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+/*************************************************************************/
+/* object.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef OBJECT_H
+#define OBJECT_H
+
+#include "core/object/object_id.h"
+#include "core/os/rw_lock.h"
+#include "core/os/spin_lock.h"
+#include "core/templates/hash_map.h"
+#include "core/templates/list.h"
+#include "core/templates/map.h"
+#include "core/templates/set.h"
+#include "core/templates/vmap.h"
+#include "core/variant/callable_bind.h"
+#include "core/variant/variant.h"
+
+#define VARIANT_ARG_LIST const Variant &p_arg1 = Variant(), const Variant &p_arg2 = Variant(), const Variant &p_arg3 = Variant(), const Variant &p_arg4 = Variant(), const Variant &p_arg5 = Variant()
+#define VARIANT_ARG_PASS p_arg1, p_arg2, p_arg3, p_arg4, p_arg5
+#define VARIANT_ARG_DECLARE const Variant &p_arg1, const Variant &p_arg2, const Variant &p_arg3, const Variant &p_arg4, const Variant &p_arg5
+#define VARIANT_ARG_MAX 5
+#define VARIANT_ARGPTRS const Variant *argptr[5] = { &p_arg1, &p_arg2, &p_arg3, &p_arg4, &p_arg5 };
+#define VARIANT_ARGPTRS_PASS *argptr[0], *argptr[1], *argptr[2], *argptr[3], *argptr[4]
+#define VARIANT_ARGS_FROM_ARRAY(m_arr) m_arr[0], m_arr[1], m_arr[2], m_arr[3], m_arr[4]
+
+/**
+@author Juan Linietsky <reduzio@gmail.com>
+*/
+
+enum PropertyHint {
+ PROPERTY_HINT_NONE, ///< no hint provided.
+ PROPERTY_HINT_RANGE, ///< hint_text = "min,max,step,slider; //slider is optional"
+ PROPERTY_HINT_EXP_RANGE, ///< hint_text = "min,max,step", exponential edit
+ PROPERTY_HINT_ENUM, ///< hint_text= "val1,val2,val3,etc"
+ PROPERTY_HINT_EXP_EASING, /// exponential easing function (Math::ease) use "attenuation" hint string to revert (flip h), "full" to also include in/out. (ie: "attenuation,inout")
+ PROPERTY_HINT_LENGTH, ///< hint_text= "length" (as integer)
+ PROPERTY_HINT_KEY_ACCEL, ///< hint_text= "length" (as integer)
+ PROPERTY_HINT_FLAGS, ///< hint_text= "flag1,flag2,etc" (as bit flags)
+ PROPERTY_HINT_LAYERS_2D_RENDER,
+ PROPERTY_HINT_LAYERS_2D_PHYSICS,
+ PROPERTY_HINT_LAYERS_3D_RENDER,
+ PROPERTY_HINT_LAYERS_3D_PHYSICS,
+ PROPERTY_HINT_FILE, ///< a file path must be passed, hint_text (optionally) is a filter "*.png,*.wav,*.doc,"
+ PROPERTY_HINT_DIR, ///< a directory path must be passed
+ PROPERTY_HINT_GLOBAL_FILE, ///< a file path must be passed, hint_text (optionally) is a filter "*.png,*.wav,*.doc,"
+ PROPERTY_HINT_GLOBAL_DIR, ///< a directory path must be passed
+ PROPERTY_HINT_RESOURCE_TYPE, ///< a resource object type
+ PROPERTY_HINT_MULTILINE_TEXT, ///< used for string properties that can contain multiple lines
+ PROPERTY_HINT_PLACEHOLDER_TEXT, ///< used to set a placeholder text for string properties
+ PROPERTY_HINT_COLOR_NO_ALPHA, ///< used for ignoring alpha component when editing a color
+ PROPERTY_HINT_IMAGE_COMPRESS_LOSSY,
+ PROPERTY_HINT_IMAGE_COMPRESS_LOSSLESS,
+ PROPERTY_HINT_OBJECT_ID,
+ PROPERTY_HINT_TYPE_STRING, ///< a type string, the hint is the base type to choose
+ PROPERTY_HINT_NODE_PATH_TO_EDITED_NODE, ///< so something else can provide this (used in scripts)
+ PROPERTY_HINT_METHOD_OF_VARIANT_TYPE, ///< a method of a type
+ PROPERTY_HINT_METHOD_OF_BASE_TYPE, ///< a method of a base type
+ PROPERTY_HINT_METHOD_OF_INSTANCE, ///< a method of an instance
+ PROPERTY_HINT_METHOD_OF_SCRIPT, ///< a method of a script & base
+ PROPERTY_HINT_PROPERTY_OF_VARIANT_TYPE, ///< a property of a type
+ PROPERTY_HINT_PROPERTY_OF_BASE_TYPE, ///< a property of a base type
+ PROPERTY_HINT_PROPERTY_OF_INSTANCE, ///< a property of an instance
+ PROPERTY_HINT_PROPERTY_OF_SCRIPT, ///< a property of a script & base
+ PROPERTY_HINT_OBJECT_TOO_BIG, ///< object is too big to send
+ PROPERTY_HINT_NODE_PATH_VALID_TYPES,
