diff options
Diffstat (limited to 'core/multiplayer/multiplayer_api.cpp')
-rw-r--r-- | core/multiplayer/multiplayer_api.cpp | 140 |
1 files changed, 70 insertions, 70 deletions
diff --git a/core/multiplayer/multiplayer_api.cpp b/core/multiplayer/multiplayer_api.cpp index 1130fcf9cb..9543f77c1e 100644 --- a/core/multiplayer/multiplayer_api.cpp +++ b/core/multiplayer/multiplayer_api.cpp @@ -56,22 +56,22 @@ void MultiplayerAPI::profile_bandwidth(const String &p_inout, int p_size) { #endif void MultiplayerAPI::poll() { - if (!network_peer.is_valid() || network_peer->get_connection_status() == MultiplayerPeer::CONNECTION_DISCONNECTED) { + if (!multiplayer_peer.is_valid() || multiplayer_peer->get_connection_status() == MultiplayerPeer::CONNECTION_DISCONNECTED) { return; } - network_peer->poll(); + multiplayer_peer->poll(); - if (!network_peer.is_valid()) { // It's possible that polling might have resulted in a disconnection, so check here. + if (!multiplayer_peer.is_valid()) { // It's possible that polling might have resulted in a disconnection, so check here. return; } - while (network_peer->get_available_packet_count()) { - int sender = network_peer->get_packet_peer(); + while (multiplayer_peer->get_available_packet_count()) { + int sender = multiplayer_peer->get_packet_peer(); const uint8_t *packet; int len; - Error err = network_peer->get_packet(&packet, len); + Error err = multiplayer_peer->get_packet(&packet, len); if (err != OK) { ERR_PRINT("Error getting packet!"); break; // Something is wrong! @@ -81,11 +81,11 @@ void MultiplayerAPI::poll() { _process_packet(sender, packet, len); remote_sender_id = 0; - if (!network_peer.is_valid()) { + if (!multiplayer_peer.is_valid()) { break; // It's also possible that a packet or RPC caused a disconnection, so also check here. } } - if (network_peer.is_valid() && network_peer->get_connection_status() == MultiplayerPeer::CONNECTION_CONNECTED) { + if (multiplayer_peer.is_valid() && multiplayer_peer->get_connection_status() == MultiplayerPeer::CONNECTION_CONNECTED) { replicator->poll(); } } @@ -107,36 +107,36 @@ Node *MultiplayerAPI::get_root_node() { return root_node; } -void MultiplayerAPI::set_network_peer(const Ref<MultiplayerPeer> &p_peer) { - if (p_peer == network_peer) { +void MultiplayerAPI::set_multiplayer_peer(const Ref<MultiplayerPeer> &p_peer) { + if (p_peer == multiplayer_peer) { return; // Nothing to do } ERR_FAIL_COND_MSG(p_peer.is_valid() && p_peer->get_connection_status() == MultiplayerPeer::CONNECTION_DISCONNECTED, "Supplied MultiplayerPeer must be connecting or connected."); - if (network_peer.is_valid()) { - network_peer->disconnect("peer_connected", callable_mp(this, &MultiplayerAPI::_add_peer)); - network_peer->disconnect("peer_disconnected", callable_mp(this, &MultiplayerAPI::_del_peer)); - network_peer->disconnect("connection_succeeded", callable_mp(this, &MultiplayerAPI::_connected_to_server)); - network_peer->disconnect("connection_failed", callable_mp(this, &MultiplayerAPI::_connection_failed)); - network_peer->disconnect("server_disconnected", callable_mp(this, &MultiplayerAPI::_server_disconnected)); + if (multiplayer_peer.is_valid()) { + multiplayer_peer->disconnect("peer_connected", callable_mp(this, &MultiplayerAPI::_add_peer)); + multiplayer_peer->disconnect("peer_disconnected", callable_mp(this, &MultiplayerAPI::_del_peer)); + multiplayer_peer->disconnect("connection_succeeded", callable_mp(this, &MultiplayerAPI::_connected_to_server)); + multiplayer_peer->disconnect("connection_failed", callable_mp(this, &MultiplayerAPI::_connection_failed)); + multiplayer_peer->disconnect("server_disconnected", callable_mp(this, &MultiplayerAPI::_server_disconnected)); clear(); } - network_peer = p_peer; + multiplayer_peer = p_peer; - if (network_peer.is_valid()) { - network_peer->connect("peer_connected", callable_mp(this, &MultiplayerAPI::_add_peer)); - network_peer->connect("peer_disconnected", callable_mp(this, &MultiplayerAPI::_del_peer)); - network_peer->connect("connection_succeeded", callable_mp(this, &MultiplayerAPI::_connected_to_server)); - network_peer->connect("connection_failed", callable_mp(this, &MultiplayerAPI::_connection_failed)); - network_peer->connect("server_disconnected", callable_mp(this, &MultiplayerAPI::_server_disconnected)); + if (multiplayer_peer.is_valid()) { + multiplayer_peer->connect("peer_connected", callable_mp(this, &MultiplayerAPI::_add_peer)); + multiplayer_peer->connect("peer_disconnected", callable_mp(this, &MultiplayerAPI::_del_peer)); + multiplayer_peer->connect("connection_succeeded", callable_mp(this, &MultiplayerAPI::_connected_to_server)); + multiplayer_peer->connect("connection_failed", callable_mp(this, &MultiplayerAPI::_connection_failed)); + multiplayer_peer->connect("server_disconnected", callable_mp(this, &MultiplayerAPI::_server_disconnected)); } } -Ref<MultiplayerPeer> MultiplayerAPI::get_network_peer() const { - return network_peer; +Ref<MultiplayerPeer> MultiplayerAPI::get_multiplayer_peer() const { + return multiplayer_peer; } void MultiplayerAPI::_process_packet(int p_from, const uint8_t *p_packet, int p_packet_len) { @@ -221,10 +221,10 @@ void MultiplayerAPI::_process_simplify_path(int p_from, const uint8_t *p_packet, packet.write[1] = valid_rpc_checksum; encode_cstring(pname.get_data(), &packet.write[2]); - network_peer->set_transfer_channel(0); - network_peer->set_transfer_mode(Multiplayer::TRANSFER_MODE_RELIABLE); - network_peer->set_target_peer(p_from); - network_peer->put_packet(packet.ptr(), packet.size()); + multiplayer_peer->set_transfer_channel(0); + multiplayer_peer->set_transfer_mode(Multiplayer::TRANSFER_MODE_RELIABLE); + multiplayer_peer->set_target_peer(p_from); + multiplayer_peer->put_packet(packet.ptr(), packet.size()); } void MultiplayerAPI::_process_confirm_path(int p_from, const uint8_t *p_packet, int p_packet_len) { @@ -300,10 +300,10 @@ bool MultiplayerAPI::_send_confirm_path(Node *p_node, NodePath p_path, PathSentC ofs += encode_cstring(path.get_data(), &packet.write[ofs]); for (int &E : peers_to_add) { - network_peer->set_target_peer(E); // To all of you. - network_peer->set_transfer_channel(0); - network_peer->set_transfer_mode(Multiplayer::TRANSFER_MODE_RELIABLE); - network_peer->put_packet(packet.ptr(), packet.size()); + multiplayer_peer->set_target_peer(E); // To all of you. + multiplayer_peer->set_transfer_channel(0); + multiplayer_peer->set_transfer_mode(Multiplayer::TRANSFER_MODE_RELIABLE); + multiplayer_peer->put_packet(packet.ptr(), packet.size()); psc->confirmed_peers.insert(E, false); // Insert