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-rw-r--r--core/os/copymem.h4
-rw-r--r--core/os/dir_access.cpp10
-rw-r--r--core/os/dir_access.h8
-rw-r--r--core/os/file_access.cpp35
-rw-r--r--core/os/file_access.h5
-rw-r--r--core/os/input.cpp24
-rw-r--r--core/os/input.h29
-rw-r--r--core/os/input_event.cpp22
-rw-r--r--core/os/input_event.h8
-rw-r--r--core/os/keyboard.cpp4
-rw-r--r--core/os/keyboard.h4
-rw-r--r--core/os/main_loop.cpp4
-rw-r--r--core/os/main_loop.h4
-rw-r--r--core/os/memory.cpp4
-rw-r--r--core/os/memory.h4
-rw-r--r--core/os/mutex.cpp4
-rw-r--r--core/os/mutex.h4
-rw-r--r--core/os/os.cpp4
-rw-r--r--core/os/os.h5
-rw-r--r--core/os/rw_lock.cpp4
-rw-r--r--core/os/rw_lock.h4
-rw-r--r--core/os/semaphore.cpp4
-rw-r--r--core/os/semaphore.h4
-rw-r--r--core/os/shell.cpp4
-rw-r--r--core/os/shell.h4
-rw-r--r--core/os/thread.cpp4
-rw-r--r--core/os/thread.h4
-rw-r--r--core/os/thread_dummy.cpp4
-rw-r--r--core/os/thread_dummy.h4
-rw-r--r--core/os/thread_safe.cpp4
-rw-r--r--core/os/thread_safe.h4
-rw-r--r--core/os/threaded_array_processor.cpp2
-rw-r--r--core/os/threaded_array_processor.h80
33 files changed, 225 insertions, 91 deletions
diff --git a/core/os/copymem.h b/core/os/copymem.h
index 789dce76e7..998c0a8b9b 100644
--- a/core/os/copymem.h
+++ b/core/os/copymem.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/os/dir_access.cpp b/core/os/dir_access.cpp
index e19c8e8ea5..eadb8e8546 100644
--- a/core/os/dir_access.cpp
+++ b/core/os/dir_access.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -293,7 +293,7 @@ String DirAccess::get_full_path(const String &p_path, AccessType p_access) {
return full;
}
-Error DirAccess::copy(String p_from, String p_to, int chmod_flags) {
+Error DirAccess::copy(String p_from, String p_to, int p_chmod_flags) {
//printf("copy %s -> %s\n",p_from.ascii().get_data(),p_to.ascii().get_data());
Error err;
@@ -330,9 +330,9 @@ Error DirAccess::copy(String p_from, String p_to, int chmod_flags) {
fdst->store_8(fsrc->get_8());
}
- if (err == OK && chmod_flags != -1) {
+ if (err == OK && p_chmod_flags != -1) {
fdst->close();
- err = fdst->_chmod(p_to, chmod_flags);
+ err = fdst->_chmod(p_to, p_chmod_flags);
// If running on a platform with no chmod support (i.e., Windows), don't fail
if (err == ERR_UNAVAILABLE)
err = OK;
diff --git a/core/os/dir_access.h b/core/os/dir_access.h
index f3d1320041..c94ced657b 100644
--- a/core/os/dir_access.h
+++ b/core/os/dir_access.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -92,8 +92,8 @@ public:
static bool exists(String p_dir);
virtual size_t get_space_left() = 0;
- Error copy_dir(String p_from, String p_to, int chmod_flags = -1);
- virtual Error copy(String p_from, String p_to, int chmod_flags = -1);
+ Error copy_dir(String p_from, String p_to, int p_chmod_flags = -1);
+ virtual Error copy(String p_from, String p_to, int p_chmod_flags = -1);
virtual Error rename(String p_from, String p_to) = 0;
virtual Error remove(String p_name) = 0;
diff --git a/core/os/file_access.cpp b/core/os/file_access.cpp
index 20c1221f2b..989230b162 100644
--- a/core/os/file_access.cpp
+++ b/core/os/file_access.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -569,6 +569,37 @@ String FileAccess::get_md5(const String &p_file) {
return ret;
}
+String FileAccess::get_multiple_md5(const Vector<String> &p_file) {
+
+ MD5_CTX md5;
