diff options
Diffstat (limited to 'core/method_ptrcall.h')
-rw-r--r-- | core/method_ptrcall.h | 361 |
1 files changed, 178 insertions, 183 deletions
diff --git a/core/method_ptrcall.h b/core/method_ptrcall.h index 0f2458d982..022ed2a5d6 100644 --- a/core/method_ptrcall.h +++ b/core/method_ptrcall.h @@ -32,6 +32,7 @@ #define METHOD_PTRCALL_H #include "core/math/transform_2d.h" +#include "core/object_id.h" #include "core/typedefs.h" #include "core/variant.h" @@ -117,6 +118,9 @@ MAKE_PTRARG(String); MAKE_PTRARG(Vector2); MAKE_PTRARG(Rect2); MAKE_PTRARG_BY_REFERENCE(Vector3); +MAKE_PTRARG(Vector2i); +MAKE_PTRARG(Rect2i); +MAKE_PTRARG_BY_REFERENCE(Vector3i); MAKE_PTRARG(Transform2D); MAKE_PTRARG_BY_REFERENCE(Plane); MAKE_PTRARG(Quat); @@ -124,140 +128,153 @@ MAKE_PTRARG_BY_REFERENCE(AABB); MAKE_PTRARG_BY_REFERENCE(Basis); MAKE_PTRARG_BY_REFERENCE(Transform); MAKE_PTRARG_BY_REFERENCE(Color); +MAKE_PTRARG(StringName); MAKE_PTRARG(NodePath); MAKE_PTRARG(RID); MAKE_PTRARG(Dictionary); +MAKE_PTRARG(Callable); +MAKE_PTRARG(Signal); MAKE_PTRARG(Array); -MAKE_PTRARG(PoolByteArray); -MAKE_PTRARG(PoolIntArray); -MAKE_PTRARG(PoolRealArray); -MAKE_PTRARG(PoolStringArray); -MAKE_PTRARG(PoolVector2Array); -MAKE_PTRARG(PoolVector3Array); -MAKE_PTRARG(PoolColorArray); +MAKE_PTRARG(PackedByteArray); +MAKE_PTRARG(PackedInt32Array); +MAKE_PTRARG(PackedInt64Array); +MAKE_PTRARG(PackedFloat32Array); +MAKE_PTRARG(PackedFloat64Array); +MAKE_PTRARG(PackedStringArray); +MAKE_PTRARG(PackedVector2Array); +MAKE_PTRARG(PackedVector3Array); +MAKE_PTRARG(PackedColorArray); MAKE_PTRARG_BY_REFERENCE(Variant); //this is for Object template <class T> struct PtrToArg<T *> { - _FORCE_INLINE_ static T *convert(const void *p_ptr) { - return const_cast<T *>(reinterpret_cast<const T *>(p_ptr)); } _FORCE_INLINE_ static void encode(T *p_var, void *p_ptr) { - *((T **)p_ptr) = p_var; } }; template <class T> struct PtrToArg<const T *> { - _FORCE_INLINE_ static const T *convert(const void *p_ptr) { - return reinterpret_cast<const T *>(p_ptr); } _FORCE_INLINE_ static void encode(T *p_var, void *p_ptr) { - *((T **)p_ptr) = p_var; } }; +//this is for ObjectID + +template <> +struct PtrToArg<ObjectID> { + _FORCE_INLINE_ static const ObjectID convert(const void *p_ptr) { + return ObjectID(*reinterpret_cast<const uint64_t *>(p_ptr)); + } + + _FORCE_INLINE_ static void encode(const ObjectID &p_val, void *p_ptr) { + *((uint64_t *)p_ptr) = p_val; + } +}; + //this is for the special cases used by Variant -#define MAKE_VECARG(m_type) \ - template <> \ - struct PtrToArg<Vector<m_type> > { \ - _FORCE_INLINE_ static Vector<m_type> convert(const void *p_ptr) { \ - const PoolVector<m_type> *dvs = reinterpret_cast<const PoolVector<m_type> *>(p_ptr); \ - Vector<m_type> ret; \ - int len = dvs->size(); \ - ret.resize(len); \ - { \ - PoolVector<m_type>::Read r = dvs->read(); \ - for (int i = 0; i < len; i++) { \ - ret.write[i] = r[i]; \ - } \ - } \ - return ret; \ - } \ - _FORCE_INLINE_ static void encode(Vector<m_type> p_vec, void *p_ptr) { \ - PoolVector<m_type> *dv = reinterpret_cast<PoolVector<m_type> *>(p_ptr); \ - int len = p_vec.size(); \ - dv->resize(len); \ - { \ - PoolVector<m_type>::Write w = dv->write(); \ - for (int i = 0; i < len; i++) { \ - w[i] = p_vec[i]; \ - } \ - } \ - } \ - }; \ - template <> \ - struct PtrToArg<const Vector<m_type> &> { \ - _FORCE_INLINE_ static Vector<m_type> convert(const void *p_ptr) { \ - const PoolVector<m_type> *dvs = reinterpret_cast<const PoolVector<m_type> *>(p_ptr); \ - Vector<m_type> ret; \ - int len = dvs->size(); \ - ret.resize(len); \ - { \ - PoolVector<m_type>::Read r = dvs->read(); \ - for (int i = 0; i < len; i++) { \ - ret.write[i] = r[i]; \ - } \ - } \ - return ret; \ - } \ +#define MAKE_VECARG(m_type) \ + template <> \ + struct PtrToArg<Vector<m_type>> { \ + _FORCE_INLINE_ static Vector<m_type> convert(const void *p_ptr) { \ + const Vector<m_type> *dvs = reinterpret_cast<const Vector<m_type> *>(p_ptr); \ + Vector<m_type> ret; \ + int len = dvs->size(); \ + ret.resize(len); \ + { \ + const m_type *r = dvs->ptr(); \ + for (int i = 0; i < len; i++) { \ + ret.write[i] = r[i]; \ + } \ + } \ + return ret; \ + } \ + _FORCE_INLINE_ static void encode(Vector<m_type> p_vec, void *p_ptr) { \ + Vector<m_type> *dv = reinterpret_cast<Vector<m_type> *>(p_ptr); \ + int len = p_vec.size(); \ + dv->resize(len); \ + { \ + m_type *w = dv->ptrw(); \ + for (int i = 0; i < len; i++) { \ + w[i] = p_vec[i]; \ + } \ + } \ + } \ + }; \ + template <> \ + struct PtrToArg<const Vector<m_type> &> { \ + _FORCE_INLINE_ static Vector<m_type> convert(const void *p_ptr) { \ + const Vector<m_type> *dvs = reinterpret_cast<const Vector<m_type> *>(p_ptr); \ + Vector<m_type> ret; \ + int len = dvs->size(); \ + ret.resize(len); \ + { \ + const m_type *r = dvs->ptr(); \ + for (int i = 0; i < len; i++) { \ + ret.write[i] = r[i]; \ + } \ + } \ + return ret; \ + } \ } -#define MAKE_VECARG_ALT(m_type, m_type_alt) \ - template <> \ - struct PtrToArg<Vector<m_type_alt> > { \ - _FORCE_INLINE_ static Vector<m_type_alt> convert(const void *p_ptr) { \ - const PoolVector<m_type> *dvs = reinterpret_cast<const PoolVector<m_type> *>(p_ptr); \ - Vector<m_type_alt> ret; \ - int len = dvs->size(); \ - ret.resize(len); \ - { \ - PoolVector<m_type>::Read r = dvs->read(); \ - for (int i = 0; i < len; i++) { \ - ret.write[i] = r[i]; \ - } \ - } \ - return ret; \ - } \ - _FORCE_INLINE_ static void encode(Vector<m_type_alt> p_vec, void *p_ptr) { \ - PoolVector<m_type> *dv = reinterpret_cast<PoolVector<m_type> *>(p_ptr); \ - int len = p_vec.size(); \ - dv->resize(len); \ - { \ - PoolVector<m_type>::Write w = dv->write(); \ - for (int i = 0; i < len; i++) { \ - w[i] = p_vec[i]; \ - } \ - } \ - } \ - }; \ - template <> \ - struct PtrToArg<const Vector<m_type_alt> &> { \ - _FORCE_INLINE_ static Vector<m_type_alt> convert(const void *p_ptr) { \ - const PoolVector<m_type> *dvs = reinterpret_cast<const PoolVector<m_type> *>(p_ptr); \ - Vector<m_type_alt> ret; \ - int len = dvs->size(); \ - ret.resize(len); \ - { \ - PoolVector<m_type>::Read r = dvs->read(); \ - for (int i = 0; i < len; i++) { \ - ret.write[i] = r[i]; \ - } \ - } \ - return ret; \ - } \ +#define MAKE_VECARG_ALT(m_type, m_type_alt) \ + template <> \ + struct PtrToArg<Vector<m_type_alt>> { \ + _FORCE_INLINE_ static Vector<m_type_alt> convert(const void *p_ptr) { \ + const Vector<m_type> *dvs = reinterpret_cast<const Vector<m_type> *>(p_ptr); \ + Vector<m_type_alt> ret; \ + int len = dvs->size(); \ + ret.resize(len); \ + { \ + const m_type *r = dvs->ptr(); \ + for (int i = 0; i < len; i++) { \ + ret.write[i] = r[i]; \ + } \ + } \ + return ret; \ + } \ + _FORCE_INLINE_ static