+ PROPERTY_HINT_SAVE_FILE, ///< a file path must be passed, hint_text (optionally) is a filter "*.png,*.wav,*.doc,". This opens a save dialog
+ PROPERTY_HINT_INT_IS_OBJECTID,
+ PROPERTY_HINT_ARRAY_TYPE,
+ PROPERTY_HINT_MAX,
+ // When updating PropertyHint, also sync the hardcoded list in VisualScriptEditorVariableEdit
+};
+
+enum PropertyUsageFlags {
+
+ PROPERTY_USAGE_STORAGE = 1,
+ PROPERTY_USAGE_EDITOR = 2,
+ PROPERTY_USAGE_NETWORK = 4,
+ PROPERTY_USAGE_EDITOR_HELPER = 8,
+ PROPERTY_USAGE_CHECKABLE = 16, //used for editing global variables
+ PROPERTY_USAGE_CHECKED = 32, //used for editing global variables
+ PROPERTY_USAGE_INTERNATIONALIZED = 64, //hint for internationalized strings
+ PROPERTY_USAGE_GROUP = 128, //used for grouping props in the editor
+ PROPERTY_USAGE_CATEGORY = 256,
+ PROPERTY_USAGE_SUBGROUP = 512,
+ PROPERTY_USAGE_NO_INSTANCE_STATE = 2048,
+ PROPERTY_USAGE_RESTART_IF_CHANGED = 4096,
+ PROPERTY_USAGE_SCRIPT_VARIABLE = 8192,
+ PROPERTY_USAGE_STORE_IF_NULL = 16384,
+ PROPERTY_USAGE_ANIMATE_AS_TRIGGER = 32768,
+ PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED = 65536,
+ PROPERTY_USAGE_SCRIPT_DEFAULT_VALUE = 1 << 17,
+ PROPERTY_USAGE_CLASS_IS_ENUM = 1 << 18,
+ PROPERTY_USAGE_NIL_IS_VARIANT = 1 << 19,
+ PROPERTY_USAGE_INTERNAL = 1 << 20,
+ PROPERTY_USAGE_DO_NOT_SHARE_ON_DUPLICATE = 1 << 21, // If the object is duplicated also this property will be duplicated
+ PROPERTY_USAGE_HIGH_END_GFX = 1 << 22,
+ PROPERTY_USAGE_NODE_PATH_FROM_SCENE_ROOT = 1 << 23,
+ PROPERTY_USAGE_RESOURCE_NOT_PERSISTENT = 1 << 24,
+ PROPERTY_USAGE_KEYING_INCREMENTS = 1 << 25, // Used in inspector to increment property when keyed in animation player
+ PROPERTY_USAGE_DEFERRED_SET_RESOURCE = 1 << 26, // when loading, the resource for this property can be set at the end of loading
+ PROPERTY_USAGE_EDITOR_INSTANTIATE_OBJECT = 1 << 27, // For Object properties, instantiate them when creating in editor.
+
+ PROPERTY_USAGE_DEFAULT = PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_EDITOR | PROPERTY_USAGE_NETWORK,
+ PROPERTY_USAGE_DEFAULT_INTL = PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_EDITOR | PROPERTY_USAGE_NETWORK | PROPERTY_USAGE_INTERNATIONALIZED,
+ PROPERTY_USAGE_NOEDITOR = PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_NETWORK,
+};
+
+#define ADD_SIGNAL(m_signal) ClassDB::add_signal(get_class_static(), m_signal)
+#define ADD_PROPERTY(m_property, m_setter, m_getter) ClassDB::add_property(get_class_static(), m_property, _scs_create(m_setter), _scs_create(m_getter))
+#define ADD_PROPERTYI(m_property, m_setter, m_getter, m_index) ClassDB::add_property(get_class_static(), m_property, _scs_create(m_setter), _scs_create(m_getter), m_index)
+#define ADD_PROPERTY_DEFAULT(m_property, m_default) ClassDB::set_property_default_value(get_class_static(), m_property, m_default)
+#define ADD_GROUP(m_name, m_prefix) ClassDB::add_property_group(get_class_static(), m_name, m_prefix)
+#define ADD_SUBGROUP(m_name, m_prefix) ClassDB::add_property_subgroup(get_class_static(), m_name, m_prefix)
+
+struct PropertyInfo {
+ Variant::Type type = Variant::NIL;
+ String name;
+ StringName class_name; //for classes
+ PropertyHint hint = PROPERTY_HINT_NONE;
+ String hint_string;
+ uint32_t usage = PROPERTY_USAGE_DEFAULT;
+
+ _FORCE_INLINE_ PropertyInfo added_usage(int p_fl) const {
+ PropertyInfo pi = *this;
+ pi.usage |= p_fl;
+ return pi;
+ }
+
+ operator Dictionary() const;
+
+ static PropertyInfo from_dict(const Dictionary &p_dict);
+
+ PropertyInfo() {}
+
+ PropertyInfo(Variant::Type p_type, const String p_name, PropertyHint p_hint = PROPERTY_HINT_NONE, const String &p_hint_string = "", uint32_t p_usage = PROPERTY_USAGE_DEFAULT, const StringName &p_class_name = StringName()) :
+ type(p_type),
+ name(p_name),
+ hint(p_hint),
+ hint_string(p_hint_string),
+ usage(p_usage) {
+ if (hint == PROPERTY_HINT_RESOURCE_TYPE) {
