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-rw-r--r--core/multiplayer/multiplayer.h10
-rw-r--r--core/multiplayer/multiplayer_api.cpp4
-rw-r--r--core/multiplayer/multiplayer_api.h4
-rw-r--r--core/multiplayer/multiplayer_peer.cpp185
-rw-r--r--core/multiplayer/multiplayer_peer.h84
-rw-r--r--core/multiplayer/multiplayer_replicator.cpp10
-rw-r--r--core/multiplayer/multiplayer_replicator.h4
-rw-r--r--core/multiplayer/rpc_manager.cpp12
-rw-r--r--core/multiplayer/rpc_manager.h4
9 files changed, 281 insertions, 36 deletions
diff --git a/core/multiplayer/multiplayer.h b/core/multiplayer/multiplayer.h
index 00c81d3c9a..5eb968171a 100644
--- a/core/multiplayer/multiplayer.h
+++ b/core/multiplayer/multiplayer.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -39,20 +39,20 @@ namespace Multiplayer {
enum TransferMode {
TRANSFER_MODE_UNRELIABLE,
- TRANSFER_MODE_ORDERED,
+ TRANSFER_MODE_UNRELIABLE_ORDERED,
TRANSFER_MODE_RELIABLE
};
enum RPCMode {
RPC_MODE_DISABLED, // No rpc for this method, calls to this will be blocked (default)
- RPC_MODE_ANY, // Any peer can call this RPC
+ RPC_MODE_ANY_PEER, // Any peer can call this RPC
RPC_MODE_AUTHORITY, // / Only the node's multiplayer authority (server by default) can call this RPC
};
struct RPCConfig {
StringName name;
RPCMode rpc_mode = RPC_MODE_DISABLED;
- bool sync = false;
+ bool call_local = false;
TransferMode transfer_mode = TRANSFER_MODE_RELIABLE;
int channel = 0;
diff --git a/core/multiplayer/multiplayer_api.cpp b/core/multiplayer/multiplayer_api.cpp
index 9543f77c1e..627825246a 100644
--- a/core/multiplayer/multiplayer_api.cpp
+++ b/core/multiplayer/multiplayer_api.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/multiplayer/multiplayer_api.h b/core/multiplayer/multiplayer_api.h
index 1fb0318403..713035428d 100644
--- a/core/multiplayer/multiplayer_api.h
+++ b/core/multiplayer/multiplayer_api.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/multiplayer/multiplayer_peer.cpp b/core/multiplayer/multiplayer_peer.cpp
index 40847102d8..ae3b139bcc 100644
--- a/core/multiplayer/multiplayer_peer.cpp
+++ b/core/multiplayer/multiplayer_peer.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -53,6 +53,30 @@ uint32_t MultiplayerPeer::generate_unique_id() const {
return hash;
}
+void MultiplayerPeer::set_transfer_channel(int p_channel) {
+ transfer_channel = p_channel;
+}
+
+int MultiplayerPeer::get_transfer_channel() const {
+ return transfer_channel;
+}
+
+void MultiplayerPeer::set_transfer_mode(Multiplayer::TransferMode p_mode) {
+ transfer_mode = p_mode;
+}
+
+Multiplayer::TransferMode MultiplayerPeer::get_transfer_mode() const {
+ return transfer_mode;
+}
+
+void MultiplayerPeer::set_refuse_new_connections(bool p_enable) {
+ refuse_connections = p_enable;
+}
+
+bool MultiplayerPeer::is_refusing_new_connections() const {
+ return refuse_connections;
+}
+
void MultiplayerPeer::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_transfer_channel", "channel"), &MultiplayerPeer::set_transfer_channel);
ClassDB::bind_method(D_METHOD("get_transfer_channel"), &MultiplayerPeer::get_transfer_channel);
@@ -88,3 +112,160 @@ void MultiplayerPeer::_bind_methods() {
