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Diffstat (limited to 'core/object/object.h')
-rw-r--r-- | core/object/object.h | 815 |
1 files changed, 815 insertions, 0 deletions
diff --git a/core/object/object.h b/core/object/object.h new file mode 100644 index 0000000000..c79745cf74 --- /dev/null +++ b/core/object/object.h @@ -0,0 +1,815 @@ +/*************************************************************************/ +/* object.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef OBJECT_H +#define OBJECT_H + +#include "core/object/object_id.h" +#include "core/os/rw_lock.h" +#include "core/os/spin_lock.h" +#include "core/templates/hash_map.h" +#include "core/templates/list.h" +#include "core/templates/map.h" +#include "core/templates/set.h" +#include "core/templates/vmap.h" +#include "core/variant/callable_bind.h" +#include "core/variant/variant.h" + +#define VARIANT_ARG_LIST const Variant &p_arg1 = Variant(), const Variant &p_arg2 = Variant(), const Variant &p_arg3 = Variant(), const Variant &p_arg4 = Variant(), const Variant &p_arg5 = Variant() +#define VARIANT_ARG_PASS p_arg1, p_arg2, p_arg3, p_arg4, p_arg5 +#define VARIANT_ARG_DECLARE const Variant &p_arg1, const Variant &p_arg2, const Variant &p_arg3, const Variant &p_arg4, const Variant &p_arg5 +#define VARIANT_ARG_MAX 5 +#define VARIANT_ARGPTRS const Variant *argptr[5] = { &p_arg1, &p_arg2, &p_arg3, &p_arg4, &p_arg5 }; +#define VARIANT_ARGPTRS_PASS *argptr[0], *argptr[1], *argptr[2], *argptr[3], *argptr[4] +#define VARIANT_ARGS_FROM_ARRAY(m_arr) m_arr[0], m_arr[1], m_arr[2], m_arr[3], m_arr[4] + +/** +@author Juan Linietsky <reduzio@gmail.com> +*/ + +enum PropertyHint { + PROPERTY_HINT_NONE, ///< no hint provided. + PROPERTY_HINT_RANGE, ///< hint_text = "min,max,step,slider; //slider is optional" + PROPERTY_HINT_EXP_RANGE, ///< hint_text = "min,max,step", exponential edit + PROPERTY_HINT_ENUM, ///< hint_text= "val1,val2,val3,etc" + PROPERTY_HINT_EXP_EASING, /// exponential easing function (Math::ease) use "attenuation" hint string to revert (flip h), "full" to also include in/out. (ie: "attenuation,inout") + PROPERTY_HINT_LENGTH, ///< hint_text= "length" (as integer) + PROPERTY_HINT_KEY_ACCEL, ///< hint_text= "length" (as integer) + PROPERTY_HINT_FLAGS, ///< hint_text= "flag1,flag2,etc" (as bit flags) + PROPERTY_HINT_LAYERS_2D_RENDER, + PROPERTY_HINT_LAYERS_2D_PHYSICS, + PROPERTY_HINT_LAYERS_3D_RENDER, + PROPERTY_HINT_LAYERS_3D_PHYSICS, + PROPERTY_HINT_FILE, ///< a file path must be passed, hint_text (optionally) is a filter "*.png,*.wav,*.doc," + PROPERTY_HINT_DIR, ///< a directory path must be passed + PROPERTY_HINT_GLOBAL_FILE, ///< a file path must be passed, hint_text (optionally) is a filter "*.png,*.wav,*.doc," + PROPERTY_HINT_GLOBAL_DIR, ///< a directory path must be passed + PROPERTY_HINT_RESOURCE_TYPE, ///< a resource object type + PROPERTY_HINT_MULTILINE_TEXT, ///< used for string properties that can contain multiple lines + PROPERTY_HINT_PLACEHOLDER_TEXT, ///< used to set a placeholder text for string properties + PROPERTY_HINT_COLOR_NO_ALPHA, ///< used for ignoring alpha component when editing a color + PROPERTY_HINT_IMAGE_COMPRESS_LOSSY, + PROPERTY_HINT_IMAGE_COMPRESS_LOSSLESS, + PROPERTY_HINT_OBJECT_ID, + PROPERTY_HINT_TYPE_STRING, ///< a type string, the hint is the base type to choose + PROPERTY_HINT_NODE_PATH_TO_EDITED_NODE, ///< so something else can provide this (used in scripts) + PROPERTY_HINT_METHOD_OF_VARIANT_TYPE, ///< a method of a type + PROPERTY_HINT_METHOD_OF_BASE_TYPE, ///< a method of a base type + PROPERTY_HINT_METHOD_OF_INSTANCE, ///< a method of an instance + PROPERTY_HINT_METHOD_OF_SCRIPT, ///< a method of a script & base + PROPERTY_HINT_PROPERTY_OF_VARIANT_TYPE, ///< a property of a type + PROPERTY_HINT_PROPERTY_OF_BASE_TYPE, ///< a property of a base type + PROPERTY_HINT_PROPERTY_OF_INSTANCE, ///< a property of an instance + PROPERTY_HINT_PROPERTY_OF_SCRIPT, ///< a property of a script & base + PROPERTY_HINT_OBJECT_TOO_BIG, ///< object