+ class_name = hint_string;
+ } else {
+ class_name = p_class_name;
+ }
+ }
+
+ PropertyInfo(const StringName &p_class_name) :
+ type(Variant::OBJECT),
+ class_name(p_class_name) {}
+
+ bool operator==(const PropertyInfo &p_info) const {
+ return ((type == p_info.type) &&
+ (name == p_info.name) &&
+ (class_name == p_info.class_name) &&
+ (hint == p_info.hint) &&
+ (hint_string == p_info.hint_string) &&
+ (usage == p_info.usage));
+ }
+
+ bool operator<(const PropertyInfo &p_info) const {
+ return name < p_info.name;
+ }
+};
+
+Array convert_property_list(const List<PropertyInfo> *p_list);
+
+struct MethodInfo {
+ String name;
+ PropertyInfo return_val;
+ uint32_t flags; // NOLINT - prevent clang-tidy to assign method_bind.h constant here, it should stay in .cpp.
+ int id = 0;
+ List<PropertyInfo> arguments;
+ Vector<Variant> default_arguments;
+
+ inline bool operator==(const MethodInfo &p_method) const { return id == p_method.id; }
+ inline bool operator<(const MethodInfo &p_method) const { return id == p_method.id ? (name < p_method.name) : (id < p_method.id); }
+
+ operator Dictionary() const;
+
+ static MethodInfo from_dict(const Dictionary &p_dict);
+
+ MethodInfo();
+ MethodInfo(const String &p_name);
+ MethodInfo(const String &p_name, const PropertyInfo &p_param1);
+ MethodInfo(const String &p_name, const PropertyInfo &p_param1, const PropertyInfo &p_param2);
+ MethodInfo(const String &p_name, const PropertyInfo &p_param1, const PropertyInfo &p_param2, const PropertyInfo &p_param3);
+ MethodInfo(const String &p_name, const PropertyInfo &p_param1, const PropertyInfo &p_param2, const PropertyInfo &p_param3, const PropertyInfo &p_param4);
+ MethodInfo(const String &p_name, const PropertyInfo &p_param1, const PropertyInfo &p_param2, const PropertyInfo &p_param3, const PropertyInfo &p_param4, const PropertyInfo &p_param5);
+ MethodInfo(Variant::Type ret);
+ MethodInfo(Variant::Type ret, const String &p_name);
+ MethodInfo(Variant::Type ret, const String &p_name, const PropertyInfo &p_param1);
+ MethodInfo(Variant::Type ret, const String &p_name, const PropertyInfo &p_param1, const PropertyInfo &p_param2);
+ MethodInfo(Variant::Type ret, const String &p_name, const PropertyInfo &p_param1, const PropertyInfo &p_param2, const PropertyInfo &p_param3);
+ MethodInfo(Variant::Type ret, const String &p_name, const PropertyInfo &p_param1, const PropertyInfo &p_param2, const PropertyInfo &p_param3, const PropertyInfo &p_param4);
+ MethodInfo(Variant::Type ret, const String &p_name, const PropertyInfo &p_param1, const PropertyInfo &p_param2, const PropertyInfo &p_param3, const PropertyInfo &p_param4, const PropertyInfo &p_param5);
+ MethodInfo(const PropertyInfo &p_ret, const String &p_name);
+ MethodInfo(const PropertyInfo &p_ret, const String &p_name, const PropertyInfo &p_param1);
+ MethodInfo(const PropertyInfo &p_ret, const String &p_name, const PropertyInfo &p_param1, const PropertyInfo &p_param2);
+ MethodInfo(const PropertyInfo &p_ret, const String &p_name, const PropertyInfo &p_param1, const PropertyInfo &p_param2, const PropertyInfo &p_param3);
+ MethodInfo(const PropertyInfo &p_ret, const String &p_name, const PropertyInfo &p_param1, const PropertyInfo &p_param2, const PropertyInfo &p_param3, const PropertyInfo &p_param4);
+ MethodInfo(const PropertyInfo &p_ret, const String &p_name, const PropertyInfo &p_param1, const PropertyInfo &p_param2, const PropertyInfo &p_param3, const PropertyInfo &p_param4, const PropertyInfo &p_param5);
+};
+
+// old cast_to
+//if ( is_type(T::get_class_static()) )
+//return static_cast<T*>(this);
+////else
+//return nullptr;
+
+/*
+ the following is an incomprehensible blob of hacks and workarounds to compensate for many of the fallencies in C++. As a plus, this macro pretty much alone defines the object model.
