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-rw-r--r--core/os/os.cpp178
1 files changed, 79 insertions, 99 deletions
diff --git a/core/os/os.cpp b/core/os/os.cpp
index 425132fbec..182bab4058 100644
--- a/core/os/os.cpp
+++ b/core/os/os.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -30,20 +30,20 @@
#include "os.h"
+#include "core/config/project_settings.h"
#include "core/input/input.h"
#include "core/os/dir_access.h"
#include "core/os/file_access.h"
#include "core/os/midi_driver.h"
-#include "core/project_settings.h"
#include "core/version_generated.gen.h"
#include "servers/audio_server.h"
#include <stdarg.h>
OS *OS::singleton = nullptr;
+uint64_t OS::target_ticks = 0;
OS *OS::get_singleton() {
-
return singleton;
}
@@ -80,23 +80,13 @@ String OS::get_iso_date_time(bool local) const {
timezone;
}
-uint64_t OS::get_splash_tick_msec() const {
- return _msec_splash;
-}
-uint64_t OS::get_unix_time() const {
-
- return 0;
-};
-uint64_t OS::get_system_time_secs() const {
- return 0;
-}
-uint64_t OS::get_system_time_msecs() const {
+double OS::get_unix_time() const {
return 0;
}
-void OS::debug_break(){
+void OS::debug_break() {
// something
-};
+}
void OS::_set_logger(CompositeLogger *p_logger) {
if (_logger) {
@@ -116,19 +106,17 @@ void OS::add_logger(Logger *p_logger) {
}
void OS::print_error(const char *p_function, const char *p_file, int p_line, const char *p_code, const char *p_rationale, Logger::ErrorType p_type) {
-
_logger->log_error(p_function, p_file, p_line, p_code, p_rationale, p_type);
}
void OS::print(const char *p_format, ...) {
-
va_list argp;
va_start(argp, p_format);
_logger->logv(p_format, argp, false);
va_end(argp);
-};
+}
void OS::printerr(const char *p_format, ...) {
va_list argp;
@@ -137,73 +125,67 @@ void OS::printerr(const char *p_format, ...) {
_logger->logv(p_format, argp, true);
va_end(argp);
-};
+}
void OS::set_low_processor_usage_mode(bool p_enabled) {
-
low_processor_usage_mode = p_enabled;
}
bool OS::is_in_low_processor_usage_mode() const {
-
return low_processor_usage_mode;
}
void OS::set_low_processor_usage_mode_sleep_usec(int p_usec) {
-
low_processor_usage_mode_sleep_usec = p_usec;
}
int OS::get_low_processor_usage_mode_sleep_usec() const {
-
return low_processor_usage_mode_sleep_usec;
}
String OS::get_executable_path() const {
-
return _execpath;
}
int OS::get_process_id() const {
-
return -1;
-};
+}
void OS::vibrate_handheld(int p_duration_ms) {
-
WARN_PRINT("vibrate_handheld() only works with Android and iOS");
}
bool OS::is_stdout_verbose() const {
-
return _verbose_stdout;
}
-void OS::dump_memory_to_file(const char *p_file) {
+bool OS::is_stdout_debug_enabled() const {
+ return _debug_stdout;
+}
+void OS::dump_memory_to_file(const char *p_file) {
//Memory::dump_static_mem_to_file(p_file);
}
static FileAccess *_OSPRF = nullptr;
static void _OS_printres(Object *p_obj) {
-
Resource *res = Object::cast_to<Resource>(p_obj);
- if (!res)
+ if (!res) {
return;
+ }
String str = itos(res->get_instance_id()) + String(res->get_class()) + ":" + String(res->get_name()) + " - " + res->get_path();
- if (_OSPRF)
+ if (_OSPRF) {
_OSPRF->store_line(str);
- else
+ } else {
print_line(str);
+ }
}
void OS::print_all_resources(String p_to_file) {
-
ERR_FAIL_COND(p_to_file != "" && _OSPRF);
if (p_to_file != "") {
-
Error err;
_OSPRF = FileAccess::open(p_to_file, FileAccess::WRITE, &err);
if (err != OK) {
@@ -215,50 +197,43 @@ void OS::print_all_resources(String p_to_file) {
ObjectDB::debug_objects(_OS_printres);