is too big to send + PROPERTY_HINT_NODE_PATH_VALID_TYPES, + PROPERTY_HINT_SAVE_FILE, ///< a file path must be passed, hint_text (optionally) is a filter "*.png,*.wav,*.doc,". This opens a save dialog + PROPERTY_HINT_INT_IS_OBJECTID, + PROPERTY_HINT_ARRAY_TYPE, + PROPERTY_HINT_MAX, + // When updating PropertyHint, also sync the hardcoded list in VisualScriptEditorVariableEdit +}; + +enum PropertyUsageFlags { + + PROPERTY_USAGE_STORAGE = 1, + PROPERTY_USAGE_EDITOR = 2, + PROPERTY_USAGE_NETWORK = 4, + PROPERTY_USAGE_EDITOR_HELPER = 8, + PROPERTY_USAGE_CHECKABLE = 16, //used for editing global variables + PROPERTY_USAGE_CHECKED = 32, //used for editing global variables + PROPERTY_USAGE_INTERNATIONALIZED = 64, //hint for internationalized strings + PROPERTY_USAGE_GROUP = 128, //used for grouping props in the editor + PROPERTY_USAGE_CATEGORY = 256, + PROPERTY_USAGE_SUBGROUP = 512, + PROPERTY_USAGE_NO_INSTANCE_STATE = 2048, + PROPERTY_USAGE_RESTART_IF_CHANGED = 4096, + PROPERTY_USAGE_SCRIPT_VARIABLE = 8192, + PROPERTY_USAGE_STORE_IF_NULL = 16384, + PROPERTY_USAGE_ANIMATE_AS_TRIGGER = 32768, + PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED = 65536, + PROPERTY_USAGE_SCRIPT_DEFAULT_VALUE = 1 << 17, + PROPERTY_USAGE_CLASS_IS_ENUM = 1 << 18, + PROPERTY_USAGE_NIL_IS_VARIANT = 1 << 19, + PROPERTY_USAGE_INTERNAL = 1 << 20, + PROPERTY_USAGE_DO_NOT_SHARE_ON_DUPLICATE = 1 << 21, // If the object is duplicated also this property will be duplicated + PROPERTY_USAGE_HIGH_END_GFX = 1 << 22, + PROPERTY_USAGE_NODE_PATH_FROM_SCENE_ROOT = 1 << 23, + PROPERTY_USAGE_RESOURCE_NOT_PERSISTENT = 1 << 24, + PROPERTY_USAGE_KEYING_INCREMENTS = 1 << 25, // Used in inspector to increment property when keyed in animation player + PROPERTY_USAGE_DEFERRED_SET_RESOURCE = 1 << 26, // when loading, the resource for this property can be set at the end of loading + PROPERTY_USAGE_EDITOR_INSTANTIATE_OBJECT = 1 << 27, // For Object properties, instantiate them when creating in editor. + + PROPERTY_USAGE_DEFAULT = PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_EDITOR | PROPERTY_USAGE_NETWORK, + PROPERTY_USAGE_DEFAULT_INTL = PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_EDITOR | PROPERTY_USAGE_NETWORK | PROPERTY_USAGE_INTERNATIONALIZED, + PROPERTY_USAGE_NOEDITOR = PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_NETWORK, +}; + +#define ADD_SIGNAL(m_signal) ClassDB::add_signal(get_class_static(), m_signal) +#define ADD_PROPERTY(m_property, m_setter, m_getter) ClassDB::add_property(get_class_static(), m_property, _scs_create(m_setter), _scs_create(m_getter)) +#define ADD_PROPERTYI(m_property, m_setter, m_getter, m_index) ClassDB::add_property(get_class_static(), m_property, _scs_create(m_setter), _scs_create(m_getter), m_index) +#define ADD_PROPERTY_DEFAULT(m_property, m_default) ClassDB::set_property_default_value(get_class_static(), m_property, m_default) +#define ADD_GROUP(m_name, m_prefix) ClassDB::add_property_group(get_class_static(), m_name, m_prefix) +#define ADD_SUBGROUP(m_name, m_prefix) ClassDB::add_property_subgroup(get_class_static(), m_name, m_prefix) + +struct PropertyInfo { + Variant::Type type = Variant::NIL; + String name; + StringName class_name; //for classes + PropertyHint hint = PROPERTY_HINT_NONE; + String hint_string; + uint32_t usage = PROPERTY_USAGE_DEFAULT; + + _FORCE_INLINE_ PropertyInfo added_usage(int p_fl) const { + PropertyInfo pi = *this; + pi.usage |= p_fl; + return pi; + } + + operator Dictionary() const; + + static PropertyInfo from_dict(const Dictionary &p_dict); + + PropertyInfo() {} + + PropertyInfo(Variant::Type p_type, const String p_name, PropertyHint p_hint = PROPERTY_HINT_NONE, const String &p_hint_string = "", uint32_t p_usage = PROPERTY_USAGE_DEFAULT, const StringName &p_class_name = StringName()) : + type(p_type), + name(p_name), + hint(p_hint), + hint_string(p_hint_string), + usage(p_usage) { + if (hint == PROPERTY_HINT_RESOURCE_TYPE) { + class_name = hint_string; + } else { + class_name = p_class_name; + } + } + + PropertyInfo(const StringName &p_class_name) : + type(Variant::OBJECT), + class_name(p_class_name) {} + + bool operator==(const PropertyInfo &p_info) const { + return ((type == p_info.type) && + (name == p_info.name) && + (class_name == p_info.class_name) && + (hint == p_info.hint) && + (hint_string == p_info.hint_string) && + (usage == p_info.usage)); + } + + bool operator<(const PropertyInfo &p_info) const { + return name < p_info.name; + } +}; + +Array convert_property_list(const List<PropertyInfo> *p_list); + +struct MethodInfo { + String name; + PropertyInfo return_val; + uint32_t flags; // NOLINT - prevent clang-tidy to assign method_bind.h constant here, it should stay in .cpp. + int id = 0; + List<PropertyInfo> arguments; + Vector<Variant> default_arguments; + + inline bool operator==(const MethodInfo &p_method) const { return id == p_method.id; } + inline bool operator<(const MethodInfo &p_method) const { return id == p_method.id ? (name < p_method.name) : (id < p_method.id); } + + operator Dictionary() const; + + static MethodInfo from_dict(const Dictionary &p_dict); + + MethodInfo(); + MethodInfo(const String &p_name); + MethodInfo(const String &p_name, const PropertyInfo &p_param1); + MethodInfo(const String &p_name, const PropertyInfo &p_param1, const PropertyInfo &p_param2); + MethodInfo(const String &p_name, const PropertyInfo &p_param1, const PropertyInfo &p_param2, const PropertyInfo &p_param3); + MethodInfo(const String &p_name, const PropertyInfo &p_param1, const PropertyInfo &p_param2, const PropertyInfo &p_param3, const PropertyInfo &p_param4); + MethodInfo(const String &p_name, const PropertyInfo &p_param1, const PropertyInfo &p_param2, const PropertyInfo &p_param3, const PropertyInfo &p_param4, const PropertyInfo &p_param5); + MethodInfo(Variant::Type ret); + MethodInfo(Variant::Type ret, const String &p_name); + MethodInfo(Variant::Type ret, const String &p_name, const PropertyInfo &p_param1); + MethodInfo(Variant::Type ret, const String &p_name, const PropertyInfo &p_param1, const PropertyInfo &p_param2); + MethodInfo(Variant::Type ret, const String &p_name, const PropertyInfo &p_param1, const PropertyInfo &p_param2, const PropertyInfo &p_param3); + MethodInfo(Variant::Type ret, const String &p_name, const PropertyInfo &p_param1, const PropertyInfo &p_param2, const PropertyInfo &p_param3, const PropertyInfo &p_param4); + MethodInfo(Variant::Type ret, const String &p_name, const PropertyInfo &p_param1, const PropertyInfo &p_param2, const PropertyInfo &p_param3, const PropertyInfo &p_param4, const PropertyInfo &p_param5); + MethodInfo(const PropertyInfo &p_ret, const String &p_name); + MethodInfo(const PropertyInfo &p_ret, const String &p_name, const PropertyInfo &p_param1); + MethodInfo(const PropertyInfo &p_ret, const String &p_name, const PropertyInfo &p_param1, const PropertyInfo &p_param2); + MethodInfo(const PropertyInfo &p_ret, const String &p_name, const PropertyInfo &p_param1, const PropertyInfo &p_param2, const PropertyInfo &p_param3); + MethodInfo(const PropertyInfo &p_ret, const String &p_name, const PropertyInfo &p_param1, const PropertyInfo &p_param2, const PropertyInfo &p_param3, const PropertyInfo &p_param4); + MethodInfo(const PropertyInfo &p_ret, const String &p_name, const PropertyInfo &p_param1, const PropertyInfo &p_param2, const PropertyInfo &p_param3, const PropertyInfo &p_param4, const PropertyInfo &p_param5); +}; + +// old cast_to +//if ( is_type(T::get_class_static()) ) +//return static_cast<T*>(this); +////else +//return nullptr; + +/* + the following is an incomprehensible blob of hacks and workarounds to compensate for many of the fallencies in C++. As a plus, this macro pretty much alone defines the object model. +*/ + +#define REVERSE_GET_PROPERTY_LIST \ +public: \ + _FORCE_INLINE_ bool _is_gpl_reversed() const { return true; }; \ + \ +private: + +#define UNREVERSE_GET_PROPERTY_LIST \ +public: \ + _FORCE_INLINE_ bool _is_gpl_reversed() const { return false; }; \ + \ +private: + +#define GDCLASS(m_class, m_inherits) \ +private: \ + void operator=(const m_class &p_rval) {} \ + mutable StringName _class_name; \ + friend class ClassDB; \ + \ +public: \ + virtual String get_class() const override { \ + return String(#m_class); \ + } \ + virtual const StringName *_get_class_namev() const override { \ + if (!