+ MD5Init(&md5);
+
+ for (int i = 0; i < p_file.size(); i++) {
+ FileAccess *f = FileAccess::open(p_file[i], READ);
+ ERR_CONTINUE(!f);
+
+ unsigned char step[32768];
+
+ while (true) {
+
+ int br = f->get_buffer(step, 32768);
+ if (br > 0) {
+
+ MD5Update(&md5, step, br);
+ }
+ if (br < 4096)
+ break;
+ }
+ memdelete(f);
+ }
+
+ MD5Final(&md5);
+
+ String ret = String::md5(md5.digest);
+
+ return ret;
+}
+
String FileAccess::get_sha256(const String &p_file) {
FileAccess *f = FileAccess::open(p_file, READ);
diff --git a/core/os/file_access.h b/core/os/file_access.h
index 6fda3d9668..61edc9a5db 100644
--- a/core/os/file_access.h
+++ b/core/os/file_access.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -155,6 +155,7 @@ public:
static String get_md5(const String &p_file);
static String get_sha256(const String &p_file);
+ static String get_multiple_md5(const Vector<String> &p_file);
static Vector<uint8_t> get_file_as_array(const String &p_path);
diff --git a/core/os/input.cpp b/core/os/input.cpp
index 848b003d5e..a44adde425 100644
--- a/core/os/input.cpp
+++ b/core/os/input.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -84,7 +84,7 @@ void Input::_bind_methods() {
ClassDB::bind_method(D_METHOD("warp_mouse_position", "to"), &Input::warp_mouse_position);
ClassDB::bind_method(D_METHOD("action_press", "action"), &Input::action_press);
ClassDB::bind_method(D_METHOD("action_release", "action"), &Input::action_release);
- ClassDB::bind_method(D_METHOD("set_custom_mouse_cursor", "image", "hotspot"), &Input::set_custom_mouse_cursor, DEFVAL(Vector2()));
+ ClassDB::bind_method(D_METHOD("set_custom_mouse_cursor", "image", "shape", "hotspot"), &Input::set_custom_mouse_cursor, DEFVAL(CURSOR_ARROW), DEFVAL(Vector2()));
ClassDB::bind_method(D_METHOD("parse_input_event", "event"), &Input::parse_input_event);
BIND_ENUM_CONSTANT(MOUSE_MODE_VISIBLE);
@@ -92,6 +92,24 @@ void Input::_bind_methods() {
BIND_ENUM_CONSTANT(MOUSE_MODE_CAPTURED);
BIND_ENUM_CONSTANT(MOUSE_MODE_CONFINED);
+ BIND_ENUM_CONSTANT(CURSOR_ARROW);
+ BIND_ENUM_CONSTANT(CURSOR_IBEAM);
+ BIND_ENUM_CONSTANT(CURSOR_POINTING_HAND);
+ BIND_ENUM_CONSTANT(CURSOR_CROSS);
+ BIND_ENUM_CONSTANT(CURSOR_WAIT);
+ BIND_ENUM_CONSTANT(CURSOR_BUSY);
+ BIND_ENUM_CONSTANT(CURSOR_DRAG);
+ BIND_ENUM_CONSTANT(CURSOR_CAN_DROP);
+ BIND_ENUM_CONSTANT(CURSOR_FORBIDDEN);
+ BIND_ENUM_CONSTANT(CURSOR_VSIZE);
+ BIND_ENUM_CONSTANT(CURSOR_HSIZE);
+ BIND_ENUM_CONSTANT(CURSOR_BDIAGSIZE);
+ BIND_ENUM_CONSTANT(CURSOR_FDIAGSIZE);
+ BIND_ENUM_CONSTANT(CURSOR_MOVE);
+ BIND_ENUM_CONSTANT(CURSOR_VSPLIT);
+ BIND_ENUM_CONSTANT(CURSOR_HSPLIT);
+ BIND_ENUM_CONSTANT(CURSOR_HELP);
+
ADD_SIGNAL(MethodInfo("joy_connection_changed", PropertyInfo(Variant::INT, "index"), PropertyInfo(Variant::BOOL, "connected")));
}
diff --git a/core/os/input.h b/core/os/input.h
index 97d3bef4f9..140d11de4d 100644
--- a/core/os/input.h
+++ b/core/os/input.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -51,6 +51,28 @@ public:
MOUSE_MODE_CONFINED
};
+#undef CursorShape
+ enum CursorShape {
+ CURSOR_ARROW,
+ CURSOR_IBEAM,
+ CURSOR_POINTING_HAND,
+ CURSOR_CROSS,
+ CURSOR_WAIT,
+ CURSOR_BUSY,
+ CURSOR_DRAG,
+ CURSOR_CAN_DROP,
+ CURSOR_FORBIDDEN,
+ CURSOR_VSIZE,
+ CURSOR_HSIZE,
+ CURSOR_BDIAGSIZE,
+ CURSOR_FDIAGSIZE,
+ CURSOR_MOVE,
+ CURSOR_VSPLIT,
+ CURSOR_HSPLIT,
+ CURSOR_HELP,
