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-rw-r--r--core/multiplayer/multiplayer_replicator.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/core/multiplayer/multiplayer_replicator.cpp b/core/multiplayer/multiplayer_replicator.cpp
index c57562552a..984d5eeb60 100644
--- a/core/multiplayer/multiplayer_replicator.cpp
+++ b/core/multiplayer/multiplayer_replicator.cpp
@@ -124,7 +124,7 @@ void MultiplayerReplicator::_process_default_sync(const ResourceUID::ID &p_id, c
ERR_FAIL_COND_MSG(p_packet_len < SYNC_CMD_OFFSET + 5, "Invalid spawn packet received");
ERR_FAIL_COND_MSG(!replications.has(p_id), "Invalid spawn ID received " + itos(p_id));
SceneConfig &cfg = replications[p_id];
- ERR_FAIL_COND_MSG(cfg.mode != REPLICATION_MODE_SERVER || multiplayer->is_server(), "The defualt implementation only allows sync packets from the server");
+ ERR_FAIL_COND_MSG(cfg.mode != REPLICATION_MODE_SERVER || multiplayer->is_server(), "The default implementation only allows sync packets from the server");
const bool same_size = p_packet[0] & BYTE_OR_ZERO_FLAG;
int ofs = SYNC_CMD_OFFSET;
int time = p_packet[ofs];