diff options
Diffstat (limited to 'core/os/os.cpp')
-rw-r--r-- | core/os/os.cpp | 36 |
1 files changed, 36 insertions, 0 deletions
diff --git a/core/os/os.cpp b/core/os/os.cpp index c842be333c..231069fcfb 100644 --- a/core/os/os.cpp +++ b/core/os/os.cpp @@ -41,6 +41,7 @@ #include <stdarg.h> OS *OS::singleton = nullptr; +uint64_t OS::target_ticks = 0; OS *OS::get_singleton() { return singleton; @@ -468,6 +469,41 @@ void OS::close_midi_inputs() { } } +void OS::add_frame_delay(bool p_can_draw) { + const uint32_t frame_delay = Engine::get_singleton()->get_frame_delay(); + if (frame_delay) { + // Add fixed frame delay to decrease CPU/GPU usage. This doesn't take + // the actual frame time into account. + // Due to the high fluctuation of the actual sleep duration, it's not recommended + // to use this as a FPS limiter. + delay_usec(frame_delay * 1000); + } + + // Add a dynamic frame delay to decrease CPU/GPU usage. This takes the + // previous frame time into account for a smoother result. + uint64_t dynamic_delay = 0; + if (is_in_low_processor_usage_mode() || !p_can_draw) { + dynamic_delay = get_low_processor_usage_mode_sleep_usec(); + } + const int target_fps = Engine::get_singleton()->get_target_fps(); + if (target_fps > 0 && !Engine::get_singleton()->is_editor_hint()) { + // Override the low processor usage mode sleep delay if the target FPS is lower. + dynamic_delay = MAX(dynamic_delay, (uint64_t)(1000000 / target_fps)); + } + + if (dynamic_delay > 0) { + target_ticks += dynamic_delay; + uint64_t current_ticks = get_ticks_usec(); + + if (current_ticks < target_ticks) { + delay_usec(target_ticks - current_ticks); + } + + current_ticks = get_ticks_usec(); + target_ticks = MIN(MAX(target_ticks, current_ticks - dynamic_delay), current_ticks + dynamic_delay); + } +} + OS::OS() { void *volatile stack_bottom; |