diff options
Diffstat (limited to 'core/os/os.cpp')
-rw-r--r-- | core/os/os.cpp | 178 |
1 files changed, 79 insertions, 99 deletions
diff --git a/core/os/os.cpp b/core/os/os.cpp index 425132fbec..182bab4058 100644 --- a/core/os/os.cpp +++ b/core/os/os.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -30,20 +30,20 @@ #include "os.h" +#include "core/config/project_settings.h" #include "core/input/input.h" #include "core/os/dir_access.h" #include "core/os/file_access.h" #include "core/os/midi_driver.h" -#include "core/project_settings.h" #include "core/version_generated.gen.h" #include "servers/audio_server.h" #include <stdarg.h> OS *OS::singleton = nullptr; +uint64_t OS::target_ticks = 0; OS *OS::get_singleton() { - return singleton; } @@ -80,23 +80,13 @@ String OS::get_iso_date_time(bool local) const { timezone; } -uint64_t OS::get_splash_tick_msec() const { - return _msec_splash; -} -uint64_t OS::get_unix_time() const { - - return 0; -}; -uint64_t OS::get_system_time_secs() const { - return 0; -} -uint64_t OS::get_system_time_msecs() const { +double OS::get_unix_time() const { return 0; } -void OS::debug_break(){ +void OS::debug_break() { // something -}; +} void OS::_set_logger(CompositeLogger *p_logger) { if (_logger) { @@ -116,19 +106,17 @@ void OS::add_logger(Logger *p_logger) { } void OS::print_error(const char *p_function, const char *p_file, int p_line, const char *p_code, const char *p_rationale, Logger::ErrorType p_type) { - _logger->log_error(p_function, p_file, p_line, p_code, p_rationale, p_type); } void OS::print(const char *p_format, ...) { - va_list argp; va_start(argp, p_format); _logger->logv(p_format, argp, false); va_end(argp); -}; +} void OS::printerr(const char *p_format, ...) { va_list argp; @@ -137,73 +125,67 @@ void OS::printerr(const char *p_format, ...) { _logger->logv(p_format, argp, true); va_end(argp); -}; +} void OS::set_low_processor_usage_mode(bool p_enabled) { - low_processor_usage_mode = p_enabled; } bool OS::is_in_low_processor_usage_mode() const { - return low_processor_usage_mode; } void OS::set_low_processor_usage_mode_sleep_usec(int p_usec) { - low_processor_usage_mode_sleep_usec = p_usec; } int OS::get_low_processor_usage_mode_sleep_usec() const { - return low_processor_usage_mode_sleep_usec; } String OS::get_executable_path() const { - return _execpath; } int OS::get_process_id() const { - return -1; -}; +} void OS::vibrate_handheld(int p_duration_ms) { - WARN_PRINT("vibrate_handheld() only works with Android and iOS"); } bool OS::is_stdout_verbose() const { - return _verbose_stdout; } -void OS::dump_memory_to_file(const char *p_file) { +bool OS::is_stdout_debug_enabled() const { + return _debug_stdout; +} +void OS::dump_memory_to_file(const char *p_file) { //Memory::dump_static_mem_to_file(p_file); } static FileAccess *_OSPRF = nullptr; static void _OS_printres(Object *p_obj) { - Resource *res = Object::cast_to<Resource>(p_obj); - if (!res) + if (!res) { return; + } String str = itos(res->get_instance_id()) + String(res->get_class()) + ":" + String(res->get_name()) + " - " + res->get_path(); - if (_OSPRF) + if (_OSPRF) { _OSPRF->store_line(str); - else + } else { print_line(str); + } } void OS::print_all_resources(String p_to_file) { - ERR_FAIL_COND(p_to_file != "" && _OSPRF); if (p_to_file != "") { - Error err; _OSPRF = FileAccess::open(p_to_file, FileAccess::WRITE, &err); if (err != OK) { @@ -215,50 +197,43 @@ void OS::print_all_resources(String p_to_file) { ObjectDB::debug_objects(_OS_printres); if (p_to_file != "") { - - if (_OSPRF) + if (_OSPRF) { memdelete(_OSPRF); + } _OSPRF = nullptr; } } void OS::print_resources_in_use(bool p_short) { - ResourceCache::dump(nullptr, p_short); } void OS::dump_resources_to_file(const char *p_file) { - ResourceCache::dump(p_file); } void OS::set_no_window_mode(bool p_enable) { - _no_window = p_enable; } bool OS::is_no_window_mode_enabled() const { - return _no_window; } int OS::get_exit_code() const { - return _exit_code; } -void OS::set_exit_code(int p_code) { +void OS::set_exit_code(int p_code) { _exit_code = p_code; } String OS::get_locale() const { - return "en"; } // Helper function to ensure that a dir name/path will be valid on the OS String OS::get_safe_dir_name(const String &p_dir_name, bool p_allow_dir_separator) const { - Vector<String> invalid_chars = String(": * ? \" < > |").split(" "); if (p_allow_dir_separator) { // Dir separators are allowed, but disallow ".." to avoid going up the filesystem @@ -278,76 +253,64 @@ String OS::get_safe_dir_name(const String &p_dir_name, bool p_allow_dir_separato // Get properly capitalized engine name for system paths String OS::get_godot_dir_name() const { - // Default to lowercase, so only override when different case is needed return String(VERSION_SHORT_NAME).to_lower(); } // OS equivalent of XDG_DATA_HOME String OS::get_data_path() const { - return "."; } // OS equivalent of XDG_CONFIG_HOME String OS::get_config_path() const { - return "."; } // OS equivalent of XDG_CACHE_HOME String OS::get_cache_path() const { - return "."; } // Path to macOS .app bundle resources String OS::get_bundle_resource_dir() const { - return "."; -}; +} // OS specific path for user:// String OS::get_user_data_dir() const { - return "."; -}; +} // Absolute path to res:// String OS::get_resource_dir() const { - return ProjectSettings::get_singleton()->get_resource_path(); } // Access system-specific dirs like Documents, Downloads, etc. String OS::get_system_dir(SystemDir p_dir) const { - return "."; } Error OS::shell_open(String p_uri) { return ERR_UNAVAILABLE; -}; +} // implement these with the canvas? uint64_t OS::get_static_memory_usage() const { - return Memory::get_mem_usage(); } uint64_t OS::get_static_memory_peak_usage() const { - return Memory::get_mem_max_usage(); } Error OS::set_cwd(const String &p_cwd) { - return ERR_CANT_OPEN; } uint64_t OS::get_free_static_memory() const { - return Memory::get_mem_available(); } @@ -355,7 +318,6 @@ void OS::yield() { } void OS::ensure_user_data_dir() { - String dd = get_user_data_dir(); DirAccess *da = DirAccess::open(dd); if (da) { @@ -371,28 +333,23 @@ void OS::ensure_user_data_dir() { } String OS::get_model_name() const { - return "GenericDevice"; } void OS::set_cmdline(const char *p_execpath, const List<String> &p_args) { - _execpath = p_execpath; _cmdline = p_args; -}; +} String OS::get_unique_id() const { - ERR_FAIL_V(""); } int OS::get_processor_count() const { - return 1; } bool OS::can_use_threads() const { - #ifdef NO_THREADS return false; #else @@ -401,24 +358,25 @@ bool OS::can_use_threads() const { } void OS::set_has_server_feature_callback(HasServerFeatureCallback p_callback) { - has_server_feature_callback = p_callback; } bool OS::has_feature(const String &p_feature) { - - if (p_feature == get_name()) + if (p_feature == get_name()) { return true; + } #ifdef DEBUG_ENABLED - if (p_feature == "debug") + if (p_feature == "debug") { return true; + } #else if (p_feature == "release") return true; #endif #ifdef TOOLS_ENABLED - if (p_feature == "editor") + if (p_feature == "editor") { return true; + } #else if (p_feature == "standalone") return true; @@ -458,15 +416,17 @@ bool OS::has_feature(const String &p_feature) { } #endif - if (_check_internal_feature_support(p_feature)) + if (_check_internal_feature_support(p_feature)) { return true; + } if (has_server_feature_callback && has_server_feature_callback(p_feature)) { return true; } - if (ProjectSettings::get_singleton()->has_custom_feature(p_feature)) + if (ProjectSettings::get_singleton()->has_custom_feature(p_feature)) { return true; + } return false; } @@ -485,47 +445,67 @@ List<String> OS::get_restart_on_exit_arguments() const { } PackedStringArray OS::get_connected_midi_inputs() { - - if (MIDIDriver::get_singleton()) + if (MIDIDriver::get_singleton()) { return MIDIDriver::get_singleton()->get_connected_inputs(); + } PackedStringArray list; - return list; + ERR_FAIL_V_MSG(list, vformat("MIDI input isn't supported on %s.", OS::get_singleton()->get_name())); } void OS::open_midi_inputs() { - - if (MIDIDriver::get_singleton()) + if (MIDIDriver::get_singleton()) { MIDIDriver::get_singleton()->open(); + } else { + ERR_PRINT(vformat("MIDI input isn't supported on %s.", OS::get_singleton()->get_name())); + } } void OS::close_midi_inputs() { - - if (MIDIDriver::get_singleton()) + if (MIDIDriver::get_singleton()) { MIDIDriver::get_singleton()->close(); + } else { + ERR_PRINT(vformat("MIDI input isn't supported on %s.", OS::get_singleton()->get_name())); + } } -OS::OS() { - void *volatile stack_bottom; +void OS::add_frame_delay(bool p_can_draw) { + const uint32_t frame_delay = Engine::get_singleton()->get_frame_delay(); + if (frame_delay) { + // Add fixed frame delay to decrease CPU/GPU usage. This doesn't take + // the actual frame time into account. + // Due to the high fluctuation of the actual sleep duration, it's not recommended + // to use this as a FPS limiter. + delay_usec(frame_delay * 1000); + } - restart_on_exit = false; - singleton = this; - _keep_screen_on = true; // set default value to true, because this had been true before godot 2.0. - low_processor_usage_mode = false; - low_processor_usage_mode_sleep_usec = 10000; - _verbose_stdout = false; - _no_window = false; - _exit_code = 0; + // Add a dynamic frame delay to decrease CPU/GPU usage. This takes the + // previous frame time into account for a smoother result. + uint64_t dynamic_delay = 0; + if (is_in_low_processor_usage_mode() || !p_can_draw) { + dynamic_delay = get_low_processor_usage_mode_sleep_usec(); + } + const int target_fps = Engine::get_singleton()->get_target_fps(); + if (target_fps > 0 && !Engine::get_singleton()->is_editor_hint()) { + // Override the low processor usage mode sleep delay if the target FPS is lower. + dynamic_delay = MAX(dynamic_delay, (uint64_t)(1000000 / target_fps)); + } - _render_thread_mode = RENDER_THREAD_SAFE; + if (dynamic_delay > 0) { + target_ticks += dynamic_delay; + uint64_t current_ticks = get_ticks_usec(); - _allow_hidpi = false; - _allow_layered = false; - _stack_bottom = (void *)(&stack_bottom); + if (current_ticks < target_ticks) { + delay_usec(target_ticks - current_ticks); + } - _logger = nullptr; + current_ticks = get_ticks_usec(); + target_ticks = MIN(MAX(target_ticks, current_ticks - dynamic_delay), current_ticks + dynamic_delay); + } +} - has_server_feature_callback = nullptr; +OS::OS() { + singleton = this; Vector<Logger *> loggers; loggers.push_back(memnew(StdLogger)); |