into confirmed, but as false since it was not confirmed. } @@ -470,10 +470,10 @@ Error MultiplayerAPI::decode_and_decompress_variant(Variant &r_variant, const ui void MultiplayerAPI::_add_peer(int p_id) { connected_peers.insert(p_id); path_get_cache.insert(p_id, PathGetCache()); - if (is_network_server()) { + if (is_server()) { replicator->spawn_all(p_id); } - emit_signal(SNAME("network_peer_connected"), p_id); + emit_signal(SNAME("peer_connected"), p_id); } void MultiplayerAPI::_del_peer(int p_id) { @@ -488,7 +488,7 @@ void MultiplayerAPI::_del_peer(int p_id) { PathSentCache *psc = path_send_cache.getptr(E); psc->confirmed_peers.erase(p_id); } - emit_signal(SNAME("network_peer_disconnected"), p_id); + emit_signal(SNAME("peer_disconnected"), p_id); } void MultiplayerAPI::_connected_to_server() { @@ -505,8 +505,8 @@ void MultiplayerAPI::_server_disconnected() { Error MultiplayerAPI::send_bytes(Vector<uint8_t> p_data, int p_to, Multiplayer::TransferMode p_mode, int p_channel) { ERR_FAIL_COND_V_MSG(p_data.size() < 1, ERR_INVALID_DATA, "Trying to send an empty raw packet."); - ERR_FAIL_COND_V_MSG(!network_peer.is_valid(), ERR_UNCONFIGURED, "Trying to send a raw packet while no network peer is active."); - ERR_FAIL_COND_V_MSG(network_peer->get_connection_status() != MultiplayerPeer::CONNECTION_CONNECTED, ERR_UNCONFIGURED, "Trying to send a raw packet via a network peer which is not connected."); + ERR_FAIL_COND_V_MSG(!multiplayer_peer.is_valid(), ERR_UNCONFIGURED, "Trying to send a raw packet while no multiplayer peer is active."); + ERR_FAIL_COND_V_MSG(multiplayer_peer->get_connection_status() != MultiplayerPeer::CONNECTION_CONNECTED, ERR_UNCONFIGURED, "Trying to send a raw packet via a multiplayer peer which is not connected."); if (packet_cache.size() < p_data.size() + 1) { packet_cache.resize(p_data.size() + 1); @@ -516,11 +516,11 @@ Error MultiplayerAPI::send_bytes(Vector<uint8_t> p_data, int p_to, Multiplayer:: packet_cache.write[0] = NETWORK_COMMAND_RAW; memcpy(&packet_cache.write[1], &r[0], p_data.size()); - network_peer->set_target_peer(p_to); - network_peer->set_transfer_channel(p_channel); - network_peer->set_transfer_mode(p_mode); + multiplayer_peer->set_target_peer(p_to); + multiplayer_peer->set_transfer_channel(p_channel); + multiplayer_peer->set_transfer_mode(p_mode); - return network_peer->put_packet(packet_cache.ptr(), p_data.size() + 1); + return multiplayer_peer->put_packet(packet_cache.ptr(), p_data.size() + 1); } void MultiplayerAPI::_process_raw(int p_from, const uint8_t *p_packet, int p_packet_len) { @@ -533,7 +533,7 @@ void MultiplayerAPI::_process_raw(int p_from, const uint8_t *p_packet, int p_pac uint8_t *w = out.ptrw(); memcpy(&w[0], &p_packet[1], len); } - emit_signal(SNAME("network_peer_packet"), p_from, out); + emit_signal(SNAME("peer_packet"), p_from, out); } bool MultiplayerAPI::is_cache_confirmed(NodePath p_path, int p_peer) { @@ -574,27 +574,27 @@ Node *MultiplayerAPI::get_cached_node(int p_from, uint32_t p_node_id) { return node; } -int MultiplayerAPI::get_network_unique_id() const { - ERR_FAIL_COND_V_MSG(!network_peer.is_valid(), 0, "No network peer is assigned. Unable to get unique network ID."); - return