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Diffstat (limited to 'core/multiplayer/multiplayer_api.cpp')
-rw-r--r-- | core/multiplayer/multiplayer_api.cpp | 593 |
1 files changed, 0 insertions, 593 deletions
diff --git a/core/multiplayer/multiplayer_api.cpp b/core/multiplayer/multiplayer_api.cpp deleted file mode 100644 index 6cce31e0d1..0000000000 --- a/core/multiplayer/multiplayer_api.cpp +++ /dev/null @@ -1,593 +0,0 @@ -/*************************************************************************/ -/* multiplayer_api.cpp */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#include "multiplayer_api.h" - -#include "core/debugger/engine_debugger.h" -#include "core/io/marshalls.h" - -#include <stdint.h> - -#ifdef DEBUG_ENABLED -#include "core/os/os.h" -#endif - -MultiplayerReplicationInterface *(*MultiplayerAPI::create_default_replication_interface)(MultiplayerAPI *p_multiplayer) = nullptr; -MultiplayerRPCInterface *(*MultiplayerAPI::create_default_rpc_interface)(MultiplayerAPI *p_multiplayer) = nullptr; -MultiplayerCacheInterface *(*MultiplayerAPI::create_default_cache_interface)(MultiplayerAPI *p_multiplayer) = nullptr; - -#ifdef DEBUG_ENABLED -void MultiplayerAPI::profile_bandwidth(const String &p_inout, int p_size) { - if (EngineDebugger::is_profiling("multiplayer")) { - Array values; - values.push_back(p_inout); - values.push_back(OS::get_singleton()->get_ticks_msec()); - values.push_back(p_size); - EngineDebugger::profiler_add_frame_data("multiplayer", values); - } -} -#endif - -void MultiplayerAPI::poll() { - if (!multiplayer_peer.is_valid() || multiplayer_peer->get_connection_status() == MultiplayerPeer::CONNECTION_DISCONNECTED) { - return; - } - - multiplayer_peer->poll(); - - if (!multiplayer_peer.is_valid()) { // It's possible that polling might have resulted in a disconnection, so check here. - return; - } - - while (multiplayer_peer->get_available_packet_count()) { - int sender = multiplayer_peer->get_packet_peer(); - const uint8_t *packet; - int len; - - Error err = multiplayer_peer->get_packet(&packet, len); - if (err != OK) { - ERR_PRINT("Error getting packet!"); - return; // Something is wrong! - } - - remote_sender_id = sender; - _process_packet(sender, packet, len); - remote_sender_id = 0; - - if (!multiplayer_peer.is_valid()) { - return; // It's also possible that a packet or RPC caused a disconnection, so also check here. - } - } - replicator->on_network_process(); -} - -void MultiplayerAPI::clear() { - connected_peers.clear(); - packet_cache.clear(); - cache->clear(); -} - -void MultiplayerAPI::set_root_path(const NodePath &p_path) { - ERR_FAIL_COND_MSG(!p_path.is_absolute() && !p_path.is_empty(), "MultiplayerAPI root path must be absolute."); - root_path = p_path; -} - -NodePath MultiplayerAPI::get_root_path() const { - return root_path; -} - -void MultiplayerAPI::set_multiplayer_peer(const Ref<MultiplayerPeer> &p_peer) { - if (p_peer == multiplayer_peer) { - return; // Nothing to do - } - - ERR_FAIL_COND_MSG(p_peer.is_valid() && p_peer->get_connection_status() == MultiplayerPeer::CONNECTION_DISCONNECTED, - "Supplied MultiplayerPeer must be connecting or connected."); - - if (multiplayer_peer.is_valid()) { - multiplayer_peer->disconnect("peer_connected", callable_mp(this, &MultiplayerAPI::_add_peer)); - multiplayer_peer->disconnect("peer_disconnected", callable_mp(this, &MultiplayerAPI::_del_peer)); - multiplayer_peer->disconnect("connection_succeeded", callable_mp(this, &MultiplayerAPI::_connected_to_server)); - multiplayer_peer->disconnect("connection_failed", callable_mp(this, &MultiplayerAPI::_connection_failed)); - multiplayer_peer->disconnect("server_disconnected", callable_mp(this, &MultiplayerAPI::_server_disconnected)); - clear(); - } - - multiplayer_peer = p_peer; - - if (multiplayer_peer.is_valid()) { - multiplayer_peer->connect("peer_connected", callable_mp(this, &MultiplayerAPI::_add_peer)); - multiplayer_peer->connect("peer_disconnected", callable_mp(this, &MultiplayerAPI::_del_peer)); - multiplayer_peer->connect("connection_succeeded", callable_mp(this, &MultiplayerAPI::_connected_to_server)); - multiplayer_peer->connect("connection_failed", callable_mp(this, &MultiplayerAPI::_connection_failed)); - multiplayer_peer->connect("server_disconnected", callable_mp(this, &MultiplayerAPI::_server_disconnected)); - } - replicator->on_reset(); -} - -Ref<MultiplayerPeer> MultiplayerAPI::get_multiplayer_peer() const { - return multiplayer_peer; -} - -void MultiplayerAPI::_process_packet(int p_from, const uint8_t *p_packet, int p_packet_len) { - ERR_FAIL_COND_MSG(root_path.is_empty(), "Multiplayer root was not initialized. If you are using custom multiplayer, remember to set the root path via MultiplayerAPI.set_root_path before using it."); - ERR_FAIL_COND_MSG(p_packet_len < 1, "Invalid packet received. Size too small."); - -#ifdef DEBUG_ENABLED - profile_bandwidth("in", p_packet_len); -#endif - - // Extract the `packet_type` from the LSB three bits: - uint8_t packet_type = p_packet[0] & CMD_MASK; - - switch (packet_type) { - case NETWORK_COMMAND_SIMPLIFY_PATH: { - cache->process_simplify_path(p_from, p_packet, p_packet_len); - } break; - - case NETWORK_COMMAND_CONFIRM_PATH: { - cache->process_confirm_path(p_from, p_packet, p_packet_len); - } break; - - case NETWORK_COMMAND_REMOTE_CALL: { - rpc->process_rpc(p_from, p_packet, p_packet_len); - } break; - - case NETWORK_COMMAND_RAW: { - _process_raw(p_from, p_packet, p_packet_len); - } break; - case NETWORK_COMMAND_SPAWN: { - replicator->on_spawn_receive(p_from, p_packet, p_packet_len); - } break; - case NETWORK_COMMAND_DESPAWN: { - replicator->on_despawn_receive(p_from, p_packet, p_packet_len); - } break; - case NETWORK_COMMAND_SYNC: { - replicator->on_sync_receive(p_from, p_packet, p_packet_len); - } break; - } -} - -// The variant is compressed and encoded; The first byte contains all the meta -// information and the format is: -// - The first LSB 5 bits are used for the variant type. -// - The next two bits are used to store the encoding mode. -// - The most significant is used to store the boolean value. -#define VARIANT_META_TYPE_MASK 0x1F -#define VARIANT_META_EMODE_MASK 0x60 -#define VARIANT_META_BOOL_MASK 0x80 -#define ENCODE_8 0 << 5 -#define ENCODE_16 1 << 5 -#define ENCODE_32 2 << 5 -#define ENCODE_64 3 << 5 -Error MultiplayerAPI::encode_and_compress_variant(const Variant &p_variant, uint8_t *r_buffer, int &r_len, bool p_allow_object_decoding) { - // Unreachable because `VARIANT_MAX` == 27 and `ENCODE_VARIANT_MASK` == 31 - CRASH_COND(p_variant.get_type() > VARIANT_META_TYPE_MASK); - - uint8_t *buf = r_buffer; - r_len = 0; - uint8_t encode_mode = 0; - - switch (p_variant.get_type()) { - case Variant::BOOL: { - if (buf) { - // We still have 1 free bit in the meta, so let's use it. - buf[0] = (p_variant.operator bool()) ? (1 << 7) : 0; - buf[0] |= encode_mode | p_variant.get_type(); - } - r_len += 1; - } break; - case Variant::INT: { - if (buf) { - // Reserve the first byte for the meta. - buf += 1; - } - r_len += 1; - int64_t val = p_variant; - if (val <= (int64_t)INT8_MAX && val >= (int64_t)INT8_MIN) { - // Use 8 bit - encode_mode = ENCODE_8; - if (buf) { - buf[0] = val; - } - r_len += 1; - } else if (val <= (int64_t)INT16_MAX && val >= (int64_t)INT16_MIN) { - // Use 16 bit - encode_mode = ENCODE_16; - if (buf) { - encode_uint16(val, buf); - } - r_len += 2; - } else if (val <= (int64_t)INT32_MAX && val >= (int64_t)INT32_MIN) { - // Use 32 bit - encode_mode = ENCODE_32; - if (buf) { - encode_uint32(val, buf); - } - r_len += 4; - } else { - // Use 64 bit - encode_mode = ENCODE_64; - if (buf) { - encode_uint64(val, buf); - } - r_len += 8; - } - // Store the meta - if (buf) { - buf -= 1; - buf[0] = encode_mode | p_variant.get_type(); - } - } break; - default: - // Any other case is not yet compressed. - Error err = encode_variant(p_variant, r_buffer, r_len, p_allow_object_decoding); - if (err != OK) { - return err; - } - if (r_buffer) { - // The first byte is not used by the marshalling, so store the type - // so we know how to decompress and decode this variant. - r_buffer[0] = p_variant.get_type(); - } - } - - return OK; -} - -Error MultiplayerAPI::decode_and_decompress_variant(Variant &r_variant, const uint8_t *p_buffer, int p_len, int *r_len, bool p_allow_object_decoding) { - const uint8_t *buf = p_buffer; - int len = p_len; - - ERR_FAIL_COND_V(len < 1, ERR_INVALID_DATA); - uint8_t type = buf[0] & VARIANT_META_TYPE_MASK; - uint8_t encode_mode = buf[0] & VARIANT_META_EMODE_MASK; - - ERR_FAIL_COND_V(type >= Variant::VARIANT_MAX, ERR_INVALID_DATA); - - switch (type) { - case Variant::BOOL: { - bool val = (buf[0] & VARIANT_META_BOOL_MASK) > 0; - r_variant = val; - if (r_len) { - *r_len = 1; - } - } break; - case Variant::INT: { - buf += 1; - len -= 1; - if (r_len) { - *r_len = 1; - } - if (encode_mode == ENCODE_8) { - // 8 bits. - ERR_FAIL_COND_V(len < 1, ERR_INVALID_DATA); - int8_t val = buf[0]; - r_variant = val; - if (r_len) { - (*r_len) += 1; - } - } else if (encode_mode == ENCODE_16) { - // 16 bits. - ERR_FAIL_COND_V(len < 2, ERR_INVALID_DATA); - int16_t val = decode_uint16(buf); - r_variant = val; - if (r_len) { - (*r_len) += 2; - } - } else if (encode_mode == ENCODE_32) { - // 32 bits. - ERR_FAIL_COND_V(len < 4, ERR_INVALID_DATA); - int32_t val = decode_uint32(buf); - r_variant = val; - if (r_len) { - (*r_len) += 4; - } - } else { - // 64 bits. - ERR_FAIL_COND_V(len < 8, ERR_INVALID_DATA); - int64_t val = decode_uint64(buf); - r_variant = val; - if (r_len) { - (*r_len) += 8; - } - } - } break; - default: - Error err = decode_variant(r_variant, p_buffer, p_len, r_len, p_allow_object_decoding); - if (err != OK) { - return err; - } - } - - return OK; -} - -Error MultiplayerAPI::encode_and_compress_variants(const Variant **p_variants, int p_count, uint8_t *p_buffer, int &r_len, bool *r_raw, bool p_allow_object_decoding) { - r_len = 0; - int size = 0; - - if (p_count == 0) { - if (r_raw) { - *r_raw = true; - } - return OK; - } - - // Try raw encoding optimization. - if (r_raw && p_count == 1) { - *r_raw = false; - const Variant &v = *(p_variants[0]); - if (v.get_type() == Variant::PACKED_BYTE_ARRAY) { - *r_raw = true; - const PackedByteArray pba = v; - if (p_buffer) { - memcpy(p_buffer, pba.ptr(), pba.size()); - } - r_len += pba.size(); - } else { - encode_and_compress_variant(v, p_buffer, size, p_allow_object_decoding); - r_len += size; - } - return OK; - } - - // Regular encoding. - for (int i = 0; i < p_count; i++) { - const Variant &v = *(p_variants[i]); - encode_and_compress_variant(v, p_buffer ? p_buffer + r_len : nullptr, size, p_allow_object_decoding); - r_len += size; - } - return OK; -} - -Error MultiplayerAPI::decode_and_decompress_variants(Vector<Variant> &r_variants, const uint8_t *p_buffer, int p_len, int &r_len, bool p_raw, bool p_allow_object_decoding) { - r_len = 0; - int argc = r_variants.size(); - if (argc == 0 && p_raw) { - return OK; - } - ERR_FAIL_COND_V(p_raw && argc != 1, ERR_INVALID_DATA); - if (p_raw) { - r_len = p_len; - PackedByteArray pba; - pba.resize(p_len); - memcpy(pba.ptrw(), p_buffer, p_len); - r_variants.write[0] = pba; - return OK; - } - - Vector<Variant> args; - Vector<const Variant *> argp; - args.resize(argc); - - for (int i = 0; i < argc; i++) { - ERR_FAIL_COND_V_MSG(r_len >= p_len, ERR_INVALID_DATA, "Invalid packet received. Size too small."); - - int vlen; - Error err = MultiplayerAPI::decode_and_decompress_variant(r_variants.write[i], &p_buffer[r_len], p_len - r_len, &vlen, p_allow_object_decoding); - ERR_FAIL_COND_V_MSG(err != OK, err, "Invalid packet received. Unable to decode state variable."); - r_len += vlen; - } - return OK; -} - -void MultiplayerAPI::_add_peer(int p_id) { - connected_peers.insert(p_id); - cache->on_peer_change(p_id, true); - replicator->on_peer_change(p_id, true); - emit_signal(SNAME("peer_connected"), p_id); -} - -void MultiplayerAPI::_del_peer(int p_id) { - replicator->on_peer_change(p_id, false); - cache->on_peer_change(p_id, false); - connected_peers.erase(p_id); - emit_signal(SNAME("peer_disconnected"), p_id); -} - -void MultiplayerAPI::_connected_to_server() { - emit_signal(SNAME("connected_to_server")); -} - -void MultiplayerAPI::_connection_failed() { - emit_signal(SNAME("connection_failed")); -} - -void MultiplayerAPI::_server_disconnected() { - replicator->on_reset(); - emit_signal(SNAME("server_disconnected")); -} - -Error MultiplayerAPI::send_bytes(Vector<uint8_t> p_data, int p_to, Multiplayer::TransferMode p_mode, int p_channel) { - ERR_FAIL_COND_V_MSG(p_data.size() < 1, ERR_INVALID_DATA, "Trying to send an empty raw packet."); - ERR_FAIL_COND_V_MSG(!multiplayer_peer.is_valid(), ERR_UNCONFIGURED, "Trying to send a raw packet while no multiplayer peer is active."); - ERR_FAIL_COND_V_MSG(multiplayer_peer->get_connection_status() != MultiplayerPeer::CONNECTION_CONNECTED, ERR_UNCONFIGURED, "Trying to send a raw packet via a multiplayer peer which is not connected."); - - if (packet_cache.size() < p_data.size() + 1) { - packet_cache.resize(p_data.size() + 1); - } - - const uint8_t *r = p_data.ptr(); - packet_cache.write[0] = NETWORK_COMMAND_RAW; - memcpy(&packet_cache.write[1], &r[0], p_data.size()); - - multiplayer_peer->set_target_peer(p_to); - multiplayer_peer->set_transfer_channel(p_channel); - multiplayer_peer->set_transfer_mode(p_mode); - - return multiplayer_peer->put_packet(packet_cache.ptr(), p_data.size() + 1); -} - -void MultiplayerAPI::_process_raw(int p_from, const uint8_t *p_packet, int p_packet_len) { - ERR_FAIL_COND_MSG(p_packet_len < 2, "Invalid packet received. Size too small."); - - Vector<uint8_t> out; - int len = p_packet_len - 1; - out.resize(len); - { - uint8_t *w = out.ptrw(); - memcpy(&w[0], &p_packet[1], len); - } - emit_signal(SNAME("peer_packet"), p_from, out); -} - -bool MultiplayerAPI::is_cache_confirmed(NodePath p_path, int p_peer) { - return cache->is_cache_confirmed(p_path, p_peer); -} - -bool MultiplayerAPI::send_object_cache(Object *p_obj, int p_peer_id, int &r_id) { - return cache->send_object_cache(p_obj, p_peer_id, r_id); -} - -int MultiplayerAPI::make_object_cache(Object *p_obj) { - return cache->make_object_cache(p_obj); -} - -Object *MultiplayerAPI::get_cached_object(int p_from, uint32_t p_cache_id) { - return cache->get_cached_object(p_from, p_cache_id); -} - -int MultiplayerAPI::get_unique_id() const { - ERR_FAIL_COND_V_MSG(!multiplayer_peer.is_valid(), 0, "No multiplayer peer is assigned. Unable to get unique ID."); - return multiplayer_peer->get_unique_id(); -} - -bool MultiplayerAPI::is_server() const { - return multiplayer_peer.is_valid() && multiplayer_peer->is_server(); -} - -void MultiplayerAPI::set_refuse_new_connections(bool p_refuse) { - ERR_FAIL_COND_MSG(!multiplayer_peer.is_valid(), "No multiplayer peer is assigned. Unable to set 'refuse_new_connections'."); - multiplayer_peer->set_refuse_new_connections(p_refuse); -} - -bool MultiplayerAPI::is_refusing_new_connections() const { - ERR_FAIL_COND_V_MSG(!multiplayer_peer.is_valid(), false, "No multiplayer peer is assigned. Unable to get 'refuse_new_connections'."); - return multiplayer_peer->is_refusing_new_connections(); -} - -Vector<int> MultiplayerAPI::get_peer_ids() const { - ERR_FAIL_COND_V_MSG(!multiplayer_peer.is_valid(), Vector<int>(), "No multiplayer peer is assigned. Assume no peers are connected."); - - Vector<int> ret; - for (const int &E : connected_peers) { - ret.push_back(E); - } - - return ret; -} - -void MultiplayerAPI::set_allow_object_decoding(bool p_enable) { - allow_object_decoding = p_enable; -} - -bool MultiplayerAPI::is_object_decoding_allowed() const { - return allow_object_decoding; -} - -String MultiplayerAPI::get_rpc_md5(const Object *p_obj) const { - return rpc->get_rpc_md5(p_obj); -} - -void MultiplayerAPI::rpcp(Object *p_obj, int p_peer_id, const StringName &p_method, const Variant **p_arg, int p_argcount) { - rpc->rpcp(p_obj, p_peer_id, p_method, p_arg, p_argcount); -} - -Error MultiplayerAPI::spawn(Object *p_object, Variant p_config) { - return replicator->on_spawn(p_object, p_config); -} - -Error MultiplayerAPI::despawn(Object *p_object, Variant p_config) { - return replicator->on_despawn(p_object, p_config); -} - -Error MultiplayerAPI::replication_start(Object *p_object, Variant p_config) { - return replicator->on_replication_start(p_object, p_config); -} - -Error MultiplayerAPI::replication_stop(Object *p_object, Variant p_config) { - return replicator->on_replication_stop(p_object, p_config); -} - -void