diff options
Diffstat (limited to 'core/math')
-rw-r--r-- | core/math/a_star.cpp | 12 | ||||
-rw-r--r-- | core/math/a_star.h | 4 | ||||
-rw-r--r-- | core/math/basis.cpp | 2 | ||||
-rw-r--r-- | core/math/disjoint_set.cpp | 2 | ||||
-rw-r--r-- | core/math/geometry.cpp | 5 |
5 files changed, 11 insertions, 14 deletions
diff --git a/core/math/a_star.cpp b/core/math/a_star.cpp index 60b7326c29..ae2b56e7b7 100644 --- a/core/math/a_star.cpp +++ b/core/math/a_star.cpp @@ -257,14 +257,14 @@ void AStar::reserve_space(int p_num_nodes) { points.reserve(p_num_nodes); } -int AStar::get_closest_point(const Vector3 &p_point) const { +int AStar::get_closest_point(const Vector3 &p_point, bool p_include_disabled) const { int closest_id = -1; real_t closest_dist = 1e20; for (OAHashMap<int, Point *>::Iterator it = points.iter(); it.valid; it = points.next_iter(it)) { - if (!(*it.value)->enabled) continue; // Disabled points should not be considered. + if (!p_include_disabled && !(*it.value)->enabled) continue; // Disabled points should not be considered. real_t d = p_point.distance_squared_to((*it.value)->pos); if (closest_id < 0 || d < closest_dist) { @@ -540,7 +540,7 @@ void AStar::_bind_methods() { ClassDB::bind_method(D_METHOD("reserve_space", "num_nodes"), &AStar::reserve_space); ClassDB::bind_method(D_METHOD("clear"), &AStar::clear); - ClassDB::bind_method(D_METHOD("get_closest_point", "to_position"), &AStar::get_closest_point); + ClassDB::bind_method(D_METHOD("get_closest_point", "to_position", "include_disabled"), &AStar::get_closest_point, DEFVAL(false)); ClassDB::bind_method(D_METHOD("get_closest_position_in_segment", "to_position"), &AStar::get_closest_position_in_segment); ClassDB::bind_method(D_METHOD("get_point_path", "from_id", "to_id"), &AStar::get_point_path); @@ -638,8 +638,8 @@ void AStar2D::reserve_space(int p_num_nodes) { astar.reserve_space(p_num_nodes); } -int AStar2D::get_closest_point(const Vector2 &p_point) const { - return astar.get_closest_point(Vector3(p_point.x, p_point.y, 0)); +int AStar2D::get_closest_point(const Vector2 &p_point, bool p_include_disabled) const { + return astar.get_closest_point(Vector3(p_point.x, p_point.y, 0), p_include_disabled); } Vector2 AStar2D::get_closest_position_in_segment(const Vector2 &p_point) const { @@ -693,7 +693,7 @@ void AStar2D::_bind_methods() { ClassDB::bind_method(D_METHOD("reserve_space", "num_nodes"), &AStar2D::reserve_space); ClassDB::bind_method(D_METHOD("clear"), &AStar2D::clear); - ClassDB::bind_method(D_METHOD("get_closest_point", "to_position"), &AStar2D::get_closest_point); + ClassDB::bind_method(D_METHOD("get_closest_point", "to_position", "include_disabled"), &AStar2D::get_closest_point, DEFVAL(false)); ClassDB::bind_method(D_METHOD("get_closest_position_in_segment", "to_position"), &AStar2D::get_closest_position_in_segment); ClassDB::bind_method(D_METHOD("get_point_path", "from_id", "to_id"), &AStar2D::get_point_path); diff --git a/core/math/a_star.h b/core/math/a_star.h index ec2a06f07f..0a5d3e992c 100644 --- a/core/math/a_star.h +++ b/core/math/a_star.h @@ -141,7 +141,7 @@ public: void reserve_space(int p_num_nodes); void clear(); - int get_closest_point(const Vector3 &p_point) const; + int get_closest_point(const Vector3 &p_point, bool p_include_disabled = false) const; Vector3 get_closest_position_in_segment(const Vector3 &p_point) const; PoolVector<Vector3> get_point_path(int p_from_id, int p_to_id); @@ -183,7 +183,7 @@ public: void reserve_space(int p_num_nodes); void clear(); - int get_closest_point(const Vector2 &p_point) const; + int get_closest_point(const Vector2 &p_point, bool p_include_disabled = false) const; Vector2 get_closest_position_in_segment(const Vector2 &p_point) const; PoolVector<Vector2> get_point_path(int p_from_id, int p_to_id); diff --git a/core/math/basis.cpp b/core/math/basis.cpp index 2985959113..0a491010e2 100644 --- a/core/math/basis.cpp +++ b/core/math/basis.cpp @@ -807,7 +807,7 @@ void Basis::set_quat(const Quat &p_quat) { void Basis::set_axis_angle(const Vector3 &p_axis, real_t p_phi) { // Rotation matrix from axis and angle, see https://en.wikipedia.org/wiki/Rotation_matrix#Rotation_matrix_from_axis_angle #ifdef MATH_CHECKS - ERR_FAIL_COND(!p_axis.is_normalized()); + ERR_FAIL_COND_MSG(!p_axis.is_normalized(), "Axis must be normalized."); #endif Vector3 axis_sq(p_axis.x * p_axis.x, p_axis.y * p_axis.y, p_axis.z * p_axis.z); real_t cosine = Math::cos(p_phi); diff --git a/core/math/disjoint_set.cpp b/core/math/disjoint_set.cpp index 838939e1ba..c9d47aa0ae 100644 --- a/core/math/disjoint_set.cpp +++ b/core/math/disjoint_set.cpp @@ -1,5 +1,5 @@ /*************************************************************************/ -/* disjoint_set.h */ +/* disjoint_set.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ diff --git a/core/math/geometry.cpp b/core/math/geometry.cpp index 77383e2839..e0ead8446f 100644 --- a/core/math/geometry.cpp +++ b/core/math/geometry.cpp @@ -241,10 +241,7 @@ PoolVector<PoolVector<Face3> > Geometry::separate_objects(PoolVector<Face3> p_ar bool error = _connect_faces(_fcptr, len, -1); - if (error) { - - ERR_FAIL_COND_V(error, PoolVector<PoolVector<Face3> >()); // Invalid geometry. - } + ERR_FAIL_COND_V_MSG(error, PoolVector<PoolVector<Face3> >(), "Invalid geometry."); // Group connected faces in separate objects. |