+*/
+
+#define REVERSE_GET_PROPERTY_LIST \
+public: \
+ _FORCE_INLINE_ bool _is_gpl_reversed() const { return true; }; \
+ \
+private:
+
+#define UNREVERSE_GET_PROPERTY_LIST \
+public: \
+ _FORCE_INLINE_ bool _is_gpl_reversed() const { return false; }; \
+ \
+private:
+
+#define GDCLASS(m_class, m_inherits) \
+private: \
+ void operator=(const m_class &p_rval) {} \
+ mutable StringName _class_name; \
+ friend class ClassDB; \
+ \
+public: \
+ virtual String get_class() const override { \
+ return String(#m_class); \
+ } \
+ virtual const StringName *_get_class_namev() const override { \
+ if (!_class_name) { \
+ _class_name = get_class_static(); \
+ } \
+ return &_class_name; \
+ } \
+ static _FORCE_INLINE_ void *get_class_ptr_static() { \
+ static int ptr; \
+ return &ptr; \
+ } \
+ static _FORCE_INLINE_ String get_class_static() { \
+ return String(#m_class); \
+ } \
+ static _FORCE_INLINE_ String get_parent_class_static() { \
+ return m_inherits::get_class_static(); \
+ } \
+ static void get_inheritance_list_static(List<String> *p_inheritance_list) { \
+ m_inherits::get_inheritance_list_static(p_inheritance_list); \
+ p_inheritance_list->push_back(String(#m_class)); \
+ } \
+ static String get_category_static() { \
+ String category = m_inherits::get_category_static(); \
+ if (_get_category != m_inherits::_get_category) { \
+ if (category != "") { \
+ category += "/"; \
+ } \
+ category += _get_category(); \
+ } \
+ return category; \
+ } \
+ static String inherits_static() { \
+ return String(#m_inherits); \
+ } \
+ virtual bool is_class(const String &p_class) const override { return (p_class == (#m_class)) ? true : m_inherits::is_class(p_class); } \
+ virtual bool is_class_ptr(void *p_ptr) const override { return (p_ptr == get_class_ptr_static()) ? true : m_inherits::is_class_ptr(p_ptr); } \
+ \
+ static void get_valid_parents_static(List<String> *p_parents) { \
+ if (m_class::_get_valid_parents_static != m_inherits::_get_valid_parents_static) { \
+ m_class::_get_valid_parents_static(p_parents); \
+ } \
+ \
+ m_inherits::get_valid_parents_static(p_parents); \
+ } \
+ \
+protected: \
+ _FORCE_INLINE_ static void (*_get_bind_methods())() { \
+ return &m_class::_bind_methods; \
+ } \
+ \
+public: \
+ static void initialize_class() { \
+ static bool initialized = false; \
+ if (initialized) { \
+ return; \
+ } \
+ m_inherits::initialize_class(); \
+ ClassDB::_add_class<m_class>(); \
+ if (m_class::_get_bind_methods() != m_inherits::_get_bind_methods()) { \
+ _bind_methods(); \
+ } \
+ initialized = true; \
+ } \
+ \
+protected: \
+ virtual void _initialize_classv() override { \
+ initialize_class(); \
+ } \
+ _FORCE_INLINE_ bool (Object::*_get_get() const)(const StringName &p_name, Variant &) const { \
+ return (bool (Object::*)(const StringName &, Variant &) const) & m_class::_get; \
+ } \
+ virtual bool _getv(const StringName &p_name, Variant &r_ret) const override { \
+ if (m_class::_get_get() != m_inherits::_get_get()) { \
+ if (_get(p_name, r_ret)) { \
+ return true; \
+ } \
+ } \
+ return m_inherits::_getv(p_name, r_ret); \
+ } \
+ _FORCE_INLINE_ bool (Object::*_get_set() const)(const StringName &p_name, const Variant &p_property) { \
+ return (bool (Object::*)(const StringName &, const Variant &)) & m_class::_set; \
+ } \
+ virtual bool _setv(const StringName &p_name, const Variant &p_property) override { \
+ if (m_inherits::_setv(p_name, p_property)) { \
+ return true; \
+ } \
+ if (m_class::_get_set() != m_inherits::_get_set()) { \
+ return _set(p_name, p_property); \
+ } \
+ return false; \
+ } \
+ _FORCE_INLINE_ void (Object::*_get_get_property_list() const)(List<PropertyInfo> * p_list) const { \
+ return (void (Object::*)(List<PropertyInfo> *) const) & m_class::_get_property_list; \
+ } \
+ virtual void _get_property_listv(List<PropertyInfo> *p_list, bool p_reversed) const override { \
+ if (!p_reversed) { \
+ m_inherits::_get_property_listv(p_list, p_reversed); \
+ } \
+ p_list->push_back(PropertyInfo(Variant::NIL, get_class_static(), PROPERTY_HINT_NONE, String(), PROPERTY_USAGE_CATEGORY)); \
