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-rw-r--r--core/method_ptrcall.h308
1 files changed, 155 insertions, 153 deletions
diff --git a/core/method_ptrcall.h b/core/method_ptrcall.h
index 118970de80..6ccf41229f 100644
--- a/core/method_ptrcall.h
+++ b/core/method_ptrcall.h
@@ -129,13 +129,13 @@ MAKE_PTRARG(NodePath);
MAKE_PTRARG(RID);
MAKE_PTRARG(Dictionary);
MAKE_PTRARG(Array);
-MAKE_PTRARG(PoolByteArray);
-MAKE_PTRARG(PoolIntArray);
-MAKE_PTRARG(PoolRealArray);
-MAKE_PTRARG(PoolStringArray);
-MAKE_PTRARG(PoolVector2Array);
-MAKE_PTRARG(PoolVector3Array);
-MAKE_PTRARG(PoolColorArray);
+MAKE_PTRARG(PackedByteArray);
+MAKE_PTRARG(PackedIntArray);
+MAKE_PTRARG(PackedRealArray);
+MAKE_PTRARG(PackedStringArray);
+MAKE_PTRARG(PackedVector2Array);
+MAKE_PTRARG(PackedVector3Array);
+MAKE_PTRARG(PackedColorArray);
MAKE_PTRARG_BY_REFERENCE(Variant);
//this is for Object
@@ -185,95 +185,96 @@ struct PtrToArg<ObjectID> {
//this is for the special cases used by Variant
-#define MAKE_VECARG(m_type) \
- template <> \
- struct PtrToArg<Vector<m_type> > { \
- _FORCE_INLINE_ static Vector<m_type> convert(const void *p_ptr) { \
- const PoolVector<m_type> *dvs = reinterpret_cast<const PoolVector<m_type> *>(p_ptr); \
- Vector<m_type> ret; \
- int len = dvs->size(); \
- ret.resize(len); \
- { \
- PoolVector<m_type>::Read r = dvs->read(); \
- for (int i = 0; i < len; i++) { \
- ret.write[i] = r[i]; \
- } \
- } \
- return ret; \
- } \
- _FORCE_INLINE_ static void encode(Vector<m_type> p_vec, void *p_ptr) { \
- PoolVector<m_type> *dv = reinterpret_cast<PoolVector<m_type> *>(p_ptr); \
- int len = p_vec.size(); \
- dv->resize(len); \
- { \
- PoolVector<m_type>::Write w = dv->write(); \
- for (int i = 0; i < len; i++) { \
- w[i] = p_vec[i]; \
- } \
- } \
- } \
- }; \
- template <> \
- struct PtrToArg<const Vector<m_type> &> { \
- _FORCE_INLINE_ static Vector<m_type> convert(const void *p_ptr) { \
- const PoolVector<m_type> *dvs = reinterpret_cast<const PoolVector<m_type> *>(p_ptr); \
- Vector<m_type> ret; \
- int len = dvs->size(); \
- ret.resize(len); \
- { \
- PoolVector<m_type>::Read r = dvs->read(); \
- for (int i = 0; i < len; i++) { \
- ret.write[i] = r[i]; \
- } \
- } \
- return ret; \
- } \
+#define MAKE_VECARG(m_type) \
+ template <> \
+ struct PtrToArg<Vector<m_type> > { \
+ _FORCE_INLINE_ static Vector<m_type> convert(const void *p_ptr) { \
+ const Vector<m_type> *dvs = reinterpret_cast<const Vector<m_type> *>(p_ptr); \
+ Vector<m_type> ret; \
+ int len = dvs->size(); \
+ ret.resize(len); \
+ { \
+ const m_type *r = dvs->ptr(); \
+ for (int i = 0; i < len; i++) { \
+ ret.write[i] = r[i]; \
+ } \
+ } \
+ return ret; \
+ } \
+ _FORCE_INLINE_ static void encode(Vector<m_type> p_vec, void *p_ptr) { \
