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-rw-r--r--core/os/thread.h98
1 files changed, 41 insertions, 57 deletions
diff --git a/core/os/thread.h b/core/os/thread.h
index 0fb283e224..3d4c48a760 100644
--- a/core/os/thread.h
+++ b/core/os/thread.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* thread.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* thread.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include "platform_config.h"
// Define PLATFORM_THREAD_OVERRIDE in your platform's `platform_config.h`
@@ -35,15 +35,14 @@
#ifdef PLATFORM_THREAD_OVERRIDE
#include "platform_thread.h"
#else
+
#ifndef THREAD_H
#define THREAD_H
+#include "core/templates/safe_refcount.h"
#include "core/typedefs.h"
-#if !defined(NO_THREADS)
-#include "core/templates/safe_refcount.h"
#include <thread>
-#endif
class String;
@@ -64,8 +63,15 @@ public:
Settings() { priority = PRIORITY_NORMAL; }
};
+ struct PlatformFunctions {
+ Error (*set_name)(const String &) = nullptr;
+ void (*set_priority)(Thread::Priority) = nullptr;
+ void (*init)() = nullptr;
+ void (*wrapper)(Thread::Callback, void *) = nullptr;
+ void (*term)() = nullptr;
+ };
+
private:
-#if !defined(NO_THREADS)
friend class Main;
static ID main_thread_id;
@@ -78,20 +84,11 @@ private:
static void callback(Thread *p_self, const Settings &p_settings, Thread::Callback p_callback, void *p_userdata);
- static Error (*set_name_func)(const String &);
- static void (*set_priority_func)(Thread::Priority);
- static void (*init_func)();
- static void (*term_func)();
-#endif
+ static PlatformFunctions platform_functions;
public:
- static void _set_platform_funcs(
- Error (*p_set_name_func)(const String &),
- void (*p_set_priority_func)(Thread::Priority),
- void (*p_init_func)() = nullptr,
- void (*p_term_func)() = nullptr);
+ static void _set_platform_functions(const PlatformFunctions &p_functions);
-#if !defined(NO_THREADS)
_FORCE_INLINE_ ID get_id() const { return id; }
// get the ID of the caller thread
_FORCE_INLINE_ static ID get_caller_id() { return caller_id; }
@@ -107,19 +104,6 @@ public:
Thread();
~Thread();
-#else
- _FORCE_INLINE_ ID get_id() const { return 0; }
- // get the ID of the caller thread
- _FORCE_INLINE_ static ID get_caller_id() { return 0; }
- // get the ID of the main thread
- _FORCE_INLINE_ static ID get_main_id() { return 0; }
-
- static Error set_name(const String &p_name) { return ERR_UNAVAILABLE; }
-
- void start(Thread::Callback p_callback, void *p_user, const Settings &p_settings = Settings()) {}
- bool is_started() const { return false; }
- void wait_to_finish() {}
-#endif
};
#endif // THREAD_H