_class_name) { \ + _class_name = get_class_static(); \ + } \ + return &_class_name; \ + } \ + static _FORCE_INLINE_ void *get_class_ptr_static() { \ + static int ptr; \ + return &ptr; \ + } \ + static _FORCE_INLINE_ String get_class_static() { \ + return String(#m_class); \ + } \ + static _FORCE_INLINE_ String get_parent_class_static() { \ + return m_inherits::get_class_static(); \ + } \ + static void get_inheritance_list_static(List<String> *p_inheritance_list) { \ + m_inherits::get_inheritance_list_static(p_inheritance_list); \ + p_inheritance_list->push_back(String(#m_class)); \ + } \ + static String get_category_static() { \ + String category = m_inherits::get_category_static(); \ + if (_get_category != m_inherits::_get_category) { \ + if (category != "") { \ + category += "/"; \ + } \ + category += _get_category(); \ + } \ + return category; \ + } \ + static String inherits_static() { \ + return String(#m_inherits); \ + } \ + virtual bool is_class(const String &p_class) const override { return (p_class == (#m_class)) ? true : m_inherits::is_class(p_class); } \ + virtual bool is_class_ptr(void *p_ptr) const override { return (p_ptr == get_class_ptr_static()) ? true : m_inherits::is_class_ptr(p_ptr); } \ + \ + static void get_valid_parents_static(List<String> *p_parents) { \ + if (m_class::_get_valid_parents_static != m_inherits::_get_valid_parents_static) { \ + m_class::_get_valid_parents_static(p_parents); \ + } \ + \ + m_inherits::get_valid_parents_static(p_parents); \ + } \ + \ +protected: \ + _FORCE_INLINE_ static void (*_get_bind_methods())() { \ + return &m_class::_bind_methods; \ + } \ + \ +public: \ + static void initialize_class() { \ + static bool initialized = false; \ + if (initialized) { \ + return; \ + } \ + m_inherits::initialize_class(); \ + ClassDB::_add_class<m_class>(); \ + if (m_class::_get_bind_methods() != m_inherits::_get_bind_methods()) { \ + _bind_methods(); \ + } \ + initialized = true; \ + } \ + \ +protected: \ + virtual void _initialize_classv() override { \ + initialize_class(); \ + } \ + _FORCE_INLINE_ bool (Object::*_get_get() const)(const StringName &p_name, Variant &) const { \ + return (bool (Object::*)(const StringName &, Variant &) const) & m_class::_get; \ + } \ + virtual bool _getv(const StringName &p_name, Variant &r_ret) const override { \ + if (m_class::_get_get() != m_inherits::_get_get()) { \ + if (_get(p_name, r_ret)) { \ + return true; \ + } \ + } \ + return m_inherits::_getv(p_name, r_ret); \ + } \ + _FORCE_INLINE_ bool (Object::*_get_set() const)(const StringName &p_name, const Variant &p_property) { \ + return (bool (Object::*)(const StringName &, const Variant &)) & m_class::_set; \ + } \ + virtual bool _setv(const StringName &p_name, const Variant &p_property) override { \ + if (m_inherits::_setv(p_name, p_property)) { \ + return true; \ + } \ + if (m_class::_get_set() != m_inherits::_get_set()) { \ + return _set(p_name, p_property); \ + } \ + return false; \ + } \ + _FORCE_INLINE_ void (Object::*_get_get_property_list() const)(List<PropertyInfo> * p_list) const { \ + return (void (Object::*)(List<PropertyInfo> *) const) & m_class::_get_property_list; \ + } \ + virtual void _get_property_listv(List<PropertyInfo> *p_list, bool p_reversed) const override { \ + if (!p_reversed) { \ + m_inherits::_get_property_listv(p_list, p_reversed); \ + } \ + p_list->push_back(PropertyInfo(Variant::NIL, get_class_static(), PROPERTY_HINT_NONE, String(), PROPERTY_USAGE_CATEGORY)); \ + if (!