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Diffstat (limited to 'core/object/script_language.h')
-rw-r--r-- | core/object/script_language.h | 460 |
1 files changed, 460 insertions, 0 deletions
diff --git a/core/object/script_language.h b/core/object/script_language.h new file mode 100644 index 0000000000..447216f14f --- /dev/null +++ b/core/object/script_language.h @@ -0,0 +1,460 @@ +/*************************************************************************/ +/* script_language.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef SCRIPT_LANGUAGE_H +#define SCRIPT_LANGUAGE_H + +#include "core/io/multiplayer_api.h" +#include "core/io/resource.h" +#include "core/templates/map.h" +#include "core/templates/pair.h" + +class ScriptLanguage; + +typedef void (*ScriptEditRequestFunction)(const String &p_path); + +struct ScriptNetData { + StringName name; + MultiplayerAPI::RPCMode mode; + bool operator==(ScriptNetData const &p_other) const { + return name == p_other.name; + } +}; + +struct SortNetData { + StringName::AlphCompare compare; + bool operator()(const ScriptNetData &p_a, const ScriptNetData &p_b) const { + return compare(p_a.name, p_b.name); + } +}; + +class ScriptServer { + enum { + + MAX_LANGUAGES = 16 + }; + + static ScriptLanguage *_languages[MAX_LANGUAGES]; + static int _language_count; + static bool scripting_enabled; + static bool reload_scripts_on_save; + static bool languages_finished; + + struct GlobalScriptClass { + StringName language; + String path; + String base; + }; + + static HashMap<StringName, GlobalScriptClass> global_classes; + +public: + static ScriptEditRequestFunction edit_request_func; + + static void set_scripting_enabled(bool p_enabled); + static bool is_scripting_enabled(); + _FORCE_INLINE_ static int get_language_count() { return _language_count; } + static ScriptLanguage *get_language(int p_idx); + static void register_language(ScriptLanguage *p_language); + static void unregister_language(ScriptLanguage *p_language); + + static void set_reload_scripts_on_save(bool p_enable); + static bool is_reload_scripts_on_save_enabled(); + + static void thread_enter(); + static void thread_exit(); + + static void global_classes_clear(); + static void add_global_class(const StringName &p_class, const StringName &p_base, const StringName &p_language, const String &p_path); + static void remove_global_class(const StringName &p_class); + static bool is_global_class(const StringName &p_class); + static StringName get_global_class_language(const StringName &p_class); + static String get_global_class_path(const String &p_class); + static StringName get_global_class_base(const String &p_class); + static StringName get_global_class_native_base(const String &p_class); + static void get_global_class_list(List<StringName> *r_global_classes); + static void save_global_classes(); + + static void init_languages(); + static void finish_languages(); + + static bool are_languages_finished() { return languages_finished; } +}; + +class ScriptInstance; +class PlaceHolderScriptInstance; + +class Script : public Resource { + GDCLASS(Script, Resource); + OBJ_SAVE_TYPE(Script); + +protected: + virtual bool editor_can_reload_from_file() override { return false; } // this is handled by editor better + void _notification(int p_what); + static void _bind_methods(); + + friend class PlaceHolderScriptInstance; + virtual void _placeholder_erased(PlaceHolderScriptInstance *p_placeholder) {} + + Variant _get_property_default_value(const StringName &p_property); + Array _get_script_property_list(); + Array _get_script_method_list(); + Array _get_script_signal_list(); + Dictionary _get_script_constant_map(); + +public: + virtual bool can_instance() const = 0; + + virtual Ref<Script> get_base_script() const = 0; //for script inheritance + + virtual bool inherits_script(const Ref<Script> &p_script) const = 0; + + virtual StringName get_instance_base_type() const = 0; // this may not work in all scripts, will return empty if so + virtual ScriptInstance *instance_create(Object *p_this) = 0; + virtual PlaceHolderScriptInstance *placeholder_instance_create(Object *p_this) { return nullptr; } + virtual bool instance_has(const Object *p_this) const = 0; + + virtual bool has_source_code() const = 0; + virtual String get_source_code() const = 0; + virtual void set_source_code(const String &p_code) = 0; + virtual Error reload(bool p_keep_state = false) = 0; + + virtual bool has_method(const StringName &p_method) const = 0; + virtual MethodInfo get_method_info(const StringName &p_method) const = 0; + + virtual