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-rw-r--r--core/object/object.h29
1 files changed, 20 insertions, 9 deletions
diff --git a/core/object/object.h b/core/object/object.h
index f78c7c34fd..5ec69a371b 100644
--- a/core/object/object.h
+++ b/core/object/object.h
@@ -109,15 +109,16 @@ enum PropertyUsageFlags {
PROPERTY_USAGE_CLASS_IS_ENUM = 1 << 16,
PROPERTY_USAGE_NIL_IS_VARIANT = 1 << 17,
PROPERTY_USAGE_ARRAY = 1 << 18, // Used in the inspector to group properties as elements of an array.
- PROPERTY_USAGE_DO_NOT_SHARE_ON_DUPLICATE = 1 << 19, // If the object is duplicated also this property will be duplicated.
- PROPERTY_USAGE_HIGH_END_GFX = 1 << 20,
- PROPERTY_USAGE_NODE_PATH_FROM_SCENE_ROOT = 1 << 21,
- PROPERTY_USAGE_RESOURCE_NOT_PERSISTENT = 1 << 22,
- PROPERTY_USAGE_KEYING_INCREMENTS = 1 << 23, // Used in inspector to increment property when keyed in animation player.
- PROPERTY_USAGE_DEFERRED_SET_RESOURCE = 1 << 24, // when loading, the resource for this property can be set at the end of loading.
- PROPERTY_USAGE_EDITOR_INSTANTIATE_OBJECT = 1 << 25, // For Object properties, instantiate them when creating in editor.
- PROPERTY_USAGE_EDITOR_BASIC_SETTING = 1 << 26, //for project or editor settings, show when basic settings are selected.
- PROPERTY_USAGE_READ_ONLY = 1 << 27, // Mark a property as read-only in the inspector.
+ PROPERTY_USAGE_ALWAYS_DUPLICATE = 1 << 19, // When duplicating a resource, always duplicate, even with subresource duplication disabled.
+ PROPERTY_USAGE_NEVER_DUPLICATE = 1 << 20, // When duplicating a resource, never duplicate, even with subresource duplication enabled.
+ PROPERTY_USAGE_HIGH_END_GFX = 1 << 21,
+ PROPERTY_USAGE_NODE_PATH_FROM_SCENE_ROOT = 1 << 22,
+ PROPERTY_USAGE_RESOURCE_NOT_PERSISTENT = 1 << 23,
+ PROPERTY_USAGE_KEYING_INCREMENTS = 1 << 24, // Used in inspector to increment property when keyed in animation player.
+ PROPERTY_USAGE_DEFERRED_SET_RESOURCE = 1 << 25, // when loading, the resource for this property can be set at the end of loading.
+ PROPERTY_USAGE_EDITOR_INSTANTIATE_OBJECT = 1 << 26, // For Object properties, instantiate them when creating in editor.
+ PROPERTY_USAGE_EDITOR_BASIC_SETTING = 1 << 27, //for project or editor settings, show when basic settings are selected.
+ PROPERTY_USAGE_READ_ONLY = 1 << 28, // Mark a property as read-only in the inspector.
PROPERTY_USAGE_DEFAULT = PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_EDITOR,
PROPERTY_USAGE_NO_EDITOR = PROPERTY_USAGE_STORAGE,
@@ -222,6 +223,16 @@ struct MethodInfo {
int id = 0;
List<PropertyInfo> arguments;
Vector<Variant> default_arguments;
+ int return_val_metadata = 0;
+ Vector<int> arguments_metadata;
+
+ int get_argument_meta(int p_arg) const {
+ ERR_FAIL_COND_V(p_arg < -1 || p_arg > arguments.size(), 0);
+ if (p_arg == -1) {
+ return return_val_metadata;
+ }
+ return arguments_metadata.size() > p_arg ? arguments_metadata[p_arg] : 0;
+ }
inline bool operator==(const MethodInfo &p_method) const { return id == p_method.id; }
inline bool operator<(const MethodInfo &p_method) const { return id == p_method.id ? (name < p_method.name) : (id < p_method.id); }