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+/*************************************************************************/
+/* script_language.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef SCRIPT_LANGUAGE_H
+#define SCRIPT_LANGUAGE_H
+
+#include "core/io/multiplayer_api.h"
+#include "core/io/resource.h"
+#include "core/templates/map.h"
+#include "core/templates/pair.h"
+
+class ScriptLanguage;
+
+typedef void (*ScriptEditRequestFunction)(const String &p_path);
+
+struct ScriptNetData {
+ StringName name;
+ MultiplayerAPI::RPCMode mode;
+ bool operator==(ScriptNetData const &p_other) const {
+ return name == p_other.name;
+ }
+};
+
+struct SortNetData {
+ StringName::AlphCompare compare;
+ bool operator()(const ScriptNetData &p_a, const ScriptNetData &p_b) const {
+ return compare(p_a.name, p_b.name);
+ }
+};
+
+class ScriptServer {
+ enum {
+
+ MAX_LANGUAGES = 16
+ };
+
+ static ScriptLanguage *_languages[MAX_LANGUAGES];
+ static int _language_count;
+ static bool scripting_enabled;
+ static bool reload_scripts_on_save;
+ static bool languages_finished;
+
+ struct GlobalScriptClass {
+ StringName language;
+ String path;
+ String base;
+ };
+
+ static HashMap<StringName, GlobalScriptClass> global_classes;
+
+public:
+ static ScriptEditRequestFunction edit_request_func;
+
+ static void set_scripting_enabled(bool p_enabled);
+ static bool is_scripting_enabled();
+ _FORCE_INLINE_ static int get_language_count() { return _language_count; }
+ static ScriptLanguage *get_language(int p_idx);
+ static void register_language(ScriptLanguage *p_language);
+ static void unregister_language(ScriptLanguage *p_language);
+
+ static void set_reload_scripts_on_save(bool p_enable);
+ static bool is_reload_scripts_on_save_enabled();
+
+ static void thread_enter();
+ static void thread_exit();
+
+ static void global_classes_clear();
+ static void add_global_class(const StringName &p_class, const StringName &p_base, const StringName &p_language, const String &p_path);
+ static void remove_global_class(const StringName &p_class);
+ static bool is_global_class(const StringName &p_class);
+ static StringName get_global_class_language(const StringName &p_class);
+ static String get_global_class_path(const String &p_class);
+ static StringName get_global_class_base(const String &p_class);
+ static StringName get_global_class_native_base(const String &p_class);
+ static void get_global_class_list(List<StringName> *r_global_classes);
+ static void save_global_classes();
+
+ static void init_languages();
+ static void finish_languages();
+
+ static bool are_languages_finished() { return languages_finished; }
+};
+
+class ScriptInstance;
+class PlaceHolderScriptInstance;
+
+class Script : public Resource {
+ GDCLASS(Script, Resource);
+ OBJ_SAVE_TYPE(Script);
+
+protected:
+ virtual bool editor_can_reload_from_file() override { return false; } // this is handled by editor better
+ void _notification(int p_what);
+ static void _bind_methods();
+
+ friend class PlaceHolderScriptInstance;
+ virtual void _placeholder_erased(PlaceHolderScriptInstance *p_placeholder) {}
+
+ Variant _get_property_default_value(const StringName &p_property);
+ Array _get_script_property_list();
+ Array _get_script_method_list();
+ Array _get_script_signal_list();
+ Dictionary _get_script_constant_map();
+
+public:
+ virtual bool can_instance() const = 0;
+
+ virtual Ref<Script> get_base_script() const = 0; //for script inheritance
+
+ virtual bool inherits_script(const Ref<Script> &p_script) const = 0;
+
+ virtual StringName get_instance_base_type() const = 0; // this may not work in all scripts, will return empty if so
