diff options
Diffstat (limited to 'core/message_queue.cpp')
-rw-r--r-- | core/message_queue.cpp | 14 |
1 files changed, 12 insertions, 2 deletions
diff --git a/core/message_queue.cpp b/core/message_queue.cpp index 2952593798..c57bd4081c 100644 --- a/core/message_queue.cpp +++ b/core/message_queue.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -271,6 +271,9 @@ void MessageQueue::flush() { //using reverse locking strategy _THREAD_SAFE_LOCK_ + ERR_FAIL_COND(flushing); //already flushing, you did something odd + flushing = true; + while (read_pos < buffer_end) { //lock on each iteration, so a call can re-add itself to the message queue @@ -327,13 +330,20 @@ void MessageQueue::flush() { } buffer_end = 0; // reset buffer + flushing = false; _THREAD_SAFE_UNLOCK_ } +bool MessageQueue::is_flushing() const { + + return flushing; +} + MessageQueue::MessageQueue() { ERR_FAIL_COND(singleton != NULL); singleton = this; + flushing = false; buffer_end = 0; buffer_max_used = 0; |