diff options
Diffstat (limited to 'core/math')
-rw-r--r-- | core/math/a_star.cpp | 68 | ||||
-rw-r--r-- | core/math/aabb.cpp | 4 | ||||
-rw-r--r-- | core/math/aabb.h | 4 | ||||
-rw-r--r-- | core/math/basis.cpp | 21 | ||||
-rw-r--r-- | core/math/basis.h | 6 | ||||
-rw-r--r-- | core/math/convex_hull.cpp | 17 | ||||
-rw-r--r-- | core/math/convex_hull.h | 2 | ||||
-rw-r--r-- | core/math/delaunay_2d.h | 2 | ||||
-rw-r--r-- | core/math/dynamic_bvh.h | 2 | ||||
-rw-r--r-- | core/math/face3.cpp | 4 | ||||
-rw-r--r-- | core/math/rect2.h | 6 | ||||
-rw-r--r-- | core/math/transform_2d.cpp | 24 | ||||
-rw-r--r-- | core/math/transform_2d.h | 27 | ||||
-rw-r--r-- | core/math/triangle_mesh.cpp | 4 | ||||
-rw-r--r-- | core/math/triangle_mesh.h | 6 | ||||
-rw-r--r-- | core/math/vector2.cpp | 6 | ||||
-rw-r--r-- | core/math/vector2.h | 1 | ||||
-rw-r--r-- | core/math/vector3.cpp | 6 | ||||
-rw-r--r-- | core/math/vector3.h | 1 |
19 files changed, 123 insertions, 88 deletions
diff --git a/core/math/a_star.cpp b/core/math/a_star.cpp index b380860522..d59dbf1ba8 100644 --- a/core/math/a_star.cpp +++ b/core/math/a_star.cpp @@ -47,8 +47,8 @@ int AStar::get_available_point_id() const { } void AStar::add_point(int p_id, const Vector3 &p_pos, real_t p_weight_scale) { - ERR_FAIL_COND(p_id < 0); - ERR_FAIL_COND(p_weight_scale < 1); + ERR_FAIL_COND_MSG(p_id < 0, vformat("Can't add a point with negative id: %d.", p_id)); + ERR_FAIL_COND_MSG(p_weight_scale < 1, vformat("Can't add a point with weight scale less than one: %f.", p_weight_scale)); Point *found_pt; bool p_exists = points.lookup(p_id, found_pt); @@ -72,7 +72,7 @@ void AStar::add_point(int p_id, const Vector3 &p_pos, real_t p_weight_scale) { Vector3 AStar::get_point_position(int p_id) const { Point *p; bool p_exists = points.lookup(p_id, p); - ERR_FAIL_COND_V(!p_exists, Vector3()); + ERR_FAIL_COND_V_MSG(!p_exists, Vector3(), vformat("Can't get point's position. Point with id: %d doesn't exist.", p_id)); return p->pos; } @@ -80,7 +80,7 @@ Vector3 AStar::get_point_position(int p_id) const { void AStar::set_point_position(int p_id, const Vector3 &p_pos) { Point *p; bool p_exists = points.lookup(p_id, p); - ERR_FAIL_COND(!p_exists); + ERR_FAIL_COND_MSG(!p_exists, vformat("Can't set point's position. Point with id: %d doesn't exist.", p_id)); p->pos = p_pos; } @@ -88,7 +88,7 @@ void AStar::set_point_position(int p_id, const Vector3 &p_pos) { real_t AStar::get_point_weight_scale(int p_id) const { Point *p; bool p_exists = points.lookup(p_id, p); - ERR_FAIL_COND_V(!p_exists, 0); + ERR_FAIL_COND_V_MSG(!p_exists, 0, vformat("Can't get point's weight scale. Point with id: %d doesn't exist.", p_id)); return p->weight_scale; } @@ -96,8 +96,8 @@ real_t AStar::get_point_weight_scale(int p_id) const { void AStar::set_point_weight_scale(int p_id, real_t p_weight_scale) { Point *p; bool p_exists = points.lookup(p_id, p); - ERR_FAIL_COND(!p_exists); - ERR_FAIL_COND(p_weight_scale < 1); + ERR_FAIL_COND_MSG(!p_exists, vformat("Can't set point's weight scale. Point with id: %d