String> &p_args) { - _execpath = p_execpath; + _execpath = String::utf8(p_execpath); _cmdline = p_args; } @@ -358,6 +354,10 @@ int OS::get_processor_count() const { return 1; } +String OS::get_processor_name() const { + return ""; +} + bool OS::can_use_threads() const { #ifdef NO_THREADS return false; @@ -387,16 +387,18 @@ bool OS::has_feature(const String &p_feature) { return true; } #else - if (p_feature == "release") + if (p_feature == "release") { return true; + } #endif #ifdef TOOLS_ENABLED if (p_feature == "editor") { return true; } #else - if (p_feature == "standalone") + if (p_feature == "standalone") { return true; + } #endif if (sizeof(void *) == 8 && p_feature == "64") { diff --git a/core/os/os.h b/core/os/os.h index 3042696cce..808d704b3d 100644 --- a/core/os/os.h +++ b/core/os/os.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -34,7 +34,6 @@ #include "core/config/engine.h" #include "core/io/image.h" #include "core/io/logger.h" -#include "core/os/main_loop.h" #include "core/string/ustring.h" #include "core/templates/list.h" #include "core/templates/vector.h" @@ -133,6 +132,8 @@ public: virtual String get_stdin_string(bool p_block = true) = 0; + virtual Error get_entropy(uint8_t *r_buffer, int p_bytes) = 0; // Should return cryptographically-safe random bytes. + virtual PackedStringArray get_connected_midi_inputs(); virtual void open_midi_inputs(); virtual void close_midi_inputs(); @@ -149,8 +150,8 @@ public: virtual int get_low_processor_usage_mode_sleep_usec() const; virtual String get_executable_path() const; - virtual Error execute(const String &p_path, const List<String> &p_arguments, String *r_pipe = nullptr, int *r_exitcode = nullptr, bool read_stderr = false, Mutex *p_pipe_mutex = nullptr) = 0; - virtual Error create_process(const String &p_path, const List<String> &p_arguments, ProcessID *r_child_id = nullptr) = 0; + virtual Error execute(const String &p_path, const List<String> &p_arguments, String *r_pipe = nullptr, int *r_exitcode = nullptr, bool read_stderr = false, Mutex *p_pipe_mutex = nullptr, bool p_open_console = false) = 0; + virtual Error create_process(const String &p_path, const List<String> &p_arguments, ProcessID *r_child_id = nullptr, bool p_open_console = false) = 0; virtual Error create_instance(const List<String> &p_arguments, ProcessID *r_child_id = nullptr) { return create_process(get_executable_path(), p_arguments, r_child_id); }; virtual Error kill(const ProcessID &p_pid) = 0; virtual int get_process_id() const; @@ -295,9 +296,13 @@ public: virtual void debug_break(); virtual int get_exit_code() const; + // `set_exit_code` should only be used from `SceneTree` (or from a similar + // level, e.g. from the `Main::start` if leaving without creating a `SceneTree`). + // For other components, `SceneTree.quit()` should be used instead. virtual void set_exit_code(int p_code); virtual int get_processor_count() const; + virtual String get_processor_name() const; virtual int get_default_thread_pool_size() const { return get_processor_count(); } virtual String get_unique_id() const; diff --git a/core/os/pool_allocator.cpp b/core/os/pool_allocator.cpp index 74e9c24e04..190617f967 100644 --- a/core/os/pool_allocator.cpp +++ b/core/os/pool_allocator.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/os/pool_allocator.h b/core/os/pool_allocator.h index 49f433ba97..11a252bc54 100644 --- a/core/os/pool_allocator.h +++ b/core/os/pool_allocator.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -34,13 +34,12 @@ #include "core/typedefs.h" /** - @author Juan Linietsky <reduzio@gmail.com> * Generic Pool Allocator. * This is a generic memory pool allocator, with locking, compacting and alignment. (@TODO alignment) * It used as a standard way to manage allocation in a specific region of memory, such as texture memory, * audio sample memory, or just any kind of memory overall. * (@TODO) abstraction should be greater, because in many platforms, you need to manage a nonreachable memory. -*/ + */ enum { POOL_ALLOCATOR_INVALID_ID = -1 ///< default invalid value. use INVALID_ID( id ) to test diff --git a/core/os/rw_lock.h b/core/os/rw_lock.h index 560ec57a5f..a046f474ea 100644 --- a/core/os/rw_lock.h +++ b/core/os/rw_lock.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/os/semaphore.h b/core/os/semaphore.h index 01ae7a3c65..72df52dd34 100644 --- a/core/os/semaphore.h +++ b/core/os/semaphore.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/os/spin_lock.h b/core/os/spin_lock.h index 929e8b9a58..6e8d7f46d5 100644 --- a/core/os/spin_lock.h +++ b/core/os/spin_lock.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -41,7 +41,7 @@ class SpinLock { public: _ALWAYS_INLINE_ void lock() { while (locked.test_and_set(std::memory_order_acquire)) { - ; + // Continue. } } _ALWAYS_INLINE_ void unlock() { diff --git a/core/os/thread.cpp b/core/os/thread.cpp index 27aefc98de..c8072b7280 100644 --- a/core/os/thread.cpp +++ b/core/os/thread.