void encode(Vector<m_type_alt> p_vec, void *p_ptr) { \ + Vector<m_type> *dv = reinterpret_cast<Vector<m_type> *>(p_ptr); \ + int len = p_vec.size(); \ + dv->resize(len); \ + { \ + m_type *w = dv->ptrw(); \ + for (int i = 0; i < len; i++) { \ + w[i] = p_vec[i]; \ + } \ + } \ + } \ + }; \ + template <> \ + struct PtrToArg<const Vector<m_type_alt> &> { \ + _FORCE_INLINE_ static Vector<m_type_alt> convert(const void *p_ptr) { \ + const Vector<m_type> *dvs = reinterpret_cast<const Vector<m_type> *>(p_ptr); \ + Vector<m_type_alt> ret; \ + int len = dvs->size(); \ + ret.resize(len); \ + { \ + const m_type *r = dvs->ptr(); \ + for (int i = 0; i < len; i++) { \ + ret.write[i] = r[i]; \ + } \ + } \ + return ret; \ + } \ } +/* MAKE_VECARG(String); MAKE_VECARG(uint8_t); MAKE_VECARG(int); @@ -265,12 +282,13 @@ MAKE_VECARG(float); MAKE_VECARG(Vector2); MAKE_VECARG(Vector3); MAKE_VECARG(Color); +*/ MAKE_VECARG_ALT(String, StringName); //for stuff that gets converted to Array vectors #define MAKE_VECARR(m_type) \ template <> \ - struct PtrToArg<Vector<m_type> > { \ + struct PtrToArg<Vector<m_type>> { \ _FORCE_INLINE_ static Vector<m_type> convert(const void *p_ptr) { \ const Array *arr = reinterpret_cast<const Array *>(p_ptr); \ Vector<m_type> ret; \ @@ -308,74 +326,52 @@ MAKE_VECARR(Variant); MAKE_VECARR(RID); MAKE_VECARR(Plane); -#define MAKE_DVECARR(m_type) \ - template <> \ - struct PtrToArg<PoolVector<m_type> > { \ - _FORCE_INLINE_ static PoolVector<m_type> convert(const void *p_ptr) { \ - const Array *arr = reinterpret_cast<const Array *>(p_ptr); \ - PoolVector<m_type> ret; \ - int len = arr->size(); \ - ret.resize(len); \ - { \ - PoolVector<m_type>::Write w = ret.write(); \ - for (int i = 0; i < len; i++) { \ - w[i] = (*arr)[i]; \ - } \ - } \ - return ret; \ - } \ - _FORCE_INLINE_ static void encode(PoolVector<m_type> p_vec, void *p_ptr) { \ - Array *arr = reinterpret_cast<Array *>(p_ptr); \ - int len = p_vec.size(); \ - arr->resize(len); \ - { \ - PoolVector<m_type>::Read r = p_vec.read(); \ - for (int i = 0; i < len; i++) { \ - (*arr)[i] = r[i]; \ - } \ - } \ - } \ - }; \ - template <> \ - struct PtrToArg<const PoolVector<m_type> &> { \ - _FORCE_INLINE_ static PoolVector<m_type> convert(const void *p_ptr) { \ - const Array *arr = reinterpret_cast<const Array *>(p_ptr); \ - PoolVector<m_type> ret; \ - int len = arr->size(); \ - ret.resize(len); \ - { \ - PoolVector<m_type>::Write w = ret.write(); \ - for (int i = 0; i < len; i++) { \ - w[i] = (*arr)[i]; \ - } \ - } \ - return ret; \ - } \ +#define MAKE_DVECARR(m_type) \ + template <> \ + struct PtrToArg<Vector<m_type>> { \ + _FORCE_INLINE_ static Vector<m_type> convert(const void *p_ptr) { \ + const Array *arr = reinterpret_cast<const Array *>(p_ptr); \ + Vector<m_type> ret; \ + int len = arr->size(); \ + ret.resize(len); \ + { \ + m_type *w = ret.ptrw(); \ + for (int i = 0; i < len; i++) { \ + w[i] = (*arr)[i]; \ + } \ + } \ + return ret; \ + } \ + _FORCE_INLINE_ static void encode(Vector<m_type> p_vec, void *p_ptr) { \ + Array *arr = reinterpret_cast<Array *>(p_ptr); \ + int len = p_vec.size(); \ + arr->resize(len); \ + { \ + const m_type *r = p_vec.ptr(); \ + for (int i = 0; i < len; i++) { \ + (*arr)[i] = r[i]; \ + } \ + } \ + } \ + }; \ + template <> \ + struct PtrToArg<const Vector<m_type> &> { \ + _FORCE_INLINE_ static