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-rw-r--r--core/math/a_star.cpp2
-rw-r--r--core/math/aabb.h2
-rw-r--r--core/math/basis.cpp19
-rw-r--r--core/math/basis.h4
-rw-r--r--core/math/bvh_logic.inc50
-rw-r--r--core/math/camera_matrix.cpp22
-rw-r--r--core/math/convex_hull.cpp18
-rw-r--r--core/math/face3.h14
-rw-r--r--core/math/math_defs.h8
-rw-r--r--core/math/math_funcs.h8
-rw-r--r--core/math/plane.cpp2
-rw-r--r--core/math/rect2.h10
-rw-r--r--core/math/transform_2d.cpp4
-rw-r--r--core/math/transform_2d.h2
-rw-r--r--core/math/transform_3d.cpp6
-rw-r--r--core/math/triangulate.cpp11
-rw-r--r--core/math/vector2.cpp9
-rw-r--r--core/math/vector3.cpp9
18 files changed, 94 insertions, 106 deletions
diff --git a/core/math/a_star.cpp b/core/math/a_star.cpp
index d59dbf1ba8..1079da75ef 100644
--- a/core/math/a_star.cpp
+++ b/core/math/a_star.cpp
@@ -239,7 +239,7 @@ bool AStar::are_points_connected(int p_id, int p_with_id, bool bidirectional) co
const Set<Segment>::Element *element = segments.find(s);
return element != nullptr &&
- (bidirectional || (element->get().direction & s.direction) == s.direction);
+ (bidirectional || (element->get().direction & s.direction) == s.direction);
}
void AStar::clear() {
diff --git a/core/math/aabb.h b/core/math/aabb.h
index 97d92fbe37..c458e61475 100644
--- a/core/math/aabb.h
+++ b/core/math/aabb.h
@@ -200,7 +200,7 @@ Vector3 AABB::get_support(const Vector3 &p_normal) const {
(p_normal.x > 0) ? half_extents.x : -half_extents.x,
(p_normal.y > 0) ? half_extents.y : -half_extents.y,
(p_normal.z > 0) ? half_extents.z : -half_extents.z) +
- ofs;
+ ofs;
}
Vector3 AABB::get_endpoint(int p_point) const {
diff --git a/core/math/basis.cpp b/core/math/basis.cpp
index 0030cb1144..3d893afb4d 100644
--- a/core/math/basis.cpp
+++ b/core/math/basis.cpp
@@ -58,8 +58,8 @@ void Basis::invert() {
cofac(1, 1, 2, 2), cofac(1, 2, 2, 0), cofac(1, 0, 2, 1)
};
real_t det = elements[0][0] * co[0] +
- elements[0][1] * co[1] +
- elements[0][2] * co[2];
+ elements[0][1] * co[1] +
+ elements[0][2] * co[2];
#ifdef MATH_CHECKS
ERR_FAIL_COND(det == 0);
#endif
@@ -288,10 +288,7 @@ Vector3 Basis::get_scale() const {
//
// The rotation part of this decomposition is returned by get_rotation* functions.
real_t det_sign = SGN(determinant());
- return det_sign * Vector3(
- Vector3(elements[0][0], elements[1][0], elements[2][0]).length(),
- Vector3(elements[0][1], elements[1][1], elements[2][1]).length(),
- Vector3(elements[0][2], elements[1][2], elements[2][2]).length());
+ return det_sign * get_scale_abs();
}
// Decomposes a Basis into a rotation-reflection matrix (an element of the group O(3)) and a positive scaling matrix as B = O.S.
@@ -682,8 +679,8 @@ bool Basis::operator!=(const Basis &p_matrix) const {
Basis::operator String() const {
return "[X: " + get_axis(0).operator String() +
- ", Y: " + get_axis(1).operator String() +
- ", Z: " + get_axis(2).operator String() + "]";
+ ", Y: " + get_axis(1).operator String() +
+ ", Z: " + get_axis(2).operator String() + "]";
}
Quaternion Basis::get_quaternion() const {
@@ -704,9 +701,9 @@ Quaternion Basis::get_quaternion() const {
temp[1] = ((m.elements[0][2] - m.elements[2][0]) * s);
temp[2] = ((m.elements[1][0] - m.elements[0][1]) * s);
} else {
- int i = m.elements[0][0] < m.elements[1][1] ?