+ Vector<m_type> *dv = reinterpret_cast<Vector<m_type> *>(p_ptr); \
+ int len = p_vec.size(); \
+ dv->resize(len); \
+ { \
+ m_type *w = dv->ptrw(); \
+ for (int i = 0; i < len; i++) { \
+ w[i] = p_vec[i]; \
+ } \
+ } \
+ } \
+ }; \
+ template <> \
+ struct PtrToArg<const Vector<m_type> &> { \
+ _FORCE_INLINE_ static Vector<m_type> convert(const void *p_ptr) { \
+ const Vector<m_type> *dvs = reinterpret_cast<const Vector<m_type> *>(p_ptr); \
+ Vector<m_type> ret; \
+ int len = dvs->size(); \
+ ret.resize(len); \
+ { \
+ const m_type *r = dvs->ptr(); \
+ for (int i = 0; i < len; i++) { \
+ ret.write[i] = r[i]; \
+ } \
+ } \
+ return ret; \
+ } \
}
-#define MAKE_VECARG_ALT(m_type, m_type_alt) \
- template <> \
- struct PtrToArg<Vector<m_type_alt> > { \
- _FORCE_INLINE_ static Vector<m_type_alt> convert(const void *p_ptr) { \
- const PoolVector<m_type> *dvs = reinterpret_cast<const PoolVector<m_type> *>(p_ptr); \
- Vector<m_type_alt> ret; \
- int len = dvs->size(); \
- ret.resize(len); \
- { \
- PoolVector<m_type>::Read r = dvs->read(); \
- for (int i = 0; i < len; i++) { \
- ret.write[i] = r[i]; \
- } \
- } \
- return ret; \
- } \
- _FORCE_INLINE_ static void encode(Vector<m_type_alt> p_vec, void *p_ptr) { \
- PoolVector<m_type> *dv = reinterpret_cast<PoolVector<m_type> *>(p_ptr); \
- int len = p_vec.size(); \
- dv->resize(len); \
- { \
- PoolVector<m_type>::Write w = dv->write(); \
- for (int i = 0; i < len; i++) { \
- w[i] = p_vec[i]; \
- } \
- } \
- } \
- }; \
- template <> \
- struct PtrToArg<const Vector<m_type_alt> &> { \
- _FORCE_INLINE_ static Vector<m_type_alt> convert(const void *p_ptr) { \
- const PoolVector<m_type> *dvs = reinterpret_cast<const PoolVector<m_type> *>(p_ptr); \
- Vector<m_type_alt> ret; \
- int len = dvs->size(); \
- ret.resize(len); \
- { \
- PoolVector<m_type>::Read r = dvs->read(); \
- for (int i = 0; i < len; i++) { \
- ret.write[i] = r[i]; \
- } \
- } \
- return ret; \
- } \
+#define MAKE_VECARG_ALT(m_type, m_type_alt) \
+ template <> \
+ struct PtrToArg<Vector<m_type_alt> > { \
+ _FORCE_INLINE_ static Vector<m_type_alt> convert(const void *p_ptr) { \
+ const Vector<m_type> *dvs = reinterpret_cast<const Vector<m_type> *>(p_ptr); \
+ Vector<m_type_alt> ret; \
+ int len = dvs->size(); \
+ ret.resize(len); \
+ { \
+ const m_type *r = dvs->ptr(); \
+ for (int i = 0; i < len; i++) { \
+ ret.write[i] = r[i]; \
+ } \
+ } \
+ return ret; \
+ } \
+ _FORCE_INLINE_ static void encode(Vector<m_type_alt> p_vec, void *p_ptr) { \
+ Vector<m_type> *dv = reinterpret_cast<Vector<m_type> *>(p_ptr); \
+ int len = p_vec.size(); \
+ dv->resize(len); \
+ { \
+ m_type *w = dv->ptrw(); \
+ for (int i = 0; i < len; i++) { \
+ w[i] = p_vec[i]; \
+ } \
+ } \
+ } \
+ }; \
