diff options
Diffstat (limited to 'core/os/input_event.cpp')
-rw-r--r-- | core/os/input_event.cpp | 981 |
1 files changed, 750 insertions, 231 deletions
diff --git a/core/os/input_event.cpp b/core/os/input_event.cpp index 474bc33b41..2538e8dad2 100644 --- a/core/os/input_event.cpp +++ b/core/os/input_event.cpp @@ -34,275 +34,794 @@ * */ -bool InputEvent::operator==(const InputEvent &p_event) const { - if (type != p_event.type) { - return false; - } +void InputEvent::set_id(uint32_t p_id) { + id = p_id; +} - switch (type) { - /** Current clang-format style doesn't play well with the aligned return values of that switch. */ - /* clang-format off */ - case NONE: - return true; - case KEY: - return key.unicode == p_event.key.unicode - && key.scancode == p_event.key.scancode - && key.echo == p_event.key.echo - && key.pressed == p_event.key.pressed - && key.mod == p_event.key.mod; - case MOUSE_MOTION: - return mouse_motion.x == p_event.mouse_motion.x - && mouse_motion.y == p_event.mouse_motion.y - && mouse_motion.relative_x == p_event.mouse_motion.relative_x - && mouse_motion.relative_y == p_event.mouse_motion.relative_y - && mouse_motion.button_mask == p_event.mouse_motion.button_mask - && key.mod == p_event.key.mod; - case MOUSE_BUTTON: - return mouse_button.pressed == p_event.mouse_button.pressed - && mouse_button.x == p_event.mouse_button.x - && mouse_button.y == p_event.mouse_button.y - && mouse_button.button_index == p_event.mouse_button.button_index - && mouse_button.button_mask == p_event.mouse_button.button_mask - && key.mod == p_event.key.mod; - case JOYPAD_MOTION: - return joy_motion.axis == p_event.joy_motion.axis - && joy_motion.axis_value == p_event.joy_motion.axis_value; - case JOYPAD_BUTTON: - return joy_button.pressed == p_event.joy_button.pressed - && joy_button.button_index == p_event.joy_button.button_index - && joy_button.pressure == p_event.joy_button.pressure; - case SCREEN_TOUCH: - return screen_touch.pressed == p_event.screen_touch.pressed - && screen_touch.index == p_event.screen_touch.index - && screen_touch.x == p_event.screen_touch.x - && screen_touch.y == p_event.screen_touch.y; - case SCREEN_DRAG: - return screen_drag.index == p_event.screen_drag.index - && screen_drag.x == p_event.screen_drag.x - && screen_drag.y == p_event.screen_drag.y; - case ACTION: - return action.action == p_event.action.action - && action.pressed == p_event.action.pressed; - /* clang-format on */ - default: - ERR_PRINT("No logic to compare InputEvents of this type, this shouldn't happen."); - } +uint32_t InputEvent::get_id() const { + return id; +} - return false; +void InputEvent::set_device(int p_device) { + device = p_device; } -InputEvent::operator String() const { - - String str = "Device " + itos(device) + " ID " + itos(ID) + " "; - - switch (type) { - - case NONE: { - - return "Event: None"; - } break; - case KEY: { - - str += "Event: Key "; - str = str + "Unicode: " + String::chr(key.unicode) + " Scan: " + itos(key.scancode) + " Echo: " + String(key.echo ? "True" : "False") + " Pressed" + String(key.pressed ? "True" : "False") + " Mod: "; - if (key.mod.shift) - str += "S"; - if (key.mod.control) - str += "C"; - if (key.mod.alt) - str += "A"; - if (key.mod.meta) - str += "M"; - - return str; - } break; - case MOUSE_MOTION: { - - str += "Event: Motion "; - str = str + " Pos: " + itos(mouse_motion.x) + "," + itos(mouse_motion.y) + " Rel: " + itos(mouse_motion.relative_x) + "," + itos(mouse_motion.relative_y) + " Mask: "; - for (int i = 0; i < 8; i++) { - - if ((1 << i) & mouse_motion.button_mask) - str += itos(i + 1); - } - str += " Mod: "; - if (key.mod.shift) - str += "S"; - if (key.mod.control) - str += "C"; - if (key.mod.alt) - str += "A"; - if (key.mod.meta) - str += "M"; - - return