_is_gpl_reversed()) { \ + ClassDB::get_property_list(#m_class, p_list, true, this); \ + } \ + if (m_class::_get_get_property_list() != m_inherits::_get_get_property_list()) { \ + _get_property_list(p_list); \ + } \ + if (_is_gpl_reversed()) { \ + ClassDB::get_property_list(#m_class, p_list, true, this); \ + } \ + if (p_reversed) { \ + m_inherits::_get_property_listv(p_list, p_reversed); \ + } \ + } \ + _FORCE_INLINE_ void (Object::*_get_notification() const)(int) { \ + return (void (Object::*)(int)) & m_class::_notification; \ + } \ + virtual void _notificationv(int p_notification, bool p_reversed) override { \ + if (!p_reversed) { \ + m_inherits::_notificationv(p_notification, p_reversed); \ + } \ + if (m_class::_get_notification() != m_inherits::_get_notification()) { \ + _notification(p_notification); \ + } \ + if (p_reversed) { \ + m_inherits::_notificationv(p_notification, p_reversed); \ + } \ + } \ + \ +private: + +#define OBJ_CATEGORY(m_category) \ +protected: \ + _FORCE_INLINE_ static String _get_category() { return m_category; } \ + \ +private: + +#define OBJ_SAVE_TYPE(m_class) \ +public: \ + virtual String get_save_class() const override { return #m_class; } \ + \ +private: + +class ScriptInstance; + +class Object { +public: + enum ConnectFlags { + + CONNECT_DEFERRED = 1, + CONNECT_PERSIST = 2, // hint for scene to save this connection + CONNECT_ONESHOT = 4, + CONNECT_REFERENCE_COUNTED = 8, + }; + + struct Connection { + ::Signal signal; + Callable callable; + + uint32_t flags = 0; + Vector<Variant> binds; + bool operator<(const Connection &p_conn) const; + + operator Variant() const; + + Connection() {} + Connection(const Variant &p_variant); + }; + +private: + enum { + MAX_SCRIPT_INSTANCE_BINDINGS = 8 + }; + +#ifdef DEBUG_ENABLED + friend struct _ObjectDebugLock; +#endif + friend bool predelete_handler(Object *); + friend void postinitialize_handler(Object *); + + struct SignalData { + struct Slot { + int reference_count = 0; + Connection conn; + List<Connection>::Element *cE = nullptr; + }; + + MethodInfo user; + VMap<Callable, Slot> slot_map; + }; + + HashMap<StringName, SignalData> signal_map; + List<Connection> connections; +#ifdef DEBUG_ENABLED + SafeRefCount _lock_index; +#endif + bool _block_signals = false; + int _predelete_ok = 0; + Set<Object *> change_receptors; + ObjectID _instance_id; + bool _predelete(); + void _postinitialize(); + bool _can_translate = true; + bool _emitting = false; +#ifdef TOOLS_ENABLED + bool _edited = false; + uint32_t _edited_version = 0; + Set<String> editor_section_folding; +#endif + ScriptInstance *script_instance = nullptr; + Variant script; //reference does not yet exist, store it in a + Dictionary metadata; + mutable StringName _class_name; + mutable const StringName *_class_ptr = nullptr; + + void _add_user_signal(const String &p_name, const Array &p_args = Array()); + bool _has_user_signal(const StringName &p_name) const; + Variant _emit_signal(const Variant **p_args, int p_argcount, Callable::CallError &r_error); + Array _get_signal_list() const; + Array _get_signal_connection_list(const String &p_signal) const; + Array _get_incoming_connections() const; + void _set_bind(const String &p_set, const Variant &p_value); + Variant _get_bind(const String &p_name) const; + void _set_indexed_bind(const NodePath &p_name, const Variant &p_value); + Variant _get_indexed_bind(const NodePath &p_name) const; + + void property_list_changed_notify(); + + _FORCE_INLINE_ void _construct_object(bool p_reference); + + friend class Reference; + bool type_is_reference = false; + uint32_t instance_binding_count = 0; + void *_script_instance_bindings[MAX_SCRIPT_INSTANCE_BINDINGS]; + + Object(bool p_reference); + +protected: + virtual void _initialize_classv() { initialize_class(); } + virtual bool _setv(const StringName &p_name, const Variant &p_property) { return false; }; + virtual bool _getv(const StringName &p_name, Variant &r_property) const { return false; }; + virtual void _get_property_listv(List<PropertyInfo> *p_list, bool p_reversed) const {}; + virtual void _notificationv(int p_notification, bool p_reversed) {} + + static