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-rw-r--r--core/multiplayer/multiplayer.h4
-rw-r--r--core/multiplayer/multiplayer_api.cpp369
-rw-r--r--core/multiplayer/multiplayer_api.h120
-rw-r--r--core/multiplayer/multiplayer_peer.cpp4
-rw-r--r--core/multiplayer/multiplayer_peer.h4
-rw-r--r--core/multiplayer/multiplayer_replicator.cpp791
-rw-r--r--core/multiplayer/multiplayer_replicator.h138
-rw-r--r--core/multiplayer/rpc_manager.cpp525
-rw-r--r--core/multiplayer/rpc_manager.h89
9 files changed, 227 insertions, 1817 deletions
diff --git a/core/multiplayer/multiplayer.h b/core/multiplayer/multiplayer.h
index be398f02c8..5eb968171a 100644
--- a/core/multiplayer/multiplayer.h
+++ b/core/multiplayer/multiplayer.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/multiplayer/multiplayer_api.cpp b/core/multiplayer/multiplayer_api.cpp
index 9543f77c1e..3533acd103 100644
--- a/core/multiplayer/multiplayer_api.cpp
+++ b/core/multiplayer/multiplayer_api.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -32,9 +32,6 @@
#include "core/debugger/engine_debugger.h"
#include "core/io/marshalls.h"
-#include "core/multiplayer/multiplayer_replicator.h"
-#include "core/multiplayer/rpc_manager.h"
-#include "scene/main/node.h"
#include <stdint.h>
@@ -42,11 +39,14 @@
#include "core/os/os.h"
#endif
+MultiplayerReplicationInterface *(*MultiplayerAPI::create_default_replication_interface)(MultiplayerAPI *p_multiplayer) = nullptr;
+MultiplayerRPCInterface *(*MultiplayerAPI::create_default_rpc_interface)(MultiplayerAPI *p_multiplayer) = nullptr;
+MultiplayerCacheInterface *(*MultiplayerAPI::create_default_cache_interface)(MultiplayerAPI *p_multiplayer) = nullptr;
+
#ifdef DEBUG_ENABLED
void MultiplayerAPI::profile_bandwidth(const String &p_inout, int p_size) {
if (EngineDebugger::is_profiling("multiplayer")) {
Array values;
- values.push_back("bandwidth");
values.push_back(p_inout);
values.push_back(OS::get_singleton()->get_ticks_msec());
values.push_back(p_size);
@@ -74,7 +74,7 @@ void MultiplayerAPI::poll() {
Error err = multiplayer_peer->get_packet(&packet, len);
if (err != OK) {
ERR_PRINT("Error getting packet!");
- break; // Something is wrong!
+ return; // Something is wrong!
}
remote_sender_id = sender;
@@ -82,29 +82,25 @@ void MultiplayerAPI::poll() {
remote_sender_id = 0;
if (!multiplayer_peer.is_valid()) {
- break; // It's also possible that a packet or RPC caused a disconnection, so also check here.
+ return; // It's also possible that a packet or RPC caused a disconnection, so also check here.
}
}
- if (multiplayer_peer.is_valid() && multiplayer_peer->get_connection_status() == MultiplayerPeer::CONNECTION_CONNECTED) {
- replicator->poll();
- }
+ replicator->on_network_process();
}
void MultiplayerAPI::clear() {
- replicator->clear();
connected_peers.clear();
- path_get_cache.clear();
- path_send_cache.clear();
packet_cache.clear();
- last_send_cache_id = 1;
+ cache->clear();
}
-void MultiplayerAPI::set_root_node(Node *p_node) {
- root_node = p_node;
+void MultiplayerAPI::set_root_path(const NodePath &p_path) {
+ ERR_FAIL_COND_MSG(!p_path.is_absolute() && !p_path.is_empty(), "MultiplayerAPI root path must be absolute.");
+ root_path = p_path;
}
-Node *MultiplayerAPI::get_root_node() {
- return root_node;
+NodePath MultiplayerAPI::get_root_path() const {
+ return root_path;
}
void MultiplayerAPI::set_multiplayer_peer(const Ref<MultiplayerPeer> &p_peer) {
@@ -133,6 +129,7 @@ void MultiplayerAPI::set_multiplayer_peer(const Ref<MultiplayerPeer> &p_peer) {
multiplayer_peer->connect("connection_failed", callable_mp(this, &MultiplayerAPI::_connection_failed));
multiplayer_peer->connect("server_disconnected", callable_mp(this, &MultiplayerAPI::_server_disconnected));
}
+ replicator->on_reset();
}
Ref<MultiplayerPeer> MultiplayerAPI::get_multiplayer_peer() const {
@@ -140,7 +137,7 @@ Ref<MultiplayerPeer> MultiplayerAPI::get_multiplayer_peer() const {
}
void MultiplayerAPI::_process_packet(int p_from, const uint8_t *p_packet, int p_packet_len) {
- ERR_FAIL_COND_MSG(root_node == nullptr, "Multiplayer root node was not initialized. If you are using custom multiplayer, remember to set the root node via MultiplayerAPI.set_root_node before using it.");
+ ERR_FAIL_COND_MSG(root_path.is_empty(), "Multiplayer root was not initialized. If you are using custom multiplayer, remember to set the root path via MultiplayerAPI.set_root_path before using it.");
ERR_FAIL_COND_MSG(p_packet_len < 1, "Invalid packet received. Size too small.");
#ifdef DEBUG_ENABLED
@@ -152,166 +149,32 @@ void MultiplayerAPI::_process_packet(int p_from, const uint8_t *p_packet, int p_
switch (packet_type) {
case NETWORK_COMMAND_SIMPLIFY_PATH: {
- _process_simplify_path(p_from, p_packet, p_packet_len);
+ cache->process_simplify_path(p_from, p_packet, p_packet_len);
} break;
case NETWORK_COMMAND_CONFIRM_PATH: {
- _process_confirm_path(p_from, p_packet, p_packet_len);
+ cache->process_confirm_path(p_from, p_packet, p_packet_len);
} break;
case NETWORK_COMMAND_REMOTE_CALL: {
- rpc_manager->process_rpc(p_from, p_packet, p_packet_len);
+ rpc->process_rpc(p_from, p_packet, p_packet_len);
} break;
case NETWORK_COMMAND_RAW: {
_process_raw(p_from, p_packet, p_packet_len);
} break;
case NETWORK_COMMAND_SPAWN: {
- replicator->process_spawn_despawn(p_from, p_packet, p_packet_len, true);
+ replicator->on_spawn_receive(p_from, p_packet, p_packet_len);
} break;
case NETWORK_COMMAND_DESPAWN: {
- replicator->process_spawn_despawn(p_from, p_packet, p_packet_len, false);
+ replicator->on_despawn_receive(p_from, p_packet, p_packet_len);
} break;
case NETWORK_COMMAND_SYNC: {
- replicator->process_sync(p_from, p_packet, p_packet_len);
+ replicator->on_sync_receive(p_from, p_packet, p_packet_len);
} break;
}
}
-void MultiplayerAPI::_process_simplify_path(int p_from, const uint8_t *p_packet, int p_packet_len) {
- ERR_FAIL_COND_MSG(p_packet_len < 38, "Invalid packet received. Size too small.");
- int ofs = 1;
-
- String methods_md5;
- methods_md5.parse_utf8((const char *)(p_packet + ofs), 32);
- ofs += 33;
-
- int id = decode_uint32(&p_packet[ofs]);
- ofs += 4;
-
- String paths;
- paths.parse_utf8((const char *)(p_packet + ofs), p_packet_len - ofs);
-
- NodePath path = paths;
-
- if (!path_get_cache.has(p_from)) {
- path_get_cache[p_from] = PathGetCache();
- }
-
- Node *node = root_node->get_node(path);
- ERR_FAIL_COND(node == nullptr);
- const bool valid_rpc_checksum = rpc_manager->get_rpc_md5(node) == methods_md5;
- if (valid_rpc_checksum == false) {
- ERR_PRINT("The rpc node checksum failed. Make sure to have the same methods on both nodes. Node path: " + path);
- }
-
- PathGetCache::NodeInfo ni;
- ni.path = path;
-
- path_get_cache[p_from].nodes[id] = ni;
-
- // Encode path to send ack.
- CharString pname = String(path).utf8();
- int len = encode_cstring(pname.get_data(), nullptr);
-
- Vector<uint8_t> packet;
-
- packet.resize(1 + 1 + len);
- packet.write[0] = NETWORK_COMMAND_CONFIRM_PATH;
- packet.write[1] = valid_rpc_checksum;
- encode_cstring(pname.get_data(), &packet.write[2]);
-
- multiplayer_peer->set_transfer_channel(0);
- multiplayer_peer->set_transfer_mode(Multiplayer::TRANSFER_MODE_RELIABLE);
- multiplayer_peer->set_target_peer(p_from);
- multiplayer_peer->put_packet(packet.ptr(), packet.size());
-}
-
-void MultiplayerAPI::_process_confirm_path(int p_from, const uint8_t *p_packet, int p_packet_len) {
- ERR_FAIL_COND_MSG(p_packet_len < 3, "Invalid packet received. Size too small.");
-
- const bool valid_rpc_checksum = p_packet[1];
-
- String paths;
- paths.parse_utf8((const char *)&p_packet[2], p_packet_len - 2);
-
- NodePath path = paths;
-
- if (valid_rpc_checksum == false) {
- ERR_PRINT("The rpc node checksum failed. Make sure to have the same methods on both nodes. Node path: " + path);
- }
-
- PathSentCache *psc = path_send_cache.getptr(path);
- ERR_FAIL_COND_MSG(!psc, "Invalid packet received. Tries to confirm a path which was not found in cache.");
-
- Map<int, bool>::Element *E = psc->confirmed_peers.find(p_from);
- ERR_FAIL_COND_MSG(!E, "Invalid packet received. Source peer was not found in cache for the given path.");
- E->get() = true;
-}
-
-bool MultiplayerAPI::_send_confirm_path(Node *p_node, NodePath p_path, PathSentCache *psc, int p_target) {
- bool has_all_peers = true;
- List<int> peers_to_add; // If one is missing, take note to add it.
-
- for (Set<int>::Element *E = connected_peers.front(); E; E = E->next()) {
- if (p_target < 0 && E->get() == -p_target) {
- continue; // Continue, excluded.
- }
-
- if (p_target > 0 && E->get() != p_target) {
- continue; // Continue, not for this peer.
- }
-
- Map<int, bool>::Element *F = psc->confirmed_peers.find(E->get());
-
- if (!F || !F->get()) {
- // Path was not cached, or was cached but is unconfirmed.
- if (!F) {
- // Not cached at all, take note.
- peers_to_add.push_back(E->get());
- }
-
- has_all_peers = false;
- }
- }
-
- if (peers_to_add.size() > 0) {
- // Those that need to be added, send a message for this.
-
- // Encode function name.
- const CharString path = String(p_path).utf8();
- const int path_len = encode_cstring(path.get_data(), nullptr);
-
- // Extract MD5 from rpc methods list.
- const String methods_md5 = rpc_manager->get_rpc_md5(p_node);
- const int methods_md5_len = 33; // 32 + 1 for the `0` that is added by the encoder.
-
- Vector<uint8_t> packet;
- packet.resize(1 + 4 + path_len + methods_md5_len);
- int ofs = 0;
-
- packet.write[ofs] = NETWORK_COMMAND_SIMPLIFY_PATH;
- ofs += 1;
-
- ofs += encode_cstring(methods_md5.utf8().get_data(), &packet.write[ofs]);
-
- ofs += encode_uint32(psc->id, &packet.write[ofs]);
-
- ofs += encode_cstring(path.get_data(), &packet.write[ofs]);
-
- for (int &E : peers_to_add) {
- multiplayer_peer->set_target_peer(E); // To all of you.
- multiplayer_peer->set_transfer_channel(0);
- multiplayer_peer->set_transfer_mode(Multiplayer::TRANSFER_MODE_RELIABLE);
- multiplayer_peer->put_packet(packet.ptr(), packet.size());
-
- psc->confirmed_peers.insert(E, false); // Insert into confirmed, but as false since it was not confirmed.
- }
- }
-
- return has_all_peers;
-}
-
// The variant is compressed and encoded; The first byte contains all the meta
// information and the format is:
// - The first LSB 5 bits are used for the variant type.
@@ -324,7 +187,7 @@ bool MultiplayerAPI::_send_confirm_path(Node *p_node, NodePath p_path, PathSentC
#define ENCODE_16 1 << 5
#define ENCODE_32 2 << 5
#define ENCODE_64 3 << 5
-Error MultiplayerAPI::encode_and_compress_variant(const Variant &p_variant, uint8_t *r_buffer, int &r_len) {
+Error MultiplayerAPI::encode_and_compress_variant(const Variant &p_variant, uint8_t *r_buffer, int &r_len, bool p_allow_object_decoding) {
// Unreachable because `VARIANT_MAX` == 27 and `ENCODE_VARIANT_MASK` == 31
CRASH_COND(p_variant.get_type() > VARIANT_META_TYPE_MASK);
@@ -385,7 +248,7 @@ Error MultiplayerAPI::encode_and_compress_variant(const Variant &p_variant, uint
} break;
default:
// Any other case is not yet compressed.