- (m.elements[1][1] < m.elements[2][2] ? 2 : 1) :
- (m.elements[0][0] < m.elements[2][2] ? 2 : 0);
+ int i = m.elements[0][0] < m.elements[1][1]
+ ? (m.elements[1][1] < m.elements[2][2] ? 2 : 1)
+ : (m.elements[0][0] < m.elements[2][2] ? 2 : 0);
int j = (i + 1) % 3;
int k = (i + 2) % 3;
diff --git a/core/math/basis.h b/core/math/basis.h
index 617d005f19..e2fdb95685 100644
--- a/core/math/basis.h
+++ b/core/math/basis.h
@@ -324,7 +324,7 @@ Vector3 Basis::xform_inv(const Vector3 &p_vector) const {
real_t Basis::determinant() const {
return elements[0][0] * (elements[1][1] * elements[2][2] - elements[2][1] * elements[1][2]) -
- elements[1][0] * (elements[0][1] * elements[2][2] - elements[2][1] * elements[0][2]) +
- elements[2][0] * (elements[0][1] * elements[1][2] - elements[1][1] * elements[0][2]);
+ elements[1][0] * (elements[0][1] * elements[2][2] - elements[2][1] * elements[0][2]) +
+ elements[2][0] * (elements[0][1] * elements[1][2] - elements[1][1] * elements[0][2]);
}
#endif // BASIS_H
diff --git a/core/math/bvh_logic.inc b/core/math/bvh_logic.inc
index afab08f151..c65002a9fd 100644
--- a/core/math/bvh_logic.inc
+++ b/core/math/bvh_logic.inc
@@ -42,24 +42,24 @@ BVHABB_CLASS _logic_abb_merge(const BVHABB_CLASS &a, const BVHABB_CLASS &b) {
//--------------------------------------------------------------------------------------------------
/**
-@file q3DynamicAABBTree.h
-@author Randy Gaul
-@date 10/10/2014
- Copyright (c) 2014 Randy Gaul http://www.randygaul.net
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any damages
- arising from the use of this software.
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely, subject to the following restrictions:
- 1. The origin of this software must not be misrepresented; you must not
- claim that you wrote the original software. If you use this software
- in a product, an acknowledgment in the product documentation would be
- appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not
- be misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
-*/
+ * @file q3DynamicAABBTree.h
+ * @author Randy Gaul
+ * @date 10/10/2014
+ * Copyright (c) 2014 Randy Gaul http://www.randygaul.net
+ * This software is provided 'as-is', without any express or implied
+ * warranty. In no event will the authors be held liable for any damages
+ * arising from the use of this software.
+ * Permission is granted to anyone to use this software for any purpose,
+ * including commercial applications, and to alter it and redistribute it
+ * freely, subject to the following restrictions:
+ * 1. The origin of this software must not be misrepresented; you must not
+ * claim that you wrote the original software. If you use this software
+ * in a product, an acknowledgment in the product documentation would be
+ * appreciated but is not required.
+ * 2. Altered source versions must be plainly marked as such, and must not
+ * be misrepresented as being the original software.
+ * 3. This notice may not be removed or altered from any source distribution.
+ */
//--------------------------------------------------------------------------------------------------
// This function is based on the 'Balance' function from Randy Gaul's qu3e
@@ -67,7 +67,7 @@ BVHABB_CLASS _logic_abb_merge(const BVHABB_CLASS &a, const BVHABB_CLASS &b) {
// It is MODIFIED from qu3e version.
// This is the only function used (and _logic_abb_merge helper function).