+ CURSOR_MAX
+ };
+
void set_mouse_mode(MouseMode p_mode);
MouseMode get_mouse_mode() const;
@@ -96,7 +118,7 @@ public:
virtual bool is_emulating_touchscreen() const = 0;
- virtual void set_custom_mouse_cursor(const RES &p_cursor, const Vector2 &p_hotspot = Vector2()) = 0;
+ virtual void set_custom_mouse_cursor(const RES &p_cursor, CursorShape p_shape = CURSOR_ARROW, const Vector2 &p_hotspot = Vector2()) = 0;
virtual void set_mouse_in_window(bool p_in_window) = 0;
virtual String get_joy_button_string(int p_button) = 0;
@@ -110,5 +132,6 @@ public:
};
VARIANT_ENUM_CAST(Input::MouseMode);
+VARIANT_ENUM_CAST(Input::CursorShape);
#endif // INPUT_H
diff --git a/core/os/input_event.cpp b/core/os/input_event.cpp
index 9b2bd30868..67590517fb 100644
--- a/core/os/input_event.cpp
+++ b/core/os/input_event.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -32,14 +32,6 @@
#include "input_map.h"
#include "os/keyboard.h"
-void InputEvent::set_id(uint32_t p_id) {
- id = p_id;
-}
-
-uint32_t InputEvent::get_id() const {
- return id;
-}
-
void InputEvent::set_device(int p_device) {
device = p_device;
}
@@ -99,9 +91,6 @@ bool InputEvent::is_action_type() const {
void InputEvent::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_id", "id"), &InputEvent::set_id);
- ClassDB::bind_method(D_METHOD("get_id"), &InputEvent::get_id);
-
ClassDB::bind_method(D_METHOD("set_device", "device"), &InputEvent::set_device);
ClassDB::bind_method(D_METHOD("get_device"), &InputEvent::get_device);
@@ -125,7 +114,6 @@ void InputEvent::_bind_methods() {
InputEvent::InputEvent() {
- id = 0;
device = 0;
}
@@ -441,7 +429,6 @@ Ref<InputEvent> InputEventMouseButton::xformed_by(const Transform2D &p_xform, co
Ref<InputEventMouseButton> mb;
mb.instance();
- mb->set_id(get_id());
mb->set_device(get_device());
mb->set_modifiers_from_event(this);
@@ -557,7 +544,6 @@ Ref<InputEvent> InputEventMouseMotion::xformed_by(const Transform2D &p_xform, co
Ref<InputEventMouseMotion> mm;
mm.instance();
- mm->set_id(get_id());
mm->set_device(get_device());
mm->set_modifiers_from_event(this);
@@ -764,7 +750,6 @@ Ref<InputEvent> InputEventScreenTouch::xformed_by(const Transform2D &p_xform, co
Ref<InputEventScreenTouch> st;
st.instance();
- st->set_id(get_id());
st->set_device(get_device());
st->set_index(index);
st->set_position(p_xform.xform(pos + p_local_ofs));
@@ -845,7 +830,6 @@ Ref<InputEvent> InputEventScreenDrag::xformed_by(const Transform2D &p_xform, con
sd.instance();
- sd->set_id(get_id());
sd->set_device(get_device());
sd->set_index(index);
@@ -968,7 +952,6 @@ Ref<InputEvent> InputEventMagnifyGesture::xformed_by(const Transform2D &p_xform,
Ref<InputEventMagnifyGesture> ev;
ev.instance();
- ev->set_id(get_id());
ev->set_device(get_device());
ev->set_modifiers_from_event(this);
@@ -1006,7 +989,6 @@ Ref<InputEvent> InputEventPanGesture::xformed_by(const Transform2D &p_xform, con
Ref<InputEventPanGesture> ev;
ev.instance();
- ev->set_id(get_id());
ev->set_device(get_device());
ev->set_modifiers_from_event(this);
diff --git a/core/os/input_event.h b/core/os/input_event.h
index 614a3289ba..53da79f59f 100644
--- a/core/os/input_event.h
+++ b/core/os/input_event.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -144,16 +144,12 @@ enum JoystickList {
class InputEvent : public Resource {
GDCLASS(InputEvent, Resource)
- uint32_t id;