- Error err = encode_variant(p_variant, r_buffer, r_len, allow_object_decoding);
+ Error err = encode_variant(p_variant, r_buffer, r_len, p_allow_object_decoding);
if (err != OK) {
return err;
}
@@ -399,7 +262,7 @@ Error MultiplayerAPI::encode_and_compress_variant(const Variant &p_variant, uint
return OK;
}
-Error MultiplayerAPI::decode_and_decompress_variant(Variant &r_variant, const uint8_t *p_buffer, int p_len, int *r_len) {
+Error MultiplayerAPI::decode_and_decompress_variant(Variant &r_variant, const uint8_t *p_buffer, int p_len, int *r_len, bool p_allow_object_decoding) {
const uint8_t *buf = p_buffer;
int len = p_len;
@@ -458,7 +321,7 @@ Error MultiplayerAPI::decode_and_decompress_variant(Variant &r_variant, const ui
}
} break;
default:
- Error err = decode_variant(r_variant, p_buffer, p_len, r_len, allow_object_decoding);
+ Error err = decode_variant(r_variant, p_buffer, p_len, r_len, p_allow_object_decoding);
if (err != OK) {
return err;
}
@@ -467,27 +330,86 @@ Error MultiplayerAPI::decode_and_decompress_variant(Variant &r_variant, const ui
return OK;
}
+Error MultiplayerAPI::encode_and_compress_variants(const Variant **p_variants, int p_count, uint8_t *p_buffer, int &r_len, bool *r_raw, bool p_allow_object_decoding) {
+ r_len = 0;
+ int size = 0;
+
+ if (p_count == 0) {
+ if (r_raw) {
+ *r_raw = true;
+ }
+ return OK;
+ }
+
+ // Try raw encoding optimization.
+ if (r_raw && p_count == 1) {
+ *r_raw = false;
+ const Variant &v = *(p_variants[0]);
+ if (v.get_type() == Variant::PACKED_BYTE_ARRAY) {
+ *r_raw = true;
+ const PackedByteArray pba = v;
+ if (p_buffer) {
+ memcpy(p_buffer, pba.ptr(), pba.size());
+ }
+ r_len += pba.size();
+ } else {
+ encode_and_compress_variant(v, p_buffer, size, p_allow_object_decoding);
+ r_len += size;
+ }
+ return OK;
+ }
+
+ // Regular encoding.
+ for (int i = 0; i < p_count; i++) {
+ const Variant &v = *(p_variants[i]);
+ encode_and_compress_variant(v, p_buffer ? p_buffer + r_len : nullptr, size, p_allow_object_decoding);
+ r_len += size;
+ }
+ return OK;
+}
+
+Error MultiplayerAPI::decode_and_decompress_variants(Vector<Variant> &r_variants, const uint8_t *p_buffer, int p_len, int &r_len, bool p_raw, bool p_allow_object_decoding) {
+ r_len = 0;
+ int argc = r_variants.size();
+ if (argc == 0 && p_raw) {
+ return OK;
+ }
+ ERR_FAIL_COND_V(p_raw && argc != 1, ERR_INVALID_DATA);
+ if (p_raw) {
+ r_len = p_len;
+ PackedByteArray pba;
+ pba.resize(p_len);
+ memcpy(pba.ptrw(), p_buffer, p_len);
+ r_variants.write[0] = pba;
+ return OK;
+ }
+
+ Vector<Variant> args;
+ Vector<const Variant *> argp;
+ args.resize(argc);
+
+ for (int i = 0; i < argc; i++) {
+ ERR_FAIL_COND_V_MSG(r_len >= p_len, ERR_INVALID_DATA, "Invalid packet received. Size too small.");
+
+ int vlen;
+ Error err = MultiplayerAPI::decode_and_decompress_variant(r_variants.write[i], &p_buffer[r_len], p_len - r_len, &vlen, p_allow_object_decoding);
+ ERR_FAIL_COND_V_MSG(err != OK, err, "Invalid packet received. Unable to decode state variable.");
+ r_len += vlen;
+ }
+ return OK;
+}
+
void MultiplayerAPI::_add_peer(int p_id) {
connected_peers.insert(p_id);
- path_get_cache.insert(p_id, PathGetCache());
- if (is_server()) {
- replicator->spawn_all(p_id);
- }
+ cache->on_peer_change(p_id, true);
+ replicator->on_peer_change(p_id, true);
emit_signal(SNAME("peer_connected"), p_id);
}
void MultiplayerAPI::_del_peer(int p_id) {
+ replicator->on_peer_change(p_id, false);
+ cache->on_peer_change(p_id, false);
connected_peers.erase(p_id);
- // Cleanup get cache.
- path_get_cache.erase(p_id);
- // Cleanup sent cache.
- // Some refactoring is needed to make this faster and do paths GC.
- List<NodePath> keys;
- path_send_cache.get_key_list(&keys);
- for (const NodePath &E : keys) {
- PathSentCache *psc = path_send_cache.getptr(E);
- psc->confirmed_peers.erase(p_id);
- }
emit_signal(SNAME("peer_disconnected"), p_id);
}
@@ -500,6 +422,7 @@ void MultiplayerAPI::_connection_failed() {
}
void MultiplayerAPI::_server_disconnected() {
+ replicator->on_reset();
emit_signal(SNAME("server_disconnected"));
}
@@ -537,41 +460,15 @@ void MultiplayerAPI::_process_raw(int p_from, const uint8_t *p_packet, int p_pac
}
bool MultiplayerAPI::is_cache_confirmed(NodePath p_path, int p_peer) {
- const PathSentCache *psc = path_send_cache.getptr(p_path);
- ERR_FAIL_COND_V(!psc, false);
- const Map<int, bool>::Element *F = psc->confirmed_peers.find(p_peer);
- ERR_FAIL_COND_V(!F, false); // Should never happen.
- return F->get();
-}
-
-bool MultiplayerAPI::send_confirm_path(Node *p_node, NodePath p_path, int p_peer_id, int &r_id) {
- // See if the path is cached.
- PathSentCache *psc = path_send_cache.getptr(p_path);
- if (!psc) {
- // Path is not cached, create.
- path_send_cache[p_path] = PathSentCache();
- psc = path_send_cache.getptr(p_path);
- psc->id = last_send_cache_id++;
- }
- r_id = psc->id;
-
- // See if all peers have cached path (if so, call can be fast).
- return _send_confirm_path(p_node, p_path, psc, p_peer_id);
+ return cache->is_cache_confirmed(p_path, p_peer);
}
-Node *MultiplayerAPI::get_cached_node(int p_from, uint32_t p_node_id) {
- Map<int, PathGetCache>::Element *E = path_get_cache.find(p_from);
- ERR_FAIL_COND_V_MSG(!E, nullptr, vformat("No cache found for peer %d.", p_from));
-
- Map<int, PathGetCache::NodeInfo>::Element *F = E->get().nodes.find(p_node_id);
- ERR_FAIL_COND_V_MSG(!F, nullptr, vformat("ID %d not found in cache of peer %d.", p_node_id, p_from));
+bool MultiplayerAPI::send_object_cache(Object *p_obj, NodePath p_path, int p_peer_id, int &r_id) {
+ return cache->send_object_cache(p_obj, p_path, p_peer_id, r_id);
+}
- PathGetCache::NodeInfo *ni = &F->get();
- Node *node = root_node->get_node(ni->path);
- if (!node) {
- ERR_PRINT("Failed to get cached path: " + String(ni->path) + ".");
- }
- return node;
+Object *MultiplayerAPI::get_cached_object(int p_from, uint32_t p_cache_id) {
+ return cache->get_cached_object(p_from, p_cache_id);
}
int MultiplayerAPI::get_unique_id() const {
@@ -612,17 +509,33 @@ bool MultiplayerAPI::is_object_decoding_allowed() const {
return allow_object_decoding;
}
-void MultiplayerAPI::scene_enter_exit_notify(const String &p_scene, Node *p_node, bool p_enter) {
- replicator->scene_enter_exit_notify(p_scene, p_node, p_enter);
+String MultiplayerAPI::get_rpc_md5(const Object *p_obj) const {
+ return rpc->get_rpc_md5(p_obj);
}
-void MultiplayerAPI::rpcp(Node *p_node, int p_peer_id, const StringName &p_method, const Variant **p_arg, int p_argcount) {
- rpc_manager->rpcp(p_node, p_peer_id, p_method, p_arg, p_argcount);
+void MultiplayerAPI::rpcp(Object *p_obj, int p_peer_id, const StringName &p_method, const Variant **p_arg, int p_argcount) {
+ rpc->rpcp(p_obj, p_peer_id, p_method, p_arg, p_argcount);
+}
+
+Error MultiplayerAPI::spawn(Object *p_object, Variant p_config) {
+ return replicator->on_spawn(p_object, p_config);
+}
+
+Error MultiplayerAPI::despawn(Object *p_object, Variant p_config) {
+ return replicator->on_despawn(p_object, p_config);
+}
+
+Error MultiplayerAPI::replication_start(Object *p_object, Variant p_config) {
+ return replicator->on_replication_start(p_object, p_config);
+}
+
+Error MultiplayerAPI::replication_stop(Object *p_object, Variant p_config) {
+ return replicator->on_replication_stop(p_object, p_config);
}
void MultiplayerAPI::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_root_node", "node"), &MultiplayerAPI::set_root_node);
- ClassDB::bind_method(D_METHOD("get_root_node"), &MultiplayerAPI::get_root_node);
+ ClassDB::bind_method(D_METHOD("set_root_path", "path"), &MultiplayerAPI::set_root_path);
+ ClassDB::bind_method(D_METHOD("get_root_path"), &MultiplayerAPI::get_root_path);
ClassDB::bind_method(D_METHOD("send_bytes", "bytes", "id", "mode", "channel"), &MultiplayerAPI::send_bytes, DEFVAL(MultiplayerPeer::TARGET_PEER_BROADCAST), DEFVAL(Multiplayer::TRANSFER_MODE_RELIABLE), DEFVAL(0));
ClassDB::bind_method(D_METHOD("has_multiplayer_peer"), &MultiplayerAPI::has_multiplayer_peer);
ClassDB::bind_method(D_METHOD("get_multiplayer_peer"), &MultiplayerAPI::get_multiplayer_peer);
@@ -638,14 +551,12 @@ void MultiplayerAPI::_bind_methods() {
ClassDB::bind_method(D_METHOD("is_refusing_new_connections"), &MultiplayerAPI::is_refusing_new_connections);
ClassDB::bind_method(D_METHOD("set_allow_object_decoding", "enable"), &MultiplayerAPI::set_allow_object_decoding);
ClassDB::bind_method(D_METHOD("is_object_decoding_allowed"), &MultiplayerAPI::is_object_decoding_allowed);
- ClassDB::bind_method(D_METHOD("get_replicator"), &MultiplayerAPI::get_replicator);
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "allow_object_decoding"), "set_allow_object_decoding", "is_object_decoding_allowed");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "refuse_new_connections"), "set_refuse_new_connections", "is_refusing_new_connections");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "multiplayer_peer", PROPERTY_HINT_RESOURCE_TYPE, "MultiplayerPeer", PROPERTY_USAGE_NONE), "set_multiplayer_peer", "get_multiplayer_peer");
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "root_node", PROPERTY_HINT_RESOURCE_TYPE, "Node", PROPERTY_USAGE_NONE), "set_root_node", "get_root_node");
+ ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "root_path"), "set_root_path", "get_root_path");
ADD_PROPERTY_DEFAULT("refuse_new_connections", false);
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "replicator", PROPERTY_HINT_RESOURCE_TYPE, "MultiplayerReplicator", PROPERTY_USAGE_NONE), "", "get_replicator");
ADD_SIGNAL(MethodInfo("peer_connected", PropertyInfo(Variant::INT, "id")));
ADD_SIGNAL(MethodInfo("peer_disconnected", PropertyInfo(Variant::INT, "id")));
@@ -656,13 +567,23 @@ void MultiplayerAPI::_bind_methods() {
}
MultiplayerAPI::MultiplayerAPI() {
- replicator = memnew(MultiplayerReplicator(this));
- rpc_manager = memnew(RPCManager(this));
- clear();
+ if (create_default_replication_interface) {
+ replicator = Ref<MultiplayerReplicationInterface>(create_default_replication_interface(this));
+ } else {
+ replicator.instantiate();
+ }
+ if (create_default_rpc_interface) {
+ rpc = Ref<MultiplayerRPCInterface>(create_default_rpc_interface(this));
+ } else {
+ rpc.instantiate();
+ }
+ if (create_default_cache_interface) {
+ cache = Ref<MultiplayerCacheInterface>(create_default_cache_interface(this));
+ } else {
+ cache.instantiate();
+ }
}
MultiplayerAPI::~MultiplayerAPI() {
clear();
- memdelete(replicator);
- memdelete(rpc_manager);
}
diff --git a/core/multiplayer/multiplayer_api.h b/core/multiplayer/multiplayer_api.h
index 1fb0318403..9fe67615e3 100644
--- a/core/multiplayer/multiplayer_api.h
+++ b/core/multiplayer/multiplayer_api.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -35,8 +35,54 @@
#include "core/multiplayer/multiplayer_peer.h"
#include "core/object/ref_counted.h"
-class MultiplayerReplicator;
-class RPCManager;
+class MultiplayerAPI;
+
+class MultiplayerReplicationInterface : public RefCounted {
+ GDCLASS(MultiplayerReplicationInterface, RefCounted);
+
+public:
+ virtual void on_peer_change(int p_id, bool p_connected) {}
+ virtual void on_reset() {}
+ virtual Error on_spawn_receive(int p_from, const uint8_t *p_buffer, int p_buffer_len) { return ERR_UNAVAILABLE; }
+ virtual Error on_despawn_receive(int p_from, const uint8_t *p_buffer, int p_buffer_len) { return ERR_UNAVAILABLE; }
+ virtual Error on_sync_receive(int p_from, const uint8_t *p_buffer, int p_buffer_len) { return ERR_UNAVAILABLE; }
+ virtual Error on_spawn(Object *p_obj, Variant p_config) { return ERR_UNAVAILABLE; }
+ virtual Error on_despawn(Object *p_obj, Variant p_config) { return ERR_UNAVAILABLE; }
+ virtual Error on_replication_start(Object *p_obj, Variant p_config) { return ERR_UNAVAILABLE; }
+ virtual Error on_replication_stop(Object *p_obj, Variant p_config) { return ERR_UNAVAILABLE; }
+ virtual void on_network_process() {}
+
+ MultiplayerReplicationInterface() {}
+};
+
+class MultiplayerRPCInterface : public RefCounted {
+ GDCLASS(MultiplayerRPCInterface, RefCounted);
+
+public:
+ // Called by Node.rpc
+ virtual void rpcp(Object *p_obj, int p_peer_id, const StringName &p_method, const Variant **p_arg, int p_argcount) {}
+ virtual void process_rpc(int p_from, const uint8_t *p_packet, int p_packet_len) {}
+ virtual String get_rpc_md5(const Object *p_obj) const { return String(); }
+
+ MultiplayerRPCInterface() {}
+};
+
+class MultiplayerCacheInterface : public RefCounted {
+ GDCLASS(MultiplayerCacheInterface, RefCounted);
+
+public:
+ virtual void clear() {}
+ virtual void on_peer_change(int p_id, bool p_connected) {}
+ virtual void process_simplify_path(int p_from, const uint8_t *p_packet, int p_packet_len) {}
+ virtual void process_confirm_path(int p_from, const uint8_t *p_packet, int p_packet_len) {}
+
+ // Returns true if all peers have cached path.
