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-rw-r--r--core/multiplayer/multiplayer_api.cpp4
-rw-r--r--core/multiplayer/multiplayer_api.h4
2 files changed, 4 insertions, 4 deletions
diff --git a/core/multiplayer/multiplayer_api.cpp b/core/multiplayer/multiplayer_api.cpp
index e18c3dd2e4..9605647b3f 100644
--- a/core/multiplayer/multiplayer_api.cpp
+++ b/core/multiplayer/multiplayer_api.cpp
@@ -494,8 +494,8 @@ Vector<int> MultiplayerAPI::get_peer_ids() const {
ERR_FAIL_COND_V_MSG(!multiplayer_peer.is_valid(), Vector<int>(), "No multiplayer peer is assigned. Assume no peers are connected.");
Vector<int> ret;
- for (RBSet<int>::Element *E = connected_peers.front(); E; E = E->next()) {
- ret.push_back(E->get());
+ for (const int &E : connected_peers) {
+ ret.push_back(E);
}
return ret;
diff --git a/core/multiplayer/multiplayer_api.h b/core/multiplayer/multiplayer_api.h
index b93f2acbd3..cc7743ccf8 100644
--- a/core/multiplayer/multiplayer_api.h
+++ b/core/multiplayer/multiplayer_api.h
@@ -113,7 +113,7 @@ public:
private:
Ref<MultiplayerPeer> multiplayer_peer;
- RBSet<int> connected_peers;
+ HashSet<int> connected_peers;
int remote_sender_id = 0;
int remote_sender_override = 0;
@@ -172,7 +172,7 @@ public:
bool has_multiplayer_peer() const { return multiplayer_peer.is_valid(); }
Vector<int> get_peer_ids() const;
- const RBSet<int> get_connected_peers() const { return connected_peers; }
+ const HashSet<int> get_connected_peers() const { return connected_peers; }
int get_remote_sender_id() const { return remote_sender_override ? remote_sender_override : remote_sender_id; }
void set_remote_sender_override(int p_id) { remote_sender_override = p_id; }
int get_unique_id() const;