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-rw-r--r--core/method_ptrcall.h354
1 files changed, 354 insertions, 0 deletions
diff --git a/core/method_ptrcall.h b/core/method_ptrcall.h
new file mode 100644
index 0000000000..e38d59fd8f
--- /dev/null
+++ b/core/method_ptrcall.h
@@ -0,0 +1,354 @@
+#ifndef METHOD_PTRCALL_H
+#define METHOD_PTRCALL_H
+
+#include "typedefs.h"
+#include "math_2d.h"
+#include "variant.h"
+
+#ifdef PTRCALL_ENABLED
+
+template<class T>
+struct PtrToArg {
+
+};
+
+#define MAKE_PTRARG(m_type) \
+template<>\
+struct PtrToArg<m_type> {\
+ _FORCE_INLINE_ static m_type convert(const void* p_ptr) {\
+ return *reinterpret_cast<const m_type*>(p_ptr);\
+ }\
+ _FORCE_INLINE_ static void encode(m_type p_val, void* p_ptr) {\
+ *((m_type*)p_ptr)=p_val;\
+ }\
+};\
+template<>\
+struct PtrToArg<const m_type&> {\
+ _FORCE_INLINE_ static m_type convert(const void* p_ptr) {\
+ return *reinterpret_cast<const m_type*>(p_ptr);\
+ }\
+ _FORCE_INLINE_ static void encode(m_type p_val, void* p_ptr) {\
+ *((m_type*)p_ptr)=p_val;\
+ }\
+}
+
+
+#define MAKE_PTRARGR(m_type,m_ret) \
+template<>\
+struct PtrToArg<m_type> {\
+ _FORCE_INLINE_ static m_type convert(const void* p_ptr) {\
+ return *reinterpret_cast<const m_type*>(p_ptr);\
+ }\
+ _FORCE_INLINE_ static void encode(m_type p_val, void* p_ptr) {\
+ *((m_ret*)p_ptr)=p_val;\
+ }\
+};\
+template<>\
+struct PtrToArg<const m_type&> {\
+ _FORCE_INLINE_ static m_type convert(const void* p_ptr) {\
+ return *reinterpret_cast<const m_type*>(p_ptr);\
+ }\
+ _FORCE_INLINE_ static void encode(m_type p_val, void* p_ptr) {\
+ *((m_ret*)p_ptr)=p_val;\
+ }\
+}
+
+
+
+MAKE_PTRARG(bool);
+MAKE_PTRARGR(uint8_t,int);
+MAKE_PTRARGR(int8_t,int);
+MAKE_PTRARGR(uint16_t,int);
+MAKE_PTRARGR(int16_t,int);
+MAKE_PTRARGR(uint32_t,int);
+MAKE_PTRARGR(int32_t,int);
+MAKE_PTRARGR(int64_t,int);
+MAKE_PTRARGR(uint64_t,int);
+MAKE_PTRARG(float);
+MAKE_PTRARGR(double,float);
+
+MAKE_PTRARG(String);
+MAKE_PTRARG(Vector2);
+MAKE_PTRARG(Rect2);
+MAKE_PTRARG(Vector3);
+MAKE_PTRARG(Matrix32);
+MAKE_PTRARG(Plane);
+MAKE_PTRARG(Quat);
+MAKE_PTRARG(AABB);
+MAKE_PTRARG(Matrix3);
+MAKE_PTRARG(Transform);
+MAKE_PTRARG(Color);
+MAKE_PTRARG(Image);
+MAKE_PTRARG(NodePath);
+MAKE_PTRARG(RID);
+MAKE_PTRARG(InputEvent);
+MAKE_PTRARG(Dictionary);
+MAKE_PTRARG(Array);
+MAKE_PTRARG(ByteArray);
+MAKE_PTRARG(IntArray);
+MAKE_PTRARG(RealArray);
+MAKE_PTRARG(StringArray);
+MAKE_PTRARG(Vector2Array);
+MAKE_PTRARG(Vector3Array);
+MAKE_PTRARG(ColorArray);
+MAKE_PTRARG(Variant);
+
+
+//this is for Object
+
+template<class T>
+struct PtrToArg< T* > {
+
+ _FORCE_INLINE_ static T* convert(const void* p_ptr) {
+
+ return const_cast<T*>(reinterpret_cast<const T*>(p_ptr));
+ }
+
+ _FORCE_INLINE_ static void encode(T* p_var, void* p_ptr) {
+
+ *((T**)p_ptr)=p_var;
+ }
+
+};
+
+template<class T>
+struct PtrToArg< const T* > {
+
