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-rw-r--r--core/os/os.h4
1 files changed, 3 insertions, 1 deletions
diff --git a/core/os/os.h b/core/os/os.h
index b9f7328929..9152b797ef 100644
--- a/core/os/os.h
+++ b/core/os/os.h
@@ -46,6 +46,7 @@ class OS {
static uint64_t target_ticks;
String _execpath;
List<String> _cmdline;
+ List<String> _user_args;
bool _keep_screen_on = true; // set default value to true, because this had been true before godot 2.0.
bool low_processor_usage_mode = false;
int low_processor_usage_mode_sleep_usec = 10000;
@@ -106,7 +107,7 @@ protected:
virtual void finalize() = 0;
virtual void finalize_core() = 0;
- virtual void set_cmdline(const char *p_execpath, const List<String> &p_args);
+ virtual void set_cmdline(const char *p_execpath, const List<String> &p_args, const List<String> &p_user_args);
virtual bool _check_internal_feature_support(const String &p_feature) = 0;
@@ -162,6 +163,7 @@ public:
virtual String get_name() const = 0;
virtual List<String> get_cmdline_args() const { return _cmdline; }
+ virtual List<String> get_cmdline_user_args() const { return _user_args; }
virtual List<String> get_cmdline_platform_args() const { return List<String>(); }
virtual String get_model_name() const;