+ virtual ScriptInstance *instance_create(Object *p_this) = 0;
+ virtual PlaceHolderScriptInstance *placeholder_instance_create(Object *p_this) { return nullptr; }
+ virtual bool instance_has(const Object *p_this) const = 0;
+
+ virtual bool has_source_code() const = 0;
+ virtual String get_source_code() const = 0;
+ virtual void set_source_code(const String &p_code) = 0;
+ virtual Error reload(bool p_keep_state = false) = 0;
+
+ virtual bool has_method(const StringName &p_method) const = 0;
+ virtual MethodInfo get_method_info(const StringName &p_method) const = 0;
+
+ virtual bool is_tool() const = 0;
+ virtual bool is_valid() const = 0;
+
+ virtual ScriptLanguage *get_language() const = 0;
+
+ virtual bool has_script_signal(const StringName &p_signal) const = 0;
+ virtual void get_script_signal_list(List<MethodInfo> *r_signals) const = 0;
+
+ virtual bool get_property_default_value(const StringName &p_property, Variant &r_value) const = 0;
+
+ virtual void update_exports() {} //editor tool
+ virtual void get_script_method_list(List<MethodInfo> *p_list) const = 0;
+ virtual void get_script_property_list(List<PropertyInfo> *p_list) const = 0;
+
+ virtual int get_member_line(const StringName &p_member) const { return -1; }
+
+ virtual void get_constants(Map<StringName, Variant> *p_constants) {}
+ virtual void get_members(Set<StringName> *p_constants) {}
+
+ virtual bool is_placeholder_fallback_enabled() const { return false; }
+
+ virtual Vector<ScriptNetData> get_rpc_methods() const = 0;
+ virtual uint16_t get_rpc_method_id(const StringName &p_method) const = 0;
+ virtual StringName get_rpc_method(const uint16_t p_rpc_method_id) const = 0;
+ virtual MultiplayerAPI::RPCMode get_rpc_mode_by_id(const uint16_t p_rpc_method_id) const = 0;
+ virtual MultiplayerAPI::RPCMode get_rpc_mode(const StringName &p_method) const = 0;
+
+ virtual Vector<ScriptNetData> get_rset_properties() const = 0;
+ virtual uint16_t get_rset_property_id(const StringName &p_property) const = 0;
+ virtual StringName get_rset_property(const uint16_t p_rset_property_id) const = 0;
+ virtual MultiplayerAPI::RPCMode get_rset_mode_by_id(const uint16_t p_rpc_method_id) const = 0;
+ virtual MultiplayerAPI::RPCMode get_rset_mode(const StringName &p_variable) const = 0;
+
+ Script() {}
+};
+
+class ScriptInstance {
+public:
+ virtual bool set(const StringName &p_name, const Variant &p_value) = 0;
+ virtual bool get(const StringName &p_name, Variant &r_ret) const = 0;
+ virtual void get_property_list(List<PropertyInfo> *p_properties) const = 0;
+ virtual Variant::Type get_property_type(const StringName &p_name, bool *r_is_valid = nullptr) const = 0;
+
+ virtual Object *get_owner() { return nullptr; }
+ virtual void get_property_state(List<Pair<StringName, Variant>> &state);
+
+ virtual void get_method_list(List<MethodInfo> *p_list) const = 0;
+ virtual bool has_method(const StringName &p_method) const = 0;
+ virtual Variant call(const StringName &p_method, VARIANT_ARG_LIST);
+ virtual Variant call(const StringName &p_method, const Variant **p_args, int p_argcount, Callable::CallError &r_error) = 0;
+ virtual void notification(int p_notification) = 0;
+ virtual String to_string(bool *r_valid) {
+ if (r_valid) {
+ *r_valid = false;
+ }
+ return String();
+ }
+
+ //this is used by script languages that keep a reference counter of their own
+ //you can make make Ref<> not die when it reaches zero, so deleting the reference
+ //depends entirely from the script
+
+ virtual void refcount_incremented() {}