+ _FORCE_INLINE_ static const T* convert(const void* p_ptr) {
+
+ return reinterpret_cast<const T*>(p_ptr);
+ }
+
+ _FORCE_INLINE_ static void encode(T* p_var, void* p_ptr) {
+
+ *((T**)p_ptr)=p_var;
+ }
+
+};
+
+
+//this is for the special cases used by Variant
+
+#define MAKE_VECARG(m_type) \
+template<>\
+struct PtrToArg<Vector<m_type> > {\
+ _FORCE_INLINE_ static Vector<m_type> convert(const void* p_ptr) {\
+ const DVector<m_type> *dvs = reinterpret_cast<const DVector<m_type> *>(p_ptr);\
+ Vector<m_type> ret;\
+ int len = dvs->size();\
+ ret.resize(len);\
+ {\
+ DVector<m_type>::Read r=dvs->read();\
+ for(int i=0;i<len;i++) {\
+ ret[i]=r[i];\
+ }\
+ } \
+ return ret;\
+ }\
+ _FORCE_INLINE_ static void encode(Vector<m_type> p_vec, void* p_ptr) {\
+ DVector<m_type> *dv = reinterpret_cast<DVector<m_type> *>(p_ptr);\
+ int len=p_vec.size();\
+ dv->resize(len);\
+ {\
+ DVector<m_type>::Write w=dv->write();\
+ for(int i=0;i<len;i++) {\
+ w[i]=p_vec[i];\
+ }\
+ } \
+ }\
+};\
+template<>\
+struct PtrToArg<const Vector<m_type>& > {\
+ _FORCE_INLINE_ static Vector<m_type> convert(const void* p_ptr) {\
+ const DVector<m_type> *dvs = reinterpret_cast<const DVector<m_type> *>(p_ptr);\
+ Vector<m_type> ret;\
+ int len = dvs->size();\
+ ret.resize(len);\
+ {\
+ DVector<m_type>::Read r=dvs->read();\
+ for(int i=0;i<len;i++) {\
+ ret[i]=r[i];\
+ }\
+ } \
+ return ret;\
+ }\
+}
+
+MAKE_VECARG(String);
+MAKE_VECARG(uint8_t);
+MAKE_VECARG(int);
+MAKE_VECARG(float);
+MAKE_VECARG(Vector2);
+MAKE_VECARG(Vector3);
+MAKE_VECARG(Color);
+
+//for stuff that gets converted to Array vectors
+#define MAKE_VECARR(m_type) \
+template<>\
+struct PtrToArg<Vector<m_type> > {\
+ _FORCE_INLINE_ static Vector<m_type> convert(const void* p_ptr) {\
+ const Array *arr = reinterpret_cast<const Array *>(p_ptr);\
+ Vector<m_type> ret;\
+ int len = arr->size();\
+ ret.resize(len);\
+ for(int i=0;i<len;i++) {\
+ ret[i]=(*arr)[i];\
+ }\
+ return ret;\
+ }\
+ _FORCE_INLINE_ static void encode(Vector<m_type> p_vec, void* p_ptr) {\
+ Array *arr = reinterpret_cast<Array *>(p_ptr);\
+ int len = p_vec.size();\
+ arr->resize(len);\
+ for(int i=0;i<len;i++) {\
+ (*arr)[i]=p_vec[i];\
+ }\
+ } \
+};\
+template<>\
+struct PtrToArg<const Vector<m_type>& > {\
+ _FORCE_INLINE_ static Vector<m_type> convert(const void* p_ptr) {\
+ const Array *arr = reinterpret_cast<const Array *>(p_ptr);\
+ Vector<m_type> ret;\
+ int len = arr->size();\
+ ret.resize(len);\
+ for(int i=0;i<len;i++) {\
+ ret[i]=(*arr)[i];\
+ }\
+ return ret;\
+ }\
+}
+
+
+MAKE_VECARR(Variant);
+MAKE_VECARR(RID);
+MAKE_VECARR(Plane);
+
+#define MAKE_DVECARR(m_type) \
+template<>\
+struct PtrToArg<DVector<m_type> > {\
+ _FORCE_INLINE_ static DVector<m_type> convert(const void* p_ptr) {\
+ const Array *arr = reinterpret_cast<const Array *>(p_ptr);\
+ DVector<m_type> ret;\
+ int len = arr->size();\
+ ret.resize(len);\
+ {\