network_peer->get_unique_id(); +int MultiplayerAPI::get_unique_id() const { + ERR_FAIL_COND_V_MSG(!multiplayer_peer.is_valid(), 0, "No multiplayer peer is assigned. Unable to get unique ID."); + return multiplayer_peer->get_unique_id(); } -bool MultiplayerAPI::is_network_server() const { - return network_peer.is_valid() && network_peer->is_server(); +bool MultiplayerAPI::is_server() const { + return multiplayer_peer.is_valid() && multiplayer_peer->is_server(); } -void MultiplayerAPI::set_refuse_new_network_connections(bool p_refuse) { - ERR_FAIL_COND_MSG(!network_peer.is_valid(), "No network peer is assigned. Unable to set 'refuse_new_connections'."); - network_peer->set_refuse_new_connections(p_refuse); +void MultiplayerAPI::set_refuse_new_connections(bool p_refuse) { + ERR_FAIL_COND_MSG(!multiplayer_peer.is_valid(), "No multiplayer peer is assigned. Unable to set 'refuse_new_connections'."); + multiplayer_peer->set_refuse_new_connections(p_refuse); } -bool MultiplayerAPI::is_refusing_new_network_connections() const { - ERR_FAIL_COND_V_MSG(!network_peer.is_valid(), false, "No network peer is assigned. Unable to get 'refuse_new_connections'."); - return network_peer->is_refusing_new_connections(); +bool MultiplayerAPI::is_refusing_new_connections() const { + ERR_FAIL_COND_V_MSG(!multiplayer_peer.is_valid(), false, "No multiplayer peer is assigned. Unable to get 'refuse_new_connections'."); + return multiplayer_peer->is_refusing_new_connections(); } -Vector<int> MultiplayerAPI::get_network_connected_peers() const { - ERR_FAIL_COND_V_MSG(!network_peer.is_valid(), Vector<int>(), "No network peer is assigned. Assume no peers are connected."); +Vector<int> MultiplayerAPI::get_peer_ids() const { + ERR_FAIL_COND_V_MSG(!multiplayer_peer.is_valid(), Vector<int>(), "No multiplayer peer is assigned. Assume no peers are connected."); Vector<int> ret; for (Set<int>::Element *E = connected_peers.front(); E; E = E->next()) { @@ -624,32 +624,32 @@ void MultiplayerAPI::_bind_methods() { ClassDB::bind_method(D_METHOD("set_root_node", "node"), &MultiplayerAPI::set_root_node); ClassDB::bind_method(D_METHOD("get_root_node"), &MultiplayerAPI::get_root_node); ClassDB::bind_method(D_METHOD("send_bytes", "bytes", "id", "mode", "channel"), &MultiplayerAPI::send_bytes, DEFVAL(MultiplayerPeer::TARGET_PEER_BROADCAST), DEFVAL(Multiplayer::TRANSFER_MODE_RELIABLE), DEFVAL(0)); - ClassDB::bind_method(D_METHOD("has_network_peer"), &MultiplayerAPI::has_network_peer); - ClassDB::bind_method(D_METHOD("get_network_peer"), &MultiplayerAPI::get_network_peer); - ClassDB::bind_method(D_METHOD("get_network_unique_id"), &MultiplayerAPI::get_network_unique_id); - ClassDB::bind_method(D_METHOD("is_network_server"), &MultiplayerAPI::is_network_server); + ClassDB::bind_method(D_METHOD("has_multiplayer_peer"), &MultiplayerAPI::has_multiplayer_peer); + ClassDB::bind_method(D_METHOD("get_multiplayer_peer"), &MultiplayerAPI::get_multiplayer_peer); + ClassDB::bind_method(D_METHOD("set_multiplayer_peer", "peer"), &MultiplayerAPI::set_multiplayer_peer); + ClassDB::bind_method(D_METHOD("get_unique_id"), &MultiplayerAPI::get_unique_id); + ClassDB::bind_method(D_METHOD("is_server"), &MultiplayerAPI::is_server); ClassDB::bind_method(D_METHOD("get_remote