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-rw-r--r--core/object.h76
1 files changed, 48 insertions, 28 deletions
diff --git a/core/object.h b/core/object.h
index 312fe07a17..6a229afaea 100644
--- a/core/object.h
+++ b/core/object.h
@@ -37,6 +37,7 @@
#include "core/object_id.h"
#include "core/os/rw_lock.h"
#include "core/set.h"
+#include "core/spin_lock.h"
#include "core/variant.h"
#include "core/vmap.h"
@@ -488,7 +489,7 @@ private:
Set<String> editor_section_folding;
#endif
ScriptInstance *script_instance;
- RefPtr script;
+ Variant script; //reference does not yet exist, store it in a
Dictionary metadata;
mutable StringName _class_name;
mutable const StringName *_class_ptr;
@@ -506,9 +507,13 @@ private:
void property_list_changed_notify();
+ _FORCE_INLINE_ void _construct_object(bool p_reference);
+
friend class Reference;
+ bool type_is_reference = false;
uint32_t instance_binding_count;
void *_script_instance_bindings[MAX_SCRIPT_INSTANCE_BINDINGS];
+ Object(bool p_reference);
protected:
virtual void _initialize_classv() { initialize_class(); }
@@ -680,8 +685,8 @@ public:
/* SCRIPT */
- void set_script(const RefPtr &p_script);
- RefPtr get_script() const;
+ void set_script(const Variant &p_script);
+ Variant get_script() const;
/* SCRIPT */
@@ -700,7 +705,7 @@ public:
void set_script_instance(ScriptInstance *p_instance);
_FORCE_INLINE_ ScriptInstance *get_script_instance() const { return script_instance; }
- void set_script_and_instance(const RefPtr &p_script, ScriptInstance *p_instance); //some script languages can't control instance creation, so this function eases the process
+ void set_script_and_instance(const Variant &p_script, ScriptInstance *p_instance); //some script languages can't control instance creation, so this function eases the process
void add_user_signal(const MethodInfo &p_signal);
Error emit_signal(const StringName &p_name, VARIANT_ARG_LIST);
@@ -751,6 +756,7 @@ public:
void clear_internal_resource_paths();
+ _ALWAYS_INLINE_ bool is_reference() const { return type_is_reference; }
Object();
virtual ~Object();
};
@@ -760,49 +766,63 @@ void postinitialize_handler(Object *p_object);
class ObjectDB {
- struct ObjectPtrHash {
-
- static _FORCE_INLINE_ uint32_t hash(const Object *p_obj) {
-
- union {
- const Object *p;
- unsigned long i;
- } u;
- u.p = p_obj;
- return HashMapHasherDefault::hash((uint64_t)u.i);
- }
+//this needs to add up to 63, 1 bit is for reference
+#define OBJECTDB_VALIDATOR_BITS 39
+#define OBJECTDB_VALIDATOR_MASK ((uint64_t(1) << OBJECTDB_VALIDATOR_BITS) - 1)
+#define OBJECTDB_SLOT_MAX_COUNT_BITS 24
+#define OBJECTDB_SLOT_MAX_COUNT_MASK ((uint64_t(1) << OBJECTDB_SLOT_MAX_COUNT_BITS) - 1)
+#define OBJECTDB_REFERENCE_BIT (uint64_t(1) << (OBJECTDB_SLOT_MAX_COUNT_BITS + OBJECTDB_VALIDATOR_BITS))
+
+ struct ObjectSlot { //128 bits per slot
+ uint64_t validator : OBJECTDB_VALIDATOR_BITS;
+ uint64_t next_free : OBJECTDB_SLOT_MAX_COUNT_BITS;
+ uint64_t is_reference : 1;
+ Object *object;
};
- static HashMap<ObjectID, Object *> instances;
- static HashMap<Object *, ObjectID, ObjectPtrHash> instance_checks;
+ static SpinLock spin_lock;
+ static uint32_t slot_count;
+ static uint32_t slot_max;
+ static ObjectSlot *object_slots;
+ static uint64_t validator_counter;
- static uint64_t instance_counter;
friend class Object;
friend void unregister_core_types();
-
- static RWLock *rw_lock;
static void cleanup();
+
static ObjectID add_instance(Object *p_object);
static void remove_instance(Object *p_object);
+
friend void register_core_types();
static void setup();
public:
typedef void (*DebugFunc)(Object *p_obj);
- static Object *get_instance(ObjectID p_instance_id);
- static void debug_objects(DebugFunc p_func);
- static int get_object_count();
+ _ALWAYS_INLINE_ static Object *get_instance(ObjectID p_instance_id) {
+
+ uint64_t id = p_instance_id;
+ uint32_t slot = id & OBJECTDB_SLOT_MAX_COUNT_MASK;
+
+ ERR_FAIL_COND_V(slot >= slot_max, nullptr); //this should never happen unless RID is corrupted
+
+ spin_lock.lock();
- _FORCE_INLINE_ static bool instance_validate(Object *p_ptr) {
- rw_lock->read_lock();
+ uint64_t validator = (id >> OBJECTDB_SLOT_MAX_COUNT_BITS) & OBJECTDB_VALIDATOR_MASK;
- bool exists = instance_checks.has(p_ptr);
+ if (unlikely(object_slots[slot].validator != validator)) {
+ spin_lock.unlock();
+ return nullptr;
+ }
+
+ Object *object = object_slots[slot].object;
- rw_lock->read_unlock();
+ spin_lock.unlock();
- return exists;
+ return object;
}
+ static void debug_objects(DebugFunc p_func);
+ static int get_object_count();
};
//needed by macros