str; - } break; - case MOUSE_BUTTON: { - str += "Event: Button "; - str = str + "Pressed: " + itos(mouse_button.pressed) + " Pos: " + itos(mouse_button.x) + "," + itos(mouse_button.y) + " Button: " + itos(mouse_button.button_index) + " Mask: "; - for (int i = 0; i < 8; i++) { - - if ((1 << i) & mouse_button.button_mask) - str += itos(i + 1); - } - str += " Mod: "; - if (key.mod.shift) - str += "S"; - if (key.mod.control) - str += "C"; - if (key.mod.alt) - str += "A"; - if (key.mod.meta) - str += "M"; - - str += String(" DoubleClick: ") + (mouse_button.doubleclick ? "Yes" : "No"); - - return str; - - } break; - case JOYPAD_MOTION: { - str += "Event: JoypadMotion "; - str = str + "Axis: " + itos(joy_motion.axis) + " Value: " + rtos(joy_motion.axis_value); - return str; - - } break; - case JOYPAD_BUTTON: { - str += "Event: JoypadButton "; - str = str + "Pressed: " + itos(joy_button.pressed) + " Index: " + itos(joy_button.button_index) + " pressure " + rtos(joy_button.pressure); - return str; - - } break; - case SCREEN_TOUCH: { - str += "Event: ScreenTouch "; - str = str + "Pressed: " + itos(screen_touch.pressed) + " Index: " + itos(screen_touch.index) + " pos " + rtos(screen_touch.x) + "," + rtos(screen_touch.y); - return str; - - } break; - case SCREEN_DRAG: { - str += "Event: ScreenDrag "; - str = str + " Index: " + itos(screen_drag.index) + " pos " + rtos(screen_drag.x) + "," + rtos(screen_drag.y); - return str; - - } break; - case ACTION: { - str += "Event: Action: " + InputMap::get_singleton()->get_action_from_id(action.action) + " Pressed: " + itos(action.pressed); - return str; - - } break; - } - return ""; +int InputEvent::get_device() const { + return device; } -void InputEvent::set_as_action(const String &p_action, bool p_pressed) { +bool InputEvent::is_pressed() const { - type = ACTION; - action.action = InputMap::get_singleton()->get_action_id(p_action); - action.pressed = p_pressed; + return false; } -bool InputEvent::is_pressed() const { +bool InputEvent::is_action(const StringName &p_action) const { - switch (type) { + return InputMap::get_singleton()->event_is_action(Ref<InputEvent>(this), p_action); +} - case KEY: return key.pressed; - case MOUSE_BUTTON: return mouse_button.pressed; - case JOYPAD_BUTTON: return joy_button.pressed; - case SCREEN_TOUCH: return screen_touch.pressed; - case JOYPAD_MOTION: return ABS(joy_motion.axis_value) > 0.5; - case ACTION: return action.pressed; - default: {} - } +bool InputEvent::is_action_pressed(const StringName &p_action) const { + + return false; // InputMap::get_singleton()->event_is_action(Ref<InputEvent>(this),p_action); +} +bool InputEvent::is_action_released(const StringName &p_action) const { return false; } bool InputEvent::is_echo() const { - return (type == KEY && key.echo); + return false; +} + +Ref<InputEvent> InputEvent::xformed_by(const Transform2D &p_xform, const Vector2 &p_local_ofs) const { + + return Ref<InputEvent>((InputEvent *)this); +} + +String InputEvent::as_text() const { + + return String(); +} + +bool InputEvent::action_match(const Ref<InputEvent> &p_event) const { + + return false; +} + +bool InputEvent::is_action_type() const { + + return false; +} + +#if 0 +if (String(p_method) == "is_action" && p_argidx == 0) { + + List<PropertyInfo> pinfo; + GlobalConfig::get_singleton()->get_property_list(&pinfo); + + for (List<PropertyInfo>::Element *E = pinfo.front(); E; E = E->next()) { + const PropertyInfo &pi = E->get(); + + if (!pi.name.begins_with("input/")) + continue; + + String name = pi.name.substr(pi.name.find("/") + 1, pi.name.length()); + result.insert("\"" + name + "\""); + } + +} else +#endif + +void