+ if (!_is_gpl_reversed()) { \
+ ClassDB::get_property_list(#m_class, p_list, true, this); \
+ } \
+ if (m_class::_get_get_property_list() != m_inherits::_get_get_property_list()) { \
+ _get_property_list(p_list); \
+ } \
+ if (_is_gpl_reversed()) { \
+ ClassDB::get_property_list(#m_class, p_list, true, this); \
+ } \
+ if (p_reversed) { \
+ m_inherits::_get_property_listv(p_list, p_reversed); \
+ } \
+ } \
+ _FORCE_INLINE_ void (Object::*_get_notification() const)(int) { \
+ return (void (Object::*)(int)) & m_class::_notification; \
+ } \
+ virtual void _notificationv(int p_notification, bool p_reversed) override { \
+ if (!p_reversed) { \
+ m_inherits::_notificationv(p_notification, p_reversed); \
+ } \
+ if (m_class::_get_notification() != m_inherits::_get_notification()) { \
+ _notification(p_notification); \
+ } \
+ if (p_reversed) { \
+ m_inherits::_notificationv(p_notification, p_reversed); \
+ } \
+ } \
+ \
+private:
+
+#define OBJ_CATEGORY(m_category) \
+protected: \
+ _FORCE_INLINE_ static String _get_category() { return m_category; } \
+ \
+private:
+
+#define OBJ_SAVE_TYPE(m_class) \
+public: \
+ virtual String get_save_class() const override { return #m_class; } \
+ \
+private:
+
+class ScriptInstance;
+
+class Object {
+public:
+ enum ConnectFlags {
+
+ CONNECT_DEFERRED = 1,
+ CONNECT_PERSIST = 2, // hint for scene to save this connection
+ CONNECT_ONESHOT = 4,
+ CONNECT_REFERENCE_COUNTED = 8,
+ };
+
+ struct Connection {
+ ::Signal signal;
+ Callable callable;
+
+ uint32_t flags = 0;
+ Vector<Variant> binds;
+ bool operator<(const Connection &p_conn) const;
+
+ operator Variant() const;
+
+ Connection() {}
+ Connection(const Variant &p_variant);
+ };
+
+private:
+ enum {
+ MAX_SCRIPT_INSTANCE_BINDINGS = 8
+ };
+
+#ifdef DEBUG_ENABLED
+ friend struct _ObjectDebugLock;
+#endif
+ friend bool predelete_handler(Object *);
+ friend void postinitialize_handler(Object *);
+
+ struct SignalData {
+ struct Slot {
+ int reference_count = 0;
+ Connection conn;
+ List<Connection>::Element *cE = nullptr;
+ };
+
+ MethodInfo user;
+ VMap<Callable, Slot> slot_map;
+ };
+
+ HashMap<StringName, SignalData> signal_map;
+ List<Connection> connections;
+#ifdef DEBUG_ENABLED
+ SafeRefCount _lock_index;
+#endif
+ bool _block_signals = false;
+ int _predelete_ok = 0;
+ Set<Object *> change_receptors;
+ ObjectID _instance_id;
+ bool _predelete();
+ void _postinitialize();
+ bool _can_translate = true;
+ bool _emitting = false;
+#ifdef TOOLS_ENABLED
+ bool _edited = false;
+ uint32_t _edited_version = 0;
+ Set<String> editor_section_folding;
+#endif
+ ScriptInstance *script_instance = nullptr;
+ Variant script; //reference does not yet exist, store it in a
+ Dictionary metadata;
+ mutable StringName _class_name;
+ mutable const StringName *_class_ptr = nullptr;
+
+ void _add_user_signal(const String &p_name, const Array &p_args = Array());
+ bool _has_user_signal(const StringName &p_name) const;
+ Variant _emit_signal(const Variant **p_args, int p_argcount, Callable::CallError &r_error);
+ Array _get_signal_list() const;
+ Array _get_signal_connection_list(const String &p_signal) const;
+ Array _get_incoming_connections() const;
+ void _set_bind(const String &p_set, const Variant &p_value);
+ Variant _get_bind(const String &p_name) const;
+ void _set_indexed_bind(const NodePath &p_name, const Variant &p_value);
+ Variant _get_indexed_bind(const NodePath &p_name) const;
+
+ void property_list_changed_notify();
+
+ _FORCE_INLINE_ void _construct_object(bool p_reference);
+
+ friend class Reference;
+ bool type_is_reference = false;
+ uint32_t instance_binding_count = 0;
+ void *_script_instance_bindings[MAX_SCRIPT_INSTANCE_BINDINGS];
+
+ Object(bool p_reference);
+
+protected:
+ virtual void _initialize_classv() { initialize_class(); }
+ virtual bool _setv(const StringName &p_name, const Variant &p_property) { return false; };
+ virtual bool _getv(const StringName &p_name, Variant &r_property) const { return false; };