String _get_category() { return ""; } + static void _bind_methods(); + bool _set(const StringName &p_name, const Variant &p_property) { return false; }; + bool _get(const StringName &p_name, Variant &r_property) const { return false; }; + void _get_property_list(List<PropertyInfo> *p_list) const {}; + void _notification(int p_notification) {} + + _FORCE_INLINE_ static void (*_get_bind_methods())() { + return &Object::_bind_methods; + } + _FORCE_INLINE_ bool (Object::*_get_get() const)(const StringName &p_name, Variant &r_ret) const { + return &Object::_get; + } + _FORCE_INLINE_ bool (Object::*_get_set() const)(const StringName &p_name, const Variant &p_property) { + return &Object::_set; + } + _FORCE_INLINE_ void (Object::*_get_get_property_list() const)(List<PropertyInfo> *p_list) const { + return &Object::_get_property_list; + } + _FORCE_INLINE_ void (Object::*_get_notification() const)(int) { + return &Object::_notification; + } + static void get_valid_parents_static(List<String> *p_parents); + static void _get_valid_parents_static(List<String> *p_parents); + + void cancel_delete(); + + virtual void _changed_callback(Object *p_changed, const char *p_prop); + + //Variant _call_bind(const StringName& p_name, const Variant& p_arg1 = Variant(), const Variant& p_arg2 = Variant(), const Variant& p_arg3 = Variant(), const Variant& p_arg4 = Variant()); + //void _call_deferred_bind(const StringName& p_name, const Variant& p_arg1 = Variant(), const Variant& p_arg2 = Variant(), const Variant& p_arg3 = Variant(), const Variant& p_arg4 = Variant()); + + Variant _call_bind(const Variant **p_args, int p_argcount, Callable::CallError &r_error); + Variant _call_deferred_bind(const Variant **p_args, int p_argcount, Callable::CallError &r_error); + + virtual const StringName *_get_class_namev() const { + if (!_class_name) { + _class_name = get_class_static(); + } + return &_class_name; + } + + Vector<String> _get_meta_list_bind() const; + Array _get_property_list_bind() const; + Array _get_method_list_bind() const; + + void _clear_internal_resource_paths(const Variant &p_var); + + friend class ClassDB; + virtual void _validate_property(PropertyInfo &property) const; + + void _disconnect(const StringName &p_signal, const Callable &p_callable, bool p_force = false); + +public: //should be protected, but bug in clang++ + static void initialize_class(); + _FORCE_INLINE_ static void register_custom_data_to_otdb() {} + +public: +#ifdef TOOLS_ENABLED + _FORCE_INLINE_ void _change_notify(const char *p_property = "") { + _edited = true; + for (Set<Object *>::Element *E = change_receptors.front(); E; E = E->next()) { + ((Object *)(E->get()))->_changed_callback(this, p_property); + } + } +#else + _FORCE_INLINE_ void _change_notify(const char *p_what = "") {} +#endif + static void *get_class_ptr_static() { + static int ptr; + return &ptr; + } + + bool _is_gpl_reversed() const { return false; } + + _FORCE_INLINE_ ObjectID get_instance_id() const { return _instance_id; } + + // this is used for editors + void add_change_receptor(Object *p_receptor); + void remove_change_receptor(Object *p_receptor); + + template <class T> + static T *cast_to(Object *p_object) { +#ifndef NO_SAFE_CAST + return dynamic_cast<T *>(p_object); +#else + if (!p_object) { + return nullptr; + } + if (p_object->is_class_ptr(T::get_class_ptr_static())) { + return static_cast<T *>(p_object); + } else { + return nullptr; + } +#endif + } + + template <class T> + static const T *cast_to(const Object *p_object) { +#ifndef NO_SAFE_CAST + return dynamic_cast<const T *>(p_object); +#else + if (!p_object) { + return nullptr; + } + if (p_object->is_class_ptr(T::get_class_ptr_static())) { + return static_cast<const T *>(p_object); + } else { + return nullptr; + } +#endif + } + + enum { + NOTIFICATION_POSTINITIALIZE = 0, + NOTIFICATION_PREDELETE = 1 + }; + + /* TYPE API */ + static void get_inheritance_list_static(List<String> *p_inheritance_list) { p_inheritance_list->push_back("Object"); } + + static String get_class_static() { return "Object"; } + static String get_parent_class_static() { return String(); } + static String get_category_static() { return String(); } + + virtual String get_class() const { return "Object"; } + virtual String get_save_class() const { return get_class(); } //class stored when saving + + virtual bool is_class(const String &p_class) const { return (p_class == "Object"); } + virtual bool is_class_ptr(void *p_ptr) const { return get_class_ptr_static() == p_ptr; } + + _FORCE_INLINE_ const StringName &get_class_name() const { + if (!