InputEvent::_bind_methods() { + + ClassDB::bind_method(D_METHOD("set_id", "id"), &InputEvent::set_id); + ClassDB::bind_method(D_METHOD("get_id"), &InputEvent::get_id); + + ClassDB::bind_method(D_METHOD("set_device", "device"), &InputEvent::set_device); + ClassDB::bind_method(D_METHOD("get_device"), &InputEvent::get_device); + + ClassDB::bind_method(D_METHOD("is_pressed"), &InputEvent::is_pressed); + ClassDB::bind_method(D_METHOD("is_action", "action"), &InputEvent::is_action); + ClassDB::bind_method(D_METHOD("is_action_pressed", "action"), &InputEvent::is_action_pressed); + ClassDB::bind_method(D_METHOD("is_action_released", "action"), &InputEvent::is_action_released); + ClassDB::bind_method(D_METHOD("is_echo"), &InputEvent::is_echo); + + ClassDB::bind_method(D_METHOD("as_text"), &InputEvent::as_text); + + ClassDB::bind_method(D_METHOD("action_match", "event:InputEvent"), &InputEvent::action_match); + + ClassDB::bind_method(D_METHOD("is_action_type"), &InputEvent::is_action_type); + + ClassDB::bind_method(D_METHOD("xformed_by:InputEvent", "xform", "local_ofs"), &InputEvent::xformed_by, DEFVAL(Vector2())); +} + +InputEvent::InputEvent() { + + id = 0; + device = 0; +} + +////////////////// + +void InputEventWithModifiers::set_shift(bool p_enabled) { + + shift = p_enabled; +} + +bool InputEventWithModifiers::get_shift() const { + + return shift; +} + +void InputEventWithModifiers::set_alt(bool p_enabled) { + + alt = p_enabled; +} +bool InputEventWithModifiers::get_alt() const { + + return alt; +} + +void InputEventWithModifiers::set_control(bool p_enabled) { + + control = p_enabled; +} +bool InputEventWithModifiers::get_control() const { + + return control; +} + +void InputEventWithModifiers::set_metakey(bool p_enabled) { + + meta = p_enabled; +} +bool InputEventWithModifiers::get_metakey() const { + + return meta; +} + +void InputEventWithModifiers::set_command(bool p_enabled) { + + command = p_enabled; +} +bool InputEventWithModifiers::get_command() const { + + return command; +} + +void InputEventWithModifiers::_bind_methods() { + + ClassDB::bind_method(D_METHOD("set_alt", "enable"), &InputEventWithModifiers::set_alt); + ClassDB::bind_method(D_METHOD("get_alt"), &InputEventWithModifiers::get_alt); + + ClassDB::bind_method(D_METHOD("set_shift", "enable"), &InputEventWithModifiers::set_shift); + ClassDB::bind_method(D_METHOD("get_shift"), &InputEventWithModifiers::get_shift); + + ClassDB::bind_method(D_METHOD("set_control", "enable"), &InputEventWithModifiers::set_control); + ClassDB::bind_method(D_METHOD("get_control"), &InputEventWithModifiers::get_control); + + ClassDB::bind_method(D_METHOD("set_metakey", "enable"), &InputEventWithModifiers::set_metakey); + ClassDB::bind_method(D_METHOD("get_metakey"), &InputEventWithModifiers::get_metakey); + + ClassDB::bind_method(D_METHOD("set_command", "enable"), &InputEventWithModifiers::set_command); + ClassDB::bind_method(D_METHOD("get_command"), &InputEventWithModifiers::get_command); + + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "alt"), "set_alt", "get_alt"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "shift"), "set_shift", "get_shift"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "control"), "set_control", "get_control"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "meta"), "set_metakey", "get_metakey"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "command"), "set_command", "get_command"); +} + +InputEventWithModifiers::InputEventWithModifiers() { + + alt = false; + shift = false; + control = false; + meta = false; +} + +////////////////////////////////// + +void InputEventKey::set_pressed(bool p_pressed) { + + pressed = p_pressed; +} + +bool InputEventKey::is_pressed() { + + return pressed; } -bool InputEvent::is_action(const String &p_action) const { +void InputEventKey::set_scancode(uint32_t