bool is_tool() const = 0; + virtual bool is_valid() const = 0; + + virtual ScriptLanguage *get_language() const = 0; + + virtual bool has_script_signal(const StringName &p_signal) const = 0; + virtual void get_script_signal_list(List<MethodInfo> *r_signals) const = 0; + + virtual bool get_property_default_value(const StringName &p_property, Variant &r_value) const = 0; + + virtual void update_exports() {} //editor tool + virtual void get_script_method_list(List<MethodInfo> *p_list) const = 0; + virtual void get_script_property_list(List<PropertyInfo> *p_list) const = 0; + + virtual int get_member_line(const StringName &p_member) const { return -1; } + + virtual void get_constants(Map<StringName, Variant> *p_constants) {} + virtual void get_members(Set<StringName> *p_constants) {} + + virtual bool is_placeholder_fallback_enabled() const { return false; } + + virtual Vector<ScriptNetData> get_rpc_methods() const = 0; + virtual uint16_t get_rpc_method_id(const StringName &p_method) const = 0; + virtual StringName get_rpc_method(const uint16_t p_rpc_method_id) const = 0; + virtual MultiplayerAPI::RPCMode get_rpc_mode_by_id(const uint16_t p_rpc_method_id) const = 0; + virtual MultiplayerAPI::RPCMode get_rpc_mode(const StringName &p_method) const = 0; + + virtual Vector<ScriptNetData> get_rset_properties() const = 0; + virtual uint16_t get_rset_property_id(const StringName &p_property) const = 0; + virtual StringName get_rset_property(const uint16_t p_rset_property_id) const = 0; + virtual MultiplayerAPI::RPCMode get_rset_mode_by_id(const uint16_t p_rpc_method_id) const = 0; + virtual MultiplayerAPI::RPCMode get_rset_mode(const StringName &p_variable) const = 0; + + Script() {} +}; + +class ScriptInstance { +public: + virtual bool set(const StringName &p_name, const Variant &p_value) = 0; + virtual bool get(const StringName &p_name, Variant &r_ret) const = 0; + virtual void get_property_list(List<PropertyInfo> *p_properties) const = 0; + virtual Variant::Type get_property_type(const StringName &p_name, bool *r_is_valid = nullptr) const = 0; + + virtual Object *get_owner() { return nullptr; } + virtual void get_property_state(List<Pair<StringName, Variant>> &state); + + virtual void get_method_list(List<MethodInfo> *p_list) const = 0; + virtual bool has_method(const StringName &p_method) const = 0; + virtual Variant call(const StringName &p_method, VARIANT_ARG_LIST); + virtual Variant call(const StringName &p_method, const Variant **p_args, int p_argcount, Callable::CallError &r_error) = 0; + virtual void notification(int p_notification) = 0; + virtual String to_string(bool *r_valid) { + if (r_valid) { + *r_valid = false; + } + return String(); + } + + //this is used by script languages that keep a reference counter of their own + //you can make make Ref<> not die when it reaches zero, so deleting the reference + //depends entirely from the script + + virtual void refcount_incremented() {} + virtual bool refcount_decremented() { return true; } //return true if it can die + + virtual Ref<Script> get_script() const = 0; + + virtual bool is_placeholder() const { return false; } + + virtual void property_set_fallback(const StringName &p_name, const Variant &p_value, bool *r_valid); + virtual Variant property_get_fallback(const StringName &p_name, bool *r_valid); + + virtual Vector<ScriptNetData> get_rpc_methods() const = 0; + virtual uint16_t get_rpc_method_id(const StringName &p_method) const = 0; + virtual StringName get_rpc_method(uint16_t p_id) const = 0; + virtual MultiplayerAPI::RPCMode get_rpc_mode_by_id(uint16_t p_id) const = 0; + virtual MultiplayerAPI::RPCMode get_rpc_mode(const StringName &p_method) const = 0; + + virtual Vector<ScriptNetData> get_rset_properties() const = 0; + virtual uint16_t get_rset_property_id(const StringName &p_variable) const = 0; + virtual StringName get_rset_property(uint16_t p_id) const = 0; + virtual MultiplayerAPI::RPCMode get_rset_mode_by_id(uint16_t p_id) const = 0; + virtual MultiplayerAPI::RPCMode get_rset_mode(const StringName &p_variable) const = 0; + + virtual ScriptLanguage *get_language() = 0; + virtual ~ScriptInstance(); +}; + +struct ScriptCodeCompletionOption { + enum Kind { + KIND_CLASS, + KIND_FUNCTION, + KIND_SIGNAL, + KIND_VARIABLE, + KIND_MEMBER, + KIND_ENUM, + KIND_CONSTANT, + KIND_NODE_PATH, + KIND_FILE_PATH, + KIND_PLAIN_TEXT, + }; + Kind kind = KIND_PLAIN_TEXT; + String display; + String insert_text; + Color font_color; + RES icon; + Variant default_value; + + ScriptCodeCompletionOption() {} + + ScriptCodeCompletionOption(const String &p_text, Kind