+ virtual bool send_object_cache(Object *p_obj, NodePath p_path, int p_target, int &p_id) { return false; }
+ virtual Object *get_cached_object(int p_from, uint32_t p_cache_id) { return nullptr; }
+ virtual bool is_cache_confirmed(NodePath p_path, int p_peer) { return false; }
+
+ MultiplayerCacheInterface() {}
+};
class MultiplayerAPI : public RefCounted {
GDCLASS(MultiplayerAPI, RefCounted);
@@ -66,67 +112,56 @@ public:
};
private:
- //path sent caches
- struct PathSentCache {
- Map<int, bool> confirmed_peers;
- int id;
- };
-
- //path get caches
- struct PathGetCache {
- struct NodeInfo {
- NodePath path;
- ObjectID instance;
- };
-
- Map<int, NodeInfo> nodes;
- };
-
Ref<MultiplayerPeer> multiplayer_peer;
Set<int> connected_peers;
int remote_sender_id = 0;
int remote_sender_override = 0;
- HashMap<NodePath, PathSentCache> path_send_cache;
- Map<int, PathGetCache> path_get_cache;
- int last_send_cache_id;
Vector<uint8_t> packet_cache;
- Node *root_node = nullptr;
+ NodePath root_path;
bool allow_object_decoding = false;
- MultiplayerReplicator *replicator = nullptr;
- RPCManager *rpc_manager = nullptr;
+ Ref<MultiplayerCacheInterface> cache;
+ Ref<MultiplayerReplicationInterface> replicator;
+ Ref<MultiplayerRPCInterface> rpc;
protected:
static void _bind_methods();
- bool _send_confirm_path(Node *p_node, NodePath p_path, PathSentCache *psc, int p_target);
void _process_packet(int p_from, const uint8_t *p_packet, int p_packet_len);
- void _process_simplify_path(int p_from, const uint8_t *p_packet, int p_packet_len);
- void _process_confirm_path(int p_from, const uint8_t *p_packet, int p_packet_len);
void _process_raw(int p_from, const uint8_t *p_packet, int p_packet_len);
public:
+ static MultiplayerReplicationInterface *(*create_default_replication_interface)(MultiplayerAPI *p_multiplayer);
+ static MultiplayerRPCInterface *(*create_default_rpc_interface)(MultiplayerAPI *p_multiplayer);
+ static MultiplayerCacheInterface *(*create_default_cache_interface)(MultiplayerAPI *p_multiplayer);
+
+ static Error encode_and_compress_variant(const Variant &p_variant, uint8_t *p_buffer, int &r_len, bool p_allow_object_decoding);
+ static Error decode_and_decompress_variant(Variant &r_variant, const uint8_t *p_buffer, int p_len, int *r_len, bool p_allow_object_decoding);
+ static Error encode_and_compress_variants(const Variant **p_variants, int p_count, uint8_t *p_buffer, int &r_len, bool *r_raw = nullptr, bool p_allow_object_decoding = false);
+ static Error decode_and_decompress_variants(Vector<Variant> &r_variants, const uint8_t *p_buffer, int p_len, int &r_len, bool p_raw = false, bool p_allow_object_decoding = false);
+
void poll();
void clear();
- void set_root_node(Node *p_node);
- Node *get_root_node();
+ void set_root_path(const NodePath &p_path);
+ NodePath get_root_path() const;
void set_multiplayer_peer(const Ref<MultiplayerPeer> &p_peer);
Ref<MultiplayerPeer> get_multiplayer_peer() const;
Error send_bytes(Vector<uint8_t> p_data, int p_to = MultiplayerPeer::TARGET_PEER_BROADCAST, Multiplayer::TransferMode p_mode = Multiplayer::TRANSFER_MODE_RELIABLE, int p_channel = 0);
- Error encode_and_compress_variant(const Variant &p_variant, uint8_t *p_buffer, int &r_len);
- Error decode_and_decompress_variant(Variant &r_variant, const uint8_t *p_buffer, int p_len, int *r_len);
-
- // Called by Node.rpc
- void rpcp(Node *p_node, int p_peer_id, const StringName &p_method, const Variant **p_arg, int p_argcount);
- // Called by Node._notification
- void scene_enter_exit_notify(const String &p_scene, Node *p_node, bool p_enter);
- // Called by replicator
- bool send_confirm_path(Node *p_node, NodePath p_path, int p_target, int &p_id);
- Node *get_cached_node(int p_from, uint32_t p_node_id);
+ // RPC API
+ void rpcp(Object *p_obj, int p_peer_id, const StringName &p_method, const Variant **p_arg, int p_argcount);
+ String get_rpc_md5(const Object *p_obj) const;
+ // Replication API
+ Error spawn(Object *p_object, Variant p_config);
+ Error despawn(Object *p_object, Variant p_config);
+ Error replication_start(Object *p_object, Variant p_config);
+ Error replication_stop(Object *p_object, Variant p_config);
+ // Cache API
+ bool send_object_cache(Object *p_obj, NodePath p_path, int p_target, int &p_id);
+ Object *get_cached_object(int p_from, uint32_t p_cache_id);
bool is_cache_confirmed(NodePath p_path, int p_peer);
void _add_peer(int p_id);
@@ -148,9 +183,6 @@ public:
void set_allow_object_decoding(bool p_enable);
bool is_object_decoding_allowed() const;
- MultiplayerReplicator *get_replicator() const { return replicator; }
- RPCManager *get_rpc_manager() const { return rpc_manager; }
-
#ifdef DEBUG_ENABLED
void profile_bandwidth(const String &p_inout, int p_size);
#endif
diff --git a/core/multiplayer/multiplayer_peer.cpp b/core/multiplayer/multiplayer_peer.cpp
index 3c33948e2f..ae3b139bcc 100644
--- a/core/multiplayer/multiplayer_peer.cpp
+++ b/core/multiplayer/multiplayer_peer.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/multiplayer/multiplayer_peer.h b/core/multiplayer/multiplayer_peer.h
index 126ba9e645..dee2be7b4b 100644
--- a/core/multiplayer/multiplayer_peer.h
+++ b/core/multiplayer/multiplayer_peer.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/multiplayer/multiplayer_replicator.cpp b/core/multiplayer/multiplayer_replicator.cpp
deleted file mode 100644
index 6604510394..0000000000
--- a/core/multiplayer/multiplayer_replicator.cpp
+++ /dev/null
@@ -1,791 +0,0 @@
-/*************************************************************************/
-/* multiplayer_replicator.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#include "core/multiplayer/multiplayer_replicator.h"
-
-#include "core/io/marshalls.h"
-#include "scene/main/node.h"
-#include "scene/resources/packed_scene.h"
-
-#define MAKE_ROOM(m_amount) \
- if (packet_cache.size() < m_amount) \
- packet_cache.resize(m_amount);
-
-Error MultiplayerReplicator::_sync_all_default(const ResourceUID::ID &p_scene_id, int p_peer) {
- ERR_FAIL_COND_V(!replications.has(p_scene_id), ERR_INVALID_PARAMETER);
- SceneConfig &cfg = replications[p_scene_id];
- int full_size = 0;
- bool same_size = true;
- int last_size = 0;
- bool all_raw = true;
- struct EncodeInfo {
- int size = 0;
- bool raw = false;
- List<Variant> state;
- };
- Map<ObjectID, struct EncodeInfo> state;
- if (tracked_objects.has(p_scene_id)) {
- for (const ObjectID &obj_id : tracked_objects[p_scene_id]) {
- Object *obj = ObjectDB::get_instance(obj_id);
- if (obj) {
- struct EncodeInfo info;
- Error err = _get_state(cfg.sync_properties, obj, info.state);
- ERR_CONTINUE(err);
- err = _encode_state(info.state, nullptr, info.size, &info.raw);
- ERR_CONTINUE(err);
- state[obj_id] = info;
- full_size += info.size;
- if (last_size && info.size != last_size) {
- same_size = false;
- }
- all_raw = all_raw && info.raw;
- last_size = info.size;
- }
- }
- }
- // Default implementation do not send empty updates.
- if (!full_size) {
- return OK;
- }
-#ifdef DEBUG_ENABLED
- if (full_size > 4096 && cfg.sync_interval) {
- WARN_PRINT_ONCE(vformat("The timed state update for scene %d is big (%d bytes) consider optimizing it", p_scene_id));
- }
-#endif
- if (same_size) {
- // This is fast and small. Should we allow more than 256 objects per type?
- // This costs us 1 byte.
- MAKE_ROOM(SYNC_CMD_OFFSET + 1 + 2 + 2 + full_size);
- } else {
- MAKE_ROOM(SYNC_CMD_OFFSET + 1 + 2 + state.size() * 2 + full_size);
- }
- int ofs = 0;
- uint8_t *ptr = packet_cache.ptrw();
- ptr[0] = MultiplayerAPI::NETWORK_COMMAND_SYNC | (same_size ? BYTE_OR_ZERO_FLAG : 0);
- ofs = 1;
- ofs += encode_uint64(p_scene_id, &ptr[ofs]);
- ptr[ofs] = cfg.sync_recv++;
- ofs += 1;
- ofs += encode_uint16(state.size(), &ptr[ofs]);
- if (same_size) {
- ofs += encode_uint16(last_size + (all_raw ? 1 << 15 : 0), &ptr[ofs]);
- }
- for (const ObjectID &obj_id : tracked_objects[p_scene_id]) {
- if (!state.has(obj_id)) {
- continue;
- }
- struct EncodeInfo &info = state[obj_id];
- Object *obj = ObjectDB::get_instance(obj_id);
- ERR_CONTINUE(!obj);
- int size = 0;
- if (!same_size) {
- // We need to encode the size of every object.
- ofs += encode_uint16(info.size + (info.raw ? 1 << 15 : 0), &ptr[ofs]);
- }
- Error err = _encode_state(info.state, &ptr[ofs], size, &info.raw);
- ERR_CONTINUE(err);
- ofs += size;
- }
- Ref<MultiplayerPeer> peer = multiplayer->get_multiplayer_peer();
- peer->set_target_peer(p_peer);
- peer->set_transfer_channel(0);
- peer->set_transfer_mode(Multiplayer::TRANSFER_MODE_UNRELIABLE);
- return peer->put_packet(ptr, ofs);
-}
-
-void MultiplayerReplicator::_process_default_sync(const ResourceUID::ID &p_id, const uint8_t *p_packet, int p_packet_len) {
- ERR_FAIL_COND_MSG(p_packet_len < SYNC_CMD_OFFSET + 5, "Invalid spawn packet received");
- ERR_FAIL_COND_MSG(!replications.has(p_id), "Invalid spawn ID received " + itos(p_id));
- SceneConfig &cfg = replications[p_id];
- ERR_FAIL_COND_MSG(cfg.mode != REPLICATION_MODE_SERVER || multiplayer->is_server(), "The defualt implementation only allows sync packets from the server");
- const bool same_size = p_packet[0] & BYTE_OR_ZERO_FLAG;
- int ofs = SYNC_CMD_OFFSET;
- int time = p_packet[ofs];
- // Skip old update.
- if (time < cfg.sync_recv && cfg.sync_recv - time < 127) {
- return;
- }
- cfg.sync_recv = time;
- ofs += 1;
- int count = decode_uint16(&p_packet[ofs]);
- ofs += 2;
-#ifdef DEBUG_ENABLED
- ERR_FAIL_COND(!tracked_objects.has(p_id) || tracked_objects[p_id].size() != count);
-#else
- if (!tracked_objects.has(p_id) || tracked_objects[p_id].size() != count) {
- return;
- }
-#endif
- int data_size = 0;
- bool raw = false;
- if (same_size) {
- // This is fast and optimized.
- data_size = decode_uint16(&p_packet[ofs]);
- raw = (data_size & (1 << 15)) != 0;
- data_size = data_size & ~(1 << 15);
- ofs += 2;
- ERR_FAIL_COND(p_packet_len - ofs < data_size * count);
- }
- for (const ObjectID &obj_id : tracked_objects[p_id]) {
- Object *obj = ObjectDB::get_instance(obj_id);
- ERR_CONTINUE(!obj);
- if (!same_size) {
- // This is slow and wasteful.