p_scancode) { + + scancode = p_scancode; +} +uint32_t InputEventKey::get_scancode() const { - return InputMap::get_singleton()->event_is_action(*this, p_action); + return scancode; } -bool InputEvent::is_action_pressed(const String &p_action) const { +void InputEventKey::set_unicode(uint32_t p_unicode) { - return is_action(p_action) && is_pressed() && !is_echo(); + unicode = p_unicode; } +uint32_t InputEventKey::get_unicode() const { -bool InputEvent::is_action_released(const String &p_action) const { + return unicode; +} + +void InputEventKey::set_echo(bool p_enable) { + + echo = p_enable; +} +bool InputEventKey::is_echo() const { - return is_action(p_action) && !is_pressed(); + return echo; } uint32_t InputEventKey::get_scancode_with_modifiers() const { uint32_t sc = scancode; - if (mod.control) + if (get_control()) sc |= KEY_MASK_CTRL; - if (mod.alt) + if (get_alt()) sc |= KEY_MASK_ALT; - if (mod.shift) + if (get_shift()) sc |= KEY_MASK_SHIFT; - if (mod.meta) + if (get_metakey()) sc |= KEY_MASK_META; return sc; } -InputEvent InputEvent::xform_by(const Transform2D &p_xform) const { - - InputEvent ev = *this; - - switch (ev.type) { - - case InputEvent::MOUSE_BUTTON: { - - Vector2 g = p_xform.xform(Vector2(ev.mouse_button.global_x, ev.mouse_button.global_y)); - Vector2 l = p_xform.xform(Vector2(ev.mouse_button.x, ev.mouse_button.y)); - ev.mouse_button.x = l.x; - ev.mouse_button.y = l.y; - ev.mouse_button.global_x = g.x; - ev.mouse_button.global_y = g.y; - - } break; - case InputEvent::MOUSE_MOTION: { - - Vector2 g = p_xform.xform(Vector2(ev.mouse_motion.global_x, ev.mouse_motion.global_y)); - Vector2 l = p_xform.xform(Vector2(ev.mouse_motion.x, ev.mouse_motion.y)); - Vector2 r = p_xform.basis_xform(Vector2(ev.mouse_motion.relative_x, ev.mouse_motion.relative_y)); - Vector2 s = p_xform.basis_xform(Vector2(ev.mouse_motion.speed_x, ev.mouse_motion.speed_y)); - ev.mouse_motion.x = l.x; - ev.mouse_motion.y = l.y; - ev.mouse_motion.global_x = g.x; - ev.mouse_motion.global_y = g.y; - ev.mouse_motion.relative_x = r.x; - ev.mouse_motion.relative_y = r.y; - ev.mouse_motion.speed_x = s.x; - ev.mouse_motion.speed_y = s.y; - - } break; - case InputEvent::SCREEN_TOUCH: { - - Vector2 t = p_xform.xform(Vector2(ev.screen_touch.x, ev.screen_touch.y)); - ev.screen_touch.x = t.x; - ev.screen_touch.y = t.y; - - } break; - case InputEvent::SCREEN_DRAG: { - - Vector2 t = p_xform.xform(Vector2(ev.screen_drag.x, ev.screen_drag.y)); - Vector2 r = p_xform.basis_xform(Vector2(ev.screen_drag.relative_x, ev.screen_drag.relative_y)); - Vector2 s = p_xform.basis_xform(Vector2(ev.screen_drag.speed_x, ev.screen_drag.speed_y)); - ev.screen_drag.x = t.x; - ev.screen_drag.y = t.y; - ev.screen_drag.relative_x = r.x; - ev.screen_drag.relative_y = r.y; - ev.screen_drag.speed_x = s.x; - ev.screen_drag.speed_y = s.y; - } break; - } +bool InputEventKey::action_match(const Ref<InputEvent> &p_event) const { + + Ref<InputEventKey> key = p_event; + if (key.is_null()) + return false; + + return get_scancode_with_modifiers() == key->get_scancode_with_modifiers(); +} + +void InputEventKey::_bind_methods() { + + ClassDB::bind_method(D_METHOD("set_pressed", "pressed"), &InputEventKey::set_pressed); + + ClassDB::bind_method(D_METHOD("set_scancode", "scancode"), &InputEventKey::set_scancode); + ClassDB::bind_method(D_METHOD("get_scancode"), &InputEventKey::get_scancode); + + ClassDB::bind_method(D_METHOD("set_unicode", "unicode"), &InputEventKey::set_unicode); + ClassDB::bind_method(D_METHOD("get_unicode"), &InputEventKey::get_unicode); + + ClassDB::bind_method(D_METHOD("set_echo", "echo"), &InputEventKey::set_echo); + + ClassDB::bind_method(D_METHOD("get_scancode_with_modifiers"), &InputEventKey::get_scancode_with_modifiers); + + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "pressed"), "set_pressed", "is_pressed"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "scancode"), "set_scancode", "get_scancode"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "unicode"), "set_unicode", "get_unicode"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "echo"), "set_echo", "is_echo"); +} + +InputEventKey::InputEventKey() { + + pressed = false; + scancode = 0; + unicode = 0; ///unicode + echo = false; +} + +//////////////////////////////////////// + +void InputEventMouse::set_button_mask(int p_mask) { + + button_mask = p_mask; +} +int InputEventMouse::get_button_mask() const { + + return button_mask; +} + +void InputEventMouse::set_pos(const Vector2 &p_pos) { + + pos = p_pos; +} +Vector2 InputEventMouse::get_pos() const { + + return pos; +} + +void InputEventMouse::set_global_pos(const Vector2 &p_global_pos) { + + global_pos = p_global_pos; +} +Vector2 InputEventMouse::get_global_pos() const { + + return global_pos; +} + +void InputEventMouse::_bind_methods() { + + ClassDB::bind_method(D_METHOD("set_button_mask", "button_mask"), &InputEventMouse::set_button_mask); + ClassDB::bind_method(D_METHOD("get_button_mask"), &InputEventMouse::get_button_mask); + + ClassDB::bind_method(D_METHOD("set_pos", "pos"), &InputEventMouse::set_pos); + ClassDB::bind_method(D_METHOD("get_pos"), &InputEventMouse::get_pos); + + ClassDB::bind_method(D_METHOD("set_global_pos", "global_pos"), &InputEventMouse::set_global_pos); + ClassDB::bind_method(D_METHOD("get_global_pos"), &InputEventMouse::get_global_pos); + + ADD_PROPERTY(PropertyInfo(Variant::INT, "button_mask"), "set_button_mask", "get_button_mask"); + ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "pos"), "set_pos", "get_pos"); + ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "global_pos"), "set_global_pos", "get_global_pos"); +} + +InputEventMouse::InputEventMouse() { + + button_mask = 0; +} + +/////////////////////////////////////// + +void InputEventMouseButton::set_factor(float p_factor) { + + factor = p_factor; +} + +float InputEventMouseButton::get_factor() { + + return factor; +} + +void InputEventMouseButton::set_button_index(int p_index) { + + button_index = p_index; +} +int InputEventMouseButton::get_button_index() const { + + return button_index; +} + +void InputEventMouseButton::set_pressed(bool p_pressed) { + + pressed = p_pressed; +} +bool InputEventMouseButton::is_pressed() const { + + return pressed; +} + +void InputEventMouseButton::set_doubleclick(bool p_doubleclick) { + + doubleclick = p_doubleclick; +} +bool InputEventMouseButton::is_doubleclick() const { + + return doubleclick; +} + +Ref<InputEvent> InputEventMouseButton::xformed_by(const Transform2D &p_xform, const Vector2 &p_local_ofs) const { + + Vector2 g = p_xform.xform(get_global_pos()); + Vector2 l = p_xform.xform(get_pos() + p_local_ofs); + + Ref<InputEventMouseButton> mb; + mb.instance(); + + mb->set_id(get_id()); + mb->set_device(get_device()); + + mb->set_alt(get_alt()); + mb->set_shift(get_shift()); + mb->set_control(get_control()); + mb->set_metakey(get_metakey()); + + mb->set_pos(l); + mb->set_global_pos(g); + + mb->set_button_mask(get_button_mask()); + mb->set_pressed(pressed); + mb->set_doubleclick(doubleclick); + mb->set_factor(factor); + mb->set_button_index(button_index); + + return mb; +} + +bool InputEventMouseButton::action_match(const Ref<InputEvent> &p_event) const { + + Ref<InputEventMouseButton> mb = p_event; + if (mb.is_null()) + return false; + + return mb->button_index == button_index; +} + +void