int32_t _logic_balance(int32_t iA, uint32_t p_tree_id) {
- // return iA; // uncomment this to bypass balance
+ //return iA; // uncomment this to bypass balance
TNode *A = &_nodes[iA];
@@ -75,12 +75,12 @@ int32_t _logic_balance(int32_t iA, uint32_t p_tree_id) {
return iA;
}
- /* A
- / \
- B C
- / \ / \
- D E F G
- */
+ /* A
+ * / \
+ * B C
+ * / \ / \
+ * D E F G
+ */
CRASH_COND(A->num_children != 2);
int32_t iB = A->children[0];
diff --git a/core/math/camera_matrix.cpp b/core/math/camera_matrix.cpp
index 8066a59281..48984c4d5b 100644
--- a/core/math/camera_matrix.cpp
+++ b/core/math/camera_matrix.cpp
@@ -35,17 +35,17 @@
float CameraMatrix::determinant() const {
return matrix[0][3] * matrix[1][2] * matrix[2][1] * matrix[3][0] - matrix[0][2] * matrix[1][3] * matrix[2][1] * matrix[3][0] -
- matrix[0][3] * matrix[1][1] * matrix[2][2] * matrix[3][0] + matrix[0][1] * matrix[1][3] * matrix[2][2] * matrix[3][0] +
- matrix[0][2] * matrix[1][1] * matrix[2][3] * matrix[3][0] - matrix[0][1] * matrix[1][2] * matrix[2][3] * matrix[3][0] -
- matrix[0][3] * matrix[1][2] * matrix[2][0] * matrix[3][1] + matrix[0][2] * matrix[1][3] * matrix[2][0] * matrix[3][1] +
- matrix[0][3] * matrix[1][0] * matrix[2][2] * matrix[3][1] - matrix[0][0] * matrix[1][3] * matrix[2][2] * matrix[3][1] -
- matrix[0][2] * matrix[1][0] * matrix[2][3] * matrix[3][1] + matrix[0][0] * matrix[1][2] * matrix[2][3] * matrix[3][1] +
- matrix[0][3] * matrix[1][1] * matrix[2][0] * matrix[3][2] - matrix[0][1] * matrix[1][3] * matrix[2][0] * matrix[3][2] -
- matrix[0][3] * matrix[1][0] * matrix[2][1] * matrix[3][2] + matrix[0][0] * matrix[1][3] * matrix[2][1] * matrix[3][2] +
- matrix[0][1] * matrix[1][0] * matrix[2][3] * matrix[3][2] - matrix[0][0] * matrix[1][1] * matrix[2][3] * matrix[3][2] -
- matrix[0][2] * matrix[1][1] * matrix[2][0] * matrix[3][3] + matrix[0][1] * matrix[1][2] * matrix[2][0] * matrix[3][3] +
- matrix[0][2] * matrix[1][0] * matrix[2][1] * matrix[3][3] - matrix[0][0] * matrix[1][2] * matrix[2][1] * matrix[3][3] -
- matrix[0][1] * matrix[1][0] * matrix[2][2] * matrix[3][3] + matrix[0][0] * matrix[1][1] * matrix[2][2] * matrix[3][3];
+ matrix[0][3] * matrix[1][1] * matrix[2][2] * matrix[3][0] + matrix[0][1] * matrix[1][3] * matrix[2][2] * matrix[3][0] +
+ matrix[0][2] * matrix[1][1] * matrix[2][3] * matrix[3][0] - matrix[0][1] * matrix[1][2] * matrix[2][3] * matrix[3][0] -
+ matrix[0][3] * matrix[1][2] * matrix[2][0] * matrix[3][1] + matrix[0][2] * matrix[1][3] * matrix[2][0] * matrix[3][1] +
+ matrix[0][3] * matrix[1][0] * matrix[2][2] * matrix[3][1] - matrix[0][0] * matrix[1][3] * matrix[2][2] * matrix[3][1] -
+ matrix[0][2] * matrix[1][0] * matrix[2][3] * matrix[3][1] + matrix[0][0] * matrix[1][2] * matrix[2][3] * matrix[3][1] +
+ matrix[0][3] * matrix[1][1] * matrix[2][0] * matrix[3][2] - matrix[0][1] * matrix[1][3] * matrix[2][0] * matrix[3][2] -
+ matrix[0][3] * matrix[1][0] * matrix[2][1] * matrix[3][2] + matrix[0][0] * matrix[1][3] * matrix[2][1] * matrix[3][2] +
+ matrix[0][1] * matrix[1][0] * matrix[2][3] * matrix[3][2] - matrix[0][0] * matrix[1][1] * matrix[2][3] * matrix[3][2] -
+ matrix[0][2] * matrix[1][1] * matrix[2][0] * matrix[3][3] + matrix[0][1] * matrix[1][2] * matrix[2][0] * matrix[3][3] +
+ matrix[0][2] * matrix[1][0] * matrix[2][1] * matrix[3][3] - matrix[0][0] * matrix[1][2] * matrix[2][1] * matrix[3][3] -
+ matrix[0][1] * matrix[1][0] * matrix[2][2] * matrix[3][3] + matrix[0][0] * matrix[1][1] * matrix[2][2] * matrix[3][3];
}
void CameraMatrix::set_identity() {
diff --git a/core/math/convex_hull.cpp b/core/math/convex_hull.cpp
index 684814b1ae..f6560f1bea 100644
--- a/core/math/convex_hull.cpp
+++ b/core/math/convex_hull.cpp
@@ -265,8 +265,7 @@ public:
}
int32_t get_sign() const {
- return ((int64_t)high < 0) ? -1 : (high || low) ? 1 :