+ template <> \
+ struct PtrToArg<const Vector<m_type_alt> &> { \
+ _FORCE_INLINE_ static Vector<m_type_alt> convert(const void *p_ptr) { \
+ const Vector<m_type> *dvs = reinterpret_cast<const Vector<m_type> *>(p_ptr); \
+ Vector<m_type_alt> ret; \
+ int len = dvs->size(); \
+ ret.resize(len); \
+ { \
+ const m_type *r = dvs->ptr(); \
+ for (int i = 0; i < len; i++) { \
+ ret.write[i] = r[i]; \
+ } \
+ } \
+ return ret; \
+ } \
}
+/*
MAKE_VECARG(String);
MAKE_VECARG(uint8_t);
MAKE_VECARG(int);
@@ -281,6 +282,7 @@ MAKE_VECARG(float);
MAKE_VECARG(Vector2);
MAKE_VECARG(Vector3);
MAKE_VECARG(Color);
+*/
MAKE_VECARG_ALT(String, StringName);
//for stuff that gets converted to Array vectors
@@ -324,52 +326,52 @@ MAKE_VECARR(Variant);
MAKE_VECARR(RID);
MAKE_VECARR(Plane);
-#define MAKE_DVECARR(m_type) \
- template <> \
- struct PtrToArg<PoolVector<m_type> > { \
- _FORCE_INLINE_ static PoolVector<m_type> convert(const void *p_ptr) { \
- const Array *arr = reinterpret_cast<const Array *>(p_ptr); \
- PoolVector<m_type> ret; \
- int len = arr->size(); \
- ret.resize(len); \
- { \
- PoolVector<m_type>::Write w = ret.write(); \
- for (int i = 0; i < len; i++) { \
- w[i] = (*arr)[i]; \
- } \
- } \
- return ret; \
- } \
- _FORCE_INLINE_ static void encode(PoolVector<m_type> p_vec, void *p_ptr) { \
- Array *arr = reinterpret_cast<Array *>(p_ptr); \
- int len = p_vec.size(); \
- arr->resize(len); \
- { \
- PoolVector<m_type>::Read r = p_vec.read(); \
- for (int i = 0; i < len; i++) { \
- (*arr)[i] = r[i]; \
- } \
- } \
- } \
- }; \
- template <> \
- struct PtrToArg<const PoolVector<m_type> &> { \
- _FORCE_INLINE_ static PoolVector<m_type> convert(const void *p_ptr) { \
- const Array *arr = reinterpret_cast<const Array *>(p_ptr); \
- PoolVector<m_type> ret; \
- int len = arr->size(); \
- ret.resize(len); \
- { \
- PoolVector<m_type>::Write w = ret.write(); \
- for (int i = 0; i < len; i++) { \
- w[i] = (*arr)[i]; \
- } \
- } \
- return ret; \
- } \
+#define MAKE_DVECARR(m_type) \
+ template <> \
+ struct PtrToArg<Vector<m_type> > { \
+ _FORCE_INLINE_ static Vector<m_type> convert(const void *p_ptr) { \
+ const Array *arr = reinterpret_cast<const Array *>(p_ptr); \
+ Vector<m_type> ret; \
+ int len = arr->size(); \
+ ret.resize(len); \
+ { \
+ m_type *w = ret.ptrw(); \
+ for (int i = 0; i < len; i++) { \
+ w[i] = (*arr)[i]; \
+ } \
+ } \
+ return ret; \
+ } \
+ _FORCE_INLINE_ static void encode(Vector<m_type> p_vec, void *p_ptr) { \
+ Array *arr = reinterpret_cast<Array *>(p_ptr); \
+ int len = p_vec.size(); \
+ arr->resize(len); \
+ { \
+ const m_type *r = p_vec.ptr(); \
+ for (int i = 0; i < len; i++) { \
+ (*arr)[i] = r[i]; \
+ } \
+ } \
+ } \
+ }; \
+ template <> \
+ struct PtrToArg<const Vector<m_type> &> { \
