diff options
Diffstat (limited to 'core/os')
-rw-r--r-- | core/os/keyboard.cpp | 180 | ||||
-rw-r--r-- | core/os/keyboard.h | 152 | ||||
-rw-r--r-- | core/os/main_loop.cpp | 58 | ||||
-rw-r--r-- | core/os/main_loop.h | 58 | ||||
-rw-r--r-- | core/os/memory.cpp | 58 | ||||
-rw-r--r-- | core/os/memory.h | 58 | ||||
-rw-r--r-- | core/os/midi_driver.cpp | 58 | ||||
-rw-r--r-- | core/os/midi_driver.h | 58 | ||||
-rw-r--r-- | core/os/mutex.cpp | 58 | ||||
-rw-r--r-- | core/os/mutex.h | 63 | ||||
-rw-r--r-- | core/os/os.cpp | 116 | ||||
-rw-r--r-- | core/os/os.h | 106 | ||||
-rw-r--r-- | core/os/pool_allocator.cpp | 58 | ||||
-rw-r--r-- | core/os/pool_allocator.h | 58 | ||||
-rw-r--r-- | core/os/rw_lock.h | 96 | ||||
-rw-r--r-- | core/os/semaphore.h | 87 | ||||
-rw-r--r-- | core/os/spin_lock.h | 58 | ||||
-rw-r--r-- | core/os/thread.cpp | 58 | ||||
-rw-r--r-- | core/os/thread.h | 58 | ||||
-rw-r--r-- | core/os/thread_safe.h | 58 | ||||
-rw-r--r-- | core/os/threaded_array_processor.h | 58 | ||||
-rw-r--r-- | core/os/time.cpp | 62 | ||||
-rw-r--r-- | core/os/time.h | 86 | ||||
-rw-r--r-- | core/os/time_enums.h | 63 |
24 files changed, 880 insertions, 943 deletions
diff --git a/core/os/keyboard.cpp b/core/os/keyboard.cpp index f3be495c8e..25a4b320cd 100644 --- a/core/os/keyboard.cpp +++ b/core/os/keyboard.cpp @@ -1,32 +1,32 @@ -/*************************************************************************/ -/* keyboard.cpp */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ +/**************************************************************************/ +/* keyboard.cpp */ +/**************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/**************************************************************************/ +/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/**************************************************************************/ #include "keyboard.h" @@ -63,12 +63,15 @@ static const _KeyCodeText _keycodes[] = { {Key::CTRL ,"Ctrl"}, #if defined(MACOS_ENABLED) {Key::META ,"Command"}, + {Key::CMD_OR_CTRL ,"Command"}, {Key::ALT ,"Option"}, #elif defined(WINDOWS_ENABLED) {Key::META ,"Windows"}, + {Key::CMD_OR_CTRL ,"Ctrl"}, {Key::ALT ,"Alt"}, #else {Key::META ,"Meta"}, + {Key::CMD_OR_CTRL ,"Ctrl"}, {Key::ALT ,"Alt"}, #endif {Key::CAPSLOCK ,"CapsLock"}, @@ -124,14 +127,9 @@ static const _KeyCodeText _keycodes[] = { {Key::KP_7 ,"Kp 7"}, {Key::KP_8 ,"Kp 8"}, {Key::KP_9 ,"Kp 9"}, - {Key::SUPER_L ,"Super L"}, - {Key::SUPER_R ,"Super R"}, {Key::MENU ,"Menu"}, - {Key::HYPER_L ,"Hyper L"}, - {Key::HYPER_R ,"Hyper R"}, + {Key::HYPER ,"Hyper"}, {Key::HELP ,"Help"}, - {Key::DIRECTION_L ,"Direction L"}, - {Key::DIRECTION_R ,"Direction R"}, {Key::BACK ,"Back"}, {Key::FORWARD ,"Forward"}, {Key::STOP ,"Stop"}, @@ -139,11 +137,6 @@ static const _KeyCodeText _keycodes[] = { {Key::VOLUMEDOWN ,"VolumeDown"}, {Key::VOLUMEMUTE ,"VolumeMute"}, {Key::VOLUMEUP ,"VolumeUp"}, - {Key::BASSBOOST ,"BassBoost"}, - {Key::BASSUP ,"BassUp"}, - {Key::BASSDOWN ,"BassDown"}, - {Key::TREBLEUP ,"TrebleUp"}, - {Key::TREBLEDOWN ,"TrebleDown"}, {Key::MEDIAPLAY ,"MediaPlay"}, {Key::MEDIASTOP ,"MediaStop"}, {Key::MEDIAPREVIOUS ,"MediaPrevious"}, @@ -171,6 +164,10 @@ static const _KeyCodeText _keycodes[] = { {Key::LAUNCHD ,"LaunchD"}, {Key::LAUNCHE ,"LaunchE"}, {Key::LAUNCHF ,"LaunchF"}, + {Key::GLOBE ,"Globe"}, + {Key::KEYBOARD ,"On-screen keyboard"}, + {Key::JIS_EISU ,"JIS Eisu"}, + {Key::JIS_KANA ,"JIS Kana"}, {Key::UNKNOWN ,"Unknown"}, {Key::SPACE ,"Space"}, {Key::EXCLAM ,"Exclam"}, @@ -241,72 +238,6 @@ static const _KeyCodeText _keycodes[] = { {Key::BAR ,"Bar"}, {Key::BRACERIGHT ,"BraceRight"}, {Key::ASCIITILDE ,"AsciiTilde"}, - {Key::NOBREAKSPACE ,"NoBreakSpace"}, - {Key::EXCLAMDOWN ,"ExclamDown"}, - {Key::CENT ,"Cent"}, - {Key::STERLING ,"Sterling"}, - {Key::CURRENCY ,"Currency"}, - {Key::YEN ,"Yen"}, - {Key::BROKENBAR ,"BrokenBar"}, - {Key::SECTION ,"Section"}, - {Key::DIAERESIS ,"Diaeresis"}, - {Key::COPYRIGHT ,"Copyright"}, - {Key::ORDFEMININE ,"Ordfeminine"}, - {Key::GUILLEMOTLEFT ,"GuillemotLeft"}, - {Key::NOTSIGN ,"NotSign"}, - {Key::HYPHEN ,"Hyphen"}, - {Key::KEY_REGISTERED ,"Registered"}, - {Key::MACRON ,"Macron"}, - {Key::DEGREE ,"Degree"}, - {Key::PLUSMINUS ,"PlusMinus"}, - {Key::TWOSUPERIOR ,"TwoSuperior"}, - {Key::THREESUPERIOR ,"ThreeSuperior"}, - {Key::ACUTE ,"Acute"}, - {Key::MU ,"Mu"}, - {Key::PARAGRAPH ,"Paragraph"}, - {Key::PERIODCENTERED ,"PeriodCentered"}, - {Key::CEDILLA ,"Cedilla"}, - {Key::ONESUPERIOR ,"OneSuperior"}, - {Key::MASCULINE ,"Masculine"}, - {Key::GUILLEMOTRIGHT ,"GuillemotRight"}, - {Key::ONEQUARTER ,"OneQuarter"}, - {Key::ONEHALF ,"OneHalf"}, - {Key::THREEQUARTERS ,"ThreeQuarters"}, - {Key::QUESTIONDOWN ,"QuestionDown"}, - {Key::AGRAVE ,"Agrave"}, - {Key::AACUTE ,"Aacute"}, - {Key::ACIRCUMFLEX ,"AcircumFlex"}, - {Key::ATILDE ,"Atilde"}, - {Key::ADIAERESIS ,"Adiaeresis"}, - {Key::ARING ,"Aring"}, - {Key::AE ,"Ae"}, - {Key::CCEDILLA ,"Ccedilla"}, - {Key::EGRAVE ,"Egrave"}, - {Key::EACUTE ,"Eacute"}, - {Key::ECIRCUMFLEX ,"Ecircumflex"}, - {Key::EDIAERESIS ,"Ediaeresis"}, - {Key::IGRAVE ,"Igrave"}, - {Key::IACUTE ,"Iacute"}, - {Key::ICIRCUMFLEX ,"Icircumflex"}, - {Key::IDIAERESIS ,"Idiaeresis"}, - {Key::ETH ,"Eth"}, - {Key::NTILDE ,"Ntilde"}, - {Key::OGRAVE ,"Ograve"}, - {Key::OACUTE ,"Oacute"}, - {Key::OCIRCUMFLEX ,"Ocircumflex"}, - {Key::OTILDE ,"Otilde"}, - {Key::ODIAERESIS ,"Odiaeresis"}, - {Key::MULTIPLY ,"Multiply"}, - {Key::OOBLIQUE ,"Ooblique"}, - {Key::UGRAVE ,"Ugrave"}, - {Key::UACUTE ,"Uacute"}, - {Key::UCIRCUMFLEX ,"Ucircumflex"}, - {Key::UDIAERESIS ,"Udiaeresis"}, - {Key::YACUTE ,"Yacute"}, - {Key::THORN ,"Thorn"}, - {Key::SSHARP ,"Ssharp"}, - {Key::DIVISION ,"Division"}, - {Key::YDIAERESIS ,"Ydiaeresis"}, {Key::NONE ,nullptr} /* clang-format on */ }; @@ -375,14 +306,9 @@ bool keycode_has_unicode(Key p_keycode) { case Key::F33: case Key::F34: case Key::F35: - case Key::SUPER_L: - case Key::SUPER_R: case Key::MENU: - case Key::HYPER_L: - case Key::HYPER_R: + case Key::HYPER: case Key::HELP: - case Key::DIRECTION_L: - case Key::DIRECTION_R: case Key::BACK: case Key::FORWARD: case Key::STOP: @@ -390,11 +316,6 @@ bool keycode_has_unicode(Key p_keycode) { case Key::VOLUMEDOWN: case Key::VOLUMEMUTE: case Key::VOLUMEUP: - case Key::BASSBOOST: - case Key::BASSUP: - case Key::BASSDOWN: - case Key::TREBLEUP: - case Key::TREBLEDOWN: case Key::MEDIAPLAY: case Key::MEDIASTOP: case Key::MEDIAPREVIOUS: @@ -423,6 +344,10 @@ bool keycode_has_unicode(Key p_keycode) { case Key::LAUNCHD: case Key::LAUNCHE: case Key::LAUNCHF: + case Key::GLOBE: + case Key::KEYBOARD: + case Key::JIS_EISU: + case Key::JIS_KANA: return false; default: { } @@ -519,3 +444,24 @@ int keycode_get_value_by_index(int p_index) { const char *keycode_get_name_by_index(int p_index) { return _keycodes[p_index].text; } + +char32_t fix_unicode(char32_t p_char) { + if (p_char >= 0x20 && p_char != 0x7F) { + return p_char; + } + return 0; +} + +Key fix_keycode(char32_t p_char, Key p_key) { + if (p_char >= 0x20 && p_char <= 0x7E) { + return (Key)String::char_uppercase(p_char); + } + return p_key; +} + +Key fix_key_label(char32_t p_char, Key p_key) { + if (p_char >= 0x20 && p_char != 0x7F) { + return (Key)String::char_uppercase(p_char); + } + return p_key; +} diff --git a/core/os/keyboard.h b/core/os/keyboard.h index e5d9b24e85..84017e89a6 100644 --- a/core/os/keyboard.h +++ b/core/os/keyboard.h @@ -1,32 +1,32 @@ -/*************************************************************************/ -/* keyboard.h */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ +/**************************************************************************/ +/* keyboard.h */ +/**************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/**************************************************************************/ +/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/**************************************************************************/ #ifndef KEYBOARD_H #define KEYBOARD_H @@ -65,6 +65,11 @@ enum class Key { SHIFT = SPECIAL | 0x15, CTRL = SPECIAL | 0x16, META = SPECIAL | 0x17, +#if defined(MACOS_ENABLED) + CMD_OR_CTRL = META, +#else + CMD_OR_CTRL = CTRL, +#endif ALT = SPECIAL | 0x18, CAPSLOCK = SPECIAL | 0x19, NUMLOCK = SPECIAL | 0x1A, @@ -119,14 +124,9 @@ enum class Key { KP_7 = SPECIAL | 0x8D, KP_8 = SPECIAL | 0x8E, KP_9 = SPECIAL | 0x8F, - SUPER_L = SPECIAL | 0x40, - SUPER_R = SPECIAL | 0x41, MENU = SPECIAL | 0x42, - HYPER_L = SPECIAL | 0x43, - HYPER_R = SPECIAL | 0x44, + HYPER = SPECIAL | 0x43, HELP = SPECIAL | 0x45, - DIRECTION_L = SPECIAL | 0x46, - DIRECTION_R = SPECIAL | 0x47, BACK = SPECIAL | 0x48, FORWARD = SPECIAL | 0x49, STOP = SPECIAL | 0x4A, @@ -134,11 +134,6 @@ enum class Key { VOLUMEDOWN = SPECIAL | 0x4C, VOLUMEMUTE = SPECIAL | 0x4D, VOLUMEUP = SPECIAL | 0x4E, - BASSBOOST = SPECIAL | 0x4F, - BASSUP = SPECIAL | 0x50, - BASSDOWN = SPECIAL | 0x51, - TREBLEUP = SPECIAL | 0x52, - TREBLEDOWN = SPECIAL | 0x53, MEDIAPLAY = SPECIAL | 0x54, MEDIASTOP = SPECIAL | 0x55, MEDIAPREVIOUS = SPECIAL | 0x56, @@ -168,7 +163,12 @@ enum class Key { LAUNCHE = SPECIAL | 0x6E, LAUNCHF = SPECIAL | 0x6F, - UNKNOWN = SPECIAL | 0xFFFFFF, + GLOBE = SPECIAL | 0x70, + KEYBOARD = SPECIAL | 0x71, + JIS_EISU = SPECIAL | 0x72, + JIS_KANA = SPECIAL | 0x73, + + UNKNOWN = SPECIAL | 0x7FFFFF, /* PRINTABLE LATIN 1 CODES */ @@ -241,74 +241,8 @@ enum class Key { BAR = 0x007C, BRACERIGHT = 0x007D, ASCIITILDE = 0x007E, - NOBREAKSPACE = 0x00A0, - EXCLAMDOWN = 0x00A1, - CENT = 0x00A2, - STERLING = 0x00A3, - CURRENCY = 0x00A4, YEN = 0x00A5, - BROKENBAR = 0x00A6, SECTION = 0x00A7, - DIAERESIS = 0x00A8, - COPYRIGHT = 0x00A9, - ORDFEMININE = 0x00AA, - GUILLEMOTLEFT = 0x00AB, - NOTSIGN = 0x00AC, - HYPHEN = 0x00AD, - KEY_REGISTERED = 0x00AE, // "REGISTERED" is a reserved word on Windows. - MACRON = 0x00AF, - DEGREE = 0x00B0, - PLUSMINUS = 0x00B1, - TWOSUPERIOR = 0x00B2, - THREESUPERIOR = 0x00B3, - ACUTE = 0x00B4, - MU = 0x00B5, - PARAGRAPH = 0x00B6, - PERIODCENTERED = 0x00B7, - CEDILLA = 0x00B8, - ONESUPERIOR = 0x00B9, - MASCULINE = 0x00BA, - GUILLEMOTRIGHT = 0x00BB, - ONEQUARTER = 0x00BC, - ONEHALF = 0x00BD, - THREEQUARTERS = 0x00BE, - QUESTIONDOWN = 0x00BF, - AGRAVE = 0x00C0, - AACUTE = 0x00C1, - ACIRCUMFLEX = 0x00C2, - ATILDE = 0x00C3, - ADIAERESIS = 0x00C4, - ARING = 0x00C5, - AE = 0x00C6, - CCEDILLA = 0x00C7, - EGRAVE = 0x00C8, - EACUTE = 0x00C9, - ECIRCUMFLEX = 0x00CA, - EDIAERESIS = 0x00CB, - IGRAVE = 0x00CC, - IACUTE = 0x00CD, - ICIRCUMFLEX = 0x00CE, - IDIAERESIS = 0x00CF, - ETH = 0x00D0, - NTILDE = 0x00D1, - OGRAVE = 0x00D2, - OACUTE = 0x00D3, - OCIRCUMFLEX = 0x00D4, - OTILDE = 0x00D5, - ODIAERESIS = 0x00D6, - MULTIPLY = 0x00D7, - OOBLIQUE = 0x00D8, - UGRAVE = 0x00D9, - UACUTE = 0x00DA, - UCIRCUMFLEX = 0x00DB, - UDIAERESIS = 0x00DC, - YACUTE = 0x00DD, - THORN = 0x00DE, - SSHARP = 0x00DF, - - DIVISION = 0x00F7, - YDIAERESIS = 0x00FF, - END_LATIN1 = 0x0100, }; enum class KeyModifierMask { @@ -402,4 +336,8 @@ int keycode_get_count(); int keycode_get_value_by_index(int p_index); const char *keycode_get_name_by_index(int p_index); +char32_t fix_unicode(char32_t p_char); +Key fix_keycode(char32_t p_char, Key p_key); +Key fix_key_label(char32_t p_char, Key p_key); + #endif // KEYBOARD_H diff --git a/core/os/main_loop.cpp b/core/os/main_loop.cpp index c0504a174c..b908b64d73 100644 --- a/core/os/main_loop.cpp +++ b/core/os/main_loop.cpp @@ -1,32 +1,32 @@ -/*************************************************************************/ -/* main_loop.cpp */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ +/**************************************************************************/ +/* main_loop.cpp */ +/**************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/**************************************************************************/ +/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/**************************************************************************/ #include "main_loop.h" diff --git a/core/os/main_loop.h b/core/os/main_loop.h index 2bb1ea2ef4..36eeb35aad 100644 --- a/core/os/main_loop.h +++ b/core/os/main_loop.h @@ -1,32 +1,32 @@ -/*************************************************************************/ -/* main_loop.h */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ +/**************************************************************************/ +/* main_loop.h */ +/**************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/**************************************************************************/ +/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/**************************************************************************/ #ifndef MAIN_LOOP_H #define MAIN_LOOP_H diff --git a/core/os/memory.cpp b/core/os/memory.cpp index 6ff0f9ae00..0d15b8dcf5 100644 --- a/core/os/memory.cpp +++ b/core/os/memory.cpp @@ -1,32 +1,32 @@ -/*************************************************************************/ -/* memory.cpp */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ +/**************************************************************************/ +/* memory.cpp */ +/**************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/**************************************************************************/ +/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/**************************************************************************/ #include "memory.h" diff --git a/core/os/memory.h b/core/os/memory.h index 0e1afe027e..45019894b1 100644 --- a/core/os/memory.h +++ b/core/os/memory.h @@ -1,32 +1,32 @@ -/*************************************************************************/ -/* memory.h */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ +/**************************************************************************/ +/* memory.h */ +/**************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/**************************************************************************/ +/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/**************************************************************************/ #ifndef MEMORY_H #define MEMORY_H diff --git a/core/os/midi_driver.cpp b/core/os/midi_driver.cpp index 79eef95ef2..037851661b 100644 --- a/core/os/midi_driver.cpp +++ b/core/os/midi_driver.cpp @@ -1,32 +1,32 @@ -/*************************************************************************/ -/* midi_driver.cpp */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ +/**************************************************************************/ +/* midi_driver.cpp */ +/**************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/**************************************************************************/ +/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/**************************************************************************/ #include "midi_driver.h" diff --git a/core/os/midi_driver.h b/core/os/midi_driver.h index c23614af00..6ad21c319e 100644 --- a/core/os/midi_driver.h +++ b/core/os/midi_driver.h @@ -1,32 +1,32 @@ -/*************************************************************************/ -/* midi_driver.h */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ +/**************************************************************************/ +/* midi_driver.h */ +/**************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/**************************************************************************/ +/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/**************************************************************************/ #ifndef MIDI_DRIVER_H #define MIDI_DRIVER_H diff --git a/core/os/mutex.cpp b/core/os/mutex.cpp index 512db1737a..7dbb60590b 100644 --- a/core/os/mutex.cpp +++ b/core/os/mutex.cpp @@ -1,32 +1,32 @@ -/*************************************************************************/ -/* mutex.cpp */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ +/**************************************************************************/ +/* mutex.cpp */ +/**************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/**************************************************************************/ +/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/**************************************************************************/ #include "mutex.h" diff --git a/core/os/mutex.h b/core/os/mutex.h index eb58418bd6..ceedcb235a 100644 --- a/core/os/mutex.h +++ b/core/os/mutex.h @@ -1,37 +1,36 @@ -/*************************************************************************/ -/* mutex.h */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ +/**************************************************************************/ +/* mutex.h */ +/**************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/**************************************************************************/ +/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/**************************************************************************/ #ifndef MUTEX_H #define MUTEX_H -#include "core/error/error_list.h" #include "core/typedefs.h" #include <mutex> @@ -49,8 +48,8 @@ public: mutex.unlock(); } - _ALWAYS_INLINE_ Error try_lock() const { - return mutex.try_lock() ? OK : ERR_BUSY; + _ALWAYS_INLINE_ bool try_lock() const { + return mutex.try_lock(); } }; diff --git a/core/os/os.cpp b/core/os/os.cpp index bbb2a94fe7..ef7d860d19 100644 --- a/core/os/os.cpp +++ b/core/os/os.cpp @@ -1,32 +1,32 @@ -/*************************************************************************/ -/* os.cpp */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ +/**************************************************************************/ +/* os.cpp */ +/**************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/**************************************************************************/ +/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/**************************************************************************/ #include "os.h" @@ -155,10 +155,6 @@ int OS::get_process_id() const { return -1; } -void OS::vibrate_handheld(int p_duration_ms) { - WARN_PRINT("vibrate_handheld() only works with Android, iOS and Web"); -} - bool OS::is_stdout_verbose() const { return _verbose_stdout; } @@ -207,16 +203,26 @@ uint64_t OS::get_embedded_pck_offset() const { } // Helper function to ensure that a dir name/path will be valid on the OS -String OS::get_safe_dir_name(const String &p_dir_name, bool p_allow_dir_separator) const { +String OS::get_safe_dir_name(const String &p_dir_name, bool p_allow_paths) const { + String safe_dir_name = p_dir_name; Vector<String> invalid_chars = String(": * ? \" < > |").split(" "); - if (p_allow_dir_separator) { + if (p_allow_paths) { // Dir separators are allowed, but disallow ".." to avoid going up the filesystem invalid_chars.push_back(".."); + safe_dir_name = safe_dir_name.replace("\\", "/").strip_edges(); } else { invalid_chars.push_back("/"); + invalid_chars.push_back("\\"); + safe_dir_name = safe_dir_name.strip_edges(); + + // These directory names are invalid. + if (safe_dir_name == ".") { + safe_dir_name = "dot"; + } else if (safe_dir_name == "..") { + safe_dir_name = "twodots"; + } } - String safe_dir_name = p_dir_name.replace("\\", "/").strip_edges(); for (int i = 0; i < invalid_chars.size(); i++) { safe_dir_name = safe_dir_name.replace(invalid_chars[i], "-"); } @@ -353,20 +359,36 @@ bool OS::has_feature(const String &p_feature) { if (p_feature == "debug") { return true; } +#endif // DEBUG_ENABLED + +#ifdef TOOLS_ENABLED + if (p_feature == "editor") { + return true; + } #else - if (p_feature == "release") { + if (p_feature == "template") { return true; } -#endif -#ifdef TOOLS_ENABLED - if (p_feature == "editor") { +#ifdef DEBUG_ENABLED + if (p_feature == "template_debug") { return true; } #else - if (p_feature == "standalone") { + if (p_feature == "template_release" || p_feature == "release") { return true; } -#endif +#endif // DEBUG_ENABLED +#endif // TOOLS_ENABLED + +#ifdef REAL_T_IS_DOUBLE + if (p_feature == "double") { + return true; + } +#else + if (p_feature == "single") { + return true; + } +#endif // REAL_T_IS_DOUBLE if (sizeof(void *) == 8 && p_feature == "64") { return true; @@ -531,6 +553,16 @@ void OS::add_frame_delay(bool p_can_draw) { } } +OS::PreferredTextureFormat OS::get_preferred_texture_format() const { +#if defined(__arm__) || defined(__aarch64__) || defined(_M_ARM) || defined(_M_ARM64) + return PREFERRED_TEXTURE_FORMAT_ETC2_ASTC; // By rule, ARM hardware uses ETC texture compression. +#elif defined(__x86_64__) || defined(_M_X64) || defined(i386) || defined(__i386__) || defined(__i386) || defined(_M_IX86) + return PREFERRED_TEXTURE_FORMAT_S3TC_BPTC; // By rule, X86 hardware prefers S3TC and derivatives. +#else + return PREFERRED_TEXTURE_FORMAT_S3TC_BPTC; // Override in platform if needed. +#endif +} + OS::OS() { singleton = this; diff --git a/core/os/os.h b/core/os/os.h index af7b40f3ec..d77890d89d 100644 --- a/core/os/os.h +++ b/core/os/os.h @@ -1,32 +1,32 @@ -/*************************************************************************/ -/* os.h */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ +/**************************************************************************/ +/* os.h */ +/**************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/**************************************************************************/ +/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/**************************************************************************/ #ifndef OS_H #define OS_H @@ -34,6 +34,7 @@ #include "core/config/engine.h" #include "core/io/image.h" #include "core/io/logger.h" +#include "core/os/time_enums.h" #include "core/string/ustring.h" #include "core/templates/list.h" #include "core/templates/vector.h" @@ -130,7 +131,7 @@ public: void print_rich(const char *p_format, ...) _PRINTF_FORMAT_ATTRIBUTE_2_3; void printerr(const char *p_format, ...) _PRINTF_FORMAT_ATTRIBUTE_2_3; - virtual String get_stdin_string(bool p_block = true) = 0; + virtual String get_stdin_string() = 0; virtual Error get_entropy(uint8_t *r_buffer, int p_bytes) = 0; // Should return cryptographically-safe random bytes. @@ -150,7 +151,8 @@ public: virtual int get_low_processor_usage_mode_sleep_usec() const; virtual Vector<String> get_system_fonts() const { return Vector<String>(); }; - virtual String get_system_font_path(const String &p_font_name, bool p_bold = false, bool p_italic = false) const { return String(); }; + virtual String get_system_font_path(const String &p_font_name, int p_weight = 400, int p_stretch = 100, bool p_italic = false) const { return String(); }; + virtual Vector<String> get_system_font_path_for_text(const String &p_font_name, const String &p_text, const String &p_locale = String(), const String &p_script = String(), int p_weight = 400, int p_stretch = 100, bool p_italic = false) const { return Vector<String>(); }; virtual String get_executable_path() const; virtual Error execute(const String &p_path, const List<String> &p_arguments, String *r_pipe = nullptr, int *r_exitcode = nullptr, bool read_stderr = false, Mutex *p_pipe_mutex = nullptr, bool p_open_console = false) = 0; virtual Error create_process(const String &p_path, const List<String> &p_arguments, ProcessID *r_child_id = nullptr, bool p_open_console = false) = 0; @@ -158,14 +160,15 @@ public: virtual Error kill(const ProcessID &p_pid) = 0; virtual int get_process_id() const; virtual bool is_process_running(const ProcessID &p_pid) const = 0; - virtual void vibrate_handheld(int p_duration_ms = 500); + virtual void vibrate_handheld(int p_duration_ms = 500) {} virtual Error shell_open(String p_uri); virtual Error set_cwd(const String &p_cwd); virtual bool has_environment(const String &p_var) const = 0; virtual String get_environment(const String &p_var) const = 0; - virtual bool set_environment(const String &p_var, const String &p_value) const = 0; + virtual void set_environment(const String &p_var, const String &p_value) const = 0; + virtual void unset_environment(const String &p_var) const = 0; virtual String get_name() const = 0; virtual String get_distribution_name() const = 0; @@ -184,33 +187,6 @@ public: virtual void yield(); - enum Weekday : uint8_t { - WEEKDAY_SUNDAY, - WEEKDAY_MONDAY, - WEEKDAY_TUESDAY, - WEEKDAY_WEDNESDAY, - WEEKDAY_THURSDAY, - WEEKDAY_FRIDAY, - WEEKDAY_SATURDAY, - }; - - enum Month : uint8_t { - /// Start at 1 to follow Windows SYSTEMTIME structure - /// https://msdn.microsoft.com/en-us/library/windows/desktop/ms724950(v=vs.85).aspx - MONTH_JANUARY = 