- 0;
+ return ((int64_t)high < 0) ? -1 : ((high || low) ? 1 : 0);
}
bool operator<(const Int128 &b) const {
@@ -735,8 +734,6 @@ int32_t ConvexHullInternal::Rational64::compare(const Rational64 &b) const {
return 0;
}
- // return (numerator * b.denominator > b.numerator * denominator) ? sign : (numerator * b.denominator < b.numerator * denominator) ? -sign : 0;
-
#ifdef USE_X86_64_ASM
int32_t result;
@@ -757,10 +754,9 @@ int32_t ConvexHullInternal::Rational64::compare(const Rational64 &b) const {
: "=&b"(result), [tmp] "=&r"(tmp), "=a"(dummy)
: "a"(denominator), [bn] "g"(b.numerator), [tn] "g"(numerator), [bd] "g"(b.denominator)
: "%rdx", "cc");
- return result ? result ^ sign // if sign is +1, only bit 0 of result is inverted, which does not change the sign of result (and cannot result in zero)
- // if sign is -1, all bits of result are inverted, which changes the sign of result (and again cannot result in zero)
- :
- 0;
+ // if sign is +1, only bit 0 of result is inverted, which does not change the sign of result (and cannot result in zero)
+ // if sign is -1, all bits of result are inverted, which changes the sign of result (and again cannot result in zero)
+ return result ? result ^ sign : 0;
#else
@@ -793,8 +789,7 @@ int32_t ConvexHullInternal::Rational128::compare(const Rational128 &b) const {
int32_t ConvexHullInternal::Rational128::compare(int64_t b) const {
if (is_int_64) {
int64_t a = sign * (int64_t)numerator.low;
- return (a > b) ? 1 : (a < b) ? -1 :
- 0;
+ return (a > b) ? 1 : ((a < b) ? -1 : 0);
}
if (b > 0) {
if (sign <= 0) {
@@ -1446,8 +1441,7 @@ void ConvexHullInternal::merge(IntermediateHull &p_h0, IntermediateHull &p_h1) {
c1->edges = e;
return;
} else {
- int32_t cmp = !min0 ? 1 : !min1 ? -1 :
- min_cot0.compare(min_cot1);
+ int32_t cmp = !min0 ? 1 : (!min1 ? -1 : min_cot0.compare(min_cot1));
#ifdef DEBUG_CONVEX_HULL
printf(" -> Result %d\n", cmp);
#endif
diff --git a/core/math/face3.h b/core/math/face3.h
index 9e9026e54e..0a8c1c6041 100644
--- a/core/math/face3.h
+++ b/core/math/face3.h
@@ -48,13 +48,13 @@ public:
Vector3 vertex[3];
/**
- *
- * @param p_plane plane used to split the face
- * @param p_res array of at least 3 faces, amount used in function return
- * @param p_is_point_over array of at least 3 booleans, determining which face is over the plane, amount used in function return
- * @param _epsilon constant used for numerical error rounding, to add "thickness" to the plane (so coplanar points can happen)
- * @return amount of faces generated by the split, either 0 (means no split possible), 2 or 3
- */
+ *
+ * @param p_plane plane used to split the face
+ * @param p_res array of at least 3 faces, amount used in function return
+ * @param p_is_point_over array of at least 3 booleans, determining which face is over the plane, amount used in function return
+ * @param _epsilon constant used for numerical error rounding, to add "thickness" to the plane (so coplanar points can happen)
+ * @return amount of faces generated by the split, either 0 (means no split possible), 2 or 3
+ */
int split_by_plane(const Plane &p_plane, Face3 *p_res, bool *p_is_point_over) const;
diff --git a/core/math/math_defs.h b/core/math/math_defs.h
index c3a8f910c0..900e90a598 100644
--- a/core/math/math_defs.h
+++ b/core/math/math_defs.h
@@ -116,10 +116,10 @@ enum Corner {
};
/**
- * The "Real" type is an abstract type used for real numbers, such as 1.5,
- * in contrast to integer numbers. Precision can be controlled with the
- * presence or absence of the REAL_T_IS_DOUBLE define.
- */
+ * The "Real" type is an abstract type used for real numbers, such as 1.5,
+ * in contrast to integer numbers. Precision can be controlled with the
+ * presence or absence of the REAL_T_IS_DOUBLE define.