+ virtual void _get_property_listv(List<PropertyInfo> *p_list, bool p_reversed) const {};
+ virtual void _notificationv(int p_notification, bool p_reversed) {}
+
+ static String _get_category() { return ""; }
+ static void _bind_methods();
+ bool _set(const StringName &p_name, const Variant &p_property) { return false; };
+ bool _get(const StringName &p_name, Variant &r_property) const { return false; };
+ void _get_property_list(List<PropertyInfo> *p_list) const {};
+ void _notification(int p_notification) {}
+
+ _FORCE_INLINE_ static void (*_get_bind_methods())() {
+ return &Object::_bind_methods;
+ }
+ _FORCE_INLINE_ bool (Object::*_get_get() const)(const StringName &p_name, Variant &r_ret) const {
+ return &Object::_get;
+ }
+ _FORCE_INLINE_ bool (Object::*_get_set() const)(const StringName &p_name, const Variant &p_property) {
+ return &Object::_set;
+ }
+ _FORCE_INLINE_ void (Object::*_get_get_property_list() const)(List<PropertyInfo> *p_list) const {
+ return &Object::_get_property_list;
+ }
+ _FORCE_INLINE_ void (Object::*_get_notification() const)(int) {
+ return &Object::_notification;
+ }
+ static void get_valid_parents_static(List<String> *p_parents);
+ static void _get_valid_parents_static(List<String> *p_parents);
+
+ void cancel_delete();
+
+ virtual void _changed_callback(Object *p_changed, const char *p_prop);
+
+ //Variant _call_bind(const StringName& p_name, const Variant& p_arg1 = Variant(), const Variant& p_arg2 = Variant(), const Variant& p_arg3 = Variant(), const Variant& p_arg4 = Variant());
+ //void _call_deferred_bind(const StringName& p_name, const Variant& p_arg1 = Variant(), const Variant& p_arg2 = Variant(), const Variant& p_arg3 = Variant(), const Variant& p_arg4 = Variant());
+
+ Variant _call_bind(const Variant **p_args, int p_argcount, Callable::CallError &r_error);
+ Variant _call_deferred_bind(const Variant **p_args, int p_argcount, Callable::CallError &r_error);
+
+ virtual const StringName *_get_class_namev() const {
+ if (!_class_name) {
+ _class_name = get_class_static();
+ }
+ return &_class_name;
+ }
+
+ Vector<String> _get_meta_list_bind() const;
+ Array _get_property_list_bind() const;
+ Array _get_method_list_bind() const;
+
+ void _clear_internal_resource_paths(const Variant &p_var);
+
+ friend class ClassDB;
+ virtual void _validate_property(PropertyInfo &property) const;
+
+ void _disconnect(const StringName &p_signal, const Callable &p_callable, bool p_force = false);
+
+public: //should be protected, but bug in clang++
+ static void initialize_class();
+ _FORCE_INLINE_ static void register_custom_data_to_otdb() {}
+
+public:
+#ifdef TOOLS_ENABLED
+ _FORCE_INLINE_ void _change_notify(const char *p_property = "") {
+ _edited = true;
+ for (Set<Object *>::Element *E = change_receptors.front(); E; E = E->next()) {
+ ((Object *)(E->get()))->_changed_callback(this, p_property);
+ }
+ }
+#else
+ _FORCE_INLINE_ void _change_notify(const char *p_what = "") {}
+#endif
+ static void *get_class_ptr_static() {
+ static int ptr;
+ return &ptr;
+ }
+
+ bool _is_gpl_reversed() const { return false; }
+
+ _FORCE_INLINE_ ObjectID get_instance_id() const { return _instance_id; }
+
+ // this is used for editors
+ void add_change_receptor(Object *p_receptor);
+ void remove_change_receptor(Object *p_receptor);
+
+ template <class T>
+ static T *cast_to(Object *p_object) {
+#ifndef NO_SAFE_CAST
+ return dynamic_cast<T *>(p_object);
+#else
+ if (!p_object) {
+ return nullptr;
+ }
+ if (p_object->is_class_ptr(T::get_class_ptr_static())) {
+ return static_cast<T *>(p_object);
+ } else {
+ return nullptr;
+ }
+#endif
+ }
+
+ template <class T>
+ static const T *cast_to(const Object *p_object) {
+#ifndef NO_SAFE_CAST
+ return dynamic_cast<const T *>(p_object);
+#else
+ if (!p_object) {
+ return nullptr;
+ }
+ if (p_object->is_class_ptr(T::get_class_ptr_static())) {
+ return static_cast<const T *>(p_object);
+ } else {
+ return nullptr;
+ }
+#endif
+ }
+
+ enum {
+ NOTIFICATION_POSTINITIALIZE = 0,
+ NOTIFICATION_PREDELETE = 1
+ };
+
+ /* TYPE API */
