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+/*************************************************************************/
+/* ref_counted.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef REF_COUNTED_H
+#define REF_COUNTED_H
+
+#include "core/object/class_db.h"
+#include "core/templates/safe_refcount.h"
+
+class RefCounted : public Object {
+ GDCLASS(RefCounted, Object);
+ SafeRefCount refcount;
+ SafeRefCount refcount_init;
+
+protected:
+ static void _bind_methods();
+
+public:
+ _FORCE_INLINE_ bool is_referenced() const { return refcount_init.get() != 1; }
+ bool init_ref();
+ bool reference(); // returns false if refcount is at zero and didn't get increased
+ bool unreference();
+ int reference_get_count() const;
+
+ RefCounted();
+ ~RefCounted() {}
+};
+
+template <class T>
+class Ref {
+ T *reference = nullptr;
+
+ void ref(const Ref &p_from) {
+ if (p_from.reference == reference) {
+ return;
+ }
+
+ unref();
+
+ reference = p_from.reference;
+ if (reference) {
+ reference->reference();
+ }
+ }
+
+ void ref_pointer(T *p_ref) {
+ ERR_FAIL_COND(!p_ref);
+
+ if (p_ref->init_ref()) {
+ reference = p_ref;
+ }
+ }
+
+ //virtual RefCounted * get_reference() const { return reference; }
+public:
+ _FORCE_INLINE_ bool operator==(const T *p_ptr) const {
+ return reference == p_ptr;
+ }
+ _FORCE_INLINE_ bool operator!=(const T *p_ptr) const {
+ return reference != p_ptr;
+ }
+
+ _FORCE_INLINE_ bool operator<(const Ref<T> &p_r) const {
+ return reference < p_r.reference;
+ }
+ _FORCE_INLINE_ bool operator==(const Ref<T> &p_r) const {
+ return reference == p_r.reference;
+ }
+ _FORCE_INLINE_ bool operator!=(const Ref<T> &p_r) const {
+ return reference != p_r.reference;
+ }
+
+ _FORCE_INLINE_ T *operator->() {
+ return reference;
+ }
+
+ _FORCE_INLINE_ T *operator*() {
+ return reference;
+ }
+
+ _FORCE_INLINE_ const T *operator->() const {
+ return reference;
+ }
+
+ _FORCE_INLINE_ const T *ptr() const {
+ return reference;
+ }
+ _FORCE_INLINE_ T *ptr() {
+ return reference;
+ }
+
+ _FORCE_INLINE_ const T *operator*() const {
+ return reference;
+ }
+
+ operator Variant() const {
+ return Variant(reference);
+ }
+
+ void operator=(const Ref &p_from) {
+ ref(p_from);
+ }
+
+ template <class T_Other>
+ void operator=(const Ref<T_Other> &p_from) {
+ RefCounted *refb = const_cast<RefCounted *>(static_cast<const RefCounted *>(p_from.ptr()));
+ if (!refb) {
+ unref();
+ return;
+ }
+ Ref r;
+ r.reference = Object::cast_to<T>(refb);
+ ref(r);
+ r.reference = nullptr;
+ }
+
+ void operator=(const Variant &p_variant) {
+ Object *object = p_variant.get_validated_object();
+
+ if (object == reference) {
+ return;
+ }
+
+ unref();
+
+ if (!object) {
+ return;
+ }
+
+ T *r = Object::cast_to<T>(object);
+ if (r && r->reference()) {
+ reference = r;
+ }
+ }
+
+ template <class T_Other>
+ void reference_ptr(T_Other *p_ptr) {
+ if (reference == p_ptr) {
+ return;
+ }
+ unref();
+
+ T *r = Object::cast_to<T>(p_ptr);
+ if (r) {
+ ref_pointer(r);
+ }
+ }
+
+ Ref(const Ref &p_from) {
+ ref(p_from);
+ }
+
+ template <class T_Other>
+ Ref(const Ref<T_Other> &p_from) {
+ RefCounted *refb = const_cast<RefCounted *>(static_cast<const RefCounted *>(p_from.ptr()));
+ if (!refb) {
+ unref();
+ return;
+ }
+ Ref r;
+ r.reference = Object::cast_to<T>(refb);
+ ref(r);
+ r.reference = nullptr;
+ }
+
+ Ref(T *p_reference) {
+ if (p_reference) {
+ ref_pointer(p_reference);
+ }
+ }
+
+ Ref(const Variant &p_variant) {
+ Object *object = p_variant.get_validated_object();
+
+ if (!object) {
+ return;
+ }
+
+ T *r = Object::cast_to<T>(object);
+ if (r && r->reference()) {
+ reference = r;
+ }
+ }
+
+ inline bool is_valid() const { return reference != nullptr; }
+ inline bool is_null() const { return reference == nullptr; }
+
+ void unref() {
+ //TODO this should be moved to mutexes, since this engine does not really
+ // do a lot of referencing on references and stuff
+ // mutexes will avoid more crashes?
+
+ if (reference && reference->unreference()) {
+ memdelete(reference);
+ }
+ reference = nullptr;
+ }
+
+ void instance() {
+ ref(memnew(T));
+ }
+
+ Ref() {}
+
+ ~Ref() {
+ unref();
+ }
+};
+
+typedef Ref<RefCounted> REF;
+
+class WeakRef : public RefCounted {
+ GDCLASS(WeakRef, RefCounted);
+
+ ObjectID ref;
+
+protected:
+ static void _bind_methods();
+
+public:
+ Variant get_ref() const;
+ void set_obj(Object *p_object);
+ void set_ref(const REF &p_ref);
+
+ WeakRef() {}
+};
+
+template <class T>
+struct PtrToArg<Ref<T>> {
+ _FORCE_INLINE_ static Ref<T> convert(const void *p_ptr) {
+ return Ref<T>(const_cast<T *>(reinterpret_cast<const T *>(p_ptr)));
+ }
+
+ _FORCE_INLINE_ static void encode(Ref<T> p_val, const void *p_ptr) {
+ *(Ref<RefCounted> *)p_ptr = p_val;
+ }
+};
+
+template <class T>
+struct PtrToArg<const Ref<T> &> {
+ _FORCE_INLINE_ static Ref<T> convert(const void *p_ptr) {
+ return Ref<T>((T *)p_ptr);
+ }
+};
+
+#ifdef DEBUG_METHODS_ENABLED
+
+template <class T>
+struct GetTypeInfo<Ref<T>> {
+ static const Variant::Type VARIANT_TYPE = Variant::OBJECT;
+ static const GodotTypeInfo::Metadata METADATA = GodotTypeInfo::METADATA_NONE;
+
+ static inline PropertyInfo get_class_info() {
+ return PropertyInfo(Variant::OBJECT, String(), PROPERTY_HINT_RESOURCE_TYPE, T::get_class_static());
+ }
+};
+
+template <class T>
+struct GetTypeInfo<const Ref<T> &> {
+ static const Variant::Type VARIANT_TYPE = Variant::OBJECT;
+ static const GodotTypeInfo::Metadata METADATA = GodotTypeInfo::METADATA_NONE;
+
+ static inline PropertyInfo get_class_info() {
+ return PropertyInfo(Variant::OBJECT, String(), PROPERTY_HINT_RESOURCE_TYPE, T::get_class_static());
+ }
+};
+
+#endif // DEBUG_METHODS_ENABLED
+
+#endif // REF_COUNTED_H