+ */
#ifdef REAL_T_IS_DOUBLE
typedef double real_t;
#else
diff --git a/core/math/math_funcs.h b/core/math/math_funcs.h
index 4e4f566517..baff10af98 100644
--- a/core/math/math_funcs.h
+++ b/core/math/math_funcs.h
@@ -159,7 +159,7 @@ public:
} ieee754;
ieee754.f = p_val;
return ((unsigned)(ieee754.u >> 32) & 0x7fffffff) == 0x7ff00000 &&
- ((unsigned)ieee754.u == 0);
+ ((unsigned)ieee754.u == 0);
#else
return isinf(p_val);
#endif
@@ -461,7 +461,7 @@ public:
mantissa = 0;
}
hf = (((uint16_t)sign) << 15) | (uint16_t)((0x1F << 10)) |
- (uint16_t)(mantissa >> 13);
+ (uint16_t)(mantissa >> 13);
}
// check if exponent is <= -15
else if (exp <= 0x38000000) {
@@ -474,8 +474,8 @@ public:
hf = 0; //denormals do not work for 3D, convert to zero
} else {
hf = (((uint16_t)sign) << 15) |
- (uint16_t)((exp - 0x38000000) >> 13) |
- (uint16_t)(mantissa >> 13);
+ (uint16_t)((exp - 0x38000000) >> 13) |
+ (uint16_t)(mantissa >> 13);
}
return hf;
diff --git a/core/math/plane.cpp b/core/math/plane.cpp
index 3c78b55b90..59f7918258 100644
--- a/core/math/plane.cpp
+++ b/core/math/plane.cpp
@@ -88,7 +88,7 @@ bool Plane::intersect_3(const Plane &p_plane1, const Plane &p_plane2, Vector3 *r
*r_result = ((vec3_cross(normal1, normal2) * p_plane0.d) +
(vec3_cross(normal2, normal0) * p_plane1.d) +
(vec3_cross(normal0, normal1) * p_plane2.d)) /
- denom;
+ denom;
}
return true;
diff --git a/core/math/rect2.h b/core/math/rect2.h
index 2557959fa2..26e202589d 100644
--- a/core/math/rect2.h
+++ b/core/math/rect2.h
@@ -118,8 +118,8 @@ struct Rect2 {
inline bool encloses(const Rect2 &p_rect) const {
return (p_rect.position.x >= position.x) && (p_rect.position.y >= position.y) &&
- ((p_rect.position.x + p_rect.size.x) <= (position.x + size.x)) &&
- ((p_rect.position.y + p_rect.size.y) <= (position.y + size.y));
+ ((p_rect.position.x + p_rect.size.x) <= (position.x + size.x)) &&
+ ((p_rect.position.y + p_rect.size.y) <= (position.y + size.y));
}
_FORCE_INLINE_ bool has_no_area() const {
@@ -257,7 +257,7 @@ struct Rect2 {
return Vector2(
(p_normal.x > 0) ? -half_extents.x : half_extents.x,
(p_normal.y > 0) ? -half_extents.y : half_extents.y) +
- ofs;
+ ofs;
}
_FORCE_INLINE_ bool intersects_filled_polygon(const Vector2 *p_points, int p_point_count) const {
@@ -367,8 +367,8 @@ struct Rect2i {
inline bool encloses(const Rect2i &p_rect) const {
return (p_rect.position.x >= position.x) && (p_rect.position.y >= position.y) &&
- ((p_rect.position.x + p_rect.size.x) < (position.x + size.x)) &&
- ((p_rect.position.y + p_rect.size.y) < (position.y + size.y));
+ ((p_rect.position.x + p_rect.size.x) < (position.x + size.x)) &&
+ ((p_rect.position.y + p_rect.size.y) < (position.y + size.y));
}
_FORCE_INLINE_ bool has_no_area() const {
diff --git a/core/math/transform_2d.cpp b/core/math/transform_2d.cpp
index 496a557844..df43c605f9 100644
--- a/core/math/transform_2d.cpp
+++ b/core/math/transform_2d.cpp
@@ -298,6 +298,6 @@ Transform2D Transform2D::operator*(const real_t p_val) const {
Transform2D::operator String() const {
return "[X: " + elements[0].operator String() +
- ", Y: " + elements[1].operator String() +