MultiplayerAPI::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_root_path", "path"), &MultiplayerAPI::set_root_path); - ClassDB::bind_method(D_METHOD("get_root_path"), &MultiplayerAPI::get_root_path); - ClassDB::bind_method(D_METHOD("send_bytes", "bytes", "id", "mode", "channel"), &MultiplayerAPI::send_bytes, DEFVAL(MultiplayerPeer::TARGET_PEER_BROADCAST), DEFVAL(Multiplayer::TRANSFER_MODE_RELIABLE), DEFVAL(0)); - ClassDB::bind_method(D_METHOD("has_multiplayer_peer"), &MultiplayerAPI::has_multiplayer_peer); - ClassDB::bind_method(D_METHOD("get_multiplayer_peer"), &MultiplayerAPI::get_multiplayer_peer); - ClassDB::bind_method(D_METHOD("set_multiplayer_peer", "peer"), &MultiplayerAPI::set_multiplayer_peer); - ClassDB::bind_method(D_METHOD("get_unique_id"), &MultiplayerAPI::get_unique_id); - ClassDB::bind_method(D_METHOD("is_server"), &MultiplayerAPI::is_server); - ClassDB::bind_method(D_METHOD("get_remote_sender_id"), &MultiplayerAPI::get_remote_sender_id); - ClassDB::bind_method(D_METHOD("poll"), &MultiplayerAPI::poll); - ClassDB::bind_method(D_METHOD("clear"), &MultiplayerAPI::clear); - - ClassDB::bind_method(D_METHOD("get_peers"), &MultiplayerAPI::get_peer_ids); - ClassDB::bind_method(D_METHOD("set_refuse_new_connections", "refuse"), &MultiplayerAPI::set_refuse_new_connections); - ClassDB::bind_method(D_METHOD("is_refusing_new_connections"), &MultiplayerAPI::is_refusing_new_connections); - ClassDB::bind_method(D_METHOD("set_allow_object_decoding", "enable"), &MultiplayerAPI::set_allow_object_decoding); - ClassDB::bind_method(D_METHOD("is_object_decoding_allowed"), &MultiplayerAPI::is_object_decoding_allowed); - - ADD_PROPERTY(PropertyInfo(Variant::BOOL, "allow_object_decoding"), "set_allow_object_decoding", "is_object_decoding_allowed"); - ADD_PROPERTY(PropertyInfo(Variant::BOOL, "refuse_new_connections"), "set_refuse_new_connections", "is_refusing_new_connections"); - ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "multiplayer_peer", PROPERTY_HINT_RESOURCE_TYPE, "MultiplayerPeer", PROPERTY_USAGE_NONE), "set_multiplayer_peer", "get_multiplayer_peer"); - ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "root_path"), "set_root_path", "get_root_path"); - ADD_PROPERTY_DEFAULT("refuse_new_connections", false); - - ADD_SIGNAL(MethodInfo("peer_connected", PropertyInfo(Variant::INT, "id"))); - ADD_SIGNAL(MethodInfo("peer_disconnected", PropertyInfo(Variant::INT, "id"))); - ADD_SIGNAL(MethodInfo("peer_packet", PropertyInfo(Variant::INT, "id"), PropertyInfo(Variant::PACKED_BYTE_ARRAY, "packet"))); - ADD_SIGNAL(MethodInfo("connected_to_server")); - ADD_SIGNAL(MethodInfo("connection_failed")); - ADD_SIGNAL(MethodInfo("server_disconnected")); -} - -MultiplayerAPI::MultiplayerAPI() { - if (create_default_replication_interface) { - replicator = Ref<MultiplayerReplicationInterface>(create_default_replication_interface(this)); - } else { - replicator.instantiate(); - } - if (create_default_rpc_interface) { - rpc = Ref<MultiplayerRPCInterface>(create_default_rpc_interface(this)); - } else { - rpc.instantiate(); - } - if (create_default_cache_interface) { - cache = Ref<MultiplayerCacheInterface>(create_default_cache_interface(this)); - } else { - cache.instantiate(); - } -} - -MultiplayerAPI::~MultiplayerAPI() { - clear(); -} |