- data_size = decode_uint16(&p_packet[ofs]);
- raw = (data_size & (1 << 15)) != 0;
- data_size = data_size & ~(1 << 15);
- ofs += 2;
- ERR_FAIL_COND(p_packet_len - ofs < data_size);
- }
- int size = 0;
- Error err = _decode_state(cfg.sync_properties, obj, &p_packet[ofs], data_size, size, raw);
- ofs += data_size;
- ERR_CONTINUE(err);
- ERR_CONTINUE(size != data_size);
- }
-}
-
-Error MultiplayerReplicator::_send_default_spawn_despawn(int p_peer_id, const ResourceUID::ID &p_scene_id, Object *p_obj, const NodePath &p_path, bool p_spawn) {
- ERR_FAIL_COND_V(p_spawn && !p_obj, ERR_INVALID_PARAMETER);
- ERR_FAIL_COND_V(!replications.has(p_scene_id), ERR_INVALID_PARAMETER);
- Error err;
- // Prepare state
- List<Variant> state_variants;
- int state_len = 0;
- const SceneConfig &cfg = replications[p_scene_id];
- if (p_spawn) {
- if ((err = _get_state(cfg.properties, p_obj, state_variants)) != OK) {
- return err;
- }
- }
-
- bool is_raw = false;
- if (state_variants.size() == 1 && state_variants[0].get_type() == Variant::PACKED_BYTE_ARRAY) {
- is_raw = true;
- const PackedByteArray pba = state_variants[0];
- state_len = pba.size();
- } else if (state_variants.size()) {
- err = _encode_state(state_variants, nullptr, state_len);
- ERR_FAIL_COND_V(err, err);
- } else {
- is_raw = true;
- }
-
- int ofs = 0;
-
- // Prepare simplified path
- const Node *root_node = multiplayer->get_root_node();
- ERR_FAIL_COND_V(!root_node, ERR_UNCONFIGURED);
- NodePath rel_path = (root_node->get_path()).rel_path_to(p_path);
- const Vector<StringName> names = rel_path.get_names();
- ERR_FAIL_COND_V(names.size() < 2, ERR_INVALID_PARAMETER);
-
- NodePath parent = NodePath(names.subarray(0, names.size() - 2), false);
- ERR_FAIL_COND_V_MSG(!root_node->has_node(parent), ERR_INVALID_PARAMETER, "Path not found: " + parent);
-
- int path_id = 0;
- multiplayer->send_confirm_path(root_node->get_node(parent), parent, p_peer_id, path_id);
-
- // Encode name and parent ID.
- CharString cname = String(names[names.size() - 1]).utf8();
- int nlen = encode_cstring(cname.get_data(), nullptr);
- MAKE_ROOM(SPAWN_CMD_OFFSET + 4 + 4 + nlen + state_len);
- uint8_t *ptr = packet_cache.ptrw();
- ptr[0] = (p_spawn ? MultiplayerAPI::NETWORK_COMMAND_SPAWN : MultiplayerAPI::NETWORK_COMMAND_DESPAWN) | (is_raw ? BYTE_OR_ZERO_FLAG : 0);
- ofs = 1;
- ofs += encode_uint64(p_scene_id, &ptr[ofs]);
- ofs += encode_uint32(path_id, &ptr[ofs]);
- ofs += encode_uint32(nlen, &ptr[ofs]);
- ofs += encode_cstring(cname.get_data(), &ptr[ofs]);
-
- // Encode state.
- if (!is_raw) {
- _encode_state(state_variants, &ptr[ofs], state_len);
- } else if (state_len) {
- PackedByteArray pba = state_variants[0];
- memcpy(&ptr[ofs], pba.ptr(), state_len);
- }
-
- Ref<MultiplayerPeer> peer = multiplayer->get_multiplayer_peer();
- peer->set_target_peer(p_peer_id);
- peer->set_transfer_channel(0);
- peer->set_transfer_mode(Multiplayer::TRANSFER_MODE_RELIABLE);
- return peer->put_packet(ptr, ofs + state_len);
-}
-
-void MultiplayerReplicator::_process_default_spawn_despawn(int p_from, const ResourceUID::ID &p_scene_id, const uint8_t *p_packet, int p_packet_len, bool p_spawn) {
- ERR_FAIL_COND_MSG(p_packet_len < SPAWN_CMD_OFFSET + 9, "Invalid spawn packet received");
- int ofs = SPAWN_CMD_OFFSET;
- uint32_t node_target = decode_uint32(&p_packet[ofs]);
- Node *parent = multiplayer->get_cached_node(p_from, node_target);
- ofs += 4;
- ERR_FAIL_COND_MSG(parent == nullptr, "Invalid packet received. Requested node was not found.");
-
- uint32_t name_len = decode_uint32(&p_packet[ofs]);
- ofs += 4;
- ERR_FAIL_COND_MSG(name_len > uint32_t(p_packet_len - ofs), vformat("Invalid spawn packet size: %d, wants: %d", p_packet_len, ofs + name_len));
- ERR_FAIL_COND_MSG(name_len < 1, "Zero spawn name size.");
-
- const String name = String::utf8((const char *)&p_packet[ofs], name_len);
- // We need to make sure no trickery happens here (e.g. despawning a subpath), but we want to allow autogenerated ("@") node names.
- ERR_FAIL_COND_MSG(name.validate_node_name() != name.replace("@", ""), vformat("Invalid node name received: '%s'", name));
- ofs += name_len;
-
- const SceneConfig &cfg = replications[p_scene_id];
- if (cfg.mode == REPLICATION_MODE_SERVER && p_from == 1) {
- String scene_path = ResourceUID::get_singleton()->get_id_path(p_scene_id);
- if (p_spawn) {
- const bool is_raw = ((p_packet[0] & BYTE_OR_ZERO_FLAG) >> BYTE_OR_ZERO_SHIFT) == 1;
-
- ERR_FAIL_COND_MSG(parent->has_node(name), vformat("Unable to spawn node. Node already exists: %s/%s", parent->get_path(), name));
- RES res = ResourceLoader::load(scene_path);
- ERR_FAIL_COND_MSG(!res.is_valid(), "Unable to load scene to spawn at path: " + scene_path);
- PackedScene *scene = Object::cast_to<PackedScene>(res.ptr());
- ERR_FAIL_COND(!scene);
- Node *node = scene->instantiate();
- ERR_FAIL_COND(!node);
- replicated_nodes[node->get_instance_id()] = p_scene_id;
- _track(p_scene_id, node);
- int size;
- _decode_state(cfg.properties, node, &p_packet[ofs], p_packet_len - ofs, size, is_raw);
- parent->_add_child_nocheck(node, name);
- emit_signal(SNAME("spawned"), p_scene_id, node);
- } else {
- ERR_FAIL_COND_MSG(!parent->has_node(name), vformat("Path not found: %s/%s", parent->get_path(), name));
- Node *node = parent->get_node(name);
- ERR_FAIL_COND_MSG(!replicated_nodes.has(node->get_instance_id()), vformat("Trying to despawn a Node that was not replicated: %s/%s", parent->get_path(), name));
- emit_signal(SNAME("despawned"), p_scene_id, node);
- _untrack(p_scene_id, node);
- replicated_nodes.erase(node->get_instance_id());
- node->queue_delete();
- }
- } else {
- PackedByteArray data;
- if (p_packet_len > ofs) {
- data.resize(p_packet_len - ofs);
- memcpy(data.ptrw(), &p_packet[ofs], data.size());
- }
- if (p_spawn) {
- emit_signal(SNAME("spawn_requested"), p_from, p_scene_id, parent, name, data);
- } else {
- emit_signal(SNAME("despawn_requested"), p_from, p_scene_id, parent, name, data);
- }
- }
-}
-
-void MultiplayerReplicator::process_spawn_despawn(int p_from, const uint8_t *p_packet, int p_packet_len, bool p_spawn) {
- ERR_FAIL_COND_MSG(p_packet_len < SPAWN_CMD_OFFSET, "Invalid spawn packet received");
- ResourceUID::ID id = decode_uint64(&p_packet[1]);
- ERR_FAIL_COND_MSG(!replications.has(id), "Invalid spawn ID received " + itos(id));
-
- const SceneConfig &cfg = replications[id];
- if (cfg.on_spawn_despawn_receive.is_valid()) {
- int ofs = SPAWN_CMD_OFFSET;
- bool is_raw = ((p_packet[0] & BYTE_OR_ZERO_FLAG) >> BYTE_OR_ZERO_SHIFT) == 1;
- Variant data;
- int left = p_packet_len - ofs;
- if (is_raw && left) {
- PackedByteArray pba;
- pba.resize(left);
- memcpy(pba.ptrw(), &p_packet[ofs], pba.size());
- data = pba;
- } else if (left) {
- ERR_FAIL_COND(decode_variant(data, &p_packet[ofs], left) != OK);
- }
-
- Variant args[4];
- args[0] = p_from;
- args[1] = id;
- args[2] = data;
- args[3] = p_spawn;
- const Variant *argp[] = { &args[0], &args[1], &args[2], &args[3] };
- Callable::CallError ce;
- Variant ret;
- cfg.on_spawn_despawn_receive.call(argp, 4, ret, ce);
- ERR_FAIL_COND_MSG(ce.error != Callable::CallError::CALL_OK, "Custom receive function failed");
- } else {
- _process_default_spawn_despawn(p_from, id, p_packet, p_packet_len, p_spawn);
- }
-}
-
-void MultiplayerReplicator::process_sync(int p_from, const uint8_t *p_packet, int p_packet_len) {
- ERR_FAIL_COND_MSG(p_packet_len < SPAWN_CMD_OFFSET, "Invalid spawn packet received");
- ResourceUID::ID id = decode_uint64(&p_packet[1]);
- ERR_FAIL_COND_MSG(!replications.has(id), "Invalid spawn ID received " + itos(id));
- const SceneConfig &cfg = replications[id];
- if (cfg.on_sync_receive.is_valid()) {
- Array objs;
- if (tracked_objects.has(id)) {
- objs.resize(tracked_objects[id].size());
- int idx = 0;
- for (const ObjectID &obj_id : tracked_objects[id]) {
- objs[idx++] = ObjectDB::get_instance(obj_id);
- }
- }
- PackedByteArray pba;
- pba.resize(p_packet_len - SYNC_CMD_OFFSET);
- if (pba.size()) {
- memcpy(pba.ptrw(), p_packet + SYNC_CMD_OFFSET, p_packet_len - SYNC_CMD_OFFSET);
- }
- Variant args[4] = { p_from, id, objs, pba };
- Variant *argp[4] = { args, &args[1], &args[2], &args[3] };
- Callable::CallError ce;
- Variant ret;
- cfg.on_sync_receive.call((const Variant **)argp, 4, ret, ce);
- ERR_FAIL_COND_MSG(ce.error != Callable::CallError::CALL_OK, "Custom sync function failed");
- } else {
- ERR_FAIL_COND_MSG(p_from != 1, "Default sync implementation only allow syncing from server to client");
- _process_default_sync(id, p_packet, p_packet_len);
- }
-}
-
-Error MultiplayerReplicator::_get_state(const List<StringName> &p_properties, const Object *p_obj, List<Variant> &r_variant) {
- ERR_FAIL_COND_V_MSG(!p_obj, ERR_INVALID_PARAMETER, "Cannot encode null object");
- for (const StringName &prop : p_properties) {
- bool valid = false;
- const Variant v = p_obj->get(prop, &valid);
- ERR_FAIL_COND_V_MSG(!valid, ERR_INVALID_DATA, vformat("Property '%s' not found.", prop));
- r_variant.push_back(v);
- }
- return OK;
-}
-
-Error MultiplayerReplicator::_encode_state(const List<Variant> &p_variants, uint8_t *p_buffer, int &r_len, bool *r_raw) {
- r_len = 0;
- int size = 0;
-
- // Try raw encoding optimization.
- if (r_raw && p_variants.size() == 1) {
- *r_raw = false;
- const Variant v = p_variants[0];
- if (v.get_type() == Variant::PACKED_BYTE_ARRAY) {
- *r_raw = true;
- const PackedByteArray pba = v;
- if (p_buffer) {
- memcpy(p_buffer, pba.ptr(), pba.size());
- }
- r_len += pba.size();
- } else {
- multiplayer->encode_and_compress_variant(v, p_buffer, size);
- r_len += size;
- }
- return OK;
- }
-
- // Regular encoding.
