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-rw-r--r--core/object/object.cpp2
-rw-r--r--core/object/object.h19
2 files changed, 11 insertions, 10 deletions
diff --git a/core/object/object.cpp b/core/object/object.cpp
index 2cb56dfe6c..a8b9e00c96 100644
--- a/core/object/object.cpp
+++ b/core/object/object.cpp
@@ -499,7 +499,7 @@ void Object::get_property_list(List<PropertyInfo> *p_list, bool p_reversed) cons
_get_property_listv(p_list, p_reversed);
if (!is_class("Script")) { // can still be set, but this is for user-friendliness
- p_list->push_back(PropertyInfo(Variant::OBJECT, "script", PROPERTY_HINT_RESOURCE_TYPE, "Script", PROPERTY_USAGE_DEFAULT));
+ p_list->push_back(PropertyInfo(Variant::OBJECT, "script", PROPERTY_HINT_RESOURCE_TYPE, "Script", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_NEVER_DUPLICATE));
}
if (script_instance && !p_reversed) {
diff --git a/core/object/object.h b/core/object/object.h
index f78c7c34fd..ec77da4ee1 100644
--- a/core/object/object.h
+++ b/core/object/object.h
@@ -109,15 +109,16 @@ enum PropertyUsageFlags {
PROPERTY_USAGE_CLASS_IS_ENUM = 1 << 16,
PROPERTY_USAGE_NIL_IS_VARIANT = 1 << 17,
PROPERTY_USAGE_ARRAY = 1 << 18, // Used in the inspector to group properties as elements of an array.
- PROPERTY_USAGE_DO_NOT_SHARE_ON_DUPLICATE = 1 << 19, // If the object is duplicated also this property will be duplicated.
- PROPERTY_USAGE_HIGH_END_GFX = 1 << 20,
- PROPERTY_USAGE_NODE_PATH_FROM_SCENE_ROOT = 1 << 21,
- PROPERTY_USAGE_RESOURCE_NOT_PERSISTENT = 1 << 22,
- PROPERTY_USAGE_KEYING_INCREMENTS = 1 << 23, // Used in inspector to increment property when keyed in animation player.
- PROPERTY_USAGE_DEFERRED_SET_RESOURCE = 1 << 24, // when loading, the resource for this property can be set at the end of loading.
- PROPERTY_USAGE_EDITOR_INSTANTIATE_OBJECT = 1 << 25, // For Object properties, instantiate them when creating in editor.
- PROPERTY_USAGE_EDITOR_BASIC_SETTING = 1 << 26, //for project or editor settings, show when basic settings are selected.
- PROPERTY_USAGE_READ_ONLY = 1 << 27, // Mark a property as read-only in the inspector.
+ PROPERTY_USAGE_ALWAYS_DUPLICATE = 1 << 19, // When duplicating a resource, always duplicate, even with subresource duplication disabled.
+ PROPERTY_USAGE_NEVER_DUPLICATE = 1 << 20, // When duplicating a resource, never duplicate, even with subresource duplication enabled.
+ PROPERTY_USAGE_HIGH_END_GFX = 1 << 21,
+ PROPERTY_USAGE_NODE_PATH_FROM_SCENE_ROOT = 1 << 22,
+ PROPERTY_USAGE_RESOURCE_NOT_PERSISTENT = 1 << 23,
+ PROPERTY_USAGE_KEYING_INCREMENTS = 1 << 24, // Used in inspector to increment property when keyed in animation player.
+ PROPERTY_USAGE_DEFERRED_SET_RESOURCE = 1 << 25, // when loading, the resource for this property can be set at the end of loading.
+ PROPERTY_USAGE_EDITOR_INSTANTIATE_OBJECT = 1 << 26, // For Object properties, instantiate them when creating in editor.
+ PROPERTY_USAGE_EDITOR_BASIC_SETTING = 1 << 27, //for project or editor settings, show when basic settings are selected.
+ PROPERTY_USAGE_READ_ONLY = 1 << 28, // Mark a property as read-only in the inspector.
PROPERTY_USAGE_DEFAULT = PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_EDITOR,
PROPERTY_USAGE_NO_EDITOR = PROPERTY_USAGE_STORAGE,