_sender_id"), &MultiplayerAPI::get_remote_sender_id); - ClassDB::bind_method(D_METHOD("set_network_peer", "peer"), &MultiplayerAPI::set_network_peer); ClassDB::bind_method(D_METHOD("poll"), &MultiplayerAPI::poll); ClassDB::bind_method(D_METHOD("clear"), &MultiplayerAPI::clear); - ClassDB::bind_method(D_METHOD("get_network_connected_peers"), &MultiplayerAPI::get_network_connected_peers); - ClassDB::bind_method(D_METHOD("set_refuse_new_network_connections", "refuse"), &MultiplayerAPI::set_refuse_new_network_connections); - ClassDB::bind_method(D_METHOD("is_refusing_new_network_connections"), &MultiplayerAPI::is_refusing_new_network_connections); + ClassDB::bind_method(D_METHOD("get_peers"), &MultiplayerAPI::get_peer_ids); + ClassDB::bind_method(D_METHOD("set_refuse_new_connections", "refuse"), &MultiplayerAPI::set_refuse_new_connections); + ClassDB::bind_method(D_METHOD("is_refusing_new_connections"), &MultiplayerAPI::is_refusing_new_connections); ClassDB::bind_method(D_METHOD("set_allow_object_decoding", "enable"), &MultiplayerAPI::set_allow_object_decoding); ClassDB::bind_method(D_METHOD("is_object_decoding_allowed"), &MultiplayerAPI::is_object_decoding_allowed); ClassDB::bind_method(D_METHOD("get_replicator"), &MultiplayerAPI::get_replicator); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "allow_object_decoding"), "set_allow_object_decoding", "is_object_decoding_allowed"); - ADD_PROPERTY(PropertyInfo(Variant::BOOL, "refuse_new_network_connections"), "set_refuse_new_network_connections", "is_refusing_new_network_connections"); - ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "network_peer", PROPERTY_HINT_RESOURCE_TYPE, "MultiplayerPeer", PROPERTY_USAGE_NONE), "set_network_peer", "get_network_peer"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "refuse_new_connections"), "set_refuse_new_connections", "is_refusing_new_connections"); + ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "multiplayer_peer", PROPERTY_HINT_RESOURCE_TYPE, "MultiplayerPeer", PROPERTY_USAGE_NONE), "set_multiplayer_peer", "get_multiplayer_peer"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "root_node", PROPERTY_HINT_RESOURCE_TYPE, "Node", PROPERTY_USAGE_NONE), "set_root_node", "get_root_node"); - ADD_PROPERTY_DEFAULT("refuse_new_network_connections", false); + ADD_PROPERTY_DEFAULT("refuse_new_connections", false); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "replicator", PROPERTY_HINT_RESOURCE_TYPE, "MultiplayerReplicator", PROPERTY_USAGE_NONE), "", "get_replicator"); - ADD_SIGNAL(MethodInfo("network_peer_connected", PropertyInfo(Variant::INT, "id"))); - ADD_SIGNAL(MethodInfo("network_peer_disconnected", PropertyInfo(Variant::INT, "id"))); - ADD_SIGNAL(MethodInfo("network_peer_packet", PropertyInfo(Variant::INT, "id"), PropertyInfo(Variant::PACKED_BYTE_ARRAY, "packet"))); + ADD_SIGNAL(MethodInfo("peer_connected", PropertyInfo(Variant::INT, "id"))); + ADD_SIGNAL(MethodInfo("peer_disconnected", PropertyInfo(Variant::INT, "id"))); + ADD_SIGNAL(MethodInfo("peer_packet", PropertyInfo(Variant::INT, "id"), PropertyInfo(Variant::PACKED_BYTE_ARRAY, "packet"))); ADD_SIGNAL(MethodInfo("connected_to_server")); ADD_SIGNAL(MethodInfo("connection_failed")); ADD_SIGNAL(MethodInfo("server_disconnected")); |