InputEventMouseButton::_bind_methods() { + + ClassDB::bind_method(D_METHOD("set_factor", "factor"), &InputEventMouseButton::set_factor); + ClassDB::bind_method(D_METHOD("get_factor"), &InputEventMouseButton::get_factor); + + ClassDB::bind_method(D_METHOD("set_button_index", "button_index"), &InputEventMouseButton::set_button_index); + ClassDB::bind_method(D_METHOD("get_button_index"), &InputEventMouseButton::get_button_index); + + ClassDB::bind_method(D_METHOD("set_pressed", "pressed"), &InputEventMouseButton::set_pressed); + // ClassDB::bind_method(D_METHOD("is_pressed"), &InputEventMouseButton::is_pressed); + + ClassDB::bind_method(D_METHOD("set_doubleclick", "doubleclick"), &InputEventMouseButton::set_doubleclick); + ClassDB::bind_method(D_METHOD("is_doubleclick"), &InputEventMouseButton::is_doubleclick); + + ADD_PROPERTY(PropertyInfo(Variant::REAL, "factor"), "set_factor", "get_factor"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "button_index"), "set_button_index", "get_button_index"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "pressed"), "set_pressed", "is_pressed"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "doubleclick"), "set_doubleclick", "is_doubleclick"); +} + +InputEventMouseButton::InputEventMouseButton() { + + factor = 0; + button_index = 0; + pressed = false; + doubleclick = false; +} + +//////////////////////////////////////////// + +void InputEventMouseMotion::set_relative(const Vector2 &p_relative) { + + relative = p_relative; +} +Vector2 InputEventMouseMotion::get_relative() const { + + return relative; +} + +void InputEventMouseMotion::set_speed(const Vector2 &p_speed) { + + speed = p_speed; +} +Vector2 InputEventMouseMotion::get_speed() const { + + return speed; +} + +Ref<InputEvent> InputEventMouseMotion::xformed_by(const Transform2D &p_xform, const Vector2 &p_local_ofs) const { + + Vector2 g = p_xform.xform(get_global_pos()); + Vector2 l = p_xform.xform(get_pos() + p_local_ofs); + Vector2 r = p_xform.basis_xform(get_relative()); + Vector2 s = p_xform.basis_xform(get_speed()); + + Ref<InputEventMouseMotion> mm; + mm.instance(); + + mm->set_id(get_id()); + mm->set_device(get_device()); + + mm->set_alt(get_alt()); + mm->set_shift(get_shift()); + mm->set_control(get_control()); + mm->set_metakey(get_metakey()); + + mm->set_pos(l); + mm->set_global_pos(g); + + mm->set_button_mask(get_button_mask()); + mm->set_relative(r); + mm->set_speed(s); + + return mm; +} + +void InputEventMouseMotion::_bind_methods() { + + ClassDB::bind_method(D_METHOD("set_relative", "relative"), &InputEventMouseMotion::set_relative); + ClassDB::bind_method(D_METHOD("get_relative"), &InputEventMouseMotion::get_relative); + + ClassDB::bind_method(D_METHOD("set_speed", "speed"), &InputEventMouseMotion::set_speed); + ClassDB::bind_method(D_METHOD("get_speed"), &InputEventMouseMotion::get_speed); + + ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "relative"), "set_relative", "get_relative"); + ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "speed"), "set_speed", "get_speed"); +} + +InputEventMouseMotion::InputEventMouseMotion() { +} + +//////////////////////////////////////// + +void InputEventJoypadMotion::set_axis(int p_axis) { + + axis = p_axis; +} + +int InputEventJoypadMotion::get_axis() const { + + return axis; +} + +void InputEventJoypadMotion::set_axis_value(float p_value) { + + axis_value = p_value; +} +float InputEventJoypadMotion::get_axis_value() const { + + return axis_value; +} + +bool InputEventJoypadMotion::action_match(const Ref<InputEvent> &p_event) const { + + Ref<InputEventJoypadMotion> jm = p_event; + if (jm.is_null()) + return false; + + return (axis == jm->axis && (axis_value < 0) == (jm->axis_value < 0)); +} + +void