+ virtual bool refcount_decremented() { return true; } //return true if it can die
+
+ virtual Ref<Script> get_script() const = 0;
+
+ virtual bool is_placeholder() const { return false; }
+
+ virtual void property_set_fallback(const StringName &p_name, const Variant &p_value, bool *r_valid);
+ virtual Variant property_get_fallback(const StringName &p_name, bool *r_valid);
+
+ virtual Vector<ScriptNetData> get_rpc_methods() const = 0;
+ virtual uint16_t get_rpc_method_id(const StringName &p_method) const = 0;
+ virtual StringName get_rpc_method(uint16_t p_id) const = 0;
+ virtual MultiplayerAPI::RPCMode get_rpc_mode_by_id(uint16_t p_id) const = 0;
+ virtual MultiplayerAPI::RPCMode get_rpc_mode(const StringName &p_method) const = 0;
+
+ virtual Vector<ScriptNetData> get_rset_properties() const = 0;
+ virtual uint16_t get_rset_property_id(const StringName &p_variable) const = 0;
+ virtual StringName get_rset_property(uint16_t p_id) const = 0;
+ virtual MultiplayerAPI::RPCMode get_rset_mode_by_id(uint16_t p_id) const = 0;
+ virtual MultiplayerAPI::RPCMode get_rset_mode(const StringName &p_variable) const = 0;
+
+ virtual ScriptLanguage *get_language() = 0;
+ virtual ~ScriptInstance();
+};
+
+struct ScriptCodeCompletionOption {
+ enum Kind {
+ KIND_CLASS,
+ KIND_FUNCTION,
+ KIND_SIGNAL,
+ KIND_VARIABLE,
+ KIND_MEMBER,
+ KIND_ENUM,
+ KIND_CONSTANT,
+ KIND_NODE_PATH,
+ KIND_FILE_PATH,
+ KIND_PLAIN_TEXT,
+ };
+ Kind kind = KIND_PLAIN_TEXT;
+ String display;
+ String insert_text;
+ Color font_color;
+ RES icon;
+ Variant default_value;
+
+ ScriptCodeCompletionOption() {}
+
+ ScriptCodeCompletionOption(const String &p_text, Kind p_kind) {
+ display = p_text;
+ insert_text = p_text;
+ kind = p_kind;
+ }
+};
+
+class ScriptCodeCompletionCache {
+ static ScriptCodeCompletionCache *singleton;
+
+public:
+ virtual RES get_cached_resource(const String &p_path) = 0;
+
+ static ScriptCodeCompletionCache *get_singleton() { return singleton; }
+
+ ScriptCodeCompletionCache();
+
+ virtual ~ScriptCodeCompletionCache() {}
+};
+
+class ScriptLanguage {
+public:
+ virtual String get_name() const = 0;
+
+ /* LANGUAGE FUNCTIONS */
+ virtual void init() = 0;
+ virtual String get_type() const = 0;
+ virtual String get_extension() const = 0;
+ virtual Error execute_file(const String &p_path) = 0;
+ virtual void finish() = 0;
+
+ /* EDITOR FUNCTIONS */
+ struct Warning {
+ int start_line = -1, end_line = -1;
+ int leftmost_column = -1, rightmost_column = -1;
+ int code;
+ String string_code;
+ String message;
+ };
+
+ void get_core_type_words(List<String> *p_core_type_words) const;
+ virtual void get_reserved_words(List<String> *p_words) const = 0;
+ virtual void get_comment_delimiters(List<String> *p_delimiters) const = 0;
+ virtual void get_string_delimiters(List<String> *p_delimiters) const = 0;
+ virtual Ref<Script> get_template(const String &p_class_name, const String &p_base_class_name) const = 0;
+ virtual void make_template(const String &p_class_name, const String &p_base_class_name, Ref<Script> &p_script) {}
+ virtual bool is_using_templates() { return false; }
+ virtual bool validate(const String &p_script, int &r_line_error, int &r_col_error, String &r_test_error, const String &p_path = "", List<String> *r_functions = nullptr, List<Warning> *r_warnings = nullptr, Set<int> *r_safe_lines = nullptr) const = 0;
+ virtual String validate_path(const String &p_path) const { return ""; }
+ virtual Script *create_script() const = 0;
+ virtual bool has_named_classes() const = 0;
+ virtual bool supports_builtin_mode() const = 0;
+ virtual bool can_inherit_from_file() { return false; }
