summaryrefslogtreecommitdiff
path: root/core/os/pool_allocator.h
diff options
context:
space:
mode:
Diffstat (limited to 'core/os/pool_allocator.h')
-rw-r--r--core/os/pool_allocator.h150
1 files changed, 150 insertions, 0 deletions
diff --git a/core/os/pool_allocator.h b/core/os/pool_allocator.h
new file mode 100644
index 0000000000..7d77af6266
--- /dev/null
+++ b/core/os/pool_allocator.h
@@ -0,0 +1,150 @@
+/*************************************************************************/
+/* pool_allocator.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef POOL_ALLOCATOR_H
+#define POOL_ALLOCATOR_H
+
+#include "core/typedefs.h"
+
+/**
+ @author Juan Linietsky <reduzio@gmail.com>
+ * Generic Pool Allocator.
+ * This is a generic memory pool allocator, with locking, compacting and alignment. (@TODO alignment)
+ * It used as a standard way to manage alloction in a specific region of memory, such as texture memory,
+ * audio sample memory, or just any kind of memory overall.
+ * (@TODO) abstraction should be greater, because in many platforms, you need to manage a nonreachable memory.
+*/
+
+enum {
+
+ POOL_ALLOCATOR_INVALID_ID = -1 ///< default invalid value. use INVALID_ID( id ) to test
+};
+
+class PoolAllocator {
+public:
+ typedef int ID;
+
+private:
+ enum {
+ CHECK_BITS = 8,
+ CHECK_LEN = (1 << CHECK_BITS),
+ CHECK_MASK = CHECK_LEN - 1
+
+ };
+
+ struct Entry {
+ unsigned int pos = 0;
+ unsigned int len = 0;
+ unsigned int lock = 0;
+ unsigned int check = 0;
+
+ inline void clear() {
+ pos = 0;
+ len = 0;
+ lock = 0;
+ check = 0;
+ }
+ Entry() {}
+ };
+
+ typedef int EntryArrayPos;
+ typedef int EntryIndicesPos;
+
+ Entry *entry_array;
+ int *entry_indices;
+ int entry_max;
+ int entry_count;
+
+ uint8_t *pool;
+ void *mem_ptr;
+ int pool_size;
+
+ int free_mem;
+ int free_mem_peak;
+
+ unsigned int check_count;
+ int align;
+
+ bool needs_locking;
+
+ inline int entry_end(const Entry &p_entry) const {
+ return p_entry.pos + aligned(p_entry.len);
+ }
+ inline int aligned(int p_size) const {
+ int rem = p_size % align;
+ if (rem) {
+ p_size += align - rem;
+ }
+
+ return p_size;
+ }
+
+ void compact(int p_up_to = -1);
+ void compact_up(int p_from = 0);
+ bool get_free_entry(EntryArrayPos *p_pos);
+ bool find_hole(EntryArrayPos *p_pos, int p_for_size);
+ bool find_entry_index(EntryIndicesPos *p_map_pos, Entry *p_entry);
+ Entry *get_entry(ID p_mem);
+ const Entry *get_entry(ID p_mem) const;
+
+ void create_pool(void *p_mem, int p_size, int p_max_entries);
+
+protected:
+ virtual void mt_lock() const; ///< Reimplement for custom mt locking
+ virtual void mt_unlock() const; ///< Reimplement for custom mt locking
+
+public:
+ enum {
+ DEFAULT_MAX_ALLOCS = 4096,
+ };
+
+ ID alloc(int p_size); ///< Alloc memory, get an ID on success, POOL_ALOCATOR_INVALID_ID on failure
+ void free(ID p_mem); ///< Free allocated memory
+ Error resize(ID p_mem, int p_new_size); ///< resize a memory chunk
+ int get_size(ID p_mem) const;
+
+ int get_free_mem(); ///< get free memory
+ int get_used_mem() const;
+ int get_free_peak(); ///< get free memory
+
+ Error lock(ID p_mem); //@todo move this out
+ void *get(ID p_mem);
+ const void *get(ID p_mem) const;
+ void unlock(ID p_mem);
+ bool is_locked(ID p_mem) const;
+
+ PoolAllocator(int p_size, bool p_needs_locking = false, int p_max_entries = DEFAULT_MAX_ALLOCS);
+ PoolAllocator(void *p_mem, int p_size, int p_align = 1, bool p_needs_locking = false, int p_max_entries = DEFAULT_MAX_ALLOCS);
+ PoolAllocator(int p_align, int p_size, bool p_needs_locking = false, int p_max_entries = DEFAULT_MAX_ALLOCS);
+
+ virtual ~PoolAllocator();
+};
+
+#endif // POOL_ALLOCATOR_H