p_kind) { + display = p_text; + insert_text = p_text; + kind = p_kind; + } +}; + +class ScriptCodeCompletionCache { + static ScriptCodeCompletionCache *singleton; + +public: + virtual RES get_cached_resource(const String &p_path) = 0; + + static ScriptCodeCompletionCache *get_singleton() { return singleton; } + + ScriptCodeCompletionCache(); + + virtual ~ScriptCodeCompletionCache() {} +}; + +class ScriptLanguage { +public: + virtual String get_name() const = 0; + + /* LANGUAGE FUNCTIONS */ + virtual void init() = 0; + virtual String get_type() const = 0; + virtual String get_extension() const = 0; + virtual Error execute_file(const String &p_path) = 0; + virtual void finish() = 0; + + /* EDITOR FUNCTIONS */ + struct Warning { + int start_line = -1, end_line = -1; + int leftmost_column = -1, rightmost_column = -1; + int code; + String string_code; + String message; + }; + + void get_core_type_words(List<String> *p_core_type_words) const; + virtual void get_reserved_words(List<String> *p_words) const = 0; + virtual void get_comment_delimiters(List<String> *p_delimiters) const = 0; + virtual void get_string_delimiters(List<String> *p_delimiters) const = 0; + virtual Ref<Script> get_template(const String &p_class_name, const String &p_base_class_name) const = 0; + virtual void make_template(const String &p_class_name, const String &p_base_class_name, Ref<Script> &p_script) {} + virtual bool is_using_templates() { return false; } + virtual bool validate(const String &p_script, int &r_line_error, int &r_col_error, String &r_test_error, const String &p_path = "", List<String> *r_functions = nullptr, List<Warning> *r_warnings = nullptr, Set<int> *r_safe_lines = nullptr) const = 0; + virtual String validate_path(const String &p_path) const { return ""; } + virtual Script *create_script() const = 0; + virtual bool has_named_classes() const = 0; + virtual bool supports_builtin_mode() const = 0; + virtual bool can_inherit_from_file() { return false; } + virtual int find_function(const String &p_function, const String &p_code) const = 0; + virtual String make_function(const String &p_class, const String &p_name, const PackedStringArray &p_args) const = 0; + virtual Error open_in_external_editor(const Ref<Script> &p_script, int p_line, int p_col) { return ERR_UNAVAILABLE; } + virtual bool overrides_external_editor() { return false; } + + virtual Error complete_code(const String &p_code, const String &p_path, Object *p_owner, List<ScriptCodeCompletionOption> *r_options, bool &r_force, String &r_call_hint) { return ERR_UNAVAILABLE; } + + struct LookupResult { + enum Type { + RESULT_SCRIPT_LOCATION, + RESULT_CLASS, + RESULT_CLASS_CONSTANT, + RESULT_CLASS_PROPERTY, + RESULT_CLASS_METHOD, + RESULT_CLASS_ENUM, + RESULT_CLASS_TBD_GLOBALSCOPE + }; + Type type; + Ref<Script> script; + String class_name; + String class_member; + int location; + }; + + virtual Error lookup_code(const String &p_code, const String &p_symbol, const String &p_path, Object *p_owner, LookupResult &r_result) { return ERR_UNAVAILABLE; } + + virtual void auto_indent_code(String &p_code, int p_from_line, int p_to_line) const = 0; + virtual void add_global_constant(const StringName &p_variable, const Variant &p_value) = 0; + virtual void add_named_global_constant(const StringName &p_name, const Variant &p_value) {} + virtual void remove_named_global_constant(const StringName &p_name) {} + + /* MULTITHREAD FUNCTIONS */ + + //some VMs need to be notified of thread creation/exiting to allocate a stack + virtual void thread_enter() {} + virtual void thread_exit() {} + + /* DEBUGGER FUNCTIONS */ + struct StackInfo { + String file; + String func; + int line; + }; + + virtual String debug_get_error() const = 0; + virtual int debug_get_stack_level_count() const = 0; + virtual int debug_get_stack_level_line(int p_level) const = 0; + virtual String debug_get_stack_level_function(int p_level) const = 0; + virtual String debug_get_stack_level_source(int p_level) const = 0; + virtual void debug_get_stack_level_locals(int p_level, List<String> *p_locals, List<Variant> *p_values, int p_max_subitems = -1, int p_max_depth = -1) = 0; + virtual void debug_get_stack_level_members(int p_level, List<String> *p_members, List<Variant> *p_values, int p_max_subitems = -1, int p_max_depth = -1) = 0; + virtual ScriptInstance *debug_get_stack_level_instance(int p_level) { return nullptr; } + virtual void debug_get_globals(List<String> *p_globals, List<Variant> *p_values, int p_max_subitems = -1, int p_max_depth = -1) = 0; + virtual String debug_parse_stack_level_expression(int