ADD_SIGNAL(MethodInfo("connection_succeeded"));
ADD_SIGNAL(MethodInfo("connection_failed"));
}
+
+/*************/
+
+int MultiplayerPeerExtension::get_available_packet_count() const {
+ int count;
+ if (GDVIRTUAL_CALL(_get_available_packet_count, count)) {
+ return count;
+ }
+ WARN_PRINT_ONCE("MultiplayerPeerExtension::_get_available_packet_count is unimplemented!");
+ return -1;
+}
+
+Error MultiplayerPeerExtension::get_packet(const uint8_t **r_buffer, int &r_buffer_size) {
+ int err;
+ if (GDVIRTUAL_CALL(_get_packet, r_buffer, &r_buffer_size, err)) {
+ return (Error)err;
+ }
+ WARN_PRINT_ONCE("MultiplayerPeerExtension::_get_packet_native is unimplemented!");
+ return FAILED;
+}
+
+Error MultiplayerPeerExtension::put_packet(const uint8_t *p_buffer, int p_buffer_size) {
+ int err;
+ if (GDVIRTUAL_CALL(_put_packet, p_buffer, p_buffer_size, err)) {
+ return (Error)err;
+ }
+ WARN_PRINT_ONCE("MultiplayerPeerExtension::_put_packet_native is unimplemented!");
+ return FAILED;
+}
+
+int MultiplayerPeerExtension::get_max_packet_size() const {
+ int size;
+ if (GDVIRTUAL_CALL(_get_max_packet_size, size)) {
+ return size;
+ }
+ WARN_PRINT_ONCE("MultiplayerPeerExtension::_get_max_packet_size is unimplemented!");
+ return 0;
+}
+
+void MultiplayerPeerExtension::set_transfer_channel(int p_channel) {
+ if (GDVIRTUAL_CALL(_set_transfer_channel, p_channel)) {
+ return;
+ }
+ MultiplayerPeer::set_transfer_channel(p_channel);
+}
+
+int MultiplayerPeerExtension::get_transfer_channel() const {
+ int channel;
+ if (GDVIRTUAL_CALL(_get_transfer_channel, channel)) {
+ return channel;
+ }
+ return MultiplayerPeer::get_transfer_channel();
+}
+
+void MultiplayerPeerExtension::set_transfer_mode(Multiplayer::TransferMode p_mode) {
+ if (GDVIRTUAL_CALL(_set_transfer_mode, p_mode)) {
+ return;
+ }
+ MultiplayerPeer::set_transfer_mode(p_mode);
+}
+
+Multiplayer::TransferMode MultiplayerPeerExtension::get_transfer_mode() const {
+ int mode;
+ if (GDVIRTUAL_CALL(_get_transfer_mode, mode)) {
+ return (Multiplayer::TransferMode)mode;
+ }
+ return MultiplayerPeer::get_transfer_mode();
+}
+
+void MultiplayerPeerExtension::set_target_peer(int p_peer_id) {
+ if (GDVIRTUAL_CALL(_set_target_peer, p_peer_id)) {
+ return;
+ }
+ WARN_PRINT_ONCE("MultiplayerPeerExtension::_set_target_peer is unimplemented!");
+}
+
+int MultiplayerPeerExtension::get_packet_peer() const {
+ int peer;
+ if (GDVIRTUAL_CALL(_get_packet_peer, peer)) {
+ return peer;
+ }
+ WARN_PRINT_ONCE("MultiplayerPeerExtension::_get_packet_peer is unimplemented!");
+ return 0;
+}
+
+bool MultiplayerPeerExtension::is_server() const {
+ bool server;
+ if (GDVIRTUAL_CALL(_is_server, server)) {
+ return server;
+ }
+ WARN_PRINT_ONCE("MultiplayerPeerExtension::_is_server is unimplemented!");
+ return false;
+}
+
+void MultiplayerPeerExtension::poll() {
+ int err;
+ if (GDVIRTUAL_CALL(_poll, err)) {
+ return;
+ }
+ WARN_PRINT_ONCE("MultiplayerPeerExtension::_poll is unimplemented!");
+}
+
+int MultiplayerPeerExtension::get_unique_id() const {
+ int id;
+ if (GDVIRTUAL_CALL(_get_unique_id, id)) {
+ return id;
+ }
