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Diffstat (limited to 'core/object/reference.h')
| -rw-r--r-- | core/object/reference.h | 297 | 
1 files changed, 297 insertions, 0 deletions
diff --git a/core/object/reference.h b/core/object/reference.h new file mode 100644 index 0000000000..d02cb12069 --- /dev/null +++ b/core/object/reference.h @@ -0,0 +1,297 @@ +/*************************************************************************/ +/*  reference.h                                                          */ +/*************************************************************************/ +/*                       This file is part of:                           */ +/*                           GODOT ENGINE                                */ +/*                      https://godotengine.org                          */ +/*************************************************************************/ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.                 */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).   */ +/*                                                                       */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the       */ +/* "Software"), to deal in the Software without restriction, including   */ +/* without limitation the rights to use, copy, modify, merge, publish,   */ +/* distribute, sublicense, and/or sell copies of the Software, and to    */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions:                                             */ +/*                                                                       */ +/* The above copyright notice and this permission notice shall be        */ +/* included in all copies or substantial portions of the Software.       */ +/*                                                                       */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */ +/*************************************************************************/ + +#ifndef REFERENCE_H +#define REFERENCE_H + +#include "core/object/class_db.h" +#include "core/templates/safe_refcount.h" + +class Reference : public Object { +	GDCLASS(Reference, Object); +	SafeRefCount refcount; +	SafeRefCount refcount_init; + +protected: +	static void _bind_methods(); + +public: +	_FORCE_INLINE_ bool is_referenced() const { return refcount_init.get() != 1; } +	bool init_ref(); +	bool reference(); // returns false if refcount is at zero and didn't get increased +	bool unreference(); +	int reference_get_count() const; + +	Reference(); +	~Reference() {} +}; + +template <class T> +class Ref { +	T *reference = nullptr; + +	void ref(const Ref &p_from) { +		if (p_from.reference == reference) { +			return; +		} + +		unref(); + +		reference = p_from.reference; +		if (reference) { +			reference->reference(); +		} +	} + +	void ref_pointer(T *p_ref) { +		ERR_FAIL_COND(!p_ref); + +		if (p_ref->init_ref()) { +			reference = p_ref; +		} +	} + +	//virtual Reference * get_reference() const { return reference; } +public: +	_FORCE_INLINE_ bool operator==(const T *p_ptr) const { +		return reference == p_ptr; +	} +	_FORCE_INLINE_ bool operator!=(const T *p_ptr) const { +		return reference != p_ptr; +	} + +	_FORCE_INLINE_ bool operator<(const Ref<T> &p_r) const { +		return reference < p_r.reference; +	} +	_FORCE_INLINE_ bool operator==(const Ref<T> &p_r) const { +		return reference == p_r.reference; +	} +	_FORCE_INLINE_ bool operator!