Vector<m_type> convert(const void *p_ptr) { \ + const Array *arr = reinterpret_cast<const Array *>(p_ptr); \ + Vector<m_type> ret; \ + int len = arr->size(); \ + ret.resize(len); \ + { \ + m_type *w = ret.ptrw(); \ + for (int i = 0; i < len; i++) { \ + w[i] = (*arr)[i]; \ + } \ + } \ + return ret; \ + } \ } -MAKE_DVECARR(Plane); -//for special case StringName - -#define MAKE_STRINGCONV(m_type) \ - template <> \ - struct PtrToArg<m_type> { \ - _FORCE_INLINE_ static m_type convert(const void *p_ptr) { \ - m_type s = *reinterpret_cast<const String *>(p_ptr); \ - return s; \ - } \ - _FORCE_INLINE_ static void encode(m_type p_vec, void *p_ptr) { \ - String *arr = reinterpret_cast<String *>(p_ptr); \ - *arr = p_vec; \ - } \ - }; \ - \ - template <> \ - struct PtrToArg<const m_type &> { \ - _FORCE_INLINE_ static m_type convert(const void *p_ptr) { \ - m_type s = *reinterpret_cast<const String *>(p_ptr); \ - return s; \ - } \ - } +// Special case for IP_Address. #define MAKE_STRINGCONV_BY_REFERENCE(m_type) \ template <> \ @@ -398,19 +394,18 @@ MAKE_DVECARR(Plane); } \ } -MAKE_STRINGCONV(StringName); MAKE_STRINGCONV_BY_REFERENCE(IP_Address); template <> -struct PtrToArg<PoolVector<Face3> > { - _FORCE_INLINE_ static PoolVector<Face3> convert(const void *p_ptr) { - const PoolVector<Vector3> *dvs = reinterpret_cast<const PoolVector<Vector3> *>(p_ptr); - PoolVector<Face3> ret; +struct PtrToArg<Vector<Face3>> { + _FORCE_INLINE_ static Vector<Face3> convert(const void *p_ptr) { + const Vector<Vector3> *dvs = reinterpret_cast<const Vector<Vector3> *>(p_ptr); + Vector<Face3> ret; int len = dvs->size() / 3; ret.resize(len); { - PoolVector<Vector3>::Read r = dvs->read(); - PoolVector<Face3>::Write w = ret.write(); + const Vector3 *r = dvs->ptr(); + Face3 *w = ret.ptrw(); for (int i = 0; i < len; i++) { w[i].vertex[0] = r[i * 3 + 0]; w[i].vertex[1] = r[i * 3 + 1]; @@ -419,13 +414,13 @@ struct PtrToArg<PoolVector<Face3> > { } return ret; } - _FORCE_INLINE_ static void encode(PoolVector<Face3> p_vec, void *p_ptr) { - PoolVector<Vector3> *arr = reinterpret_cast<PoolVector<Vector3> *>(p_ptr); + _FORCE_INLINE_ static void encode(Vector<Face3> p_vec, void *p_ptr) { + Vector<Vector3> *arr = reinterpret_cast<Vector<Vector3> *>(p_ptr); int len = p_vec.size(); arr->resize(len * 3); { - PoolVector<Face3>::Read r = p_vec.read(); - PoolVector<Vector3>::Write w = arr->write(); + const Face3 *r = p_vec.ptr(); + Vector3 *w = arr->ptrw(); for (int i = 0; i < len; i++) { w[i * 3 + 0] = r[i].vertex[0]; w[i * 3 + 1] = r[i].vertex[1]; @@ -435,15 +430,15 @@ struct PtrToArg<PoolVector<Face3> > { } }; template <> -struct PtrToArg<const PoolVector<Face3> &> { - _FORCE_INLINE_ static PoolVector<Face3> convert(const void *p_ptr) { - const PoolVector<Vector3> *dvs = reinterpret_cast<const PoolVector<Vector3> *>(p_ptr); - PoolVector<Face3> ret; +struct PtrToArg<const Vector<Face3> &> { + _FORCE_INLINE_ static Vector<Face3> convert(const void *p_ptr) { + const Vector<Vector3> *dvs = reinterpret_cast<const Vector<Vector3> *>(p_ptr); + Vector<Face3> ret; int len = dvs->size() / 3; ret.resize(len); { - PoolVector<Vector3>::Read r = dvs->read(); - PoolVector<Face3>::Write w = ret.write(); + const Vector3 *r = dvs->ptr(); + Face3 *w = ret.ptrw(); for (int i = 0; i < len; i++) { w[i].vertex[0] = r[i * 3 + 0]; w[i].vertex[1] = r[i * 3 + 1]; |