- for (const Variant &v : p_variants) {
- multiplayer->encode_and_compress_variant(v, p_buffer ? p_buffer + r_len : nullptr, size);
- r_len += size;
- }
- return OK;
-}
-
-Error MultiplayerReplicator::_decode_state(const List<StringName> &p_properties, Object *p_obj, const uint8_t *p_buffer, int p_len, int &r_len, bool p_raw) {
- r_len = 0;
- int argc = p_properties.size();
- if (argc == 0 && p_raw) {
- ERR_FAIL_COND_V_MSG(p_len != 0, ERR_INVALID_DATA, "Buffer has trailing bytes.");
- return OK;
- }
- ERR_FAIL_COND_V(p_raw && argc != 1, ERR_INVALID_DATA);
- if (p_raw) {
- r_len = p_len;
- PackedByteArray pba;
- pba.resize(p_len);
- memcpy(pba.ptrw(), p_buffer, p_len);
- p_obj->set(p_properties[0], pba);
- return OK;
- }
-
- Vector<Variant> args;
- Vector<const Variant *> argp;
- args.resize(argc);
-
- for (int i = 0; i < argc; i++) {
- ERR_FAIL_COND_V_MSG(r_len >= p_len, ERR_INVALID_DATA, "Invalid packet received. Size too small.");
-
- int vlen;
- Error err = multiplayer->decode_and_decompress_variant(args.write[i], &p_buffer[r_len], p_len - r_len, &vlen);
- ERR_FAIL_COND_V_MSG(err != OK, err, "Invalid packet received. Unable to decode state variable.");
- r_len += vlen;
- }
- ERR_FAIL_COND_V_MSG(p_len - r_len != 0, ERR_INVALID_DATA, "Buffer has trailing bytes.");
-
- int i = 0;
- for (const StringName &prop : p_properties) {
- p_obj->set(prop, args[i]);
- i += 1;
- }
- return OK;
-}
-
-Error MultiplayerReplicator::spawn_config(const ResourceUID::ID &p_id, ReplicationMode p_mode, const TypedArray<StringName> &p_props, const Callable &p_on_send, const Callable &p_on_recv) {
- ERR_FAIL_COND_V(p_mode < REPLICATION_MODE_NONE || p_mode > REPLICATION_MODE_CUSTOM, ERR_INVALID_PARAMETER);
- ERR_FAIL_COND_V(!ResourceUID::get_singleton()->has_id(p_id), ERR_INVALID_PARAMETER);
- ERR_FAIL_COND_V_MSG(p_on_send.is_valid() != p_on_recv.is_valid(), ERR_INVALID_PARAMETER, "Send and receive custom callables must be both valid or both empty");
-#ifdef TOOLS_ENABLED
- if (!p_on_send.is_valid()) {
- // We allow non scene spawning with custom callables.
- String path = ResourceUID::get_singleton()->get_id_path(p_id);
- RES res = ResourceLoader::load(path);
- ERR_FAIL_COND_V(!res->is_class("PackedScene"), ERR_INVALID_PARAMETER);
- }
-#endif
- if (p_mode == REPLICATION_MODE_NONE) {
- if (replications.has(p_id)) {
- replications.erase(p_id);
- }
- } else {
- SceneConfig cfg;
- cfg.mode = p_mode;
- for (int i = 0; i < p_props.size(); i++) {
- cfg.properties.push_back(p_props[i]);
- }
- cfg.on_spawn_despawn_send = p_on_send;
- cfg.on_spawn_despawn_receive = p_on_recv;
- replications[p_id] = cfg;
- }
- return OK;
-}
-
-Error MultiplayerReplicator::sync_config(const ResourceUID::ID &p_id, uint64_t p_interval, const TypedArray<StringName> &p_props, const Callable &p_on_send, const Callable &p_on_recv) {
- ERR_FAIL_COND_V(!ResourceUID::get_singleton()->has_id(p_id), ERR_INVALID_PARAMETER);
- ERR_FAIL_COND_V_MSG(p_on_send.is_valid() != p_on_recv.is_valid(), ERR_INVALID_PARAMETER, "Send and receive custom callables must be both valid or both empty");
- ERR_FAIL_COND_V(!replications.has(p_id), ERR_UNCONFIGURED);
- SceneConfig &cfg = replications[p_id];
- ERR_FAIL_COND_V_MSG(p_interval && cfg.mode != REPLICATION_MODE_SERVER && !p_on_send.is_valid(), ERR_INVALID_PARAMETER, "Timed updates in custom mode are only allowed if custom callbacks are also specified");
- for (int i = 0; i < p_props.size(); i++) {
- cfg.sync_properties.push_back(p_props[i]);
- }
- cfg.on_sync_send = p_on_send;
- cfg.on_sync_receive = p_on_recv;
- cfg.sync_interval = p_interval * 1000;
- return OK;
-}
-
-Error MultiplayerReplicator::_send_spawn_despawn(int p_peer_id, const ResourceUID::ID &p_scene_id, const Variant &p_data, bool p_spawn) {
- int data_size = 0;
- int is_raw = false;
- if (p_data.get_type() == Variant::PACKED_BYTE_ARRAY) {
- const PackedByteArray pba = p_data;
- is_raw = true;
- data_size = p_data.operator PackedByteArray().size();
- } else if (p_data.get_type() == Variant::NIL) {
- is_raw = true;
- } else {
- Error err = encode_variant(p_data, nullptr, data_size);
- ERR_FAIL_COND_V(err, err);
- }
- MAKE_ROOM(SPAWN_CMD_OFFSET + data_size);
- uint8_t *ptr = packet_cache.ptrw();
- ptr[0] = (p_spawn ? MultiplayerAPI::NETWORK_COMMAND_SPAWN : MultiplayerAPI::NETWORK_COMMAND_DESPAWN) + ((is_raw ? 1 : 0) << BYTE_OR_ZERO_SHIFT);
- encode_uint64(p_scene_id, &ptr[1]);
- if (p_data.get_type() == Variant::PACKED_BYTE_ARRAY) {
- const PackedByteArray pba = p_data;
- memcpy(&ptr[SPAWN_CMD_OFFSET], pba.ptr(), pba.size());
- } else if (data_size) {
- encode_variant(p_data, &ptr[SPAWN_CMD_OFFSET], data_size);
- }
- Ref<MultiplayerPeer> peer = multiplayer->get_multiplayer_peer();
- peer->set_target_peer(p_peer_id);
- peer->set_transfer_channel(0);
- peer->set_transfer_mode(Multiplayer::TRANSFER_MODE_RELIABLE);
- return peer->put_packet(ptr, SPAWN_CMD_OFFSET + data_size);
-}
-
-Error MultiplayerReplicator::send_despawn(int p_peer_id, const ResourceUID::ID &p_scene_id, const Variant &p_data, const NodePath &p_path) {
- ERR_FAIL_COND_V(!multiplayer->has_multiplayer_peer(), ERR_UNCONFIGURED);
- ERR_FAIL_COND_V_MSG(!replications.has(p_scene_id), ERR_INVALID_PARAMETER, vformat("Spawnable not found: %d", p_scene_id));
- const SceneConfig &cfg = replications[p_scene_id];
- if (cfg.on_spawn_despawn_send.is_valid()) {
- return _send_spawn_despawn(p_peer_id, p_scene_id, p_data, true);
- } else {
- ERR_FAIL_COND_V_MSG(cfg.mode == REPLICATION_MODE_SERVER && multiplayer->is_server(), ERR_UNAVAILABLE, "Manual despawn is restricted in default server mode implementation. Use custom mode if you desire control over server spawn requests.");
- NodePath path = p_path;
- Object *obj = p_data.get_type() == Variant::OBJECT ? p_data.get_validated_object() : nullptr;
- if (path.is_empty() && obj) {
- Node *node = Object::cast_to<Node>(obj);
- if (node && node->is_inside_tree()) {
- path = node->get_path();
- }
- }
- ERR_FAIL_COND_V_MSG(path.is_empty(), ERR_INVALID_PARAMETER, "Despawn default implementation requires a despawn path, or the data to be a node inside the SceneTree");
- return _send_default_spawn_despawn(p_peer_id, p_scene_id, obj, path, false);
- }
-}
-
-Error MultiplayerReplicator::send_spawn(int p_peer_id, const ResourceUID::ID &p_scene_id, const Variant &p_data, const NodePath &p_path) {
- ERR_FAIL_COND_V(!multiplayer->has_multiplayer_peer(), ERR_UNCONFIGURED);
- ERR_FAIL_COND_V_MSG(!replications.has(p_scene_id), ERR_INVALID_PARAMETER, vformat("Spawnable not found: %d", p_scene_id));
- const SceneConfig &cfg = replications[p_scene_id];
- if (cfg.on_spawn_despawn_send.is_valid()) {
- return _send_spawn_despawn(p_peer_id, p_scene_id, p_data, false);
- } else {
- ERR_FAIL_COND_V_MSG(cfg.mode == REPLICATION_MODE_SERVER && multiplayer->is_server(), ERR_UNAVAILABLE, "Manual spawn is restricted in default server mode implementation. Use custom mode if you desire control over server spawn requests.");
- NodePath path = p_path;
- Object *obj = p_data.get_type() == Variant::OBJECT ? p_data.get_validated_object() : nullptr;
- ERR_FAIL_COND_V_MSG(!obj, ERR_INVALID_PARAMETER, "Spawn default implementation requires the data to be an object.");
- if (path.is_empty()) {
- Node *node = Object::cast_to<Node>(obj);
- if (node && node->is_inside_tree()) {
- path = node->get_path();
- }
- }
- ERR_FAIL_COND_V_MSG(path.is_empty(), ERR_INVALID_PARAMETER, "Spawn default implementation requires a spawn path, or the data to be a node inside the SceneTree");
- return _send_default_spawn_despawn(p_peer_id, p_scene_id, obj, path, true);
- }
-}
-
-Error MultiplayerReplicator::_spawn_despawn(ResourceUID::ID p_scene_id, Object *p_obj, int p_peer, bool p_spawn) {
- ERR_FAIL_COND_V_MSG(!replications.has(p_scene_id), ERR_INVALID_PARAMETER, vformat("Spawnable not found: %d", p_scene_id));
-
- const SceneConfig &cfg = replications[p_scene_id];
- if (cfg.on_spawn_despawn_send.is_valid()) {
- Variant args[4];
- args[0] = p_peer;
- args[1] = p_scene_id;
- args[2] = p_obj;
- args[3] = p_spawn;
- const Variant *argp[] = { &args[0], &args[1], &args[2], &args[3] };
- Callable::CallError ce;
- Variant ret;
- cfg.on_spawn_despawn_send.call(argp, 4, ret, ce);
- ERR_FAIL_COND_V_MSG(ce.error != Callable::CallError::CALL_OK, FAILED, "Custom send function failed");
- return OK;
- } else {
- Node *node = Object::cast_to<Node>(p_obj);
- ERR_FAIL_COND_V_MSG(!p_obj, ERR_INVALID_PARAMETER, "Only nodes can be replicated by the default implementation");
- return _send_default_spawn_despawn(p_peer, p_scene_id, node, node->get_path(), p_spawn);
- }
-}
-
-Error MultiplayerReplicator::spawn(ResourceUID::ID p_scene_id, Object *p_obj, int p_peer) {
- return _spawn_despawn(p_scene_id, p_obj, p_peer, true);
-}
-
-Error MultiplayerReplicator::despawn(ResourceUID::ID p_scene_id, Object *p_obj, int p_peer) {
- return _spawn_despawn(p_scene_id, p_obj, p_peer, false);
-}
-
-PackedByteArray MultiplayerReplicator::encode_state(const ResourceUID::ID &p_scene_id, const Object *p_obj, bool p_initial) {
- PackedByteArray state;
- ERR_FAIL_COND_V_MSG(!replications.has(p_scene_id), state, vformat("Spawnable not found: %d", p_scene_id));
- const SceneConfig &cfg = replications[p_scene_id];
- int len = 0;
- List<Variant> state_vars;
- const List<StringName> props = p_initial ? cfg.properties : cfg.sync_properties;
- Error err = _get_state(props, p_obj, state_vars);
- ERR_FAIL_COND_V_MSG(err != OK, state, "Unable to retrieve object state.");
- err = _encode_state(state_vars, nullptr, len);
- ERR_FAIL_COND_V_MSG(err != OK, state, "Unable to encode object state.");
- state.resize(len);
- _encode_state(state_vars, state.ptrw(), len);
- return state;
-}
-
-Error MultiplayerReplicator::decode_state(const ResourceUID::ID &p_scene_id, Object *p_obj, const PackedByteArray p_data, bool p_initial) {
- ERR_FAIL_COND_V_MSG(!replications.has(p_scene_id), ERR_INVALID_PARAMETER, vformat("Spawnable not found: %d", p_scene_id));
- const SceneConfig &cfg = replications[p_scene_id];
- const List<StringName> props = p_initial ? cfg.properties : cfg.sync_properties;
- int size;
- return _decode_state(props, p_obj, p_data.ptr(), p_data.size(), size);
-}
-
-void MultiplayerReplicator::scene_enter_exit_notify(const String &p_scene, Node *p_node, bool p_enter) {
- if (!multiplayer->has_multiplayer_peer()) {
- return;
- }
- Node *root_node = multiplayer->get_root_node();
- ERR_FAIL_COND(!p_node || !p_node->get_parent() || !root_node);
- NodePath path = (root_node->get_path()).rel_path_to(p_node->get_parent()->get_path());
- if (path.is_empty()) {
- return;
- }
- ResourceUID::ID id = ResourceLoader::get_resource_uid(p_scene);
- if (!replications.has(id)) {
- return;
- }
- const SceneConfig &cfg = replications[id];
- if (p_enter) {
- if (cfg.mode == REPLICATION_MODE_SERVER && multiplayer->is_server()) {
- replicated_nodes[p_node->get_instance_id()] = id;
- _track(id, p_node);
- spawn(id, p_node, 0);
- }
- emit_signal(SNAME("replicated_instance_added"), id, p_node);
- } else {
- if (cfg.mode == REPLICATION_MODE_SERVER && multiplayer->is_server() && replicated_nodes.has(p_node->get_instance_id())) {
- replicated_nodes.erase(p_node->get_instance_id());
- _untrack(id, p_node);
- despawn(id, p_node, 0);
- }
- emit_signal(SNAME("replicated_instance_removed"), id, p_node);
- }
-}
-
-void MultiplayerReplicator::spawn_all(int p_peer) {
- for (const KeyValue<ObjectID, ResourceUID::ID> &E : replicated_nodes) {
- // Only server mode adds to replicated_nodes, no need to check it.