+ WARN_PRINT_ONCE("MultiplayerPeerExtension::_get_unique_id is unimplemented!");
+ return 0;
+}
+
+void MultiplayerPeerExtension::set_refuse_new_connections(bool p_enable) {
+ if (GDVIRTUAL_CALL(_set_refuse_new_connections, p_enable)) {
+ return;
+ }
+ MultiplayerPeer::set_refuse_new_connections(p_enable);
+}
+
+bool MultiplayerPeerExtension::is_refusing_new_connections() const {
+ bool refusing;
+ if (GDVIRTUAL_CALL(_is_refusing_new_connections, refusing)) {
+ return refusing;
+ }
+ return MultiplayerPeer::is_refusing_new_connections();
+}
+
+MultiplayerPeer::ConnectionStatus MultiplayerPeerExtension::get_connection_status() const {
+ int status;
+ if (GDVIRTUAL_CALL(_get_connection_status, status)) {
+ return (ConnectionStatus)status;
+ }
+ WARN_PRINT_ONCE("MultiplayerPeerExtension::_get_connection_status is unimplemented!");
+ return CONNECTION_DISCONNECTED;
+}
+
+void MultiplayerPeerExtension::_bind_methods() {
+ GDVIRTUAL_BIND(_get_packet, "r_buffer", "r_buffer_size");
+ GDVIRTUAL_BIND(_put_packet, "p_buffer", "p_buffer_size");
+ GDVIRTUAL_BIND(_get_available_packet_count);
+ GDVIRTUAL_BIND(_get_max_packet_size);
+
+ GDVIRTUAL_BIND(_set_transfer_channel, "p_channel");
+ GDVIRTUAL_BIND(_get_transfer_channel);
+
+ GDVIRTUAL_BIND(_set_transfer_mode, "p_mode");
+ GDVIRTUAL_BIND(_get_transfer_mode);
+
+ GDVIRTUAL_BIND(_set_target_peer, "p_peer");
+
+ GDVIRTUAL_BIND(_get_packet_peer);
+ GDVIRTUAL_BIND(_is_server);
+ GDVIRTUAL_BIND(_poll);
+ GDVIRTUAL_BIND(_get_unique_id);
+ GDVIRTUAL_BIND(_set_refuse_new_connections, "p_enable");
+ GDVIRTUAL_BIND(_is_refusing_new_connections);
+ GDVIRTUAL_BIND(_get_connection_status);
+}
diff --git a/core/multiplayer/multiplayer_peer.h b/core/multiplayer/multiplayer_peer.h
index ba00c3b41b..dee2be7b4b 100644
--- a/core/multiplayer/multiplayer_peer.h
+++ b/core/multiplayer/multiplayer_peer.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -34,12 +34,21 @@
#include "core/io/packet_peer.h"
#include "core/multiplayer/multiplayer.h"
+#include "core/object/gdvirtual.gen.inc"
+#include "core/object/script_language.h"
+#include "core/variant/native_ptr.h"
+
class MultiplayerPeer : public PacketPeer {
GDCLASS(MultiplayerPeer, PacketPeer);
protected:
static void _bind_methods();
+private:
+ int transfer_channel = 0;
+ Multiplayer::TransferMode transfer_mode = Multiplayer::TRANSFER_MODE_RELIABLE;
+ bool refuse_connections = false;
+
public:
enum {
TARGET_PEER_BROADCAST = 0,
@@ -52,10 +61,13 @@ public:
CONNECTION_CONNECTED,
};
- virtual void set_transfer_channel(int p_channel) = 0;
- virtual int get_transfer_channel() const = 0;
- virtual void set_transfer_mode(Multiplayer::TransferMode p_mode) = 0;
- virtual Multiplayer::TransferMode get_transfer_mode() const = 0;
+ virtual void set_transfer_channel(int p_channel);
+ virtual int get_transfer_channel() const;
+ virtual void set_transfer_mode(Multiplayer::TransferMode p_mode);
+ virtual Multiplayer::TransferMode get_transfer_mode() const;
+ virtual void set_refuse_new_connections(bool p_enable);
+ virtual bool is_refusing_new_connections() const;
+
virtual void set_target_peer(int p_peer_id) = 0;
virtual int get_packet_peer() const = 0;