- ", O: " + elements[2].operator String() + "]";
+ ", Y: " + elements[1].operator String() +
+ ", O: " + elements[2].operator String() + "]";
}
diff --git a/core/math/transform_2d.h b/core/math/transform_2d.h
index 6ed3af2ba7..8a0e876d96 100644
--- a/core/math/transform_2d.h
+++ b/core/math/transform_2d.h
@@ -164,7 +164,7 @@ Vector2 Transform2D::xform(const Vector2 &p_vec) const {
return Vector2(
tdotx(p_vec),
tdoty(p_vec)) +
- elements[2];
+ elements[2];
}
Vector2 Transform2D::xform_inv(const Vector2 &p_vec) const {
diff --git a/core/math/transform_3d.cpp b/core/math/transform_3d.cpp
index 4f4943c8ef..78ef117443 100644
--- a/core/math/transform_3d.cpp
+++ b/core/math/transform_3d.cpp
@@ -175,9 +175,9 @@ Transform3D Transform3D::operator*(const real_t p_val) const {
Transform3D::operator String() const {
return "[X: " + basis.get_axis(0).operator String() +
- ", Y: " + basis.get_axis(1).operator String() +
- ", Z: " + basis.get_axis(2).operator String() +
- ", O: " + origin.operator String() + "]";
+ ", Y: " + basis.get_axis(1).operator String() +
+ ", Z: " + basis.get_axis(2).operator String() +
+ ", O: " + origin.operator String() + "]";
}
Transform3D::Transform3D(const Basis &p_basis, const Vector3 &p_origin) :
diff --git a/core/math/triangulate.cpp b/core/math/triangulate.cpp
index fa1588dbc5..28f1d96b14 100644
--- a/core/math/triangulate.cpp
+++ b/core/math/triangulate.cpp
@@ -42,18 +42,13 @@ real_t Triangulate::get_area(const Vector<Vector2> &contour) {
return A * 0.5;
}
-/*
- is_inside_triangle decides if a point P is Inside of the triangle
- defined by A, B, C.
- */
-
+/* `is_inside_triangle` decides if a point P is inside the triangle
+ * defined by A, B, C. */
bool Triangulate::is_inside_triangle(real_t Ax, real_t Ay,
real_t Bx, real_t By,
real_t Cx, real_t Cy,
real_t Px, real_t Py,
- bool include_edges)
-
-{
+ bool include_edges) {
real_t ax, ay, bx, by, cx, cy, apx, apy, bpx, bpy, cpx, cpy;
real_t cCROSSap, bCROSScp, aCROSSbp;
diff --git a/core/math/vector2.cpp b/core/math/vector2.cpp
index 16e43d7d06..6259bdead0 100644
--- a/core/math/vector2.cpp
+++ b/core/math/vector2.cpp
@@ -160,10 +160,11 @@ Vector2 Vector2::cubic_interpolate(const Vector2 &p_b, const Vector2 &p_pre_a, c
real_t t3 = t2 * t;
Vector2 out;
- out = 0.5 * ((p1 * 2.0) +
- (-p0 + p2) * t +
- (2.0 * p0 - 5.0 * p1 + 4 * p2 - p3) * t2 +
- (-p0 + 3.0 * p1 - 3.0 * p2 + p3) * t3);
+ out = 0.5 *
+ ((p1 * 2.0) +
+ (-p0 + p2) * t +
+ (2.0 * p0 - 5.0 * p1 + 4 * p2 - p3) * t2 +
+ (-p0 + 3.0 * p1 - 3.0 * p2 + p3) * t3);
return out;
}
diff --git a/core/math/vector3.cpp b/core/math/vector3.cpp
index fa212c178a..42e3da0b27 100644
--- a/core/math/vector3.cpp
+++ b/core/math/vector3.cpp
@@ -93,10 +93,11 @@ Vector3 Vector3::cubic_interpolate(const Vector3 &p_b, const Vector3 &p_pre_a, c
real_t t3 = t2 * t;
Vector3 out;
- out = 0.5 * ((p1 * 2.0) +
- (-p0 + p2) * t +
- (2.0 * p0 - 5.0 * p1 + 4.0 * p2 - p3) * t2 +
- (-p0 + 3.0 * p1 - 3.0 * p2 + p3) * t3);
+ out = 0.5 *
+ ((p1 * 2.0) +
+ (-p0 + p2) * t +
+ (2.0 * p0 - 5.0 * p1 + 4.0 * p2 - p3) * t2 +
+ (-p0 + 3.0 * p1 - 3.0 * p2 + p3) * t3);
return out;
}