- Object *obj = ObjectDB::get_instance(E.key);
- ERR_CONTINUE(!obj);
- Node *node = Object::cast_to<Node>(obj);
- ERR_CONTINUE(!node);
- spawn(E.value, node, p_peer);
- }
-}
-
-void MultiplayerReplicator::poll() {
- for (KeyValue<ResourceUID::ID, SceneConfig> &E : replications) {
- if (!E.value.sync_interval) {
- continue;
- }
- if (E.value.mode == REPLICATION_MODE_SERVER && !multiplayer->is_server()) {
- continue;
- }
- uint64_t time = OS::get_singleton()->get_ticks_usec();
- if (E.value.sync_last + E.value.sync_interval <= time) {
- sync_all(E.key, 0);
- E.value.sync_last = time;
- }
- // Handle wrapping.
- if (E.value.sync_last > time) {
- E.value.sync_last = time;
- }
- }
-}
-
-void MultiplayerReplicator::track(const ResourceUID::ID &p_scene_id, Object *p_obj) {
- ERR_FAIL_COND(!replications.has(p_scene_id));
- const SceneConfig &cfg = replications[p_scene_id];
- ERR_FAIL_COND_MSG(cfg.mode == REPLICATION_MODE_SERVER, "Manual object tracking is not allowed in server mode.");
- _track(p_scene_id, p_obj);
-}
-
-void MultiplayerReplicator::_track(const ResourceUID::ID &p_scene_id, Object *p_obj) {
- ERR_FAIL_COND(!p_obj);
- ERR_FAIL_COND(!replications.has(p_scene_id));
- if (!tracked_objects.has(p_scene_id)) {
- tracked_objects[p_scene_id] = List<ObjectID>();
- }
- tracked_objects[p_scene_id].push_back(p_obj->get_instance_id());
-}
-
-void MultiplayerReplicator::untrack(const ResourceUID::ID &p_scene_id, Object *p_obj) {
- ERR_FAIL_COND(!replications.has(p_scene_id));
- const SceneConfig &cfg = replications[p_scene_id];
- ERR_FAIL_COND_MSG(cfg.mode == REPLICATION_MODE_SERVER, "Manual object tracking is not allowed in server mode.");
- _untrack(p_scene_id, p_obj);
-}
-
-void MultiplayerReplicator::_untrack(const ResourceUID::ID &p_scene_id, Object *p_obj) {
- ERR_FAIL_COND(!p_obj);
- ERR_FAIL_COND(!replications.has(p_scene_id));
- if (tracked_objects.has(p_scene_id)) {
- tracked_objects[p_scene_id].erase(p_obj->get_instance_id());
- }
-}
-
-Error MultiplayerReplicator::sync_all(const ResourceUID::ID &p_scene_id, int p_peer) {
- ERR_FAIL_COND_V(!replications.has(p_scene_id), ERR_INVALID_PARAMETER);
- if (!tracked_objects.has(p_scene_id)) {
- return OK;
- }
- const SceneConfig &cfg = replications[p_scene_id];
- if (cfg.on_sync_send.is_valid()) {
- Array objs;
- if (tracked_objects.has(p_scene_id)) {
- objs.resize(tracked_objects[p_scene_id].size());
- int idx = 0;
- for (const ObjectID &obj_id : tracked_objects[p_scene_id]) {
- objs[idx++] = ObjectDB::get_instance(obj_id);
- }
- }
- Variant args[3] = { p_scene_id, objs, p_peer };
- Variant *argp[3] = { args, &args[1], &args[2] };
- Callable::CallError ce;
- Variant ret;
- cfg.on_sync_send.call((const Variant **)argp, 3, ret, ce);
- ERR_FAIL_COND_V_MSG(ce.error != Callable::CallError::CALL_OK, FAILED, "Custom sync function failed");
- return OK;
- } else if (cfg.sync_properties.size()) {
- return _sync_all_default(p_scene_id, p_peer);
- }
- return OK;
-}
-
-Error MultiplayerReplicator::send_sync(int p_peer_id, const ResourceUID::ID &p_scene_id, PackedByteArray p_data, Multiplayer::TransferMode p_transfer_mode, int p_channel) {
- ERR_FAIL_COND_V(!multiplayer->has_multiplayer_peer(), ERR_UNCONFIGURED);
- ERR_FAIL_COND_V(!replications.has(p_scene_id), ERR_INVALID_PARAMETER);
- const SceneConfig &cfg = replications[p_scene_id];
- ERR_FAIL_COND_V_MSG(!cfg.on_sync_send.is_valid(), ERR_UNCONFIGURED, "Sending raw sync messages is only available with custom functions");
- MAKE_ROOM(SYNC_CMD_OFFSET + p_data.size());
- uint8_t *ptr = packet_cache.ptrw();
- ptr[0] = MultiplayerAPI::NETWORK_COMMAND_SYNC;
- encode_uint64(p_scene_id, &ptr[1]);
- if (p_data.size()) {
- memcpy(&ptr[SYNC_CMD_OFFSET], p_data.ptr(), p_data.size());
- }
- Ref<MultiplayerPeer> peer = multiplayer->get_multiplayer_peer();
- peer->set_target_peer(p_peer_id);
- peer->set_transfer_channel(p_channel);
- peer->set_transfer_mode(p_transfer_mode);
- return peer->put_packet(ptr, SYNC_CMD_OFFSET + p_data.size());
-}
-
-void MultiplayerReplicator::clear() {
- tracked_objects.clear();
- replicated_nodes.clear();
-}
-
-void MultiplayerReplicator::_bind_methods() {
- ClassDB::bind_method(D_METHOD("spawn_config", "scene_id", "spawn_mode", "properties", "custom_send", "custom_receive"), &MultiplayerReplicator::spawn_config, DEFVAL(TypedArray<StringName>()), DEFVAL(Callable()), DEFVAL(Callable()));
- ClassDB::bind_method(D_METHOD("sync_config", "scene_id", "interval", "properties", "custom_send", "custom_receive"), &MultiplayerReplicator::sync_config, DEFVAL(TypedArray<StringName>()), DEFVAL(Callable()), DEFVAL(Callable()));
- ClassDB::bind_method(D_METHOD("despawn", "scene_id", "object", "peer_id"), &MultiplayerReplicator::despawn, DEFVAL(0));
- ClassDB::bind_method(D_METHOD("spawn", "scene_id", "object", "peer_id"), &MultiplayerReplicator::spawn, DEFVAL(0));
- ClassDB::bind_method(D_METHOD("send_despawn", "peer_id", "scene_id", "data", "path"), &MultiplayerReplicator::send_despawn, DEFVAL(Variant()), DEFVAL(NodePath()));
- ClassDB::bind_method(D_METHOD("send_spawn", "peer_id", "scene_id", "data", "path"), &MultiplayerReplicator::send_spawn, DEFVAL(Variant()), DEFVAL(NodePath()));
- ClassDB::bind_method(D_METHOD("send_sync", "peer_id", "scene_id", "data", "transfer_mode", "channel"), &MultiplayerReplicator::send_sync, DEFVAL(Multiplayer::TRANSFER_MODE_RELIABLE), DEFVAL(0));
- ClassDB::bind_method(D_METHOD("sync_all", "scene_id", "peer_id"), &MultiplayerReplicator::sync_all, DEFVAL(0));
- ClassDB::bind_method(D_METHOD("track", "scene_id", "object"), &MultiplayerReplicator::track);
- ClassDB::bind_method(D_METHOD("untrack", "scene_id", "object"), &MultiplayerReplicator::untrack);
- ClassDB::bind_method(D_METHOD("encode_state", "scene_id", "object", "initial"), &MultiplayerReplicator::encode_state, DEFVAL(true));
- ClassDB::bind_method(D_METHOD("decode_state", "scene_id", "object", "data", "initial"), &MultiplayerReplicator::decode_state, DEFVAL(true));
-
- ADD_SIGNAL(MethodInfo("despawned", PropertyInfo(Variant::INT, "scene_id"), PropertyInfo(Variant::OBJECT, "node", PROPERTY_HINT_RESOURCE_TYPE, "Node")));
- ADD_SIGNAL(MethodInfo("spawned", PropertyInfo(Variant::INT, "scene_id"), PropertyInfo(Variant::OBJECT, "node", PROPERTY_HINT_RESOURCE_TYPE, "Node")));
- ADD_SIGNAL(MethodInfo("despawn_requested", PropertyInfo(Variant::INT, "id"), PropertyInfo(Variant::INT, "scene_id"), PropertyInfo(Variant::OBJECT, "parent", PROPERTY_HINT_RESOURCE_TYPE, "Node"), PropertyInfo(Variant::STRING, "name"), PropertyInfo(Variant::PACKED_BYTE_ARRAY, "data")));
- ADD_SIGNAL(MethodInfo("spawn_requested", PropertyInfo(Variant::INT, "id"), PropertyInfo(Variant::INT, "scene_id"), PropertyInfo(Variant::OBJECT, "parent", PROPERTY_HINT_RESOURCE_TYPE, "Node"), PropertyInfo(Variant::STRING, "name"), PropertyInfo(Variant::PACKED_BYTE_ARRAY, "data")));
- ADD_SIGNAL(MethodInfo("replicated_instance_added", PropertyInfo(Variant::INT, "scene_id"), PropertyInfo(Variant::OBJECT, "node", PROPERTY_HINT_RESOURCE_TYPE, "Node")));
- ADD_SIGNAL(MethodInfo("replicated_instance_removed", PropertyInfo(Variant::INT, "scene_id"), PropertyInfo(Variant::OBJECT, "node", PROPERTY_HINT_RESOURCE_TYPE, "Node")));
-
- BIND_ENUM_CONSTANT(REPLICATION_MODE_NONE);
- BIND_ENUM_CONSTANT(REPLICATION_MODE_SERVER);
- BIND_ENUM_CONSTANT(REPLICATION_MODE_CUSTOM);
-}
diff --git a/core/multiplayer/multiplayer_replicator.h b/core/multiplayer/multiplayer_replicator.h
deleted file mode 100644
index 7fa774fdf4..0000000000
--- a/core/multiplayer/multiplayer_replicator.h
+++ /dev/null
@@ -1,138 +0,0 @@
-/*************************************************************************/
-/* multiplayer_replicator.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#ifndef MULTIPLAYER_REPLICATOR_H
-#define MULTIPLAYER_REPLICATOR_H
-
-#include "core/multiplayer/multiplayer_api.h"
-
-#include "core/io/resource_uid.h"
-#include "core/templates/hash_map.h"
-#include "core/variant/typed_array.h"
-
-class MultiplayerReplicator : public Object {
- GDCLASS(MultiplayerReplicator, Object);
-
-public:
- enum {
- SPAWN_CMD_OFFSET = 9,
- SYNC_CMD_OFFSET = 9,
- };
-
- enum ReplicationMode {
- REPLICATION_MODE_NONE,
- REPLICATION_MODE_SERVER,
- REPLICATION_MODE_CUSTOM,
- };
-
- struct SceneConfig {
- ReplicationMode mode;
- uint64_t sync_interval = 0;
- uint64_t sync_last = 0;
- uint8_t sync_recv = 0;
- List<StringName> properties;
- List<StringName> sync_properties;
- Callable on_spawn_despawn_send;
- Callable on_spawn_despawn_receive;
- Callable on_sync_send;
- Callable on_sync_receive;
- };
-
-protected:
- static void _bind_methods();
-
-private:
- enum {
- BYTE_OR_ZERO_SHIFT = MultiplayerAPI::CMD_FLAG_0_SHIFT,
- };
-
- enum {
- BYTE_OR_ZERO_FLAG = 1 << BYTE_OR_ZERO_SHIFT,
- };
-
- MultiplayerAPI *multiplayer = nullptr;
- Vector<uint8_t> packet_cache;
- Map<ResourceUID::ID, SceneConfig> replications;
- Map<ObjectID, ResourceUID::ID> replicated_nodes;
- HashMap<ResourceUID::ID, List<ObjectID>> tracked_objects;
-
- // Encoding
- Error _get_state(const List<StringName> &p_properties, const Object *p_obj, List<Variant> &r_variant);
- Error _encode_state(const List<Variant> &p_variants, uint8_t *p_buffer, int &r_len, bool *r_raw = nullptr);
- Error _decode_state(const List<StringName> &p_cfg, Object *p_obj, const uint8_t *p_buffer, int p_len, int &r_len, bool p_raw = false);
-
- // Spawn
- Error _spawn_despawn(ResourceUID::ID p_scene_id, Object *p_obj, int p_peer, bool p_spawn);
- Error _send_spawn_despawn(int p_peer_id, const ResourceUID::ID &p_scene_id, const Variant &p_data, bool p_spawn);
- void _process_default_spawn_despawn(int p_from, const ResourceUID::ID &p_scene_id, const uint8_t *p_packet, int p_packet_len, bool p_spawn);
- Error _send_default_spawn_despawn(int p_peer_id, const ResourceUID::ID &p_scene_id, Object *p_obj, const NodePath &p_path, bool p_spawn);
-
- // Sync
- void _process_default_sync(const ResourceUID::ID &p_id, const uint8_t *p_packet, int p_packet_len);
- Error _sync_all_default(const ResourceUID::ID &p_scene_id, int p_peer);
- void _track(const ResourceUID::ID &p_scene_id, Object *p_object);
- void _untrack(const ResourceUID::ID &p_scene_id, Object *p_object);
-
-public:
- void clear();
-
- // Encoding
- PackedByteArray encode_state(const ResourceUID::ID &p_scene_id, const Object *p_node, bool p_initial);
- Error decode_state(const ResourceUID::ID &p_scene_id, Object *p_node, PackedByteArray p_data, bool p_initial);
-
- // Spawn
- Error spawn_config(const ResourceUID::ID &p_id, ReplicationMode p_mode, const TypedArray<StringName> &p_props = TypedArray<StringName>(), const Callable &p_on_send = Callable(), const Callable &p_on_recv = Callable());
- Error spawn(ResourceUID::ID p_scene_id, Object *p_obj, int p_peer = 0);
- Error despawn(ResourceUID::ID p_scene_id, Object *p_obj, int p_peer = 0);
- Error send_despawn(int p_peer_id, const ResourceUID::ID &p_scene_id, const Variant &p_data = Variant(), const NodePath &p_path = NodePath());
- Error send_spawn(int p_peer_id, const ResourceUID::ID &p_scene_id, const Variant &p_data = Variant(), const NodePath &p_path = NodePath());
-
- // Sync
- Error sync_config(const ResourceUID::ID &p_id, uint64_t p_interval, const TypedArray<StringName> &p_props = TypedArray<StringName>(), const Callable &p_on_send = Callable(), const Callable &p_on_recv = Callable());
- Error sync_all(const ResourceUID::ID &p_scene_id, int p_peer);
- Error send_sync(int p_peer_id, const ResourceUID::ID &p_scene_id, PackedByteArray p_data, Multiplayer::TransferMode p_mode, int p_channel);
- void track(const ResourceUID::ID &p_scene_id, Object *p_object);
- void untrack(const ResourceUID::ID &p_scene_id, Object *p_object);
-
- // Used by MultiplayerAPI
- void spawn_all(int p_peer);
- void process_spawn_despawn(int p_from, const uint8_t *p_packet, int p_packet_len, bool p_spawn);
- void process_sync(int p_from, const uint8_t *p_packet, int p_packet_len);
- void scene_enter_exit_notify(const String &p_scene, Node *p_node, bool p_enter);
- void poll();
-
- MultiplayerReplicator(MultiplayerAPI *p_multiplayer) {
- multiplayer = p_multiplayer;
- }
-};
-
-VARIANT_ENUM_CAST(MultiplayerReplicator::ReplicationMode);
-
-#endif // MULTIPLAYER_REPLICATOR_H
diff --git a/core/multiplayer/rpc_manager.cpp b/core/multiplayer/rpc_manager.cpp
deleted file mode 100644
index d8e875c3e6..0000000000
--- a/core/multiplayer/rpc_manager.cpp
+++ /dev/null
@@ -1,525 +0,0 @@
-/*************************************************************************/
-/* rpc_manager.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#include "core/multiplayer/rpc_manager.h"
-
-#include "core/debugger/engine_debugger.h"
-#include "core/io/marshalls.h"
-#include "core/multiplayer/multiplayer_api.h"
-#include "scene/main/node.h"
-
-#ifdef DEBUG_ENABLED
-_FORCE_INLINE_ void RPCManager::_profile_node_data(const String &p_what, ObjectID p_id) {
- if (EngineDebugger::is_profiling("multiplayer")) {
- Array values;
- values.push_back("node");
- values.push_back(p_id);
- values.push_back(p_what);
- EngineDebugger::profiler_add_frame_data("multiplayer", values);
- }
-}
-#else
-_FORCE_INLINE_ void RPCManager::_profile_node_data(const String &p_what, ObjectID p_id) {}
-#endif
-
-// Returns the packet size stripping the node path added when the node is not yet cached.