int device;
protected:
static void _bind_methods();
public:
- void set_id(uint32_t p_id);
- uint32_t get_id() const;
-
void set_device(int p_device);
int get_device() const;
diff --git a/core/os/keyboard.cpp b/core/os/keyboard.cpp
index dead3b6ac0..00d78d71f7 100644
--- a/core/os/keyboard.cpp
+++ b/core/os/keyboard.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/os/keyboard.h b/core/os/keyboard.h
index f49cbc6b18..f910f07f99 100644
--- a/core/os/keyboard.h
+++ b/core/os/keyboard.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/os/main_loop.cpp b/core/os/main_loop.cpp
index 8b4449586b..186acb0342 100644
--- a/core/os/main_loop.cpp
+++ b/core/os/main_loop.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/os/main_loop.h b/core/os/main_loop.h
index fd76d8454f..e5d917ec6b 100644
--- a/core/os/main_loop.h
+++ b/core/os/main_loop.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/os/memory.cpp b/core/os/memory.cpp
index 439951f711..a8b49a0852 100644
--- a/core/os/memory.cpp
+++ b/core/os/memory.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/os/memory.h b/core/os/memory.h
index 7801d56837..27eb57c873 100644
--- a/core/os/memory.h
+++ b/core/os/memory.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/os/mutex.cpp b/core/os/mutex.cpp
index d3edc2c423..21480fecee 100644
--- a/core/os/mutex.cpp
+++ b/core/os/mutex.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/os/mutex.h b/core/os/mutex.h
index 9e353df33d..ecd1f59151 100644
--- a/core/os/mutex.h
+++ b/core/os/mutex.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/os/os.cpp b/core/os/os.cpp
index 7010d44930..bdcdfed060 100644
--- a/core/os/os.cpp
+++ b/core/os/os.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/os/os.h b/core/os/os.h
index 2faaa6ab8f..c9c228cfaf 100644
--- a/core/os/os.h
+++ b/core/os/os.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -325,6 +325,7 @@ public:
virtual int get_virtual_keyboard_height() const;
virtual void set_cursor_shape(CursorShape p_shape) = 0;
+ virtual void set_custom_mouse_cursor(const RES &p_cursor, CursorShape p_shape, const Vector2 &p_hotspot) = 0;
virtual bool get_swap_ok_cancel() { return false; }
virtual void dump_memory_to_file(const char *p_file);
diff --git a/core/os/rw_lock.cpp b/core/os/rw_lock.cpp
index d0ad249afa..9603ccf0bb 100644
--- a/core/os/rw_lock.cpp
+++ b/core/os/rw_lock.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/os/rw_lock.h b/core/os/rw_lock.h
index c13eb8147c..d0ce38f453 100644
--- a/core/os/rw_lock.h
+++ b/core/os/rw_lock.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/os/semaphore.cpp b/core/os/semaphore.cpp
index ea0a02ae22..9455124e48 100644
--- a/core/os/semaphore.cpp
+++ b/core/os/semaphore.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/os/semaphore.h b/core/os/semaphore.h
index c169e0212e..8bad64ace3 100644
--- a/core/os/semaphore.h
+++ b/core/os/semaphore.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/os/shell.cpp b/core/os/shell.cpp
index 07e4924c38..781d922d4b 100644
--- a/core/os/shell.cpp
+++ b/core/os/shell.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/os/shell.h b/core/os/shell.h
index 7cb95dd5c8..84ac7eae42 100644
--- a/core/os/shell.h
+++ b/core/os/shell.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/os/thread.cpp b/core/os/thread.cpp
index af8ae847dc..13bf147caf 100644
