diff options
Diffstat (limited to 'core/multiplayer/multiplayer.h')
-rw-r--r-- | core/multiplayer/multiplayer.h | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/core/multiplayer/multiplayer.h b/core/multiplayer/multiplayer.h index 00c81d3c9a..5eb968171a 100644 --- a/core/multiplayer/multiplayer.h +++ b/core/multiplayer/multiplayer.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -39,20 +39,20 @@ namespace Multiplayer { enum TransferMode { TRANSFER_MODE_UNRELIABLE, - TRANSFER_MODE_ORDERED, + TRANSFER_MODE_UNRELIABLE_ORDERED, TRANSFER_MODE_RELIABLE }; enum RPCMode { RPC_MODE_DISABLED, // No rpc for this method, calls to this will be blocked (default) - RPC_MODE_ANY, // Any peer can call this RPC + RPC_MODE_ANY_PEER, // Any peer can call this RPC RPC_MODE_AUTHORITY, // / Only the node's multiplayer authority (server by default) can call this RPC }; struct RPCConfig { StringName name; RPCMode rpc_mode = RPC_MODE_DISABLED; - bool sync = false; + bool call_local = false; TransferMode transfer_mode = TRANSFER_MODE_RELIABLE; int channel = 0; |