-int get_packet_len(uint32_t p_node_target, int p_packet_len) {
- if (p_node_target & 0x80000000) {
- int ofs = p_node_target & 0x7FFFFFFF;
- return p_packet_len - (p_packet_len - ofs);
- } else {
- return p_packet_len;
- }
-}
-
-const Multiplayer::RPCConfig _get_rpc_config(const Node *p_node, const StringName &p_method, uint16_t &r_id) {
- const Vector<Multiplayer::RPCConfig> node_config = p_node->get_node_rpc_methods();
- for (int i = 0; i < node_config.size(); i++) {
- if (node_config[i].name == p_method) {
- r_id = ((uint16_t)i) | (1 << 15);
- return node_config[i];
- }
- }
- if (p_node->get_script_instance()) {
- const Vector<Multiplayer::RPCConfig> script_config = p_node->get_script_instance()->get_rpc_methods();
- for (int i = 0; i < script_config.size(); i++) {
- if (script_config[i].name == p_method) {
- r_id = (uint16_t)i;
- return script_config[i];
- }
- }
- }
- return Multiplayer::RPCConfig();
-}
-
-const Multiplayer::RPCConfig _get_rpc_config_by_id(Node *p_node, uint16_t p_id) {
- Vector<Multiplayer::RPCConfig> config;
- uint16_t id = p_id;
- if (id & (1 << 15)) {
- id = id & ~(1 << 15);
- config = p_node->get_node_rpc_methods();
- } else if (p_node->get_script_instance()) {
- config = p_node->get_script_instance()->get_rpc_methods();
- }
- if (id < config.size()) {
- return config[id];
- }
- return Multiplayer::RPCConfig();
-}
-
-_FORCE_INLINE_ bool _can_call_mode(Node *p_node, Multiplayer::RPCMode mode, int p_remote_id) {
- switch (mode) {
- case Multiplayer::RPC_MODE_DISABLED: {
- return false;
- } break;
- case Multiplayer::RPC_MODE_ANY_PEER: {
- return true;
- } break;
- case Multiplayer::RPC_MODE_AUTHORITY: {
- return !p_node->is_multiplayer_authority() && p_remote_id == p_node->get_multiplayer_authority();
- } break;
- }
-
- return false;
-}
-
-String RPCManager::get_rpc_md5(const Node *p_node) {
- String rpc_list;
- const Vector<Multiplayer::RPCConfig> node_config = p_node->get_node_rpc_methods();
- for (int i = 0; i < node_config.size(); i++) {
- rpc_list += String(node_config[i].name);
- }
- if (p_node->get_script_instance()) {
- const Vector<Multiplayer::RPCConfig> script_config = p_node->get_script_instance()->get_rpc_methods();
- for (int i = 0; i < script_config.size(); i++) {
- rpc_list += String(script_config[i].name);
- }
- }
- return rpc_list.md5_text();
-}
-
-Node *RPCManager::_process_get_node(int p_from, const uint8_t *p_packet, uint32_t p_node_target, int p_packet_len) {
- Node *node = nullptr;
-
- if (p_node_target & 0x80000000) {
- // Use full path (not cached yet).
- int ofs = p_node_target & 0x7FFFFFFF;
-
- ERR_FAIL_COND_V_MSG(ofs >= p_packet_len, nullptr, "Invalid packet received. Size smaller than declared.");
-
- String paths;
- paths.parse_utf8((const char *)&p_packet[ofs], p_packet_len - ofs);
-
- NodePath np = paths;
-
- node = multiplayer->get_root_node()->get_node(np);
-
- if (!node) {
- ERR_PRINT("Failed to get path from RPC: " + String(np) + ".");
- }
- return node;
- } else {
- // Use cached path.
- return multiplayer->get_cached_node(p_from, p_node_target);
- }
-}
-
-void RPCManager::process_rpc(int p_from, const uint8_t *p_packet, int p_packet_len) {
- // Extract packet meta
- int packet_min_size = 1;
- int name_id_offset = 1;
- ERR_FAIL_COND_MSG(p_packet_len < packet_min_size, "Invalid packet received. Size too small.");
- // Compute the meta size, which depends on the compression level.
- int node_id_compression = (p_packet[0] & NODE_ID_COMPRESSION_FLAG) >> NODE_ID_COMPRESSION_SHIFT;
- int name_id_compression = (p_packet[0] & NAME_ID_COMPRESSION_FLAG) >> NAME_ID_COMPRESSION_SHIFT;
-
- switch (node_id_compression) {
- case NETWORK_NODE_ID_COMPRESSION_8:
- packet_min_size += 1;
- name_id_offset += 1;
- break;
- case NETWORK_NODE_ID_COMPRESSION_16:
- packet_min_size += 2;
- name_id_offset += 2;
- break;
- case NETWORK_NODE_ID_COMPRESSION_32:
- packet_min_size += 4;
- name_id_offset += 4;
- break;
- default:
- ERR_FAIL_MSG("Was not possible to extract the node id compression mode.");
- }
- switch (name_id_compression) {
- case NETWORK_NAME_ID_COMPRESSION_8:
- packet_min_size += 1;
- break;
- case NETWORK_NAME_ID_COMPRESSION_16:
- packet_min_size += 2;
- break;
- default:
- ERR_FAIL_MSG("Was not possible to extract the name id compression mode.");
- }
- ERR_FAIL_COND_MSG(p_packet_len < packet_min_size, "Invalid packet received. Size too small.");
-
- uint32_t node_target = 0;
- switch (node_id_compression) {
- case NETWORK_NODE_ID_COMPRESSION_8:
- node_target = p_packet[1];
- break;
- case NETWORK_NODE_ID_COMPRESSION_16:
- node_target = decode_uint16(p_packet + 1);
- break;
- case NETWORK_NODE_ID_COMPRESSION_32:
- node_target = decode_uint32(p_packet + 1);
- break;
- default:
- // Unreachable, checked before.
- CRASH_NOW();
- }
-
- Node *node = _process_get_node(p_from, p_packet, node_target, p_packet_len);
- ERR_FAIL_COND_MSG(node == nullptr, "Invalid packet received. Requested node was not found.");
-
- uint16_t name_id = 0;
- switch (name_id_compression) {
- case NETWORK_NAME_ID_COMPRESSION_8:
- name_id = p_packet[name_id_offset];
- break;
- case NETWORK_NAME_ID_COMPRESSION_16:
- name_id = decode_uint16(p_packet + name_id_offset);
- break;
- default:
- // Unreachable, checked before.
- CRASH_NOW();
- }
-
- const int packet_len = get_packet_len(node_target, p_packet_len);
- _process_rpc(node, name_id, p_from, p_packet, packet_len, packet_min_size);
-}
-
-void RPCManager::_process_rpc(Node *p_node, const uint16_t p_rpc_method_id, int p_from, const uint8_t *p_packet, int p_packet_len, int p_offset) {
- ERR_FAIL_COND_MSG(p_offset > p_packet_len, "Invalid packet received. Size too small.");
-
- // Check that remote can call the RPC on this node.
- const Multiplayer::RPCConfig config = _get_rpc_config_by_id(p_node, p_rpc_method_id);
- ERR_FAIL_COND(config.name == StringName());
-
- bool can_call = _can_call_mode(p_node, config.rpc_mode, p_from);
- ERR_FAIL_COND_MSG(!can_call, "RPC '" + String(config.name) + "' is not allowed on node " + p_node->get_path() + " from: " + itos(p_from) + ". Mode is " + itos((int)config.rpc_mode) + ", authority is " + itos(p_node->get_multiplayer_authority()) + ".");
-
- int argc = 0;
- bool byte_only = false;
-
- const bool byte_only_or_no_args = p_packet[0] & BYTE_ONLY_OR_NO_ARGS_FLAG;
- if (byte_only_or_no_args) {
- if (p_offset < p_packet_len) {
- // This packet contains only bytes.
- argc = 1;
- byte_only = true;
- } else {
- // This rpc calls a method without parameters.
- }
- } else {
- // Normal variant, takes the argument count from the packet.
- ERR_FAIL_COND_MSG(p_offset >= p_packet_len, "Invalid packet received. Size too small.");
- argc = p_packet[p_offset];
- p_offset += 1;
- }
-
- Vector<Variant> args;
- Vector<const Variant *> argp;
- args.resize(argc);
- argp.resize(argc);
-
-#ifdef DEBUG_ENABLED
- _profile_node_data("in_rpc", p_node->get_instance_id());
-#endif
-
- if (byte_only) {
- Vector<uint8_t> pure_data;
- const int len = p_packet_len - p_offset;
- pure_data.resize(len);
- memcpy(pure_data.ptrw(), &p_packet[p_offset], len);
- args.write[0] = pure_data;
- argp.write[0] = &args[0];
- p_offset += len;
- } else {
- for (int i = 0; i < argc; i++) {
- ERR_FAIL_COND_MSG(p_offset >= p_packet_len, "Invalid packet received. Size too small.");
-
- int vlen;
- Error err = multiplayer->decode_and_decompress_variant(args.write[i], &p_packet[p_offset], p_packet_len - p_offset, &vlen);
- ERR_FAIL_COND_MSG(err != OK, "Invalid packet received. Unable to decode RPC argument.");
-
- argp.write[i] = &args[i];
- p_offset += vlen;
- }
- }
-
- Callable::CallError ce;
-
- p_node->call(config.name, (const Variant **)argp.ptr(), argc, ce);
- if (ce.error != Callable::CallError::CALL_OK) {
- String error = Variant::get_call_error_text(p_node, config.name, (const Variant **)argp.ptr(), argc, ce);
- error = "RPC - " + error;
- ERR_PRINT(error);
- }
-}
-
-void RPCManager::_send_rpc(Node *p_from, int p_to, uint16_t p_rpc_id, const Multiplayer::RPCConfig &p_config, const StringName &p_name, const Variant **p_arg, int p_argcount) {
- Ref<MultiplayerPeer> peer = multiplayer->get_multiplayer_peer();
- ERR_FAIL_COND_MSG(peer.is_null(), "Attempt to call RPC without active multiplayer peer.");
-
- ERR_FAIL_COND_MSG(peer->get_connection_status() == MultiplayerPeer::CONNECTION_CONNECTING, "Attempt to call RPC while multiplayer peer is not connected yet.");
-
- ERR_FAIL_COND_MSG(peer->get_connection_status() == MultiplayerPeer::CONNECTION_DISCONNECTED, "Attempt to call RPC while multiplayer peer is disconnected.");
-
- ERR_FAIL_COND_MSG(p_argcount > 255, "Too many arguments (>255).");
-
- if (p_to != 0 && !multiplayer->get_connected_peers().has(ABS(p_to))) {
- ERR_FAIL_COND_MSG(p_to == peer->get_unique_id(), "Attempt to call RPC on yourself! Peer unique ID: " + itos(peer->get_unique_id()) + ".");
-
- ERR_FAIL_MSG("Attempt to call RPC with unknown peer ID: " + itos(p_to) + ".");
- }
-
- NodePath from_path = (multiplayer->get_root_node()->get_path()).rel_path_to(p_from->get_path());
- ERR_FAIL_COND_MSG(from_path.is_empty(), "Unable to send RPC. Relative path is empty. THIS IS LIKELY A BUG IN THE ENGINE!");
-
- // See if all peers have cached path (if so, call can be fast).