if (p_to_file != "") {
-
- if (_OSPRF)
+ if (_OSPRF) {
memdelete(_OSPRF);
+ }
_OSPRF = nullptr;
}
}
void OS::print_resources_in_use(bool p_short) {
-
ResourceCache::dump(nullptr, p_short);
}
void OS::dump_resources_to_file(const char *p_file) {
-
ResourceCache::dump(p_file);
}
void OS::set_no_window_mode(bool p_enable) {
-
_no_window = p_enable;
}
bool OS::is_no_window_mode_enabled() const {
-
return _no_window;
}
int OS::get_exit_code() const {
-
return _exit_code;
}
-void OS::set_exit_code(int p_code) {
+void OS::set_exit_code(int p_code) {
_exit_code = p_code;
}
String OS::get_locale() const {
-
return "en";
}
// Helper function to ensure that a dir name/path will be valid on the OS
String OS::get_safe_dir_name(const String &p_dir_name, bool p_allow_dir_separator) const {
-
Vector<String> invalid_chars = String(": * ? \" < > |").split(" ");
if (p_allow_dir_separator) {
// Dir separators are allowed, but disallow ".." to avoid going up the filesystem
@@ -278,76 +253,64 @@ String OS::get_safe_dir_name(const String &p_dir_name, bool p_allow_dir_separato
// Get properly capitalized engine name for system paths
String OS::get_godot_dir_name() const {
-
// Default to lowercase, so only override when different case is needed
return String(VERSION_SHORT_NAME).to_lower();
}
// OS equivalent of XDG_DATA_HOME
String OS::get_data_path() const {
-
return ".";
}
// OS equivalent of XDG_CONFIG_HOME
String OS::get_config_path() const {
-
return ".";
}
// OS equivalent of XDG_CACHE_HOME
String OS::get_cache_path() const {
-
return ".";
}
// Path to macOS .app bundle resources
String OS::get_bundle_resource_dir() const {
-
return ".";
-};
+}
// OS specific path for user://
String OS::get_user_data_dir() const {
-
return ".";
-};
+}
// Absolute path to res://
String OS::get_resource_dir() const {
-
return ProjectSettings::get_singleton()->get_resource_path();
}
// Access system-specific dirs like Documents, Downloads, etc.
String OS::get_system_dir(SystemDir p_dir) const {
-
return ".";
}
Error OS::shell_open(String p_uri) {
return ERR_UNAVAILABLE;
-};
+}
// implement these with the canvas?
uint64_t OS::get_static_memory_usage() const {
-
return Memory::get_mem_usage();
}
uint64_t OS::get_static_memory_peak_usage() const {
-
return Memory::get_mem_max_usage();
}
Error OS::set_cwd(const String &p_cwd) {
-
return ERR_CANT_OPEN;
}
uint64_t OS::get_free_static_memory() const {
-
return Memory::get_mem_available();
}
@@ -355,7 +318,6 @@ void OS::yield() {
}
void OS::ensure_user_data_dir() {
-
String dd = get_user_data_dir();
DirAccess *da = DirAccess::open(dd);
if (da) {
@@ -371,28 +333,23 @@ void OS::ensure_user_data_dir() {
}
String OS::get_model_name() const {
-
return "GenericDevice";
}
void OS::set_cmdline(const char *p_execpath, const List<String> &p_args) {
-
_execpath = p_execpath;
_cmdline = p_args;
-};
+}
String OS::get_unique_id() const {
-
ERR_FAIL_V("");
}
int OS::get_processor_count() const {
-
return 1;
}
bool OS::can_use_threads() const {
-
#ifdef NO_THREADS
return false;
#else
@@ -401,24 +358,25 @@ bool OS::can_use_threads() const {
}
void OS::set_has_server_feature_callback(HasServerFeatureCallback p_callback) {
-
has_server_feature_callback = p_callback;
}
bool OS::has_feature(const String &p_feature) {
-
- if (p_feature == get_name())
+ if (p_feature == get_name()) {
return true;
+ }
#ifdef DEBUG_ENABLED
- if (p_feature == "debug")
+ if (p_feature == "debug") {
return true;
+ }
#else
if (p_feature == "release")
return true;
#endif