+ static void get_inheritance_list_static(List<String> *p_inheritance_list) { p_inheritance_list->push_back("Object"); }
+
+ static String get_class_static() { return "Object"; }
+ static String get_parent_class_static() { return String(); }
+ static String get_category_static() { return String(); }
+
+ virtual String get_class() const { return "Object"; }
+ virtual String get_save_class() const { return get_class(); } //class stored when saving
+
+ virtual bool is_class(const String &p_class) const { return (p_class == "Object"); }
+ virtual bool is_class_ptr(void *p_ptr) const { return get_class_ptr_static() == p_ptr; }
+
+ _FORCE_INLINE_ const StringName &get_class_name() const {
+ if (!_class_ptr) {
+ return *_get_class_namev();
+ } else {
+ return *_class_ptr;
+ }
+ }
+
+ /* IAPI */
+ //void set(const String& p_name, const Variant& p_value);
+ //Variant get(const String& p_name) const;
+
+ void set(const StringName &p_name, const Variant &p_value, bool *r_valid = nullptr);
+ Variant get(const StringName &p_name, bool *r_valid = nullptr) const;
+ void set_indexed(const Vector<StringName> &p_names, const Variant &p_value, bool *r_valid = nullptr);
+ Variant get_indexed(const Vector<StringName> &p_names, bool *r_valid = nullptr) const;
+
+ void get_property_list(List<PropertyInfo> *p_list, bool p_reversed = false) const;
+
+ bool has_method(const StringName &p_method) const;
+ void get_method_list(List<MethodInfo> *p_list) const;
+ Variant callv(const StringName &p_method, const Array &p_args);
+ virtual Variant call(const StringName &p_method, const Variant **p_args, int p_argcount, Callable::CallError &r_error);
+ Variant call(const StringName &p_name, VARIANT_ARG_LIST); // C++ helper
+
+ void notification(int p_notification, bool p_reversed = false);
+ virtual String to_string();
+
+ //used mainly by script, get and set all INCLUDING string
+ virtual Variant getvar(const Variant &p_key, bool *r_valid = nullptr) const;
+ virtual void setvar(const Variant &p_key, const Variant &p_value, bool *r_valid = nullptr);
+
+ /* SCRIPT */
+
+ void set_script(const Variant &p_script);
+ Variant get_script() const;
+
+ /* SCRIPT */
+
+ bool has_meta(const String &p_name) const;
+ void set_meta(const String &p_name, const Variant &p_value);
+ void remove_meta(const String &p_name);
+ Variant get_meta(const String &p_name) const;
+ void get_meta_list(List<String> *p_list) const;
+
+#ifdef TOOLS_ENABLED
+ void set_edited(bool p_edited);
+ bool is_edited() const;
+ uint32_t get_edited_version() const; //this function is used to check when something changed beyond a point, it's used mainly for generating previews
+#endif
+
+ void set_script_instance(ScriptInstance *p_instance);
+ _FORCE_INLINE_ ScriptInstance *get_script_instance() const { return script_instance; }
+
+ void set_script_and_instance(const Variant &p_script, ScriptInstance *p_instance); //some script languages can't control instance creation, so this function eases the process
+
+ void add_user_signal(const MethodInfo &p_signal);
+ Error emit_signal(const StringName &p_name, VARIANT_ARG_LIST);
+ Error emit_signal(const StringName &p_name, const Variant **p_args, int p_argcount);
+ bool has_signal(const StringName &p_name) const;
+ void get_signal_list(List<MethodInfo> *p_signals) const;
+ void get_signal_connection_list(const StringName &p_signal, List<Connection> *p_connections) const;
+ void get_all_signal_connections(List<Connection> *p_connections) const;
+ int get_persistent_signal_connection_count() const;
+ void get_signals_connected_to_this(List<Connection> *p_connections) const;
+
+ Error connect_compat(const StringName &p_signal, Object *p_to_object, const StringName &p_to_method, const Vector<Variant> &p_binds = Vector<Variant>(), uint32_t p_flags = 0);
+ void disconnect_compat(const StringName &p_signal, Object *p_to_object, const StringName &p_to_method);
+ bool is_connected_compat(const StringName &p_signal, Object *p_to_object, const StringName &p_to_method) const;
+