- int psc_id;
- const bool has_all_peers = multiplayer->send_confirm_path(p_from, from_path, p_to, psc_id);
-
- // Create base packet, lots of hardcode because it must be tight.
-
- int ofs = 0;
-
-#define MAKE_ROOM(m_amount) \
- if (packet_cache.size() < m_amount) \
- packet_cache.resize(m_amount);
-
- // Encode meta.
- uint8_t command_type = MultiplayerAPI::NETWORK_COMMAND_REMOTE_CALL;
- uint8_t node_id_compression = UINT8_MAX;
- uint8_t name_id_compression = UINT8_MAX;
- bool byte_only_or_no_args = false;
-
- MAKE_ROOM(1);
- // The meta is composed along the way, so just set 0 for now.
- packet_cache.write[0] = 0;
- ofs += 1;
-
- // Encode Node ID.
- if (has_all_peers) {
- // Compress the node ID only if all the target peers already know it.
- if (psc_id >= 0 && psc_id <= 255) {
- // We can encode the id in 1 byte
- node_id_compression = NETWORK_NODE_ID_COMPRESSION_8;
- MAKE_ROOM(ofs + 1);
- packet_cache.write[ofs] = static_cast<uint8_t>(psc_id);
- ofs += 1;
- } else if (psc_id >= 0 && psc_id <= 65535) {
- // We can encode the id in 2 bytes
- node_id_compression = NETWORK_NODE_ID_COMPRESSION_16;
- MAKE_ROOM(ofs + 2);
- encode_uint16(static_cast<uint16_t>(psc_id), &(packet_cache.write[ofs]));
- ofs += 2;
- } else {
- // Too big, let's use 4 bytes.
- node_id_compression = NETWORK_NODE_ID_COMPRESSION_32;
- MAKE_ROOM(ofs + 4);
- encode_uint32(psc_id, &(packet_cache.write[ofs]));
- ofs += 4;
- }
- } else {
- // The targets don't know the node yet, so we need to use 32 bits int.
- node_id_compression = NETWORK_NODE_ID_COMPRESSION_32;
- MAKE_ROOM(ofs + 4);
- encode_uint32(psc_id, &(packet_cache.write[ofs]));
- ofs += 4;
- }
-
- // Encode method ID
- if (p_rpc_id <= UINT8_MAX) {
- // The ID fits in 1 byte
- name_id_compression = NETWORK_NAME_ID_COMPRESSION_8;
- MAKE_ROOM(ofs + 1);
- packet_cache.write[ofs] = static_cast<uint8_t>(p_rpc_id);
- ofs += 1;
- } else {
- // The ID is larger, let's use 2 bytes
- name_id_compression = NETWORK_NAME_ID_COMPRESSION_16;
- MAKE_ROOM(ofs + 2);
- encode_uint16(p_rpc_id, &(packet_cache.write[ofs]));
- ofs += 2;
- }
-
- if (p_argcount == 0) {
- byte_only_or_no_args = true;
- } else if (p_argcount == 1 && p_arg[0]->get_type() == Variant::PACKED_BYTE_ARRAY) {
- byte_only_or_no_args = true;
- // Special optimization when only the byte vector is sent.
- const Vector<uint8_t> data = *p_arg[0];
- MAKE_ROOM(ofs + data.size());
- memcpy(&(packet_cache.write[ofs]), data.ptr(), sizeof(uint8_t) * data.size());
- ofs += data.size();
- } else {
- // Arguments
- MAKE_ROOM(ofs + 1);
- packet_cache.write[ofs] = p_argcount;
- ofs += 1;
- for (int i = 0; i < p_argcount; i++) {
- int len(0);
- Error err = multiplayer->encode_and_compress_variant(*p_arg[i], nullptr, len);
- ERR_FAIL_COND_MSG(err != OK, "Unable to encode RPC argument. THIS IS LIKELY A BUG IN THE ENGINE!");
- MAKE_ROOM(ofs + len);
- multiplayer->encode_and_compress_variant(*p_arg[i], &(packet_cache.write[ofs]), len);
- ofs += len;
- }
- }
-
- ERR_FAIL_COND(command_type > 7);
- ERR_FAIL_COND(node_id_compression > 3);
- ERR_FAIL_COND(name_id_compression > 1);
-
- // We can now set the meta
- packet_cache.write[0] = command_type + (node_id_compression << NODE_ID_COMPRESSION_SHIFT) + (name_id_compression << NAME_ID_COMPRESSION_SHIFT) + (byte_only_or_no_args ? BYTE_ONLY_OR_NO_ARGS_FLAG : 0);
-
-#ifdef DEBUG_ENABLED
- multiplayer->profile_bandwidth("out", ofs);
-#endif
-
- // Take chance and set transfer mode, since all send methods will use it.
- peer->set_transfer_channel(p_config.channel);
- peer->set_transfer_mode(p_config.transfer_mode);
-
- if (has_all_peers) {
- // They all have verified paths, so send fast.
- peer->set_target_peer(p_to); // To all of you.
- peer->put_packet(packet_cache.ptr(), ofs); // A message with love.
- } else {
- // Unreachable because the node ID is never compressed if the peers doesn't know it.
- CRASH_COND(node_id_compression != NETWORK_NODE_ID_COMPRESSION_32);
-
- // Not all verified path, so send one by one.
-
- // Append path at the end, since we will need it for some packets.
- CharString pname = String(from_path).utf8();
- int path_len = encode_cstring(pname.get_data(), nullptr);
- MAKE_ROOM(ofs + path_len);
- encode_cstring(pname.get_data(), &(packet_cache.write[ofs]));
-
- for (const int &P : multiplayer->get_connected_peers()) {
- if (p_to < 0 && P == -p_to) {
- continue; // Continue, excluded.
- }
-
- if (p_to > 0 && P != p_to) {
- continue; // Continue, not for this peer.
- }
-
- bool confirmed = multiplayer->is_cache_confirmed(from_path, P);
-
- peer->set_target_peer(P); // To this one specifically.
-
- if (confirmed) {
- // This one confirmed path, so use id.
- encode_uint32(psc_id, &(packet_cache.write[1]));
- peer->put_packet(packet_cache.ptr(), ofs);
- } else {
- // This one did not confirm path yet, so use entire path (sorry!).
- encode_uint32(0x80000000 | ofs, &(packet_cache.write[1])); // Offset to path and flag.
- peer->put_packet(packet_cache.ptr(), ofs + path_len);
- }
- }
- }
-}
-
-void RPCManager::rpcp(Node *p_node, int p_peer_id, const StringName &p_method, const Variant **p_arg, int p_argcount) {
- Ref<MultiplayerPeer> peer = multiplayer->get_multiplayer_peer();
- ERR_FAIL_COND_MSG(!peer.is_valid(), "Trying to call an RPC while no multiplayer peer is active.");
- ERR_FAIL_COND_MSG(!p_node->is_inside_tree(), "Trying to call an RPC on a node which is not inside SceneTree.");
- ERR_FAIL_COND_MSG(peer->get_connection_status() != MultiplayerPeer::CONNECTION_CONNECTED, "Trying to call an RPC via a multiplayer peer which is not connected.");
-
- int node_id = peer->get_unique_id();
- bool call_local_native = false;
- bool call_local_script = false;
- uint16_t rpc_id = UINT16_MAX;
- const Multiplayer::RPCConfig config = _get_rpc_config(p_node, p_method, rpc_id);
- ERR_FAIL_COND_MSG(config.name == StringName(),
- vformat("Unable to get the RPC configuration for the function \"%s\" at path: \"%s\". This happens when the method is not marked for RPCs.", p_method, p_node->get_path()));
- if (p_peer_id == 0 || p_peer_id == node_id || (p_peer_id < 0 && p_peer_id != -node_id)) {
- if (rpc_id & (1 << 15)) {
- call_local_native = config.call_local;
- } else {
- call_local_script = config.call_local;
- }
- }
-
- if (p_peer_id != node_id) {
-#ifdef DEBUG_ENABLED
- _profile_node_data("out_rpc", p_node->get_instance_id());
-#endif
-
- _send_rpc(p_node, p_peer_id, rpc_id, config, p_method, p_arg, p_argcount);
- }
-
- if (call_local_native) {
- Callable::CallError ce;
-
- multiplayer->set_remote_sender_override(peer->get_unique_id());
- p_node->call(p_method, p_arg, p_argcount, ce);
- multiplayer->set_remote_sender_override(0);
-
- if (ce.error != Callable::CallError::CALL_OK) {
- String error = Variant::get_call_error_text(p_node, p_method, p_arg, p_argcount, ce);
- error = "rpc() aborted in local call: - " + error + ".";
- ERR_PRINT(error);
- return;
- }
- }
-
- if (call_local_script) {
- Callable::CallError ce;
- ce.error = Callable::CallError::CALL_OK;
-
- multiplayer->set_remote_sender_override(peer->get_unique_id());
- p_node->get_script_instance()->call(p_method, p_arg, p_argcount, ce);
- multiplayer->set_remote_sender_override(0);
-
- if (ce.error != Callable::CallError::CALL_OK) {
- String error = Variant::get_call_error_text(p_node, p_method, p_arg, p_argcount, ce);
- error = "rpc() aborted in script local call: - " + error + ".";
- ERR_PRINT(error);
- return;
- }
- }
-
- ERR_FAIL_COND_MSG(p_peer_id == node_id && !config.call_local, "RPC '" + p_method + "' on yourself is not allowed by selected mode.");
-}
diff --git a/core/multiplayer/rpc_manager.h b/core/multiplayer/rpc_manager.h
deleted file mode 100644
index 7b99dee226..0000000000
--- a/core/multiplayer/rpc_manager.h
+++ /dev/null
@@ -1,89 +0,0 @@
-/*************************************************************************/
-/* rpc_manager.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#ifndef MULTIPLAYER_RPC_H
-#define MULTIPLAYER_RPC_H
-
-#include "core/multiplayer/multiplayer.h"
-#include "core/multiplayer/multiplayer_api.h"
-#include "core/object/ref_counted.h"
-
-class RPCManager : public RefCounted {
- GDCLASS(RPCManager, RefCounted);
-
-private:
- enum NetworkNodeIdCompression {
- NETWORK_NODE_ID_COMPRESSION_8 = 0,
- NETWORK_NODE_ID_COMPRESSION_16,
- NETWORK_NODE_ID_COMPRESSION_32,
- };
-
- enum NetworkNameIdCompression {
- NETWORK_NAME_ID_COMPRESSION_8 = 0,
- NETWORK_NAME_ID_COMPRESSION_16,
- };
-
- // The RPC meta is composed by a single byte that contains (starting from the least significant bit):
- // - `NetworkCommands` in the first four bits.
- // - `NetworkNodeIdCompression` in the next 2 bits.
- // - `NetworkNameIdCompression` in the next 1 bit.
- // - `byte_only_or_no_args` in the next 1 bit.
- enum {
- NODE_ID_COMPRESSION_SHIFT = MultiplayerAPI::CMD_FLAG_0_SHIFT, // 2 bits for this.
- NAME_ID_COMPRESSION_SHIFT = MultiplayerAPI::CMD_FLAG_2_SHIFT,
- BYTE_ONLY_OR_NO_ARGS_SHIFT = MultiplayerAPI::CMD_FLAG_3_SHIFT,
- };
-
- enum {
- NODE_ID_COMPRESSION_FLAG = (1 << NODE_ID_COMPRESSION_SHIFT) | (1 << (NODE_ID_COMPRESSION_SHIFT + 1)), // 2 bits for this.
- NAME_ID_COMPRESSION_FLAG = (1 << NAME_ID_COMPRESSION_SHIFT),
- BYTE_ONLY_OR_NO_ARGS_FLAG = (1 << BYTE_ONLY_OR_NO_ARGS_SHIFT),
- };
-
- MultiplayerAPI *multiplayer = nullptr;
- Vector<uint8_t> packet_cache;
-
-protected:
- _FORCE_INLINE_ void _profile_node_data(const String &p_what, ObjectID p_id);
- void _process_rpc(Node *p_node, const uint16_t p_rpc_method_id, int p_from, const uint8_t *p_packet, int p_packet_len, int p_offset);
-
- void _send_rpc(Node *p_from, int p_to, uint16_t p_rpc_id, const Multiplayer::RPCConfig &p_config, const StringName &p_name, const Variant **p_arg, int p_argcount);
- Node *_process_get_node(int p_from, const uint8_t *p_packet, uint32_t p_node_target, int p_packet_len);
-
-public:
- // Called by Node.rpc
- void rpcp(Node *p_node, int p_peer_id, const StringName &p_method, const Variant **p_arg, int p_argcount);
- void process_rpc(int p_from, const uint8_t *p_packet, int p_packet_len);
-
- String get_rpc_md5(const Node *p_node);
- RPCManager(MultiplayerAPI *p_multiplayer) { multiplayer = p_multiplayer; }
-};
-
-#endif // MULTIPLAYER_RPC_H