diff options
Diffstat (limited to 'core/object/object.h')
-rw-r--r-- | core/object/object.h | 79 |
1 files changed, 33 insertions, 46 deletions
diff --git a/core/object/object.h b/core/object/object.h index d52cf7d62e..f78c7c34fd 100644 --- a/core/object/object.h +++ b/core/object/object.h @@ -1,32 +1,32 @@ -/*************************************************************************/ -/* object.h */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ +/**************************************************************************/ +/* object.h */ +/**************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/**************************************************************************/ +/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/**************************************************************************/ #ifndef OBJECT_H #define OBJECT_H @@ -74,14 +74,6 @@ enum PropertyHint { PROPERTY_HINT_OBJECT_ID, PROPERTY_HINT_TYPE_STRING, ///< a type string, the hint is the base type to choose PROPERTY_HINT_NODE_PATH_TO_EDITED_NODE, ///< so something else can provide this (used in scripts) - PROPERTY_HINT_METHOD_OF_VARIANT_TYPE, ///< a method of a type - PROPERTY_HINT_METHOD_OF_BASE_TYPE, ///< a method of a base type - PROPERTY_HINT_METHOD_OF_INSTANCE, ///< a method of an instance - PROPERTY_HINT_METHOD_OF_SCRIPT, ///< a method of a script & base - PROPERTY_HINT_PROPERTY_OF_VARIANT_TYPE, ///< a property of a type - PROPERTY_HINT_PROPERTY_OF_BASE_TYPE, ///< a property of a base type - PROPERTY_HINT_PROPERTY_OF_INSTANCE, ///< a property of an instance - PROPERTY_HINT_PROPERTY_OF_SCRIPT, ///< a property of a script & base PROPERTY_HINT_OBJECT_TOO_BIG, ///< object is too big to send PROPERTY_HINT_NODE_PATH_VALID_TYPES, PROPERTY_HINT_SAVE_FILE, ///< a file path must be passed, hint_text (optionally) is a filter "*.png,*.wav,*.doc,". This opens a save dialog @@ -95,16 +87,15 @@ enum PropertyHint { PROPERTY_HINT_HIDE_QUATERNION_EDIT, /// Only Node3D::transform should hide the quaternion editor. PROPERTY_HINT_PASSWORD, PROPERTY_HINT_MAX, - // When updating PropertyHint, also sync the hardcoded list in VisualScriptEditorVariableEdit }; enum PropertyUsageFlags { PROPERTY_USAGE_NONE = 0, PROPERTY_USAGE_STORAGE = 1 << 1, PROPERTY_USAGE_EDITOR = 1 << 2, - PROPERTY_USAGE_CHECKABLE = 1 << 3, // Used for editing global variables. - PROPERTY_USAGE_CHECKED = 1 << 4, // Used for editing global variables. - PROPERTY_USAGE_INTERNATIONALIZED = 1 << 5, // Hint for internationalized strings. + PROPERTY_USAGE_INTERNAL = 1 << 3, + PROPERTY_USAGE_CHECKABLE = 1 << 4, // Used for editing global variables. + PROPERTY_USAGE_CHECKED = 1 << 5, // Used for editing global variables. PROPERTY_USAGE_GROUP = 1 << 6, // Used for grouping props in the editor. PROPERTY_USAGE_CATEGORY = 1 << 7, PROPERTY_USAGE_SUBGROUP = 1 << 8, @@ -117,7 +108,7 @@ enum PropertyUsageFlags { PROPERTY_USAGE_SCRIPT_DEFAULT_VALUE = 1 << 15, PROPERTY_USAGE_CLASS_IS_ENUM = 1 << 16, PROPERTY_USAGE_NIL_IS_VARIANT = 1 << 17, - PROPERTY_USAGE_INTERNAL = 1 << 18, + PROPERTY_USAGE_ARRAY = 1 << 18, // Used in the inspector to group properties as elements of an array. PROPERTY_USAGE_DO_NOT_SHARE_ON_DUPLICATE = 1 << 19, // If the object is duplicated also this property will be duplicated. PROPERTY_USAGE_HIGH_END_GFX = 1 << 20, PROPERTY_USAGE_NODE_PATH_FROM_SCENE_ROOT = 1 << 21, @@ -127,10 +118,8 @@ enum PropertyUsageFlags { PROPERTY_USAGE_EDITOR_INSTANTIATE_OBJECT = 1 << 25, // For Object properties, instantiate them when creating in editor. PROPERTY_USAGE_EDITOR_BASIC_SETTING = 1 << 26, //for project or editor settings, show when basic settings are selected. PROPERTY_USAGE_READ_ONLY = 1 << 27, // Mark a property as read-only in the inspector. - PROPERTY_USAGE_ARRAY = 1 << 28, // Used in the inspector to group properties as elements of an array. PROPERTY_USAGE_DEFAULT = PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_EDITOR, - PROPERTY_USAGE_DEFAULT_INTL = PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_INTERNATIONALIZED, PROPERTY_USAGE_NO_EDITOR = PROPERTY_USAGE_STORAGE, }; @@ -894,8 +883,6 @@ public: Variant::Type get_static_property_type(const StringName &p_property, bool *r_valid = nullptr) const; Variant::Type get_static_property_type_indexed(const Vector<StringName> &p_path, bool *r_valid = nullptr) const; - virtual void get_translatable_strings(List<String> *p_strings) const; - virtual void get_argument_options(const StringName &p_function, int p_idx, List<String> *r_options) const; // Translate message (internationalization). |