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+/**************************************************************************/
+/* condition_variable.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
+
+#ifndef CONDITION_VARIABLE_H
+#define CONDITION_VARIABLE_H
+
+#include <condition_variable>
+
+// An object one or multiple threads can wait on a be notified by some other.
+// Normally, you want to use a semaphore for such scenarios, but when the
+// condition is something different than a count being greater than zero
+// (which is the built-in logic in a semaphore) or you want to provide your
+// own mutex to tie the wait-notify to some other behavior, you need to use this.
+
+class ConditionVariable {
+ mutable std::condition_variable condition;
+
+public:
+ template <class BinaryMutexT>
+ _ALWAYS_INLINE_ void wait(const MutexLock<BinaryMutexT> &p_lock) const {
+ condition.wait(const_cast<std::unique_lock<std::mutex> &>(p_lock.lock));
+ }
+
+ _ALWAYS_INLINE_ void notify_one() const {
+ condition.notify_one();
+ }
+
+ _ALWAYS_INLINE_ void notify_all() const {
+ condition.notify_all();
+ }
+};
+
+#endif // CONDITION_VARIABLE_H