_class_ptr) { + return *_get_class_namev(); + } else { + return *_class_ptr; + } + } + + /* IAPI */ + //void set(const String& p_name, const Variant& p_value); + //Variant get(const String& p_name) const; + + void set(const StringName &p_name, const Variant &p_value, bool *r_valid = nullptr); + Variant get(const StringName &p_name, bool *r_valid = nullptr) const; + void set_indexed(const Vector<StringName> &p_names, const Variant &p_value, bool *r_valid = nullptr); + Variant get_indexed(const Vector<StringName> &p_names, bool *r_valid = nullptr) const; + + void get_property_list(List<PropertyInfo> *p_list, bool p_reversed = false) const; + + bool has_method(const StringName &p_method) const; + void get_method_list(List<MethodInfo> *p_list) const; + Variant callv(const StringName &p_method, const Array &p_args); + virtual Variant call(const StringName &p_method, const Variant **p_args, int p_argcount, Callable::CallError &r_error); + Variant call(const StringName &p_name, VARIANT_ARG_LIST); // C++ helper + + void notification(int p_notification, bool p_reversed = false); + virtual String to_string(); + + //used mainly by script, get and set all INCLUDING string + virtual Variant getvar(const Variant &p_key, bool *r_valid = nullptr) const; + virtual void setvar(const Variant &p_key, const Variant &p_value, bool *r_valid = nullptr); + + /* SCRIPT */ + + void set_script(const Variant &p_script); + Variant get_script() const; + + /* SCRIPT */ + + bool has_meta(const String &p_name) const; + void set_meta(const String &p_name, const Variant &p_value); + void remove_meta(const String &p_name); + Variant get_meta(const String &p_name) const; + void get_meta_list(List<String> *p_list) const; + +#ifdef TOOLS_ENABLED + void set_edited(bool p_edited); + bool is_edited() const; + uint32_t get_edited_version() const; //this function is used to check when something changed beyond a point, it's used mainly for generating previews +#endif + + void set_script_instance(ScriptInstance *p_instance); + _FORCE_INLINE_ ScriptInstance *get_script_instance() const { return script_instance; } + + void set_script_and_instance(const Variant &p_script, ScriptInstance *p_instance); //some script languages can't control instance creation, so this function eases the process + + void add_user_signal(const MethodInfo &p_signal); + Error emit_signal(const StringName &p_name, VARIANT_ARG_LIST); + Error emit_signal(const StringName &p_name, const Variant **p_args, int p_argcount); + bool has_signal(const StringName &p_name) const; + void get_signal_list(List<MethodInfo> *p_signals) const; + void get_signal_connection_list(const StringName &p_signal, List<Connection> *p_connections) const; + void get_all_signal_connections(List<Connection> *p_connections) const; + int get_persistent_signal_connection_count() const; + void get_signals_connected_to_this(List<Connection> *p_connections) const; + + Error connect_compat(const StringName &p_signal, Object *p_to_object, const StringName &p_to_method, const Vector<Variant> &p_binds = Vector<Variant>(), uint32_t p_flags = 0); + void disconnect_compat(const StringName &p_signal, Object *p_to_object, const StringName &p_to_method); + bool is_connected_compat(const StringName &p_signal, Object *p_to_object, const StringName &p_to_method) const; + + Error connect(const StringName &p_signal, const Callable &p_callable, const Vector<Variant> &p_binds = Vector<Variant>(), uint32_t p_flags = 0); + void disconnect(const StringName &p_signal, const Callable &p_callable); + bool is_connected(const StringName &p_signal, const Callable &p_callable) const; + + void call_deferred(const StringName &p_method, VARIANT_ARG_LIST); + void set_deferred(const StringName &p_property, const Variant &p_value); + + void set_block_signals(bool p_block); + bool is_blocking_signals() const; + + Variant::Type get_static_property_type(const StringName &p_property, bool *r_valid = nullptr) const; + Variant::Type get_static_property_type_indexed(const Vector<StringName> &p_path, bool *r_valid = nullptr) const; + + virtual void get_translatable_strings(List<String> *p_strings) const; + + virtual void get_argument_options(const StringName &p_function, int p_idx, List<String> *r_options) const; + + String tr(const StringName &p_message, const StringName &p_context = "") const; // translate message (internationalization) + String tr_n(const StringName &p_message, const StringName &p_message_plural, int p_n, const StringName &p_context = "") const; + + bool _is_queued_for_deletion = false; // set to true by SceneTree::queue_delete() + bool is_queued_for_deletion() const; + + _FORCE_INLINE_ void set_message_translation(bool p_enable) { _can_translate = p_enable; } + _FORCE_INLINE_ bool can_translate_messages() const { return _can_translate; } + +#ifdef TOOLS_ENABLED + void editor_set_section_unfold(const String &p_section, bool p_unfolded); + bool editor_is_section_unfolded(const String &p_section); + const Set<String> &editor_get_section_folding() const { return editor_section_folding; } + void editor_clear_section_folding() { editor_section_folding.clear(); } + +#endif + + //used by script languages to store binding data + void *get_script_instance_binding(int p_script_language_index); + bool has_script_instance_binding(int p_script_language_index); + void set_script_instance_binding(int p_script_language_index, void *p_data); + + void clear_internal_resource_paths(); + + _ALWAYS_INLINE_ bool is_reference() const { return type_is_reference; } + + Object(); + virtual ~Object(); +}; + +bool predelete_handler(Object *p_object); +void postinitialize_handler(Object *p_object); + +class ObjectDB { +//this needs to add up to 63, 1 bit is for reference +#define OBJECTDB_VALIDATOR_BITS 39 +#define OBJECTDB_VALIDATOR_MASK ((uint64_t(1) << OBJECTDB_VALIDATOR_BITS) - 1) +#define OBJECTDB_SLOT_MAX_COUNT_BITS 24 +#define OBJECTDB_SLOT_MAX_COUNT_MASK ((uint64_t(1) << OBJECTDB_SLOT_MAX_COUNT_BITS) - 1) +#define OBJECTDB_REFERENCE_BIT (uint64_t(1) << (OBJECTDB_SLOT_MAX_COUNT_BITS + OBJECTDB_VALIDATOR_BITS)) + + struct ObjectSlot { //128 bits per slot + uint64_t validator : OBJECTDB_VALIDATOR_BITS; + uint64_t next_free : OBJECTDB_SLOT_MAX_COUNT_BITS; + uint64_t is_reference : 1; + Object *object; + }; + + static SpinLock spin_lock; + static uint32_t slot_count; + static uint32_t slot_max; + static ObjectSlot *object_slots; + static uint64_t validator_counter; + + friend class Object; + friend void unregister_core_types(); + static void cleanup(); + + static ObjectID add_instance(Object *p_object); + static void remove_instance(Object *p_object); + + friend void register_core_types(); + static void setup(); + +public: + typedef void (*DebugFunc)(Object *p_obj); + + _ALWAYS_INLINE_ static Object *get_instance(ObjectID p_instance_id) { + uint64_t id = p_instance_id; + uint32_t slot = id & OBJECTDB_SLOT_MAX_COUNT_MASK; + + ERR_FAIL_COND_V(slot >= slot_max, nullptr); //this should never happen unless RID is corrupted + + spin_lock.lock(); + + uint64_t validator = (id >> OBJECTDB_SLOT_MAX_COUNT_BITS) & OBJECTDB_VALIDATOR_MASK; + + if (unlikely(object_slots[slot].validator != validator)) { + spin_lock.unlock(); + return nullptr; + } + + Object *object = object_slots[slot].object; + + spin_lock.unlock(); + + return object; + } + static void debug_objects(DebugFunc p_func); + static int get_object_count(); +}; + +#endif // OBJECT_H |