=(const Ref<T> &p_r) const { +		return reference != p_r.reference; +	} + +	_FORCE_INLINE_ T *operator->() { +		return reference; +	} + +	_FORCE_INLINE_ T *operator*() { +		return reference; +	} + +	_FORCE_INLINE_ const T *operator->() const { +		return reference; +	} + +	_FORCE_INLINE_ const T *ptr() const { +		return reference; +	} +	_FORCE_INLINE_ T *ptr() { +		return reference; +	} + +	_FORCE_INLINE_ const T *operator*() const { +		return reference; +	} + +	operator Variant() const { +		return Variant(reference); +	} + +	void operator=(const Ref &p_from) { +		ref(p_from); +	} + +	template <class T_Other> +	void operator=(const Ref<T_Other> &p_from) { +		Reference *refb = const_cast<Reference *>(static_cast<const Reference *>(p_from.ptr())); +		if (!refb) { +			unref(); +			return; +		} +		Ref r; +		r.reference = Object::cast_to<T>(refb); +		ref(r); +		r.reference = nullptr; +	} + +	void operator=(const Variant &p_variant) { +		Object *object = p_variant.get_validated_object(); + +		if (object == reference) { +			return; +		} + +		unref(); + +		if (!object) { +			return; +		} + +		T *r = Object::cast_to<T>(object); +		if (r && r->reference()) { +			reference = r; +		} +	} + +	template <class T_Other> +	void reference_ptr(T_Other *p_ptr) { +		if (reference == p_ptr) { +			return; +		} +		unref(); + +		T *r = Object::cast_to<T>(p_ptr); +		if (r) { +			ref_pointer(r); +		} +	} + +	Ref(const Ref &p_from) { +		ref(p_from); +	} + +	template <class T_Other> +	Ref(const Ref<T_Other> &p_from) { +		Reference *refb = const_cast<Reference *>(static_cast<const Reference *>(p_from.ptr())); +		if (!refb) { +			unref(); +			return; +		} +		Ref r; +		r.reference = Object::cast_to<T>(refb); +		ref(r); +		r.reference = nullptr; +	} + +	Ref(T *p_reference) { +		if (p_reference) { +			ref_pointer(p_reference); +		} +	} + +	Ref(const Variant &p_variant) { +		Object *object = p_variant.get_validated_object(); + +		if (!object) { +			return; +		} + +		T *r = Object::cast_to<T>(object); +		if (r && r->reference()) { +			reference = r; +		} +	} + +	inline bool is_valid() const { return reference != nullptr; } +	inline bool is_null() const { return reference == nullptr; } + +	void unref() { +		//TODO this should be moved to mutexes, since this engine does not really +		// do a lot of referencing on references and stuff +		// mutexes will avoid more crashes? + +		if (reference && reference->unreference()) { +			memdelete(reference); +		} +		reference = nullptr; +	} + +	void instance() { +		ref(memnew(T)); +	} + +	Ref() {} + +	~Ref() { +		unref(); +	} +}; + +typedef Ref<Reference> REF; + +class WeakRef : public Reference { +	GDCLASS(WeakRef, Reference); + +	ObjectID ref; + +protected: +	static void _bind_methods(); + +public: +	Variant get_ref() const; +	void set_obj(Object *p_object); +	void set_ref(const REF &p_ref); + +	WeakRef() {} +}; + +template <class T> +struct PtrToArg<Ref<T>> { +	_FORCE_INLINE_ static Ref<T> convert(const void *p_ptr) { +		return Ref<T>(const_cast<T *>(reinterpret_cast<const T *>(p_ptr))); +	} + +	_FORCE_INLINE_ static void encode(Ref<T> p_val, const void *p_ptr) { +		*(Ref<Reference> *)p_ptr = p_val; +	} +}; + +template <class T> +struct PtrToArg<const Ref<T> &> { +	_FORCE_INLINE_ static Ref<T> convert(const void *p_ptr) { +		return Ref<T>((T *)p_ptr); +	} +}; + +#ifdef DEBUG_METHODS_ENABLED + +template <class T> +struct GetTypeInfo<Ref<T>> { +	static const Variant::Type VARIANT_TYPE = Variant::OBJECT; +	static const GodotTypeInfo::Metadata METADATA = GodotTypeInfo::METADATA_NONE; + +	static inline PropertyInfo get_class_info() { +		return PropertyInfo(Variant::OBJECT, String(), PROPERTY_HINT_RESOURCE_TYPE, T::get_class_static()); +	} +}; + +template <class T> +struct GetTypeInfo<const Ref<T> &> { +	static const Variant::Type VARIANT_TYPE = Variant::OBJECT; +	static const GodotTypeInfo::Metadata METADATA = GodotTypeInfo::METADATA_NONE; + +	static inline PropertyInfo get_class_info() { +		return PropertyInfo(Variant::OBJECT, String(), PROPERTY_HINT_RESOURCE_TYPE, T::get_class_static()); +	} +}; + +#endif // DEBUG_METHODS_ENABLED + +#endif // REFERENCE_H  |