InputEventJoypadMotion::_bind_methods() { + + ClassDB::bind_method(D_METHOD("set_axis", "axis"), &InputEventJoypadMotion::set_axis); + ClassDB::bind_method(D_METHOD("get_axis"), &InputEventJoypadMotion::get_axis); + + ClassDB::bind_method(D_METHOD("set_axis_value", "axis_value"), &InputEventJoypadMotion::set_axis_value); + ClassDB::bind_method(D_METHOD("get_axis_value"), &InputEventJoypadMotion::get_axis_value); + + ADD_PROPERTY(PropertyInfo(Variant::INT, "axis"), "set_axis", "get_axis"); + ADD_PROPERTY(PropertyInfo(Variant::REAL, "axis_value"), "set_axis_value", "get_axis_value"); +} + +InputEventJoypadMotion::InputEventJoypadMotion() { + + axis = 0; + axis_value = 0; +} +///////////////////////////////// + +void InputEventJoypadButton::set_button_index(int p_index) { + + button_index = p_index; +} + +int InputEventJoypadButton::get_button_index() const { + + return button_index; +} + +void InputEventJoypadButton::set_pressed(bool p_pressed) { + + pressed = p_pressed; +} +bool InputEventJoypadButton::is_pressed() const { + + return pressed; +} + +void InputEventJoypadButton::set_pressure(float p_pressure) { + + pressure = p_pressure; +} +float InputEventJoypadButton::get_pressure() const { + + return pressure; +} + +bool InputEventJoypadButton::action_match(const Ref<InputEvent> &p_event) const { + + Ref<InputEventJoypadButton> jb = p_event; + if (jb.is_null()) + return false; + + return button_index == jb->button_index; +} + +void InputEventJoypadButton::_bind_methods() { + + ClassDB::bind_method(D_METHOD("set_button_index", "button_index"), &InputEventJoypadButton::set_button_index); + ClassDB::bind_method(D_METHOD("get_button_index"), &InputEventJoypadButton::get_button_index); + + ClassDB::bind_method(D_METHOD("set_pressure", "pressure"), &InputEventJoypadButton::set_pressure); + ClassDB::bind_method(D_METHOD("get_pressure"), &InputEventJoypadButton::get_pressure); + + ClassDB::bind_method(D_METHOD("set_pressed", "pressed"), &InputEventJoypadButton::set_pressed); + // ClassDB::bind_method(D_METHOD("is_pressed"), &InputEventJoypadButton::is_pressed); + + ADD_PROPERTY(PropertyInfo(Variant::INT, "button_index"), "set_button_index", "get_button_index"); + ADD_PROPERTY(PropertyInfo(Variant::REAL, "pressure"), "set_pressure", "get_pressure"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "pressed"), "set_pressed", "is_pressed"); +} + +InputEventJoypadButton::InputEventJoypadButton() { + + button_index = 0; + pressure = 0; + pressed = false; +} + +////////////////////////////////////////////// + +void InputEventScreenTouch::set_index(int p_index) { + + index = p_index; +} +int InputEventScreenTouch::get_index() const { + + return index; +} + +void InputEventScreenTouch::set_pos(const Vector2 &p_pos) { + + pos = p_pos; +} +Vector2 InputEventScreenTouch::get_pos() const { + + return pos; +} + +void InputEventScreenTouch::set_pressed(bool p_pressed) { + + pressed = p_pressed; +} +bool InputEventScreenTouch::is_pressed() const { + + return pressed; +} + +Ref<InputEvent> InputEventScreenTouch::xformed_by(const Transform2D &p_xform, const Vector2 &p_local_ofs) const { + + Ref<InputEventScreenTouch> st; + st.instance(); + st->set_id(get_id()); + st->set_device(get_device()); + st->set_index(index); + st->set_pos(p_xform.xform(pos + p_local_ofs)); + st->set_pressed(pressed); + + return st; +} + +void InputEventScreenTouch::_bind_methods() { + + ClassDB::bind_method(D_METHOD("set_index", "index"), &InputEventScreenTouch::set_index); + ClassDB::bind_method(D_METHOD("get_index"), &InputEventScreenTouch::get_index); + + ClassDB::bind_method(D_METHOD("set_pos", "pos"), &InputEventScreenTouch::set_pos); + ClassDB::bind_method(D_METHOD("get_pos"), &InputEventScreenTouch::get_pos); + + ClassDB::bind_method(D_METHOD("set_pressed", "pressed"), &InputEventScreenTouch::set_pressed); + //ClassDB::bind_method(D_METHOD("is_pressed"),&InputEventScreenTouch::is_pressed); + + ADD_PROPERTY(PropertyInfo(Variant::INT, "index"), "set_index", "get_index"); + ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "pos"), "set_pos", "get_pos"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "pressed"), "set_pressed", "is_pressed"); +} + +InputEventScreenTouch::InputEventScreenTouch() { + + index = 0; + pressed = false; +} + +///////////////////////////// + +void InputEventScreenDrag::set_index(int p_index) { + + index = p_index; +} + +int InputEventScreenDrag::get_index() const { + + return index; +} + +void InputEventScreenDrag::set_pos(const Vector2 &p_pos) { + + pos = p_pos; +} +Vector2 InputEventScreenDrag::get_pos() const { + + return pos; +} + +void InputEventScreenDrag::set_relative(const Vector2 &p_relative) { + + relative = p_relative; +} +Vector2 InputEventScreenDrag::get_relative() const { + + return relative; +} + +void InputEventScreenDrag::set_speed(const Vector2 &p_speed) { + + speed = p_speed; +} +Vector2 InputEventScreenDrag::get_speed() const { + + return speed; +} + +Ref<InputEvent> InputEventScreenDrag::xformed_by(const Transform2D &p_xform, const Vector2 &p_local_ofs) const { + + Ref<InputEventScreenDrag> sd; + + sd.instance(); + + sd->set_id(get_id()); + sd->set_device(get_device()); + + sd->set_index(index); + sd->set_pos(p_xform.xform(pos + p_local_ofs)); + sd->set_relative(p_xform.basis_xform(relative)); + sd->set_speed(p_xform.basis_xform(speed)); + + return sd; +} + +void InputEventScreenDrag::_bind_methods() { + + ClassDB::bind_method(D_METHOD("set_index", "index"), &InputEventScreenDrag::set_index); + ClassDB::bind_method(D_METHOD("get_index"), &InputEventScreenDrag::get_index); + + ClassDB::bind_method(D_METHOD("set_pos", "pos"), &InputEventScreenDrag::set_pos); + ClassDB::bind_method(D_METHOD("get_pos"), &InputEventScreenDrag::get_pos); + + ClassDB::bind_method(D_METHOD("set_relative", "relative"), &InputEventScreenDrag::set_relative); + ClassDB::bind_method(D_METHOD("get_relative"), &InputEventScreenDrag::get_relative); + + ClassDB::bind_method(D_METHOD("set_speed", "speed"), &InputEventScreenDrag::set_speed); + ClassDB::bind_method(D_METHOD("get_speed"), &InputEventScreenDrag::get_speed); + + ADD_PROPERTY(PropertyInfo(Variant::INT, "index"), "set_index", "get_index"); + ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "pos"), "set_pos", "get_pos"); + ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "relative"), "set_relative", "get_relative"); + ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "speed"), "set_speed", "get_speed"); +} + +InputEventScreenDrag::InputEventScreenDrag() { + + index = 0; +} +///////////////////////////// + +void InputEventAction::set_action(const StringName &p_action) { + + action = p_action; +} +StringName InputEventAction::get_action() const { + + return action; +} + +void InputEventAction::set_pressed(bool p_pressed) { + + pressed = p_pressed; +} +bool InputEventAction::is_pressed() const { + + return pressed; +} + +bool InputEventAction::is_action(const StringName &p_action) const { + + return action == p_action; +} + +void InputEventAction::_bind_methods() { + + ClassDB::bind_method(D_METHOD("set_action", "action"), &InputEventAction::set_action); + ClassDB::bind_method(D_METHOD("get_action"), &InputEventAction::get_action); + + ClassDB::bind_method(D_METHOD("set_pressed", "pressed"), &InputEventAction::set_pressed); + //ClassDB::bind_method(D_METHOD("is_pressed"), &InputEventAction::is_pressed); + + ClassDB::bind_method(D_METHOD("is_action", "name"), &InputEventAction::is_action); + + ADD_PROPERTY(PropertyInfo(Variant::STRING, "action"), "set_action", "get_action"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "pressed"), "set_pressed", "is_pressed"); +} - return ev; +InputEventAction::InputEventAction() { + pressed = false; } |