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-rw-r--r--core/os/input.h146
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diff --git a/core/os/input.h b/core/os/input.h
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-/*************************************************************************/
-/* input.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#ifndef INPUT_H
-#define INPUT_H
-
-#include "core/object.h"
-#include "core/os/main_loop.h"
-#include "core/os/thread_safe.h"
-
-class Input : public Object {
-
- GDCLASS(Input, Object);
-
- static Input *singleton;
-
-protected:
- static void _bind_methods();
-
-public:
- enum MouseMode {
- MOUSE_MODE_VISIBLE,
- MOUSE_MODE_HIDDEN,
- MOUSE_MODE_CAPTURED,
- MOUSE_MODE_CONFINED
- };
-
-#undef CursorShape
- enum CursorShape {
- CURSOR_ARROW,
- CURSOR_IBEAM,
- CURSOR_POINTING_HAND,
- CURSOR_CROSS,
- CURSOR_WAIT,
- CURSOR_BUSY,
- CURSOR_DRAG,
- CURSOR_CAN_DROP,
- CURSOR_FORBIDDEN,
- CURSOR_VSIZE,
- CURSOR_HSIZE,
- CURSOR_BDIAGSIZE,
- CURSOR_FDIAGSIZE,
- CURSOR_MOVE,
- CURSOR_VSPLIT,
- CURSOR_HSPLIT,
- CURSOR_HELP,
- CURSOR_MAX
- };
-
- void set_mouse_mode(MouseMode p_mode);
- MouseMode get_mouse_mode() const;
-
- static Input *get_singleton();
-
- virtual bool is_key_pressed(int p_keycode) const = 0;
- virtual bool is_mouse_button_pressed(int p_button) const = 0;
- virtual bool is_joy_button_pressed(int p_device, int p_button) const = 0;
- virtual bool is_action_pressed(const StringName &p_action) const = 0;
- virtual bool is_action_just_pressed(const StringName &p_action) const = 0;
- virtual bool is_action_just_released(const StringName &p_action) const = 0;
- virtual float get_action_strength(const StringName &p_action) const = 0;
-
- virtual float get_joy_axis(int p_device, int p_axis) const = 0;
- virtual String get_joy_name(int p_idx) = 0;
- virtual Array get_connected_joypads() = 0;
- virtual void joy_connection_changed(int p_idx, bool p_connected, String p_name, String p_guid) = 0;
- virtual void add_joy_mapping(String p_mapping, bool p_update_existing = false) = 0;
- virtual void remove_joy_mapping(String p_guid) = 0;
- virtual bool is_joy_known(int p_device) = 0;
- virtual String get_joy_guid(int p_device) const = 0;
- virtual Vector2 get_joy_vibration_strength(int p_device) = 0;
- virtual float get_joy_vibration_duration(int p_device) = 0;
- virtual uint64_t get_joy_vibration_timestamp(int p_device) = 0;
- virtual void start_joy_vibration(int p_device, float p_weak_magnitude, float p_strong_magnitude, float p_duration = 0) = 0;
- virtual void stop_joy_vibration(int p_device) = 0;
- virtual void vibrate_handheld(int p_duration_ms = 500) = 0;
-
- virtual Point2 get_mouse_position() const = 0;
- virtual Point2 get_last_mouse_speed() const = 0;
- virtual int get_mouse_button_mask() const = 0;
-
- virtual void warp_mouse_position(const Vector2 &p_to) = 0;
- virtual Point2i warp_mouse_motion(const Ref<InputEventMouseMotion> &p_motion, const Rect2 &p_rect) = 0;
-
- virtual Vector3 get_gravity() const = 0;
- virtual Vector3 get_accelerometer() const = 0;
- virtual Vector3 get_magnetometer() const = 0;
- virtual Vector3 get_gyroscope() const = 0;
-
- virtual void action_press(const StringName &p_action, float p_strength = 1.f) = 0;
- virtual void action_release(const StringName &p_action) = 0;
-
- void get_argument_options(const StringName &p_function, int p_idx, List<String> *r_options) const;
-
- virtual bool is_emulating_touch_from_mouse() const = 0;
- virtual bool is_emulating_mouse_from_touch() const = 0;
-
- virtual CursorShape get_default_cursor_shape() const = 0;
- virtual void set_default_cursor_shape(CursorShape p_shape) = 0;
- virtual CursorShape get_current_cursor_shape() const = 0;
- virtual void set_custom_mouse_cursor(const RES &p_cursor, CursorShape p_shape = CURSOR_ARROW, const Vector2 &p_hotspot = Vector2()) = 0;
-
- virtual String get_joy_button_string(int p_button) = 0;
- virtual String get_joy_axis_string(int p_axis) = 0;
- virtual int get_joy_button_index_from_string(String p_button) = 0;
- virtual int get_joy_axis_index_from_string(String p_axis) = 0;
-
- virtual void parse_input_event(const Ref<InputEvent> &p_event) = 0;
- virtual void accumulate_input_event(const Ref<InputEvent> &p_event) = 0;
- virtual void flush_accumulated_events() = 0;
- virtual void set_use_accumulated_input(bool p_enable) = 0;
-
- Input();
-};
-
-VARIANT_ENUM_CAST(Input::MouseMode);
-VARIANT_ENUM_CAST(Input::CursorShape);
-
-#endif // INPUT_H