diff options
Diffstat (limited to 'core/os/os.cpp')
-rw-r--r-- | core/os/os.cpp | 116 |
1 files changed, 74 insertions, 42 deletions
diff --git a/core/os/os.cpp b/core/os/os.cpp index bbb2a94fe7..ef7d860d19 100644 --- a/core/os/os.cpp +++ b/core/os/os.cpp @@ -1,32 +1,32 @@ -/*************************************************************************/ -/* os.cpp */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ +/**************************************************************************/ +/* os.cpp */ +/**************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/**************************************************************************/ +/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/**************************************************************************/ #include "os.h" @@ -155,10 +155,6 @@ int OS::get_process_id() const { return -1; } -void OS::vibrate_handheld(int p_duration_ms) { - WARN_PRINT("vibrate_handheld() only works with Android, iOS and Web"); -} - bool OS::is_stdout_verbose() const { return _verbose_stdout; } @@ -207,16 +203,26 @@ uint64_t OS::get_embedded_pck_offset() const { } // Helper function to ensure that a dir name/path will be valid on the OS -String OS::get_safe_dir_name(const String &p_dir_name, bool p_allow_dir_separator) const { +String OS::get_safe_dir_name(const String &p_dir_name, bool p_allow_paths) const { + String safe_dir_name = p_dir_name; Vector<String> invalid_chars = String(": * ? \" < > |").split(" "); - if (p_allow_dir_separator) { + if (p_allow_paths) { // Dir separators are allowed, but disallow ".." to avoid going up the filesystem invalid_chars.push_back(".."); + safe_dir_name = safe_dir_name.replace("\\", "/").strip_edges(); } else { invalid_chars.push_back("/"); + invalid_chars.push_back("\\"); + safe_dir_name = safe_dir_name.strip_edges(); + + // These directory names are invalid. + if (safe_dir_name == ".") { + safe_dir_name = "dot"; + } else if (safe_dir_name == "..") { + safe_dir_name = "twodots"; + } } - String safe_dir_name = p_dir_name.replace("\\", "/").strip_edges(); for (int i = 0; i < invalid_chars.size(); i++) { safe_dir_name = safe_dir_name.replace(invalid_chars[i], "-"); } @@ -353,20 +359,36 @@ bool OS::has_feature(const String &p_feature) { if (p_feature == "debug") { return true; } +#endif // DEBUG_ENABLED + +#ifdef TOOLS_ENABLED + if (p_feature == "editor") { + return true; + } #else - if (p_feature == "release") { + if (p_feature == "template") { return true; } -#endif -#ifdef TOOLS_ENABLED - if (p_feature == "editor") { +#ifdef DEBUG_ENABLED + if (p_feature == "template_debug") { return true; } #else - if (p_feature == "standalone") { + if (p_feature == "template_release" || p_feature == "release") { return true; } -#endif +#endif // DEBUG_ENABLED +#endif // TOOLS_ENABLED + +#ifdef REAL_T_IS_DOUBLE + if (p_feature == "double") { + return true; + } +#else + if (p_feature == "single") { + return true; + } +#endif // REAL_T_IS_DOUBLE if (sizeof(void *) == 8 && p_feature == "64") { return true; @@ -531,6 +553,16 @@ void OS::add_frame_delay(bool p_can_draw) { } } +OS::PreferredTextureFormat OS::get_preferred_texture_format() const { +#if defined(__arm__) || defined(__aarch64__) || defined(_M_ARM) || defined(_M_ARM64) + return PREFERRED_TEXTURE_FORMAT_ETC2_ASTC; // By rule, ARM hardware uses ETC texture compression. +#elif defined(__x86_64__) || defined(_M_X64) || defined(i386) || defined(__i386__) || defined(__i386) || defined(_M_IX86) + return PREFERRED_TEXTURE_FORMAT_S3TC_BPTC; // By rule, X86 hardware prefers S3TC and derivatives. +#else + return PREFERRED_TEXTURE_FORMAT_S3TC_BPTC; // Override in platform if needed. +#endif +} + OS::OS() { singleton = this; |