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-rw-r--r--core/object/object.h5
1 files changed, 3 insertions, 2 deletions
diff --git a/core/object/object.h b/core/object/object.h
index aede48343c..102776a589 100644
--- a/core/object/object.h
+++ b/core/object/object.h
@@ -97,6 +97,7 @@ enum PropertyHint {
PROPERTY_HINT_SAVE_FILE, ///< a file path must be passed, hint_text (optionally) is a filter "*.png,*.wav,*.doc,". This opens a save dialog
PROPERTY_HINT_INT_IS_OBJECTID,
PROPERTY_HINT_ARRAY_TYPE,
+ PROPERTY_HINT_INT_IS_POINTER,
PROPERTY_HINT_MAX,
// When updating PropertyHint, also sync the hardcoded list in VisualScriptEditorVariableEdit
};
@@ -288,8 +289,8 @@ struct ObjectNativeExtension {
#else
#define GDVIRTUAL_BIND(m_name, ...)
#endif
-#define GDVIRTUAL_IS_OVERRIDEN(m_name) _gdvirtual_##m_name##_overriden()
-#define GDVIRTUAL_IS_OVERRIDEN_PTR(m_obj, m_name) m_obj->_gdvirtual_##m_name##_overriden()
+#define GDVIRTUAL_IS_OVERRIDDEN(m_name) _gdvirtual_##m_name##_overridden()
+#define GDVIRTUAL_IS_OVERRIDDEN_PTR(m_obj, m_name) m_obj->_gdvirtual_##m_name##_overridden()
/*
the following is an incomprehensible blob of hacks and workarounds to compensate for many of the fallencies in C++. As a plus, this macro pretty much alone defines the object model.