p_level, const String &p_expression, int p_max_subitems = -1, int p_max_depth = -1) = 0; + + virtual Vector<StackInfo> debug_get_current_stack_info() { return Vector<StackInfo>(); } + + virtual void reload_all_scripts() = 0; + virtual void reload_tool_script(const Ref<Script> &p_script, bool p_soft_reload) = 0; + /* LOADER FUNCTIONS */ + + virtual void get_recognized_extensions(List<String> *p_extensions) const = 0; + virtual void get_public_functions(List<MethodInfo> *p_functions) const = 0; + virtual void get_public_constants(List<Pair<String, Variant>> *p_constants) const = 0; + + struct ProfilingInfo { + StringName signature; + uint64_t call_count; + uint64_t total_time; + uint64_t self_time; + }; + + virtual void profiling_start() = 0; + virtual void profiling_stop() = 0; + + virtual int profiling_get_accumulated_data(ProfilingInfo *p_info_arr, int p_info_max) = 0; + virtual int profiling_get_frame_data(ProfilingInfo *p_info_arr, int p_info_max) = 0; + + virtual void *alloc_instance_binding_data(Object *p_object) { return nullptr; } //optional, not used by all languages + virtual void free_instance_binding_data(void *p_data) {} //optional, not used by all languages + virtual void refcount_incremented_instance_binding(Object *p_object) {} //optional, not used by all languages + virtual bool refcount_decremented_instance_binding(Object *p_object) { return true; } //return true if it can die //optional, not used by all languages + + virtual void frame(); + + virtual bool handles_global_class_type(const String &p_type) const { return false; } + virtual String get_global_class_name(const String &p_path, String *r_base_type = nullptr, String *r_icon_path = nullptr) const { return String(); } + + virtual ~ScriptLanguage() {} +}; + +extern uint8_t script_encryption_key[32]; + +class PlaceHolderScriptInstance : public ScriptInstance { + Object *owner; + List<PropertyInfo> properties; + Map<StringName, Variant> values; + Map<StringName, Variant> constants; + ScriptLanguage *language; + Ref<Script> script; + +public: + virtual bool set(const StringName &p_name, const Variant &p_value); + virtual bool get(const StringName &p_name, Variant &r_ret) const; + virtual void get_property_list(List<PropertyInfo> *p_properties) const; + virtual Variant::Type get_property_type(const StringName &p_name, bool *r_is_valid = nullptr) const; + + virtual void get_method_list(List<MethodInfo> *p_list) const; + virtual bool has_method(const StringName &p_method) const; + virtual Variant call(const StringName &p_method, VARIANT_ARG_LIST) { return Variant(); } + virtual Variant call(const StringName &p_method, const Variant **p_args, int p_argcount, Callable::CallError &r_error) { + r_error.error = Callable::CallError::CALL_ERROR_INVALID_METHOD; + return Variant(); + } + virtual void notification(int p_notification) {} + + virtual Ref<Script> get_script() const { return script; } + + virtual ScriptLanguage *get_language() { return language; } + + Object *get_owner() { return owner; } + + void update(const List<PropertyInfo> &p_properties, const Map<StringName, Variant> &p_values); //likely changed in editor + + virtual bool is_placeholder() const { return true; } + + virtual void property_set_fallback(const StringName &p_name, const Variant &p_value, bool *r_valid = nullptr); + virtual Variant property_get_fallback(const StringName &p_name, bool *r_valid = nullptr); + + virtual Vector<ScriptNetData> get_rpc_methods() const { return Vector<ScriptNetData>(); } + virtual uint16_t get_rpc_method_id(const StringName &p_method) const; + virtual StringName get_rpc_method(uint16_t p_id) const { return StringName(); } + virtual MultiplayerAPI::RPCMode get_rpc_mode_by_id(uint16_t p_id) const { return MultiplayerAPI::RPC_MODE_DISABLED; } + virtual MultiplayerAPI::RPCMode get_rpc_mode(const StringName &p_method) const { return MultiplayerAPI::RPC_MODE_DISABLED; } + + virtual Vector<ScriptNetData> get_rset_properties() const { return Vector<ScriptNetData>(); } + virtual uint16_t get_rset_property_id(const StringName &p_variable) const; + virtual StringName get_rset_property(uint16_t p_id) const { return StringName(); } + virtual MultiplayerAPI::RPCMode get_rset_mode_by_id(uint16_t p_id) const { return MultiplayerAPI::RPC_MODE_DISABLED; } + virtual MultiplayerAPI::RPCMode get_rset_mode(const StringName &p_variable) const { return MultiplayerAPI::RPC_MODE_DISABLED; } + + PlaceHolderScriptInstance(ScriptLanguage *p_language, Ref<Script> p_script, Object *p_owner); + ~PlaceHolderScriptInstance(); +}; + +#endif // SCRIPT_LANGUAGE_H |