--- a/core/os/thread.cpp
+++ b/core/os/thread.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/os/thread.h b/core/os/thread.h
index 697494708e..92dd00cf0d 100644
--- a/core/os/thread.h
+++ b/core/os/thread.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/os/thread_dummy.cpp b/core/os/thread_dummy.cpp
index 39b5bdd9b8..2f8f3d4940 100644
--- a/core/os/thread_dummy.cpp
+++ b/core/os/thread_dummy.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/os/thread_dummy.h b/core/os/thread_dummy.h
index 56e7061eee..5681f45092 100644
--- a/core/os/thread_dummy.h
+++ b/core/os/thread_dummy.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/os/thread_safe.cpp b/core/os/thread_safe.cpp
index a49d412254..394876ae16 100644
--- a/core/os/thread_safe.cpp
+++ b/core/os/thread_safe.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/os/thread_safe.h b/core/os/thread_safe.h
index f9a1d0f62b..05510bcbb9 100644
--- a/core/os/thread_safe.h
+++ b/core/os/thread_safe.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/os/threaded_array_processor.cpp b/core/os/threaded_array_processor.cpp
new file mode 100644
index 0000000000..8e92508ea5
--- /dev/null
+++ b/core/os/threaded_array_processor.cpp
@@ -0,0 +1,2 @@
+#include "threaded_array_processor.h"
+
diff --git a/core/os/threaded_array_processor.h b/core/os/threaded_array_processor.h
new file mode 100644
index 0000000000..e584fbb193
--- /dev/null
+++ b/core/os/threaded_array_processor.h
@@ -0,0 +1,80 @@
+#ifndef THREADED_ARRAY_PROCESSOR_H
+#define THREADED_ARRAY_PROCESSOR_H
+
+#include "os/mutex.h"
+#include "os/os.h"
+#include "os/thread.h"
+#include "safe_refcount.h"
+#include "thread_safe.h"
+
+template <class C, class U>
+struct ThreadArrayProcessData {
+ uint32_t elements;
+ uint32_t index;
+ C *instance;
+ U userdata;
+ void (C::*method)(uint32_t, U);
+
+ void process(uint32_t p_index) {
+ (instance->*method)(p_index, userdata);
+ }
+};
+
+#ifndef NO_THREADS
+
+template <class T>
+void process_array_thread(void *ud) {
+
+ T &data = *(T *)ud;
+ while (true) {
+ uint32_t index = atomic_increment(&data.index);
+ if (index >= data.elements)
+ break;
+ data.process(index);
+ }
+}
+
+template <class C, class M, class U>
+void thread_process_array(uint32_t p_elements, C *p_instance, M p_method, U p_userdata) {
+
+ ThreadArrayProcessData<C, U> data;
+ data.method = p_method;
+ data.instance = p_instance;
+ data.userdata = p_userdata;
+ data.index = 0;
+ data.elements = p_elements;
+ data.process(data.index); //process first, let threads increment for next
+
+ Vector<Thread *> threads;
+
+ threads.resize(OS::get_singleton()->get_processor_count());
+
+ for (int i = 0; i < threads.size(); i++) {
+ threads[i] = Thread::create(process_array_thread<ThreadArrayProcessData<C, U> >, &data);
+ }
+
+ for (int i = 0; i < threads.size(); i++) {
+ Thread::wait_to_finish(threads[i]);
+ memdelete(threads[i]);
+ }
+}
+
+#else
+
+template <class C, class M, class U>
+void thread_process_array(uint32_t p_elements, C *p_instance, M p_method, U p_userdata) {
+
+ ThreadArrayProcessData<C, U> data;
+ data.method = p_method;
+ data.instance = p_instance;
+ data.userdata = p_userdata;
+ data.index = 0;
+ data.elements = p_elements;
+ for (uint32_t i = 0; i < p_elements; i++) {
+ data.process(i);
+ }
+}
+
+#endif
+
+#endif // THREADED_ARRAY_PROCESSOR_H