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -28,6 +28,7 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ +#include "platform_config.h" #ifndef PLATFORM_THREAD_OVERRIDE // See details in thread.h #include "thread.h" diff --git a/core/os/thread.h b/core/os/thread.h index 59cb58ac57..3382dd81f9 100644 --- a/core/os/thread.h +++ b/core/os/thread.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -28,6 +28,7 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ +#include "platform_config.h" // Define PLATFORM_THREAD_OVERRIDE in your platform's `platform_config.h` // to use a custom Thread implementation defined in `platform/[your_platform]/platform_thread.h` // Overriding the platform implementation is required in some proprietary platforms diff --git a/core/os/thread_safe.h b/core/os/thread_safe.h index 81de079bf3..fa443048e4 100644 --- a/core/os/thread_safe.h +++ b/core/os/thread_safe.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/os/threaded_array_processor.h b/core/os/threaded_array_processor.h index fec6473589..935fc7a360 100644 --- a/core/os/threaded_array_processor.h +++ b/core/os/threaded_array_processor.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -31,7 +31,6 @@ #ifndef THREADED_ARRAY_PROCESSOR_H #define THREADED_ARRAY_PROCESSOR_H -#include "core/os/mutex.h" #include "core/os/os.h" #include "core/os/thread.h" #include "core/os/thread_safe.h" diff --git a/core/os/time.cpp b/core/os/time.cpp index a185029969..e339805475 100644 --- a/core/os/time.cpp +++ b/core/os/time.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -270,7 +270,7 @@ Dictionary Time::get_datetime_dict_from_string(String p_datetime, bool p_weekday return dict; } -String Time::get_datetime_string_from_dict(Dictionary p_datetime, bool p_use_space) const { +String Time::get_datetime_string_from_dict(const Dictionary p_datetime, bool p_use_space) const { ERR_FAIL_COND_V_MSG(p_datetime.is_empty(), "", "Invalid datetime Dictionary: Dictionary is empty."); EXTRACT_FROM_DICTIONARY // vformat only supports up to 6 arguments, so we need to split this up into 2 parts. @@ -283,7 +283,7 @@ String Time::get_datetime_string_from_dict(Dictionary p_datetime, bool p_use_spa return timestamp; } -int64_t Time::get_unix_time_from_datetime_dict(Dictionary p_datetime) const { +int64_t Time::get_unix_time_from_datetime_dict(const Dictionary p_datetime) const { ERR_FAIL_COND_V_MSG(p_datetime.is_empty(), 0, "Invalid datetime Dictionary: Dictionary is empty"); EXTRACT_FROM_DICTIONARY VALIDATE_YMDHMS @@ -298,6 +298,21 @@ int64_t Time::get_unix_time_from_datetime_string(String p_datetime) const { return day_number * SECONDS_PER_DAY + hour * 3600 + minute * 60 + second; } +String Time::get_offset_string_from_offset_minutes(int64_t p_offset_minutes) const { + String sign; + if (p_offset_minutes < 0) { + sign = "-"; + p_offset_minutes = -p_offset_minutes; + } else { + sign = "+"; + } + // These two lines can be optimized to one instruction on x86 and others. + // Note that % is acceptable here only because we ensure it's positive. + int64_t offset_hours = p_offset_minutes / 60; + int64_t offset_minutes = p_offset_minutes % 60; + return vformat("%s%02d:%02d", sign, offset_hours, offset_minutes); +} + Dictionary Time::get_datetime_dict_from_system(bool p_utc) const { OS::Date date = OS::get_singleton()->get_date(p_utc); OS::Time time = OS::get_singleton()->get_time(p_utc); @@ -389,6 +404,7 @@ void Time::_bind_methods() { ClassDB::bind_method(D_METHOD("get_datetime_string_from_dict", "datetime", "use_space"), &Time::get_datetime_string_from_dict); ClassDB::bind_method(D_METHOD("get_unix_time_from_datetime_dict", "datetime"), &Time::get_unix_time_from_datetime_dict); ClassDB::bind_method(D_METHOD("get_unix_time_from_datetime_string", "datetime"), &Time::get_unix_time_from_datetime_string); + ClassDB::bind_method(D_METHOD("get_offset_string_from_offset_minutes", "offset_minutes"), &Time::get_offset_string_from_offset_minutes); ClassDB::bind_method(D_METHOD("get_datetime_dict_from_system", "utc"), &Time::get_datetime_dict_from_system, DEFVAL(false)); ClassDB::bind_method(D_METHOD("get_date_dict_from_system", "utc"), &Time::get_date_dict_from_system, DEFVAL(false)); diff --git a/core/os/time.h b/core/os/time.h index 4325f93d56..0021c0ac6f 100644 --- a/core/os/time.h +++ b/core/os/time.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -86,9 +86,10 @@ public: String get_date_string_from_unix_time(int64_t p_unix_time_val) const; String get_time_string_from_unix_time(int64_t p_unix_time_val) const; Dictionary get_datetime_dict_from_string(String p_datetime, bool p_weekday = true) const; - String get_datetime_string_from_dict(Dictionary p_datetime, bool p_use_space = false) const; - int64_t get_unix_time_from_datetime_dict(Dictionary p_datetime) const; + String get_datetime_string_from_dict(const Dictionary p_datetime, bool p_use_space = false) const; + int64_t get_unix_time_from_datetime_dict(const Dictionary p_datetime) const; int64_t get_unix_time_from_datetime_string(String p_datetime) const; + String get_offset_string_from_offset_minutes(int64_t p_offset_minutes) const; // Methods that get information from OS. Dictionary get_datetime_dict_from_system(bool p_utc = false) const; |