1, - MONTH_FEBRUARY, - MONTH_MARCH, - MONTH_APRIL, - MONTH_MAY, - MONTH_JUNE, - MONTH_JULY, - MONTH_AUGUST, - MONTH_SEPTEMBER, - MONTH_OCTOBER, - MONTH_NOVEMBER, - MONTH_DECEMBER, - }; - struct DateTime { int64_t year; Month month; @@ -262,7 +238,7 @@ public: virtual uint64_t get_embedded_pck_offset() const; - String get_safe_dir_name(const String &p_dir_name, bool p_allow_dir_separator = false) const; + String get_safe_dir_name(const String &p_dir_name, bool p_allow_paths = false) const; virtual String get_godot_dir_name() const; virtual String get_data_path() const; @@ -314,6 +290,14 @@ public: virtual Vector<String> get_granted_permissions() const { return Vector<String>(); } virtual void process_and_drop_events() {} + + enum PreferredTextureFormat { + PREFERRED_TEXTURE_FORMAT_S3TC_BPTC, + PREFERRED_TEXTURE_FORMAT_ETC2_ASTC + }; + + virtual PreferredTextureFormat get_preferred_texture_format() const; + OS(); virtual ~OS(); }; diff --git a/core/os/pool_allocator.cpp b/core/os/pool_allocator.cpp index e7f2cff7c5..c23196efdb 100644 --- a/core/os/pool_allocator.cpp +++ b/core/os/pool_allocator.cpp @@ -1,32 +1,32 @@ -/*************************************************************************/ -/* pool_allocator.cpp */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ +/**************************************************************************/ +/* pool_allocator.cpp */ +/**************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/**************************************************************************/ +/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/**************************************************************************/ #include "pool_allocator.h" diff --git a/core/os/pool_allocator.h b/core/os/pool_allocator.h index a7a8523aa4..be8b6e061b 100644 --- a/core/os/pool_allocator.h +++ b/core/os/pool_allocator.h @@ -1,32 +1,32 @@ -/*************************************************************************/ -/* pool_allocator.h */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ +/**************************************************************************/ +/* pool_allocator.h */ +/**************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/**************************************************************************/ +/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/**************************************************************************/ #ifndef POOL_ALLOCATOR_H #define POOL_ALLOCATOR_H diff --git a/core/os/rw_lock.h b/core/os/rw_lock.h index d3206547c7..a232fcb1ce 100644 --- a/core/os/rw_lock.h +++ b/core/os/rw_lock.h @@ -1,37 +1,37 @@ -/*************************************************************************/ -/* rw_lock.h */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ +/**************************************************************************/ +/* rw_lock.h */ +/**************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/**************************************************************************/ +/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/**************************************************************************/ #ifndef RW_LOCK_H #define RW_LOCK_H -#include "core/error/error_list.h" +#include "core/typedefs.h" #include <shared_mutex> @@ -39,34 +39,34 @@ class RWLock { mutable std::shared_timed_mutex mutex; public: - // Lock the rwlock, block if locked by someone else - void read_lock() const { + // Lock the RWLock, block if locked by someone else. + _ALWAYS_INLINE_ void read_lock() const { mutex.lock_shared(); } - // Unlock the rwlock, let other threads continue - void read_unlock() const { + // Unlock the RWLock, let other threads continue. + _ALWAYS_INLINE_ void read_unlock() const { mutex.unlock_shared(); } - // Attempt to lock the rwlock, OK on success, ERR_BUSY means it can't lock. - Error read_try_lock() const { - return mutex.try_lock_shared() ? OK : ERR_BUSY; + // Attempt to lock the RWLock for reading. True on success, false means it can't lock. + _ALWAYS_INLINE_ bool read_try_lock() const { + return mutex.try_lock_shared(); } - // Lock the rwlock, block if locked by someone else - void write_lock() { + // Lock the RWLock, block if locked by someone else. + _ALWAYS_INLINE_ void write_lock() { mutex.lock(); } - // Unlock the rwlock, let other thwrites continue - void write_unlock() { + // Unlock the RWLock, let other threads continue. + _ALWAYS_INLINE_ void write_unlock() { mutex.unlock(); } - // Attempt to lock the rwlock, OK on success, ERR_BUSY means it can't lock. - Error write_try_lock() { - return mutex.try_lock() ? OK : ERR_BUSY; + // Attempt to lock the RWLock for writing. True on success, false means it can't lock. + _ALWAYS_INLINE_ bool write_try_lock() { + return mutex.try_lock(); } }; @@ -74,11 +74,11 @@ class RWLockRead { const RWLock &lock; public: - RWLockRead(const RWLock &p_lock) : + _ALWAYS_INLINE_ RWLockRead(const RWLock &p_lock) : lock(p_lock) { lock.read_lock(); } - ~RWLockRead() { + _ALWAYS_INLINE_ ~RWLockRead() { lock.read_unlock(); } }; @@ -87,11 +87,11 @@ class RWLockWrite { RWLock &lock; public: - RWLockWrite(RWLock &p_lock) : + _ALWAYS_INLINE_ RWLockWrite(RWLock &p_lock) : lock(p_lock) { lock.write_lock(); } - ~RWLockWrite() { + _ALWAYS_INLINE_ ~RWLockWrite() { lock.write_unlock(); } }; diff --git a/core/os/semaphore.h b/core/os/semaphore.h index 1a93d3ee2c..a992a4587d 100644 --- a/core/os/semaphore.h +++ b/core/os/semaphore.h @@ -1,32 +1,32 @@ -/*************************************************************************/ -/* semaphore.h */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ +/**************************************************************************/ +/* semaphore.h */ +/**************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/**************************************************************************/ +/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/**************************************************************************/ #ifndef SEMAPHORE_H #define SEMAPHORE_H @@ -39,32 +39,33 @@ class Semaphore { private: - mutable std::mutex mutex_; - mutable std::condition_variable condition_; - mutable unsigned long count_ = 0; // Initialized as locked. + mutable std::mutex mutex; + mutable std::condition_variable condition; + mutable uint32_t count = 0; // Initialized as locked. public: _ALWAYS_INLINE_ void post() const { - std::lock_guard<decltype(mutex_)> lock(mutex_); - ++count_; - condition_.notify_one(); + std::lock_guard lock(mutex); + count++; + condition.notify_one(); } _ALWAYS_INLINE_ void wait() const { - std::unique_lock<decltype(mutex_)> lock(mutex_); - while (!count_) { // Handle spurious wake-ups. - condition_.wait(lock); + std::unique_lock lock(mutex); + while (!count) { // Handle spurious wake-ups. + condition.wait(lock); } - --count_; + count--; } _ALWAYS_INLINE_ bool try_wait() const { - std::lock_guard<decltype(mutex_)> lock(mutex_); - if (count_) { - --count_; + std::lock_guard lock(mutex); + if (count) { + count--; return true; + } else { + return false; } - return false; } }; diff --git a/core/os/spin_lock.h b/core/os/spin_lock.h index 80eeef3386..409154dbb5 100644 --- a/core/os/spin_lock.h +++ b/core/os/spin_lock.h @@ -1,32 +1,32 @@ -/*************************************************************************/ -/* spin_lock.h */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ +/**************************************************************************/ +/* spin_lock.h */ +/**************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/**************************************************************************/ +/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/**************************************************************************/ #ifndef SPIN_LOCK_H #define SPIN_LOCK_H diff --git a/core/os/thread.cpp b/core/os/thread.cpp index 712f4793eb..9d16392b2a 100644 --- a/core/os/thread.cpp +++ b/core/os/thread.cpp @@ -1,32 +1,32 @@ -/*************************************************************************/ -/* thread.cpp */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ +/**************************************************************************/ +/* thread.cpp */ +/**************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/**************************************************************************/ +/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/**************************************************************************/ #include "platform_config.h" #ifndef PLATFORM_THREAD_OVERRIDE // See details in thread.h diff --git a/core/os/thread.h b/core/os/thread.h index 86442de760..3d4c48a760 100644 --- a/core/os/thread.h +++ b/core/os/thread.h @@ -1,32 +1,32 @@ -/*************************************************************************/ -/* thread.h */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ +/**************************************************************************/ +/* thread.h */ +/**************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/**************************************************************************/ +/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/**************************************************************************/ #include "platform_config.h" // Define PLATFORM_THREAD_OVERRIDE in your platform's `platform_config.h` diff --git a/core/os/thread_safe.h b/core/os/thread_safe.h index fa443048e4..ac8734b6c1 100644 --- a/core/os/thread_safe.h +++ b/core/os/thread_safe.h @@ -1,32 +1,32 @@ -/*************************************************************************/ -/* thread_safe.h */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ +/**************************************************************************/ +/* thread_safe.h */ +/**************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/**************************************************************************/ +/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/**************************************************************************/ #ifndef THREAD_SAFE_H #define THREAD_SAFE_H diff --git a/core/os/threaded_array_processor.h b/core/os/threaded_array_processor.h index 95a2253f14..34b417ae57 100644 --- a/core/os/threaded_array_processor.h +++ b/core/os/threaded_array_processor.h @@ -1,32 +1,32 @@ -/*************************************************************************/ -/* threaded_array_processor.h */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ +/**************************************************************************/ +/* threaded_array_processor.h */ +/**************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/**************************************************************************/ +/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/**************************************************************************/ #ifndef THREADED_ARRAY_PROCESSOR_H #define THREADED_ARRAY_PROCESSOR_H diff --git a/core/os/time.cpp b/core/os/time.cpp index a3c2c99b4c..12e6f08525 100644 --- a/core/os/time.cpp +++ b/core/os/time.cpp @@ -1,32 +1,32 @@ -/*************************************************************************/ -/* time.cpp */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ +/**************************************************************************/ +/* time.cpp */ +/**************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/**************************************************************************/ +/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/**************************************************************************/ #include "time.h" @@ -52,8 +52,8 @@ static const uint8_t MONTH_DAYS_TABLE[2][12] = { { 31, 29, 31, 30, 31, 30, 31, 31, 30, 31, 30, 31 } }; -VARIANT_ENUM_CAST(Time::Month); -VARIANT_ENUM_CAST(Time::Weekday); +VARIANT_ENUM_CAST(Month); +VARIANT_ENUM_CAST(Weekday); #define UNIX_TIME_TO_HMS \ uint8_t hour, minute, second; \ diff --git a/core/os/time.h b/core/os/time.h index 4b4ce3526a..19bc900aee 100644 --- a/core/os/time.h +++ b/core/os/time.h @@ -1,37 +1,38 @@ -/*************************************************************************/ -/* time.h */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ +/**************************************************************************/ +/* time.h */ +/**************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/**************************************************************************/ +/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/**************************************************************************/ #ifndef TIME_H #define TIME_H #include "core/object/class_db.h" +#include "time_enums.h" // This Time class conforms with as many of the ISO 8601 standards as possible. // * As per ISO 8601:2004 4.3.2.1, all dates follow the Proleptic Gregorian @@ -51,33 +52,6 @@ class Time : public Object { public: static Time *get_singleton(); - enum Month { - /// Start at 1 to follow Windows SYSTEMTIME structure - /// https://msdn.microsoft.com/en-us/library/windows/desktop/ms724950(v=vs.85).aspx - MONTH_JANUARY = 1, - MONTH_FEBRUARY, - MONTH_MARCH, - MONTH_APRIL, - MONTH_MAY, - MONTH_JUNE, - MONTH_JULY, - MONTH_AUGUST, - MONTH_SEPTEMBER, - MONTH_OCTOBER, - MONTH_NOVEMBER, - MONTH_DECEMBER, - }; - - enum Weekday : uint8_t { - WEEKDAY_SUNDAY, - WEEKDAY_MONDAY, - WEEKDAY_TUESDAY, - WEEKDAY_WEDNESDAY, - WEEKDAY_THURSDAY, - WEEKDAY_FRIDAY, - WEEKDAY_SATURDAY, - }; - // Methods that convert times. Dictionary get_datetime_dict_from_unix_time(int64_t p_unix_time_val) const; Dictionary get_date_dict_from_unix_time(int64_t p_unix_time_val) const; diff --git a/core/os/time_enums.h b/core/os/time_enums.h new file mode 100644 index 0000000000..a61bdaa73c --- /dev/null +++ b/core/os/time_enums.h @@ -0,0 +1,63 @@ +/**************************************************************************/ +/* time_enums.h */ +/**************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/**************************************************************************/ +/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/**************************************************************************/ + +#ifndef TIME_ENUMS_H +#define TIME_ENUMS_H + +#include <cstdint> + +enum Month { + /// Start at 1 to follow Windows SYSTEMTIME structure + /// https://msdn.microsoft.com/en-us/library/windows/desktop/ms724950(v=vs.85).aspx + MONTH_JANUARY = 1, + MONTH_FEBRUARY, + MONTH_MARCH, + MONTH_APRIL, + MONTH_MAY, + MONTH_JUNE, + MONTH_JULY, + MONTH_AUGUST, + MONTH_SEPTEMBER, + MONTH_OCTOBER, + MONTH_NOVEMBER, + MONTH_DECEMBER, +}; + +enum Weekday : uint8_t { + WEEKDAY_SUNDAY, + WEEKDAY_MONDAY, + WEEKDAY_TUESDAY, + WEEKDAY_WEDNESDAY, + WEEKDAY_THURSDAY, + WEEKDAY_FRIDAY, + WEEKDAY_SATURDAY, +}; + +#endif // TIME_ENUMS_H |