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-rw-r--r--core/os/os.h28
1 files changed, 17 insertions, 11 deletions
diff --git a/core/os/os.h b/core/os/os.h
index 52bf731501..5eac77d634 100644
--- a/core/os/os.h
+++ b/core/os/os.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -34,7 +34,6 @@
#include "core/config/engine.h"
#include "core/io/image.h"
#include "core/io/logger.h"
-#include "core/os/main_loop.h"
#include "core/string/ustring.h"
#include "core/templates/list.h"
#include "core/templates/vector.h"
@@ -55,14 +54,11 @@ class OS {
bool _single_window = false;
String _local_clipboard;
int _exit_code = EXIT_FAILURE; // unexpected exit is marked as failure
- int _orientation;
bool _allow_hidpi = false;
bool _allow_layered = false;
bool _stdout_enabled = true;
bool _stderr_enabled = true;
- char *last_error;
-
CompositeLogger *_logger = nullptr;
bool restart_on_exit = false;
@@ -71,7 +67,7 @@ class OS {
// for the user interface we keep a record of the current display driver
// so we can retrieve the rendering drivers available
int _display_driver_id = -1;
- String _current_rendering_driver_name = "";
+ String _current_rendering_driver_name;
protected:
void _set_logger(CompositeLogger *p_logger);
@@ -133,13 +129,15 @@ public:
virtual String get_stdin_string(bool p_block = true) = 0;
+ virtual Error get_entropy(uint8_t *r_buffer, int p_bytes) = 0; // Should return cryptographically-safe random bytes.
+
virtual PackedStringArray get_connected_midi_inputs();
virtual void open_midi_inputs();
virtual void close_midi_inputs();
virtual void alert(const String &p_alert, const String &p_title = "ALERT!");
- virtual Error open_dynamic_library(const String p_path, void *&p_library_handle, bool p_also_set_library_path = false) { return ERR_UNAVAILABLE; }
+ virtual Error open_dynamic_library(const String p_path, void *&p_library_handle, bool p_also_set_library_path = false, String *r_resolved_path = nullptr) { return ERR_UNAVAILABLE; }
virtual Error close_dynamic_library(void *p_library_handle) { return ERR_UNAVAILABLE; }
virtual Error get_dynamic_library_symbol_handle(void *p_library_handle, const String p_name, void *&p_symbol_handle, bool p_optional = false) { return ERR_UNAVAILABLE; }
@@ -149,11 +147,12 @@ public:
virtual int get_low_processor_usage_mode_sleep_usec() const;
virtual String get_executable_path() const;
- virtual Error execute(const String &p_path, const List<String> &p_arguments, String *r_pipe = nullptr, int *r_exitcode = nullptr, bool read_stderr = false, Mutex *p_pipe_mutex = nullptr) = 0;
- virtual Error create_process(const String &p_path, const List<String> &p_arguments, ProcessID *r_child_id = nullptr) = 0;
+ virtual Error execute(const String &p_path, const List<String> &p_arguments, String *r_pipe = nullptr, int *r_exitcode = nullptr, bool read_stderr = false, Mutex *p_pipe_mutex = nullptr, bool p_open_console = false) = 0;
+ virtual Error create_process(const String &p_path, const List<String> &p_arguments, ProcessID *r_child_id = nullptr, bool p_open_console = false) = 0;
virtual Error create_instance(const List<String> &p_arguments, ProcessID *r_child_id = nullptr) { return create_process(get_executable_path(), p_arguments, r_child_id); };
virtual Error kill(const ProcessID &p_pid) = 0;
virtual int get_process_id() const;
+ virtual bool is_process_running(const ProcessID &p_pid) const = 0;
virtual void vibrate_handheld(int p_duration_ms = 500);
virtual Error shell_open(String p_uri);
@@ -243,7 +242,7 @@ public:
void set_stdout_enabled(bool p_enabled);
void set_stderr_enabled(bool p_enabled);
- bool is_single_window() const;
+ virtual bool is_single_window() const;
virtual void disable_crash_handler() {}
virtual bool is_disable_crash_handler() const { return false; }
@@ -265,6 +264,8 @@ public:
virtual String get_locale() const;
String get_locale_language() const;
+ virtual uint64_t get_embedded_pck_offset() const;
+
String get_safe_dir_name(const String &p_dir_name, bool p_allow_dir_separator = false) const;
virtual String get_godot_dir_name() const;
@@ -295,9 +296,14 @@ public:
virtual void debug_break();
virtual int get_exit_code() const;
+ // `set_exit_code` should only be used from `SceneTree` (or from a similar
+ // level, e.g. from the `Main::start` if leaving without creating a `SceneTree`).
+ // For other components, `SceneTree.quit()` should be used instead.
virtual void set_exit_code(int p_code);
virtual int get_processor_count() const;
+ virtual String get_processor_name() const;
+ virtual int get_default_thread_pool_size() const { return get_processor_count(); }
virtual String get_unique_id() const;