@@ -66,15 +78,67 @@ public:
virtual int get_unique_id() const = 0;
- virtual void set_refuse_new_connections(bool p_enable) = 0;
- virtual bool is_refusing_new_connections() const = 0;
-
virtual ConnectionStatus get_connection_status() const = 0;
+
uint32_t generate_unique_id() const;
MultiplayerPeer() {}
};
-VARIANT_ENUM_CAST(MultiplayerPeer::ConnectionStatus)
+VARIANT_ENUM_CAST(MultiplayerPeer::ConnectionStatus);
+
+class MultiplayerPeerExtension : public MultiplayerPeer {
+ GDCLASS(MultiplayerPeerExtension, MultiplayerPeer);
+
+protected:
+ static void _bind_methods();
+
+public:
+ /* PacketPeer */
+ virtual int get_available_packet_count() const override;
+ virtual Error get_packet(const uint8_t **r_buffer, int &r_buffer_size) override; ///< buffer is GONE after next get_packet
+ virtual Error put_packet(const uint8_t *p_buffer, int p_buffer_size) override;
+ virtual int get_max_packet_size() const override;
+
+ /* MultiplayerPeer */
+ virtual void set_transfer_channel(int p_channel) override;
+ virtual int get_transfer_channel() const override;
+ virtual void set_transfer_mode(Multiplayer::TransferMode p_mode) override;
+ virtual Multiplayer::TransferMode get_transfer_mode() const override;
+ virtual void set_target_peer(int p_peer_id) override;
+
+ virtual int get_packet_peer() const override;
+
+ virtual bool is_server() const override;
+
+ virtual void poll() override;
+
+ virtual int get_unique_id() const override;
+
+ virtual void set_refuse_new_connections(bool p_enable) override;
+ virtual bool is_refusing_new_connections() const override;
+
+ virtual ConnectionStatus get_connection_status() const override;
+
+ /* PacketPeer GDExtension */
+ GDVIRTUAL0RC(int, _get_available_packet_count);
+ GDVIRTUAL2R(int, _get_packet, GDNativeConstPtr<const uint8_t *>, GDNativePtr<int>);
+ GDVIRTUAL2R(int, _put_packet, GDNativeConstPtr<const uint8_t>, int);
+ GDVIRTUAL0RC(int, _get_max_packet_size);
+
+ /* MultiplayerPeer GDExtension */
+ GDVIRTUAL1(_set_transfer_channel, int);
+ GDVIRTUAL0RC(int, _get_transfer_channel);
+ GDVIRTUAL1(_set_transfer_mode, int);
+ GDVIRTUAL0RC(int, _get_transfer_mode);
+ GDVIRTUAL1(_set_target_peer, int);
+ GDVIRTUAL0RC(int, _get_packet_peer);
+ GDVIRTUAL0RC(bool, _is_server);
+ GDVIRTUAL0R(int, _poll);
+ GDVIRTUAL0RC(int, _get_unique_id);
+ GDVIRTUAL1(_set_refuse_new_connections, bool);
+ GDVIRTUAL0RC(bool, _is_refusing_new_connections);
+ GDVIRTUAL0RC(int, _get_connection_status);
+};
#endif // NETWORKED_MULTIPLAYER_PEER_H
diff --git a/core/multiplayer/multiplayer_replicator.cpp b/core/multiplayer/multiplayer_replicator.cpp
index a4ea74327c..e7de8219c7 100644
--- a/core/multiplayer/multiplayer_replicator.cpp
+++ b/core/multiplayer/multiplayer_replicator.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -124,7 +124,7 @@ void MultiplayerReplicator::_process_default_sync(const ResourceUID::ID &p_id, c
ERR_FAIL_COND_MSG(p_packet_len < SYNC_CMD_OFFSET + 5, "Invalid spawn packet received");
ERR_FAIL_COND_MSG(!replications.has(p_id), "Invalid spawn ID received " + itos(p_id));
SceneConfig &cfg = replications[p_id];
