diff options
Diffstat (limited to 'core/object.h')
-rw-r--r-- | core/object.h | 11 |
1 files changed, 4 insertions, 7 deletions
diff --git a/core/object.h b/core/object.h index 5de87b8a7d..7963a43fd6 100644 --- a/core/object.h +++ b/core/object.h @@ -55,7 +55,7 @@ enum PropertyHint { PROPERTY_HINT_RANGE, ///< hint_text = "min,max,step,slider; //slider is optional" PROPERTY_HINT_EXP_RANGE, ///< hint_text = "min,max,step", exponential edit PROPERTY_HINT_ENUM, ///< hint_text= "val1,val2,val3,etc" - PROPERTY_HINT_EXP_EASING, /// exponential easing function (Math::ease) + PROPERTY_HINT_EXP_EASING, /// exponential easing function (Math::ease) use "attenuation" hint string to revert (flip h), "full" to also include in/out. (ie: "attenuation,inout") PROPERTY_HINT_LENGTH, ///< hint_text= "length" (as integer) PROPERTY_HINT_SPRITE_FRAME, PROPERTY_HINT_KEY_ACCEL, ///< hint_text= "length" (as integer) @@ -86,6 +86,7 @@ enum PropertyHint { PROPERTY_HINT_PROPERTY_OF_SCRIPT, ///< a property of a script & base PROPERTY_HINT_OBJECT_TOO_BIG, ///< object is too big to send PROPERTY_HINT_MAX, + // When updating PropertyHint, also sync the hardcoded list in VisualScriptEditorVariableEdit }; enum PropertyUsageFlags { @@ -111,10 +112,11 @@ enum PropertyUsageFlags { PROPERTY_USAGE_CLASS_IS_ENUM = 1 << 18, PROPERTY_USAGE_NIL_IS_VARIANT = 1 << 19, PROPERTY_USAGE_INTERNAL = 1 << 20, + PROPERTY_USAGE_DO_NOT_SHARE_ON_DUPLICATE = 1 << 21, // If the object is duplicated also this property will be duplicated PROPERTY_USAGE_DEFAULT = PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_EDITOR | PROPERTY_USAGE_NETWORK, PROPERTY_USAGE_DEFAULT_INTL = PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_EDITOR | PROPERTY_USAGE_NETWORK | PROPERTY_USAGE_INTERNATIONALIZED, - PROPERTY_USAGE_NOEDITOR = PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_NETWORK | PROPERTY_USAGE_INTERNAL, + PROPERTY_USAGE_NOEDITOR = PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_NETWORK, }; #define ADD_SIGNAL(m_signal) ClassDB::add_signal(get_class_static(), m_signal) @@ -760,15 +762,10 @@ public: static void debug_objects(DebugFunc p_func); static int get_object_count(); -#ifdef DEBUG_ENABLED _FORCE_INLINE_ static bool instance_validate(Object *p_ptr) { return instance_checks.has(p_ptr); } -#else - _FORCE_INLINE_ static bool instance_validate(Object *p_ptr) { return true; } - -#endif }; //needed by macros |