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diff --git a/core/node_path.h b/core/node_path.h
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+/*************************************************************************/
+/* path_db.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#ifndef PATH_DB_H
+#define PATH_DB_H
+
+#include "string_db.h"
+#include "ustring.h"
+/**
+ @author Juan Linietsky <reduzio@gmail.com>
+*/
+
+class NodePath {
+
+ struct Data {
+
+ SafeRefCount refcount;
+ StringName property;
+ Vector<StringName> path;
+ Vector<StringName> subpath;
+ bool absolute;
+ };
+
+ Data *data;
+ void unref();
+
+public:
+ _FORCE_INLINE_ StringName get_sname() const {
+
+ if (data && data->path.size() == 1 && data->subpath.empty() && !data->property) {
+ return data->path[0];
+ } else {
+ return operator String();
+ }
+ }
+
+ bool is_absolute() const;
+ int get_name_count() const;
+ StringName get_name(int p_idx) const;
+ int get_subname_count() const;
+ StringName get_subname(int p_idx) const;
+ Vector<StringName> get_names() const;
+ Vector<StringName> get_subnames() const;
+
+ NodePath rel_path_to(const NodePath &p_np) const;
+
+ void prepend_period();
+
+ StringName get_property() const;
+
+ NodePath get_parent() const;
+
+ uint32_t hash() const;
+
+ operator String() const;
+ bool is_empty() const;
+
+ bool operator==(const NodePath &p_path) const;
+ bool operator!=(const NodePath &p_path) const;
+ void operator=(const NodePath &p_path);
+
+ void simplify();
+ NodePath simplified() const;
+
+ NodePath(const Vector<StringName> &p_path, bool p_absolute, const String &p_property = "");
+ NodePath(const Vector<StringName> &p_path, const Vector<StringName> &p_subpath, bool p_absolute, const String &p_property = "");
+ NodePath(const NodePath &p_path);
+ NodePath(const String &p_path);
+ NodePath();
+ ~NodePath();
+};
+
+#endif