- ERR_FAIL_COND_MSG(cfg.mode != REPLICATION_MODE_SERVER || multiplayer->is_server(), "The defualt implementation only allows sync packets from the server");
+ ERR_FAIL_COND_MSG(cfg.mode != REPLICATION_MODE_SERVER || multiplayer->is_server(), "The default implementation only allows sync packets from the server");
const bool same_size = p_packet[0] & BYTE_OR_ZERO_FLAG;
int ofs = SYNC_CMD_OFFSET;
int time = p_packet[ofs];
@@ -207,7 +207,7 @@ Error MultiplayerReplicator::_send_default_spawn_despawn(int p_peer_id, const Re
const Vector<StringName> names = rel_path.get_names();
ERR_FAIL_COND_V(names.size() < 2, ERR_INVALID_PARAMETER);
- NodePath parent = NodePath(names.subarray(0, names.size() - 2), false);
+ NodePath parent = NodePath(names.slice(0, names.size() - 1), false);
ERR_FAIL_COND_V_MSG(!root_node->has_node(parent), ERR_INVALID_PARAMETER, "Path not found: " + parent);
int path_id = 0;
@@ -572,7 +572,7 @@ Error MultiplayerReplicator::_spawn_despawn(ResourceUID::ID p_scene_id, Object *
args[0] = p_peer;
args[1] = p_scene_id;
args[2] = p_obj;
- args[3] = true;
+ args[3] = p_spawn;
const Variant *argp[] = { &args[0], &args[1], &args[2], &args[3] };
Callable::CallError ce;
Variant ret;
diff --git a/core/multiplayer/multiplayer_replicator.h b/core/multiplayer/multiplayer_replicator.h
index 7fa774fdf4..a9cd6e211e 100644
--- a/core/multiplayer/multiplayer_replicator.h
+++ b/core/multiplayer/multiplayer_replicator.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/multiplayer/rpc_manager.cpp b/core/multiplayer/rpc_manager.cpp
index 915571375e..7736637349 100644
--- a/core/multiplayer/rpc_manager.cpp
+++ b/core/multiplayer/rpc_manager.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -99,7 +99,7 @@ _FORCE_INLINE_ bool _can_call_mode(Node *p_node, Multiplayer::RPCMode mode, int
case Multiplayer::RPC_MODE_DISABLED: {
return false;
} break;
- case Multiplayer::RPC_MODE_ANY: {
+ case Multiplayer::RPC_MODE_ANY_PEER: {
return true;
} break;
case Multiplayer::RPC_MODE_AUTHORITY: {
@@ -476,9 +476,9 @@ void RPCManager::rpcp(Node *p_node, int p_peer_id, const StringName &p_method, c
vformat("Unable to get the RPC configuration for the function \"%s\" at path: \"%s\". This happens when the method is not marked for RPCs.", p_method, p_node->get_path()));
if (p_peer_id == 0 || p_peer_id == node_id || (p_peer_id < 0 && p_peer_id != -node_id)) {
if (rpc_id & (1 << 15)) {
- call_local_native = config.sync;
+ call_local_native = config.call_local;
} else {
- call_local_script = config.sync;
+ call_local_script = config.call_local;
}
}
@@ -521,5 +521,5 @@ void RPCManager::rpcp(Node *p_node, int p_peer_id, const StringName &p_method, c
}
}
- ERR_FAIL_COND_MSG(p_peer_id == node_id && !config.sync, "RPC '" + p_method + "' on yourself is not allowed by selected mode.");
+ ERR_FAIL_COND_MSG(p_peer_id == node_id && !config.call_local, "RPC '" + p_method + "' on yourself is not allowed by selected mode.");
}
diff --git a/core/multiplayer/rpc_manager.h b/core/multiplayer/rpc_manager.h
index 7b99dee226..00bd1f9cb0 100644
--- a/core/multiplayer/rpc_manager.h
+++ b/core/multiplayer/rpc_manager.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */