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-rw-r--r--core/os/keyboard.cpp4
-rw-r--r--core/os/keyboard.h4
-rw-r--r--core/os/main_loop.cpp4
-rw-r--r--core/os/main_loop.h4
-rw-r--r--core/os/memory.cpp4
-rw-r--r--core/os/memory.h4
-rw-r--r--core/os/midi_driver.cpp5
-rw-r--r--core/os/midi_driver.h4
-rw-r--r--core/os/mutex.cpp4
-rw-r--r--core/os/mutex.h4
-rw-r--r--core/os/os.cpp30
-rw-r--r--core/os/os.h15
-rw-r--r--core/os/pool_allocator.cpp4
-rw-r--r--core/os/pool_allocator.h7
-rw-r--r--core/os/rw_lock.h4
-rw-r--r--core/os/semaphore.h4
-rw-r--r--core/os/spin_lock.h6
-rw-r--r--core/os/thread.cpp5
-rw-r--r--core/os/thread.h5
-rw-r--r--core/os/thread_safe.h4
-rw-r--r--core/os/threaded_array_processor.h5
-rw-r--r--core/os/time.cpp24
-rw-r--r--core/os/time.h9
23 files changed, 93 insertions, 70 deletions
diff --git a/core/os/keyboard.cpp b/core/os/keyboard.cpp
index fdc43da7a5..3a03c0a10b 100644
--- a/core/os/keyboard.cpp
+++ b/core/os/keyboard.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/os/keyboard.h b/core/os/keyboard.h
index c780099553..a21d81b2e7 100644
--- a/core/os/keyboard.h
+++ b/core/os/keyboard.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/os/main_loop.cpp b/core/os/main_loop.cpp
index 0ba69a8d47..a96e1989f9 100644
--- a/core/os/main_loop.cpp
+++ b/core/os/main_loop.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/os/main_loop.h b/core/os/main_loop.h
index 4da01d767e..a6a32f0138 100644
--- a/core/os/main_loop.h
+++ b/core/os/main_loop.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/os/memory.cpp b/core/os/memory.cpp
index a756c1d5dd..6ff0f9ae00 100644
--- a/core/os/memory.cpp
+++ b/core/os/memory.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/os/memory.h b/core/os/memory.h
index ac56a12330..27eaad5010 100644
--- a/core/os/memory.h
+++ b/core/os/memory.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/os/midi_driver.cpp b/core/os/midi_driver.cpp
index ee33eef83f..410b62068a 100644
--- a/core/os/midi_driver.cpp
+++ b/core/os/midi_driver.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -31,7 +31,6 @@
#include "midi_driver.h"
#include "core/input/input.h"
-#include "core/os/os.h"
uint8_t MIDIDriver::last_received_message = 0x00;
MIDIDriver *MIDIDriver::singleton = nullptr;
diff --git a/core/os/midi_driver.h b/core/os/midi_driver.h
index ccf624e07e..c23614af00 100644
--- a/core/os/midi_driver.h
+++ b/core/os/midi_driver.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/os/mutex.cpp b/core/os/mutex.cpp
index b7d7752d35..1d4400bfc1 100644
--- a/core/os/mutex.cpp
+++ b/core/os/mutex.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/os/mutex.h b/core/os/mutex.h
index d77ec362a1..a51248807b 100644
--- a/core/os/mutex.h
+++ b/core/os/mutex.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/os/os.cpp b/core/os/os.cpp
index 03e251880f..2e5db145a4 100644
--- a/core/os/os.cpp
+++ b/core/os/os.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -190,8 +190,8 @@ static void _OS_printres(Object *p_obj) {
}
void OS::print_all_resources(String p_to_file) {
- ERR_FAIL_COND(p_to_file != "" && _OSPRF);
- if (p_to_file != "") {
+ ERR_FAIL_COND(!p_to_file.is_empty() && _OSPRF);
+ if (!p_to_file.is_empty()) {
Error err;
_OSPRF = FileAccess::open(p_to_file, FileAccess::WRITE, &err);
if (err != OK) {
@@ -202,7 +202,7 @@ void OS::print_all_resources(String p_to_file) {
ObjectDB::debug_objects(_OS_printres);
- if (p_to_file != "") {
+ if (!p_to_file.is_empty()) {
if (_OSPRF) {
memdelete(_OSPRF);
}
@@ -328,17 +328,13 @@ void OS::yield() {
void OS::ensure_user_data_dir() {
String dd = get_user_data_dir();
- DirAccess *da = DirAccess::open(dd);
- if (da) {
- memdelete(da);
+ if (DirAccess::exists(dd)) {
return;
}
- da = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
+ DirAccessRef da = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
Error err = da->make_dir_recursive(dd);
ERR_FAIL_COND_MSG(err != OK, "Error attempting to create data dir: " + dd + ".");
-
- memdelete(da);
}
String OS::get_model_name() const {
@@ -346,7 +342,7 @@ String OS::get_model_name() const {
}
void OS::set_cmdline(const char *p_execpath, const List<String> &p_args) {
- _execpath = p_execpath;
+ _execpath = String::utf8(p_execpath);
_cmdline = p_args;
}
@@ -358,6 +354,10 @@ int OS::get_processor_count() const {
return 1;
}
+String OS::get_processor_name() const {
+ return "";
+}
+
bool OS::can_use_threads() const {
#ifdef NO_THREADS
return false;
@@ -387,16 +387,18 @@ bool OS::has_feature(const String &p_feature) {
return true;
}
#else
- if (p_feature == "release")
+ if (p_feature == "release") {
return true;
+ }
#endif
#ifdef TOOLS_ENABLED
if (p_feature == "editor") {
return true;
}
#else
- if (p_feature == "standalone")
+ if (p_feature == "standalone") {
return true;
+ }
#endif
if (sizeof(void *) == 8 && p_feature == "64") {
diff --git a/core/os/os.h b/core/os/os.h
index 3042696cce..808d704b3d 100644
--- a/core/os/os.h
+++ b/core/os/os.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -34,7 +34,6 @@
#include "core/config/engine.h"
#include "core/io/image.h"
#include "core/io/logger.h"
-#include "core/os/main_loop.h"
#include "core/string/ustring.h"
#include "core/templates/list.h"
#include "core/templates/vector.h"
@@ -133,6 +132,8 @@ public:
virtual String get_stdin_string(bool p_block = true) = 0;
+ virtual Error get_entropy(uint8_t *r_buffer, int p_bytes) = 0; // Should return cryptographically-safe random bytes.
+
virtual PackedStringArray get_connected_midi_inputs();
virtual void open_midi_inputs();
virtual void close_midi_inputs();
@@ -149,8 +150,8 @@ public:
virtual int get_low_processor_usage_mode_sleep_usec() const;
virtual String get_executable_path() const;
- virtual Error execute(const String &p_path, const List<String> &p_arguments, String *r_pipe = nullptr, int *r_exitcode = nullptr, bool read_stderr = false, Mutex *p_pipe_mutex = nullptr) = 0;
- virtual Error create_process(const String &p_path, const List<String> &p_arguments, ProcessID *r_child_id = nullptr) = 0;
+ virtual Error execute(const String &p_path, const List<String> &p_arguments, String *r_pipe = nullptr, int *r_exitcode = nullptr, bool read_stderr = false, Mutex *p_pipe_mutex = nullptr, bool p_open_console = false) = 0;
+ virtual Error create_process(const String &p_path, const List<String> &p_arguments, ProcessID *r_child_id = nullptr, bool p_open_console = false) = 0;
virtual Error create_instance(const List<String> &p_arguments, ProcessID *r_child_id = nullptr) { return create_process(get_executable_path(), p_arguments, r_child_id); };
virtual Error kill(const ProcessID &p_pid) = 0;
virtual int get_process_id() const;
@@ -295,9 +296,13 @@ public:
virtual void debug_break();
virtual int get_exit_code() const;
+ // `set_exit_code` should only be used from `SceneTree` (or from a similar
+ // level, e.g. from the `Main::start` if leaving without creating a `SceneTree`).
+ // For other components, `SceneTree.quit()` should be used instead.
virtual void set_exit_code(int p_code);
virtual int get_processor_count() const;
+ virtual String get_processor_name() const;
virtual int get_default_thread_pool_size() const { return get_processor_count(); }
virtual String get_unique_id() const;
diff --git a/core/os/pool_allocator.cpp b/core/os/pool_allocator.cpp
index 74e9c24e04..190617f967 100644
--- a/core/os/pool_allocator.cpp
+++ b/core/os/pool_allocator.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/os/pool_allocator.h b/core/os/pool_allocator.h
index 49f433ba97..11a252bc54 100644
--- a/core/os/pool_allocator.h
+++ b/core/os/pool_allocator.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -34,13 +34,12 @@
#include "core/typedefs.h"
/**
- @author Juan Linietsky <reduzio@gmail.com>
* Generic Pool Allocator.
* This is a generic memory pool allocator, with locking, compacting and alignment. (@TODO alignment)
* It used as a standard way to manage allocation in a specific region of memory, such as texture memory,
* audio sample memory, or just any kind of memory overall.
* (@TODO) abstraction should be greater, because in many platforms, you need to manage a nonreachable memory.
-*/
+ */
enum {
POOL_ALLOCATOR_INVALID_ID = -1 ///< default invalid value. use INVALID_ID( id ) to test
diff --git a/core/os/rw_lock.h b/core/os/rw_lock.h
index 560ec57a5f..a046f474ea 100644
--- a/core/os/rw_lock.h
+++ b/core/os/rw_lock.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/os/semaphore.h b/core/os/semaphore.h
index 01ae7a3c65..72df52dd34 100644
--- a/core/os/semaphore.h
+++ b/core/os/semaphore.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/os/spin_lock.h b/core/os/spin_lock.h
index 929e8b9a58..6e8d7f46d5 100644
--- a/core/os/spin_lock.h
+++ b/core/os/spin_lock.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -41,7 +41,7 @@ class SpinLock {
public:
_ALWAYS_INLINE_ void lock() {
while (locked.test_and_set(std::memory_order_acquire)) {
- ;
+ // Continue.
}
}
_ALWAYS_INLINE_ void unlock() {
diff --git a/core/os/thread.cpp b/core/os/thread.cpp
index 27aefc98de..c8072b7280 100644
--- a/core/os/thread.cpp
+++ b/core/os/thread.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -28,6 +28,7 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+#include "platform_config.h"
#ifndef PLATFORM_THREAD_OVERRIDE // See details in thread.h
#include "thread.h"
diff --git a/core/os/thread.h b/core/os/thread.h
index 59cb58ac57..3382dd81f9 100644
--- a/core/os/thread.h
+++ b/core/os/thread.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -28,6 +28,7 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+#include "platform_config.h"
// Define PLATFORM_THREAD_OVERRIDE in your platform's `platform_config.h`
// to use a custom Thread implementation defined in `platform/[your_platform]/platform_thread.h`
// Overriding the platform implementation is required in some proprietary platforms
diff --git a/core/os/thread_safe.h b/core/os/thread_safe.h
index 81de079bf3..fa443048e4 100644
--- a/core/os/thread_safe.h
+++ b/core/os/thread_safe.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/os/threaded_array_processor.h b/core/os/threaded_array_processor.h
index fec6473589..935fc7a360 100644
--- a/core/os/threaded_array_processor.h
+++ b/core/os/threaded_array_processor.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -31,7 +31,6 @@
#ifndef THREADED_ARRAY_PROCESSOR_H
#define THREADED_ARRAY_PROCESSOR_H
-#include "core/os/mutex.h"
#include "core/os/os.h"
#include "core/os/thread.h"
#include "core/os/thread_safe.h"
diff --git a/core/os/time.cpp b/core/os/time.cpp
index a185029969..e339805475 100644
--- a/core/os/time.cpp
+++ b/core/os/time.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -270,7 +270,7 @@ Dictionary Time::get_datetime_dict_from_string(String p_datetime, bool p_weekday
return dict;
}
-String Time::get_datetime_string_from_dict(Dictionary p_datetime, bool p_use_space) const {
+String Time::get_datetime_string_from_dict(const Dictionary p_datetime, bool p_use_space) const {
ERR_FAIL_COND_V_MSG(p_datetime.is_empty(), "", "Invalid datetime Dictionary: Dictionary is empty.");
EXTRACT_FROM_DICTIONARY
// vformat only supports up to 6 arguments, so we need to split this up into 2 parts.
@@ -283,7 +283,7 @@ String Time::get_datetime_string_from_dict(Dictionary p_datetime, bool p_use_spa
return timestamp;
}
-int64_t Time::get_unix_time_from_datetime_dict(Dictionary p_datetime) const {
+int64_t Time::get_unix_time_from_datetime_dict(const Dictionary p_datetime) const {
ERR_FAIL_COND_V_MSG(p_datetime.is_empty(), 0, "Invalid datetime Dictionary: Dictionary is empty");
EXTRACT_FROM_DICTIONARY
VALIDATE_YMDHMS
@@ -298,6 +298,21 @@ int64_t Time::get_unix_time_from_datetime_string(String p_datetime) const {
return day_number * SECONDS_PER_DAY + hour * 3600 + minute * 60 + second;
}
+String Time::get_offset_string_from_offset_minutes(int64_t p_offset_minutes) const {
+ String sign;
+ if (p_offset_minutes < 0) {
+ sign = "-";
+ p_offset_minutes = -p_offset_minutes;
+ } else {
+ sign = "+";
+ }
+ // These two lines can be optimized to one instruction on x86 and others.
+ // Note that % is acceptable here only because we ensure it's positive.
+ int64_t offset_hours = p_offset_minutes / 60;
+ int64_t offset_minutes = p_offset_minutes % 60;
+ return vformat("%s%02d:%02d", sign, offset_hours, offset_minutes);
+}
+
Dictionary Time::get_datetime_dict_from_system(bool p_utc) const {
OS::Date date = OS::get_singleton()->get_date(p_utc);
OS::Time time = OS::get_singleton()->get_time(p_utc);
@@ -389,6 +404,7 @@ void Time::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_datetime_string_from_dict", "datetime", "use_space"), &Time::get_datetime_string_from_dict);
ClassDB::bind_method(D_METHOD("get_unix_time_from_datetime_dict", "datetime"), &Time::get_unix_time_from_datetime_dict);
ClassDB::bind_method(D_METHOD("get_unix_time_from_datetime_string", "datetime"), &Time::get_unix_time_from_datetime_string);
+ ClassDB::bind_method(D_METHOD("get_offset_string_from_offset_minutes", "offset_minutes"), &Time::get_offset_string_from_offset_minutes);
ClassDB::bind_method(D_METHOD("get_datetime_dict_from_system", "utc"), &Time::get_datetime_dict_from_system, DEFVAL(false));
ClassDB::bind_method(D_METHOD("get_date_dict_from_system", "utc"), &Time::get_date_dict_from_system, DEFVAL(false));
diff --git a/core/os/time.h b/core/os/time.h
index 4325f93d56..0021c0ac6f 100644
--- a/core/os/time.h
+++ b/core/os/time.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -86,9 +86,10 @@ public:
String get_date_string_from_unix_time(int64_t p_unix_time_val) const;
String get_time_string_from_unix_time(int64_t p_unix_time_val) const;
Dictionary get_datetime_dict_from_string(String p_datetime, bool p_weekday = true) const;
- String get_datetime_string_from_dict(Dictionary p_datetime, bool p_use_space = false) const;
- int64_t get_unix_time_from_datetime_dict(Dictionary p_datetime) const;
+ String get_datetime_string_from_dict(const Dictionary p_datetime, bool p_use_space = false) const;
+ int64_t get_unix_time_from_datetime_dict(const Dictionary p_datetime) const;
int64_t get_unix_time_from_datetime_string(String p_datetime) const;
+ String get_offset_string_from_offset_minutes(int64_t p_offset_minutes) const;
// Methods that get information from OS.
Dictionary get_datetime_dict_from_system(bool p_utc = false) const;