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-rw-r--r--core/os/os.h38
1 files changed, 31 insertions, 7 deletions
diff --git a/core/os/os.h b/core/os/os.h
index 248e1dbefa..943c0498f1 100644
--- a/core/os/os.h
+++ b/core/os/os.h
@@ -44,6 +44,12 @@
@author Juan Linietsky <reduzio@gmail.com>
*/
+enum VideoDriver {
+ VIDEO_DRIVER_GLES3,
+ VIDEO_DRIVER_GLES2,
+ VIDEO_DRIVER_MAX,
+};
+
class OS {
static OS *singleton;
@@ -94,15 +100,17 @@ public:
bool resizable;
bool borderless_window;
bool maximized;
+ bool always_on_top;
bool use_vsync;
float get_aspect() const { return (float)width / (float)height; }
- VideoMode(int p_width = 1024, int p_height = 600, bool p_fullscreen = false, bool p_resizable = true, bool p_borderless_window = false, bool p_maximized = false, bool p_use_vsync = false) {
+ VideoMode(int p_width = 1024, int p_height = 600, bool p_fullscreen = false, bool p_resizable = true, bool p_borderless_window = false, bool p_maximized = false, bool p_always_on_top = false, bool p_use_vsync = false) {
width = p_width;
height = p_height;
fullscreen = p_fullscreen;
resizable = p_resizable;
borderless_window = p_borderless_window;
maximized = p_maximized;
+ always_on_top = p_always_on_top;
use_vsync = p_use_vsync;
}
};
@@ -113,12 +121,6 @@ protected:
RenderThreadMode _render_thread_mode;
// functions used by main to initialize/deintialize the OS
- virtual int get_video_driver_count() const = 0;
- virtual const char *get_video_driver_name(int p_driver) const = 0;
-
- virtual int get_audio_driver_count() const = 0;
- virtual const char *get_audio_driver_name(int p_driver) const = 0;
-
void add_logger(Logger *p_logger);
virtual void initialize_core() = 0;
@@ -173,6 +175,12 @@ public:
virtual VideoMode get_video_mode(int p_screen = 0) const = 0;
virtual void get_fullscreen_mode_list(List<VideoMode> *p_list, int p_screen = 0) const = 0;
+ virtual int get_video_driver_count() const;
+ virtual const char *get_video_driver_name(int p_driver) const;
+
+ virtual int get_audio_driver_count() const;
+ virtual const char *get_audio_driver_name(int p_driver) const;
+
virtual int get_screen_count() const { return 1; }
virtual int get_current_screen() const { return 0; }
virtual void set_current_screen(int p_screen) {}
@@ -182,6 +190,7 @@ public:
virtual Point2 get_window_position() const { return Vector2(); }
virtual void set_window_position(const Point2 &p_position) {}
virtual Size2 get_window_size() const = 0;
+ virtual Size2 get_real_window_size() const { return get_window_size(); }
virtual void set_window_size(const Size2 p_size) {}
virtual void set_window_fullscreen(bool p_enabled) {}
virtual bool is_window_fullscreen() const { return true; }
@@ -191,7 +200,22 @@ public:
virtual bool is_window_minimized() const { return false; }
virtual void set_window_maximized(bool p_enabled) {}
virtual bool is_window_maximized() const { return true; }
+ virtual void set_window_always_on_top(bool p_enabled) {}
+ virtual bool is_window_always_on_top() const { return false; }
virtual void request_attention() {}
+ virtual void center_window();
+
+ // Returns window area free of hardware controls and other obstacles.
+ // The application should use this to determine where to place UI elements.
+ //
+ // Keep in mind the area returned is in window coordinates rather than
+ // viewport coordinates - you should perform the conversion on your own.
+ //
+ // The maximum size of the area is Rect2(0, 0, window_size.width, window_size.height).
+ virtual Rect2 get_window_safe_area() const {
+ Size2 window_size = get_window_size();
+ return Rect2(0, 0, window_size.width, window_size.height);
+ }
virtual void set_borderless_window(bool p_borderless) {}
virtual bool get_borderless_window() { return 0; }