+ virtual int find_function(const String &p_function, const String &p_code) const = 0;
+ virtual String make_function(const String &p_class, const String &p_name, const PackedStringArray &p_args) const = 0;
+ virtual Error open_in_external_editor(const Ref<Script> &p_script, int p_line, int p_col) { return ERR_UNAVAILABLE; }
+ virtual bool overrides_external_editor() { return false; }
+
+ virtual Error complete_code(const String &p_code, const String &p_path, Object *p_owner, List<ScriptCodeCompletionOption> *r_options, bool &r_force, String &r_call_hint) { return ERR_UNAVAILABLE; }
+
+ struct LookupResult {
+ enum Type {
+ RESULT_SCRIPT_LOCATION,
+ RESULT_CLASS,
+ RESULT_CLASS_CONSTANT,
+ RESULT_CLASS_PROPERTY,
+ RESULT_CLASS_METHOD,
+ RESULT_CLASS_ENUM,
+ RESULT_CLASS_TBD_GLOBALSCOPE
+ };
+ Type type;
+ Ref<Script> script;
+ String class_name;
+ String class_member;
+ int location;
+ };
+
+ virtual Error lookup_code(const String &p_code, const String &p_symbol, const String &p_path, Object *p_owner, LookupResult &r_result) { return ERR_UNAVAILABLE; }
+
+ virtual void auto_indent_code(String &p_code, int p_from_line, int p_to_line) const = 0;
+ virtual void add_global_constant(const StringName &p_variable, const Variant &p_value) = 0;
+ virtual void add_named_global_constant(const StringName &p_name, const Variant &p_value) {}
+ virtual void remove_named_global_constant(const StringName &p_name) {}
+
+ /* MULTITHREAD FUNCTIONS */
+
+ //some VMs need to be notified of thread creation/exiting to allocate a stack
+ virtual void thread_enter() {}
+ virtual void thread_exit() {}
+
+ /* DEBUGGER FUNCTIONS */
+ struct StackInfo {
+ String file;
+ String func;
+ int line;
+ };
+
+ virtual String debug_get_error() const = 0;
+ virtual int debug_get_stack_level_count() const = 0;
+ virtual int debug_get_stack_level_line(int p_level) const = 0;
+ virtual String debug_get_stack_level_function(int p_level) const = 0;
+ virtual String debug_get_stack_level_source(int p_level) const = 0;
+ virtual void debug_get_stack_level_locals(int p_level, List<String> *p_locals, List<Variant> *p_values, int p_max_subitems = -1, int p_max_depth = -1) = 0;
+ virtual void debug_get_stack_level_members(int p_level, List<String> *p_members, List<Variant> *p_values, int p_max_subitems = -1, int p_max_depth = -1) = 0;
+ virtual ScriptInstance *debug_get_stack_level_instance(int p_level) { return nullptr; }
+ virtual void debug_get_globals(List<String> *p_globals, List<Variant> *p_values, int p_max_subitems = -1, int p_max_depth = -1) = 0;
+ virtual String debug_parse_stack_level_expression(int p_level, const String &p_expression, int p_max_subitems = -1, int p_max_depth = -1) = 0;
+
+ virtual Vector<StackInfo> debug_get_current_stack_info() { return Vector<StackInfo>(); }
+
+ virtual void reload_all_scripts() = 0;
+ virtual void reload_tool_script(const Ref<Script> &p_script, bool p_soft_reload) = 0;
+ /* LOADER FUNCTIONS */
+
+ virtual void get_recognized_extensions(List<String> *p_extensions) const = 0;
+ virtual void get_public_functions(List<MethodInfo> *p_functions) const = 0;
+ virtual void get_public_constants(List<Pair<String, Variant>> *p_constants) const = 0;
+
+ struct ProfilingInfo {
+ StringName signature;
+ uint64_t call_count;
+ uint64_t total_time;
+ uint64_t self_time;
+ };
+
+ virtual void profiling_start() = 0;
+ virtual void profiling_stop() = 0;
+
+ virtual int profiling_get_accumulated_data(ProfilingInfo *p_info_arr, int p_info_max) = 0;
+ virtual int profiling_get_frame_data(ProfilingInfo *p_info_arr, int p_info_max) = 0;
+