+ Error connect(const StringName &p_signal, const Callable &p_callable, const Vector<Variant> &p_binds = Vector<Variant>(), uint32_t p_flags = 0);
+ void disconnect(const StringName &p_signal, const Callable &p_callable);
+ bool is_connected(const StringName &p_signal, const Callable &p_callable) const;
+
+ void call_deferred(const StringName &p_method, VARIANT_ARG_LIST);
+ void set_deferred(const StringName &p_property, const Variant &p_value);
+
+ void set_block_signals(bool p_block);
+ bool is_blocking_signals() const;
+
+ Variant::Type get_static_property_type(const StringName &p_property, bool *r_valid = nullptr) const;
+ Variant::Type get_static_property_type_indexed(const Vector<StringName> &p_path, bool *r_valid = nullptr) const;
+
+ virtual void get_translatable_strings(List<String> *p_strings) const;
+
+ virtual void get_argument_options(const StringName &p_function, int p_idx, List<String> *r_options) const;
+
+ String tr(const StringName &p_message, const StringName &p_context = "") const; // translate message (internationalization)
+ String tr_n(const StringName &p_message, const StringName &p_message_plural, int p_n, const StringName &p_context = "") const;
+
+ bool _is_queued_for_deletion = false; // set to true by SceneTree::queue_delete()
+ bool is_queued_for_deletion() const;
+
+ _FORCE_INLINE_ void set_message_translation(bool p_enable) { _can_translate = p_enable; }
+ _FORCE_INLINE_ bool can_translate_messages() const { return _can_translate; }
+
+#ifdef TOOLS_ENABLED
+ void editor_set_section_unfold(const String &p_section, bool p_unfolded);
+ bool editor_is_section_unfolded(const String &p_section);
+ const Set<String> &editor_get_section_folding() const { return editor_section_folding; }
+ void editor_clear_section_folding() { editor_section_folding.clear(); }
+
+#endif
+
+ //used by script languages to store binding data
+ void *get_script_instance_binding(int p_script_language_index);
+ bool has_script_instance_binding(int p_script_language_index);
+ void set_script_instance_binding(int p_script_language_index, void *p_data);
+
+ void clear_internal_resource_paths();
+
+ _ALWAYS_INLINE_ bool is_reference() const { return type_is_reference; }
+
+ Object();
+ virtual ~Object();
+};
+
+bool predelete_handler(Object *p_object);
+void postinitialize_handler(Object *p_object);
+
+class ObjectDB {
+//this needs to add up to 63, 1 bit is for reference
+#define OBJECTDB_VALIDATOR_BITS 39
+#define OBJECTDB_VALIDATOR_MASK ((uint64_t(1) << OBJECTDB_VALIDATOR_BITS) - 1)
+#define OBJECTDB_SLOT_MAX_COUNT_BITS 24
+#define OBJECTDB_SLOT_MAX_COUNT_MASK ((uint64_t(1) << OBJECTDB_SLOT_MAX_COUNT_BITS) - 1)
+#define OBJECTDB_REFERENCE_BIT (uint64_t(1) << (OBJECTDB_SLOT_MAX_COUNT_BITS + OBJECTDB_VALIDATOR_BITS))
+
+ struct ObjectSlot { //128 bits per slot
+ uint64_t validator : OBJECTDB_VALIDATOR_BITS;
+ uint64_t next_free : OBJECTDB_SLOT_MAX_COUNT_BITS;
+ uint64_t is_reference : 1;
+ Object *object;
+ };
+
+ static SpinLock spin_lock;
+ static uint32_t slot_count;
+ static uint32_t slot_max;
+ static ObjectSlot *object_slots;
+ static uint64_t validator_counter;
+
+ friend class Object;
+ friend void unregister_core_types();
+ static void cleanup();
+
+ static ObjectID add_instance(Object *p_object);
+ static void remove_instance(Object *p_object);
+
+ friend void register_core_types();
+ static void setup();
+
+public:
+ typedef void (*DebugFunc)(Object *p_obj);
+
+ _ALWAYS_INLINE_ static Object *get_instance(ObjectID p_instance_id) {
+ uint64_t id = p_instance_id;
+ uint32_t slot = id & OBJECTDB_SLOT_MAX_COUNT_MASK;
+
+ ERR_FAIL_COND_V(slot >= slot_max, nullptr); //this should never happen unless RID is corrupted
+
+ spin_lock.lock();
+
+ uint64_t validator = (id >> OBJECTDB_SLOT_MAX_COUNT_BITS) & OBJECTDB_VALIDATOR_MASK;
+
+ if (unlikely(object_slots[slot].validator != validator)) {
+ spin_lock.unlock();
+ return nullptr;
+ }
+
+ Object *object = object_slots[slot].object;
+
+ spin_lock.unlock();
+
+ return object;
+ }
+ static void debug_objects(DebugFunc p_func);
+ static int get_object_count();
+};
+
+#endif // OBJECT_H