#ifdef TOOLS_ENABLED
- if (p_feature == "editor")
+ if (p_feature == "editor") {
return true;
+ }
#else
if (p_feature == "standalone")
return true;
@@ -458,15 +416,17 @@ bool OS::has_feature(const String &p_feature) {
}
#endif
- if (_check_internal_feature_support(p_feature))
+ if (_check_internal_feature_support(p_feature)) {
return true;
+ }
if (has_server_feature_callback && has_server_feature_callback(p_feature)) {
return true;
}
- if (ProjectSettings::get_singleton()->has_custom_feature(p_feature))
+ if (ProjectSettings::get_singleton()->has_custom_feature(p_feature)) {
return true;
+ }
return false;
}
@@ -485,47 +445,67 @@ List<String> OS::get_restart_on_exit_arguments() const {
}
PackedStringArray OS::get_connected_midi_inputs() {
-
- if (MIDIDriver::get_singleton())
+ if (MIDIDriver::get_singleton()) {
return MIDIDriver::get_singleton()->get_connected_inputs();
+ }
PackedStringArray list;
- return list;
+ ERR_FAIL_V_MSG(list, vformat("MIDI input isn't supported on %s.", OS::get_singleton()->get_name()));
}
void OS::open_midi_inputs() {
-
- if (MIDIDriver::get_singleton())
+ if (MIDIDriver::get_singleton()) {
MIDIDriver::get_singleton()->open();
+ } else {
+ ERR_PRINT(vformat("MIDI input isn't supported on %s.", OS::get_singleton()->get_name()));
+ }
}
void OS::close_midi_inputs() {
-
- if (MIDIDriver::get_singleton())
+ if (MIDIDriver::get_singleton()) {
MIDIDriver::get_singleton()->close();
+ } else {
+ ERR_PRINT(vformat("MIDI input isn't supported on %s.", OS::get_singleton()->get_name()));
+ }
}
-OS::OS() {
- void *volatile stack_bottom;
+void OS::add_frame_delay(bool p_can_draw) {
+ const uint32_t frame_delay = Engine::get_singleton()->get_frame_delay();
+ if (frame_delay) {
+ // Add fixed frame delay to decrease CPU/GPU usage. This doesn't take
+ // the actual frame time into account.
+ // Due to the high fluctuation of the actual sleep duration, it's not recommended
+ // to use this as a FPS limiter.
+ delay_usec(frame_delay * 1000);
+ }
- restart_on_exit = false;
- singleton = this;
- _keep_screen_on = true; // set default value to true, because this had been true before godot 2.0.
- low_processor_usage_mode = false;
- low_processor_usage_mode_sleep_usec = 10000;
- _verbose_stdout = false;
- _no_window = false;
- _exit_code = 0;
+ // Add a dynamic frame delay to decrease CPU/GPU usage. This takes the
+ // previous frame time into account for a smoother result.
+ uint64_t dynamic_delay = 0;
+ if (is_in_low_processor_usage_mode() || !p_can_draw) {
+ dynamic_delay = get_low_processor_usage_mode_sleep_usec();
+ }
+ const int target_fps = Engine::get_singleton()->get_target_fps();
+ if (target_fps > 0 && !Engine::get_singleton()->is_editor_hint()) {
+ // Override the low processor usage mode sleep delay if the target FPS is lower.
+ dynamic_delay = MAX(dynamic_delay, (uint64_t)(1000000 / target_fps));
+ }
- _render_thread_mode = RENDER_THREAD_SAFE;
+ if (dynamic_delay > 0) {
+ target_ticks += dynamic_delay;
+ uint64_t current_ticks = get_ticks_usec();
- _allow_hidpi = false;
- _allow_layered = false;
- _stack_bottom = (void *)(&stack_bottom);
+ if (current_ticks < target_ticks) {
+ delay_usec(target_ticks - current_ticks);
+ }
- _logger = nullptr;
+ current_ticks = get_ticks_usec();
+ target_ticks = MIN(MAX(target_ticks, current_ticks - dynamic_delay), current_ticks + dynamic_delay);
+ }
+}
- has_server_feature_callback = nullptr;
+OS::OS() {
+ singleton = this;
Vector<Logger *> loggers;
loggers.push_back(memnew(StdLogger));