+ virtual void *alloc_instance_binding_data(Object *p_object) { return nullptr; } //optional, not used by all languages
+ virtual void free_instance_binding_data(void *p_data) {} //optional, not used by all languages
+ virtual void refcount_incremented_instance_binding(Object *p_object) {} //optional, not used by all languages
+ virtual bool refcount_decremented_instance_binding(Object *p_object) { return true; } //return true if it can die //optional, not used by all languages
+
+ virtual void frame();
+
+ virtual bool handles_global_class_type(const String &p_type) const { return false; }
+ virtual String get_global_class_name(const String &p_path, String *r_base_type = nullptr, String *r_icon_path = nullptr) const { return String(); }
+
+ virtual ~ScriptLanguage() {}
+};
+
+extern uint8_t script_encryption_key[32];
+
+class PlaceHolderScriptInstance : public ScriptInstance {
+ Object *owner;
+ List<PropertyInfo> properties;
+ Map<StringName, Variant> values;
+ Map<StringName, Variant> constants;
+ ScriptLanguage *language;
+ Ref<Script> script;
+
+public:
+ virtual bool set(const StringName &p_name, const Variant &p_value);
+ virtual bool get(const StringName &p_name, Variant &r_ret) const;
+ virtual void get_property_list(List<PropertyInfo> *p_properties) const;
+ virtual Variant::Type get_property_type(const StringName &p_name, bool *r_is_valid = nullptr) const;
+
+ virtual void get_method_list(List<MethodInfo> *p_list) const;
+ virtual bool has_method(const StringName &p_method) const;
+ virtual Variant call(const StringName &p_method, VARIANT_ARG_LIST) { return Variant(); }
+ virtual Variant call(const StringName &p_method, const Variant **p_args, int p_argcount, Callable::CallError &r_error) {
+ r_error.error = Callable::CallError::CALL_ERROR_INVALID_METHOD;
+ return Variant();
+ }
+ virtual void notification(int p_notification) {}
+
+ virtual Ref<Script> get_script() const { return script; }
+
+ virtual ScriptLanguage *get_language() { return language; }
+
+ Object *get_owner() { return owner; }
+
+ void update(const List<PropertyInfo> &p_properties, const Map<StringName, Variant> &p_values); //likely changed in editor
+
+ virtual bool is_placeholder() const { return true; }
+
+ virtual void property_set_fallback(const StringName &p_name, const Variant &p_value, bool *r_valid = nullptr);
+ virtual Variant property_get_fallback(const StringName &p_name, bool *r_valid = nullptr);
+
+ virtual Vector<ScriptNetData> get_rpc_methods() const { return Vector<ScriptNetData>(); }
+ virtual uint16_t get_rpc_method_id(const StringName &p_method) const;
+ virtual StringName get_rpc_method(uint16_t p_id) const { return StringName(); }
+ virtual MultiplayerAPI::RPCMode get_rpc_mode_by_id(uint16_t p_id) const { return MultiplayerAPI::RPC_MODE_DISABLED; }
+ virtual MultiplayerAPI::RPCMode get_rpc_mode(const StringName &p_method) const { return MultiplayerAPI::RPC_MODE_DISABLED; }
+
+ virtual Vector<ScriptNetData> get_rset_properties() const { return Vector<ScriptNetData>(); }
+ virtual uint16_t get_rset_property_id(const StringName &p_variable) const;
+ virtual StringName get_rset_property(uint16_t p_id) const { return StringName(); }
+ virtual MultiplayerAPI::RPCMode get_rset_mode_by_id(uint16_t p_id) const { return MultiplayerAPI::RPC_MODE_DISABLED; }
+ virtual MultiplayerAPI::RPCMode get_rset_mode(const StringName &p_variable) const { return MultiplayerAPI::RPC_MODE_DISABLED; }
+
+ PlaceHolderScriptInstance(ScriptLanguage *p_language, Ref<Script> p_script, Object *p_owner);
+ ~PlaceHolderScriptInstance();
+};
+
+#endif // SCRIPT_LANGUAGE_H