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Diffstat (limited to 'core/object/reference.h')
-rw-r--r-- | core/object/reference.h | 301 |
1 files changed, 301 insertions, 0 deletions
diff --git a/core/object/reference.h b/core/object/reference.h new file mode 100644 index 0000000000..575f1cd914 --- /dev/null +++ b/core/object/reference.h @@ -0,0 +1,301 @@ +/*************************************************************************/ +/* reference.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef REFERENCE_H +#define REFERENCE_H + +#include "core/object/class_db.h" +#include "core/templates/safe_refcount.h" + +class Reference : public Object { + GDCLASS(Reference, Object); + SafeRefCount refcount; + SafeRefCount refcount_init; + +protected: + static void _bind_methods(); + +public: + _FORCE_INLINE_ bool is_referenced() const { return refcount_init.get() != 1; } + bool init_ref(); + bool reference(); // returns false if refcount is at zero and didn't get increased + bool unreference(); + int reference_get_count() const; + + Reference(); + ~Reference() {} +}; + +template <class T> +class Ref { + T *reference = nullptr; + + void ref(const Ref &p_from) { + if (p_from.reference == reference) { + return; + } + + unref(); + + reference = p_from.reference; + if (reference) { + reference->reference(); + } + } + + void ref_pointer(T *p_ref) { + ERR_FAIL_COND(!p_ref); + + if (p_ref->init_ref()) { + reference = p_ref; + } + } + + //virtual Reference * get_reference() const { return reference; } +public: + _FORCE_INLINE_ bool operator==(const T *p_ptr) const { + return reference == p_ptr; + } + _FORCE_INLINE_ bool operator!=(const T *p_ptr) const { + return reference != p_ptr; + } + + _FORCE_INLINE_ bool operator<(const Ref<T> &p_r) const { + return reference < p_r.reference; + } + _FORCE_INLINE_ bool operator==(const Ref<T> &p_r) const { + return reference == p_r.reference; + } + _FORCE_INLINE_ bool operator!=(const Ref<T> &p_r) const { + return reference != p_r.reference; + } + + _FORCE_INLINE_ T *operator->() { + return reference; + } + + _FORCE_INLINE_ T *operator*() { + return reference; + } + + _FORCE_INLINE_ const T *operator->() const { + return reference; + } + + _FORCE_INLINE_ const T *ptr() const { + return reference; + } + _FORCE_INLINE_ T *ptr() { + return reference; + } + + _FORCE_INLINE_ const T *operator*() const { + return reference; + } + + operator Variant() const { + return Variant(reference); + } + + void operator=(const Ref &p_from) { + ref(p_from); + } + + template <class T_Other> + void operator=(const Ref<T_Other> &p_from) { + Reference *refb = const_cast<Reference *>(static_cast<const Reference *>(p_from.ptr())); + if (!refb) { + unref(); + return; + } + Ref r; + r.reference = Object::cast_to<T>(refb); + ref(r); + r.reference = nullptr; + } + + void operator=(const Variant &p_variant) { + Object *object = p_variant.get_validated_object(); + + if (object == reference) { + return; + } + + unref(); + + if (!object) { + return; + } + + T *r = Object::cast_to<T>(object); + if (r && r->reference()) { + reference = r; + } + } + + template <class T_Other> + void reference_ptr(T_Other *p_ptr) { + if (reference == p_ptr) { + return; + } + unref(); + + T *r = Object::cast_to<T>(p_ptr); + if (r) { + ref_pointer(r); + } + } + + Ref(const Ref &p_from) { + ref(p_from); + } + + template <class T_Other> + Ref(const Ref<T_Other> &p_from) { + Reference *refb = const_cast<Reference *>(static_cast<const Reference *>(p_from.ptr())); + if (!refb) { + unref(); + return; + } + Ref r; + r.reference = Object::cast_to<T>(refb); + ref(r); + r.reference = nullptr; + } + + Ref(T *p_reference) { + if (p_reference) { + ref_pointer(p_reference); + } + } + + Ref(const Variant &p_variant) { + Object *object = p_variant.get_validated_object(); + + if (!object) { + return; + } + + T *r = Object::cast_to<T>(object); + if (r && r->reference()) { + reference = r; + } + } + + inline bool is_valid() const { return reference != nullptr; } + inline bool is_null() const { return reference == nullptr; } + + void unref() { + //TODO this should be moved to mutexes, since this engine does not really + // do a lot of referencing on references and stuff + // mutexes will avoid more crashes? + + if (reference && reference->unreference()) { + memdelete(reference); + } + reference = nullptr; + } + + void instance() { + ref(memnew(T)); + } + + Ref() {} + + ~Ref() { + unref(); + } +}; + +typedef Ref<Reference> REF; + +class WeakRef : public Reference { + GDCLASS(WeakRef, Reference); + + ObjectID ref; + +protected: + static void _bind_methods(); + +public: + Variant get_ref() const; + void set_obj(Object *p_object); + void set_ref(const REF &p_ref); + + WeakRef() {} +}; + +#ifdef PTRCALL_ENABLED + +template <class T> +struct PtrToArg<Ref<T>> { + _FORCE_INLINE_ static Ref<T> convert(const void *p_ptr) { + return Ref<T>(const_cast<T *>(reinterpret_cast<const T *>(p_ptr))); + } + + _FORCE_INLINE_ static void encode(Ref<T> p_val, const void *p_ptr) { + *(Ref<Reference> *)p_ptr = p_val; + } +}; + +template <class T> +struct PtrToArg<const Ref<T> &> { + _FORCE_INLINE_ static Ref<T> convert(const void *p_ptr) { + return Ref<T>((T *)p_ptr); + } +}; + +#endif // PTRCALL_ENABLED + +#ifdef DEBUG_METHODS_ENABLED + +template <class T> +struct GetTypeInfo<Ref<T>> { + static const Variant::Type VARIANT_TYPE = Variant::OBJECT; + static const GodotTypeInfo::Metadata METADATA = GodotTypeInfo::METADATA_NONE; + + static inline PropertyInfo get_class_info() { + return PropertyInfo(Variant::OBJECT, String(), PROPERTY_HINT_RESOURCE_TYPE, T::get_class_static()); + } +}; + +template <class T> +struct GetTypeInfo<const Ref<T> &> { + static const Variant::Type VARIANT_TYPE = Variant::OBJECT; + static const GodotTypeInfo::Metadata METADATA = GodotTypeInfo::METADATA_NONE; + + static inline PropertyInfo get_class_info() { + return PropertyInfo(Variant::OBJECT, String(), PROPERTY_HINT_RESOURCE_TYPE, T::get_class_static()); + } +}; + +#endif // DEBUG_METHODS_ENABLED + +#endif // REFERENCE_H |