+ _FORCE_INLINE_ static Vector<m_type> convert(const void *p_ptr) { \
+ const Array *arr = reinterpret_cast<const Array *>(p_ptr); \
+ Vector<m_type> ret; \
+ int len = arr->size(); \
+ ret.resize(len); \
+ { \
+ m_type *w = ret.ptrw(); \
+ for (int i = 0; i < len; i++) { \
+ w[i] = (*arr)[i]; \
+ } \
+ } \
+ return ret; \
+ } \
}
-MAKE_DVECARR(Plane);
+//MAKE_DVECARR(Plane);
//for special case StringName
#define MAKE_STRINGCONV(m_type) \
@@ -418,15 +420,15 @@ MAKE_STRINGCONV(StringName);
MAKE_STRINGCONV_BY_REFERENCE(IP_Address);
template <>
-struct PtrToArg<PoolVector<Face3> > {
- _FORCE_INLINE_ static PoolVector<Face3> convert(const void *p_ptr) {
- const PoolVector<Vector3> *dvs = reinterpret_cast<const PoolVector<Vector3> *>(p_ptr);
- PoolVector<Face3> ret;
+struct PtrToArg<Vector<Face3> > {
+ _FORCE_INLINE_ static Vector<Face3> convert(const void *p_ptr) {
+ const Vector<Vector3> *dvs = reinterpret_cast<const Vector<Vector3> *>(p_ptr);
+ Vector<Face3> ret;
int len = dvs->size() / 3;
ret.resize(len);
{
- PoolVector<Vector3>::Read r = dvs->read();
- PoolVector<Face3>::Write w = ret.write();
+ const Vector3 *r = dvs->ptr();
+ Face3 *w = ret.ptrw();
for (int i = 0; i < len; i++) {
w[i].vertex[0] = r[i * 3 + 0];
w[i].vertex[1] = r[i * 3 + 1];
@@ -435,13 +437,13 @@ struct PtrToArg<PoolVector<Face3> > {
}
return ret;
}
- _FORCE_INLINE_ static void encode(PoolVector<Face3> p_vec, void *p_ptr) {
- PoolVector<Vector3> *arr = reinterpret_cast<PoolVector<Vector3> *>(p_ptr);
+ _FORCE_INLINE_ static void encode(Vector<Face3> p_vec, void *p_ptr) {
+ Vector<Vector3> *arr = reinterpret_cast<Vector<Vector3> *>(p_ptr);
int len = p_vec.size();
arr->resize(len * 3);
{
- PoolVector<Face3>::Read r = p_vec.read();
- PoolVector<Vector3>::Write w = arr->write();
+ const Face3 *r = p_vec.ptr();
+ Vector3 *w = arr->ptrw();
for (int i = 0; i < len; i++) {
w[i * 3 + 0] = r[i].vertex[0];
w[i * 3 + 1] = r[i].vertex[1];
@@ -451,15 +453,15 @@ struct PtrToArg<PoolVector<Face3> > {
}
};
template <>
-struct PtrToArg<const PoolVector<Face3> &> {
- _FORCE_INLINE_ static PoolVector<Face3> convert(const void *p_ptr) {
- const PoolVector<Vector3> *dvs = reinterpret_cast<const PoolVector<Vector3> *>(p_ptr);
- PoolVector<Face3> ret;
+struct PtrToArg<const Vector<Face3> &> {
+ _FORCE_INLINE_ static Vector<Face3> convert(const void *p_ptr) {
+ const Vector<Vector3> *dvs = reinterpret_cast<const Vector<Vector3> *>(p_ptr);
+ Vector<Face3> ret;
int len = dvs->size() / 3;
ret.resize(len);
{
- PoolVector<Vector3>::Read r = dvs->read();
- PoolVector<Face3>::Write w = ret.write();
+ const Vector3 *r = dvs->ptr();
+ Face3 *w = ret.ptrw();
for (int i = 0; i < len; i++) {
w[i].vertex[0] = r[i * 3 + 0];
w[i].vertex[1] = r[i * 3 + 1];