+ DVector<m_type>::Write w=ret.write();\
+ for(int i=0;i<len;i++) {\
+ w[i]=(*arr)[i];\
+ }\
+ }\
+ return ret;\
+ }\
+ _FORCE_INLINE_ static void encode(DVector<m_type> p_vec, void* p_ptr) {\
+ Array *arr = reinterpret_cast<Array *>(p_ptr);\
+ int len = p_vec.size();\
+ arr->resize(len);\
+ {\
+ DVector<m_type>::Read r=p_vec.read();\
+ for(int i=0;i<len;i++) {\
+ (*arr)[i]=r[i];\
+ }\
+ }\
+ } \
+};\
+template<>\
+struct PtrToArg<const DVector<m_type>& > {\
+ _FORCE_INLINE_ static DVector<m_type> convert(const void* p_ptr) {\
+ const Array *arr = reinterpret_cast<const Array *>(p_ptr);\
+ DVector<m_type> ret;\
+ int len = arr->size();\
+ ret.resize(len);\
+ {\
+ DVector<m_type>::Write w=ret.write();\
+ for(int i=0;i<len;i++) {\
+ w[i]=(*arr)[i];\
+ }\
+ }\
+ return ret;\
+ }\
+}
+
+MAKE_DVECARR(Plane);
+//for special case StringName
+
+#define MAKE_STRINGCONV(m_type) \
+template<>\
+struct PtrToArg<m_type> {\
+ _FORCE_INLINE_ static m_type convert(const void* p_ptr) {\
+ m_type s = *reinterpret_cast<const String*>(p_ptr);\
+ return s;\
+ }\
+ _FORCE_INLINE_ static void encode(m_type p_vec, void* p_ptr) {\
+ String *arr = reinterpret_cast<String *>(p_ptr);\
+ *arr=p_vec;\
+ }\
+};\
+\
+template<>\
+struct PtrToArg<const m_type&> {\
+ _FORCE_INLINE_ static m_type convert(const void* p_ptr) {\
+ m_type s = *reinterpret_cast<const String*>(p_ptr);\
+ return s;\
+ }\
+}
+
+MAKE_STRINGCONV(StringName);
+MAKE_STRINGCONV(IP_Address);
+
+template<>
+struct PtrToArg<DVector<Face3> > {
+ _FORCE_INLINE_ static DVector<Face3> convert(const void* p_ptr) {
+ const DVector<Vector3> *dvs = reinterpret_cast<const DVector<Vector3> *>(p_ptr);
+ DVector<Face3> ret;
+ int len = dvs->size()/3;
+ ret.resize(len);
+ {
+ DVector<Vector3>::Read r=dvs->read();
+ DVector<Face3>::Write w=ret.write();
+ for(int i=0;i<len;i++) {
+ w[i].vertex[0]=r[i*3+0];
+ w[i].vertex[1]=r[i*3+1];
+ w[i].vertex[2]=r[i*3+2];
+ }
+ }
+ return ret;
+ }
+ _FORCE_INLINE_ static void encode(DVector<Face3> p_vec, void* p_ptr) {\
+ DVector<Vector3> *arr = reinterpret_cast<DVector<Vector3> *>(p_ptr);\
+ int len = p_vec.size();\
+ arr->resize(len*3);\
+ {\
+ DVector<Face3>::Read r=p_vec.read();\
+ DVector<Vector3>::Write w=arr->write();\
+ for(int i=0;i<len;i++) {\
+ w[i*3+0]=r[i].vertex[0];\
+ w[i*3+1]=r[i].vertex[1];\
+ w[i*3+2]=r[i].vertex[2];\
+ }\
+ }\
+ } \
+};
+template<>
+struct PtrToArg<const DVector<Face3>& > {
+ _FORCE_INLINE_ static DVector<Face3> convert(const void* p_ptr) {
+ const DVector<Vector3> *dvs = reinterpret_cast<const DVector<Vector3> *>(p_ptr);
+ DVector<Face3> ret;
+ int len = dvs->size()/3;
+ ret.resize(len);
+ {
+ DVector<Vector3>::Read r=dvs->read();
+ DVector<Face3>::Write w=ret.write();
+ for(int i=0;i<len;i++) {
+ w[i].vertex[0]=r[i*3+0];
+ w[i].vertex[1]=r[i*3+1];
+ w[i].vertex[2]=r[i*3+2];
+ }
+ }
+ return ret;
+ }
+};
+
+
+#endif // METHOD_PTRCALL_H
+#endif