doesn't exist.", p_id)); + ERR_FAIL_COND_MSG(p_weight_scale < 1, vformat("Can't set point's weight scale less than one: %f.", p_weight_scale)); p->weight_scale = p_weight_scale; } @@ -105,7 +105,7 @@ void AStar::set_point_weight_scale(int p_id, real_t p_weight_scale) { void AStar::remove_point(int p_id) { Point *p; bool p_exists = points.lookup(p_id, p); - ERR_FAIL_COND(!p_exists); + ERR_FAIL_COND_MSG(!p_exists, vformat("Can't remove point. Point with id: %d doesn't exist.", p_id)); for (OAHashMap<int, Point *>::Iterator it = p->neighbours.iter(); it.valid; it = p->neighbours.next_iter(it)) { Segment s(p_id, (*it.key)); @@ -129,15 +129,15 @@ void AStar::remove_point(int p_id) { } void AStar::connect_points(int p_id, int p_with_id, bool bidirectional) { - ERR_FAIL_COND(p_id == p_with_id); + ERR_FAIL_COND_MSG(p_id == p_with_id, vformat("Can't connect point with id: %d to itself.", p_id)); Point *a; bool from_exists = points.lookup(p_id, a); - ERR_FAIL_COND(!from_exists); + ERR_FAIL_COND_MSG(!from_exists, vformat("Can't connect points. Point with id: %d doesn't exist.", p_id)); Point *b; bool to_exists = points.lookup(p_with_id, b); - ERR_FAIL_COND(!to_exists); + ERR_FAIL_COND_MSG(!to_exists, vformat("Can't connect points. Point with id: %d doesn't exist.", p_with_id)); a->neighbours.set(b->id, b); @@ -169,11 +169,11 @@ void AStar::connect_points(int p_id, int p_with_id, bool bidirectional) { void AStar::disconnect_points(int p_id, int p_with_id, bool bidirectional) { Point *a; bool a_exists = points.lookup(p_id, a); - ERR_FAIL_COND(!a_exists); + ERR_FAIL_COND_MSG(!a_exists, vformat("Can't disconnect points. Point with id: %d doesn't exist.", p_id)); Point *b; bool b_exists = points.lookup(p_with_id, b); - ERR_FAIL_COND(!b_exists); + ERR_FAIL_COND_MSG(!b_exists, vformat("Can't disconnect points. Point with id: %d doesn't exist.", p_with_id)); Segment s(p_id, p_with_id); int remove_direction = bidirectional ? (int)Segment::BIDIRECTIONAL : s.direction; @@ -223,7 +223,7 @@ Array AStar::get_points() { Vector<int> AStar::get_point_connections(int p_id) { Point *p; bool p_exists = points.lookup(p_id, p); - ERR_FAIL_COND_V(!p_exists, Vector<int>()); + ERR_FAIL_COND_V_MSG(!p_exists, Vector<int>(), vformat("Can't get point's connections. Point with id: %d doesn't exist.", p_id)); Vector<int> point_list; @@ -260,8 +260,8 @@ int AStar::get_point_capacity() const { } void AStar::reserve_space(int p_num_nodes) { - ERR_FAIL_COND_MSG(p_num_nodes <= 0, "New capacity must be greater than 0, was: " + itos(p_num_nodes) + "."); - ERR_FAIL_COND_MSG((uint32_t)p_num_nodes < points.get_capacity(), "New capacity must be greater than current capacity: " + itos(points.get_capacity()) + ", new was: " + itos(p_num_nodes) + "."); + ERR_FAIL_COND_MSG(p_num_nodes <= 0, vformat("New capacity must be greater than 0, new was: %d.", p_num_nodes)); + ERR_FAIL_COND_MSG((uint32_t)p_num_nodes < points.get_capacity(), vformat("New capacity must be greater than current capacity: %d, new was: %d.", points.get_capacity(), p_num_nodes)); points.reserve(p_num_nodes); } @@ -389,11 +389,11 @@ real_t AStar::_estimate_cost(int p_from_id, int p_to_id) { Point *from_point; bool from_exists = points.lookup(p_from_id, from_point); - ERR_FAIL_COND_V(!from_exists, 0); + ERR_FAIL_COND_V_MSG(!from_exists, 0, vformat("Can't estimate cost. Point with id: %d doesn't exist.", p_from_id)); Point *to_point; bool to_exists = points.lookup(p_to_id, to_point); - ERR_FAIL_COND_V(!to_exists, 0); + ERR_FAIL_COND_V_MSG(!to_exists, 0, vformat("Can't estimate cost. Point with id: %d doesn't exist.", p_to_id)); return from_point->pos.distance_to(to_point->pos); } @@ -406,11 +406,11 @@ real_t AStar::_compute_cost(int p_from_id, int p_to_id) { Point *from_point; bool from_exists = points.lookup(p_from_id, from_point); - ERR_FAIL_COND_V(!from_exists, 0); + ERR_FAIL_COND_V_MSG(!from_exists, 0, vformat("Can't compute cost. Point with id: %d doesn't exist.", p_from_id)); Point *to_point; bool to_exists = points.lookup(p_to_id, to_point); - ERR_FAIL_COND_V(!to_exists, 0); + ERR_FAIL_COND_V_MSG(!to_exists, 0, vformat("Can't compute cost. Point with id: %d doesn't exist.", p_to_id)); return from_point->pos.distance_to(to_point->pos); } @@ -418,11 +418,11 @@ real_t AStar::_compute_cost(int p_from_id, int p_to_id) { Vector<Vector3> AStar::get_point_path(int p_from_id, int p_to_id) { Point *a; bool from_exists = points.lookup(p_from_id, a); - ERR_FAIL_COND_V(!from_exists, Vector<Vector3>()); + ERR_FAIL_COND_V_MSG(!from_exists, Vector<Vector3>(), vformat("Can't get point path. Point with id: %d doesn't exist.", p_from_id)); Point *b; bool to_exists = points.lookup(p_to_id, b); - ERR_FAIL_COND_V(!to_exists, Vector<Vector3>()); + ERR_FAIL_COND_V_MSG(!to_exists, Vector<Vector3>(), vformat("Can't get point path. Point with id: %d doesn't exist.", p_to_id)); if (a == b) { Vector<Vector3> ret; @@ -467,11 +467,11 @@ Vector<Vector3> AStar::get_point_path(int p_from_id, int p_to_id) { Vector<int> AStar::get_id_path(int p_from_id, int p_to_id) { Point *a; bool from_exists = points.lookup(p_from_id, a); - ERR_FAIL_COND_V(!from_exists, Vector<int>()); + ERR_FAIL_COND_V_MSG(!from_exists, Vector<int>(), vformat("Can't get id path. Point with id: %d doesn't exist.", p_from_id)); Point *b; bool to_exists = points.lookup(p_to_id, b); - ERR_FAIL_COND_V(!to_exists, Vector<int>()); + ERR_FAIL_COND_V_MSG(!to_exists, Vector<int>(), vformat("Can't get id path. Point with id: %d doesn't exist.", p_to_id)); if (a == b) { Vector<int> ret; @@ -516,7 +516,7 @@ Vector<int> AStar::get_id_path(int p_from_id, int p_to_id) { void AStar::set_point_disabled(int p_id, bool p_disabled) { Point *p; bool p_exists = points.lookup(p_id, p); - ERR_FAIL_COND(!p_exists); + ERR_FAIL_COND_MSG(!p_exists, vformat("Can't set if point is disabled. Point with id: %d doesn't exist.", p_id)); p->enabled = !p_disabled; } @@ -524,7 +524,7 @@ void AStar::set_point_disabled(int p_id, bool p_disabled) { bool AStar::is_point_disabled(int p_id) const { Point *p; bool p_exists = points.lookup(p_id, p); - ERR_FAIL_COND_V(!p_exists, false); + ERR_FAIL_COND_V_MSG(!p_exists, false, vformat("Can't get if point is disabled. Point with id: %d doesn't exist.", p_id)); return !p->enabled; } @@ -663,11 +663,11 @@ real_t AStar2D::_estimate_cost(int p_from_id, int p_to_id) { AStar::Point *from_point; bool from_exists = astar.points.lookup(p_from_id, from_point); - ERR_FAIL_COND_V(!from_exists, 0); + ERR_FAIL_COND_V_MSG(!from_exists, 0, vformat("Can't estimate cost. Point with id: %d doesn't exist.", p_from_id)); AStar::Point *to_point; bool to_exists = astar.points.lookup(p_to_id, to_point); - ERR_FAIL_COND_V(!to_exists, 0); + ERR_FAIL_COND_V_MSG(!to_exists, 0, vformat("Can't estimate cost. Point with id: %d doesn't exist.", p_to_id)); return from_point->pos.distance_to(to_point->pos); } @@ -680,11 +680,11 @@ real_t AStar2D::_compute_cost(int p_from_id, int p_to_id) { AStar::Point *from_point; bool from_exists = astar.points.lookup(p_from_id, from_point); - ERR_FAIL_COND_V(!from_exists, 0); + ERR_FAIL_COND_V_MSG(!from_exists, 0, vformat("Can't compute cost. Point with id: %d doesn't exist.", p_from_id)); AStar::Point *to_point; bool to_exists = astar.points.lookup(p_to_id, to_point); - ERR_FAIL_COND_V(!to_exists, 0); + ERR_FAIL_COND_V_MSG(!to_exists, 0, vformat("Can't compute cost. Point with id: %d doesn't exist.", p_to_id)); return from_point->pos.distance_to(to_point->pos); } @@ -692,11 +692,11 @@ real_t AStar2D::_compute_cost(int p_from_id, int p_to_id) { Vector<Vector2> AStar2D::get_point_path(int p_from_id, int p_to_id) { AStar::Point *a; bool from_exists = astar.points.lookup(p_from_id, a); - ERR_FAIL_COND_V(!from_exists, Vector<Vector2>()); + ERR_FAIL_COND_V_MSG(!from_exists, Vector<Vector2>(), vformat("Can't get point path. Point with id: %d doesn't exist.", p_from_id)); AStar::Point *b; bool to_exists = astar.points.lookup(p_to_id, b); - ERR_FAIL_COND_V(!to_exists, Vector<Vector2>()); + ERR_FAIL_COND_V_MSG(!to_exists, Vector<Vector2>(), vformat("Can't get point path. Point with id: %d doesn't exist.", p_to_id)); if (a == b) { Vector<Vector2> ret; @@ -741,11 +741,11 @@ Vector<Vector2> AStar2D::get_point_path(int p_from_id, int p_to_id) { Vector<int> AStar2D::get_id_path(int p_from_id, int p_to_id) { AStar::Point *a; bool from_exists = astar.points.lookup(p_from_id, a); - ERR_FAIL_COND_V(!from_exists, Vector<int>()); + ERR_FAIL_COND_V_MSG(!from_exists, Vector<int>(), vformat("Can't get id path. Point with id: %d doesn't exist.", p_from_id)); AStar::Point *b; bool to_exists = astar.points.lookup(p_to_id, b); - ERR_FAIL_COND_V(!to_exists, Vector<int>()); + ERR_FAIL_COND_V_MSG(!to_exists, Vector<int>(), vformat("Can't get id path. Point with id: %d doesn't exist.", p_to_id)); if (a == b) { Vector<int> ret; diff --git a/core/math/aabb.cpp b/core/math/aabb.cpp index 33aa65f15d..51a1309f0e 100644 --- a/core/math/aabb.cpp +++ b/core/math/aabb.cpp @@ -52,8 +52,8 @@ void AABB::merge_with(const AABB &p_aabb) { beg_1 = position; beg_2 = p_aabb.position; - end_1 = Vector3(size.x, size.y, size.z) + beg_1; - end_2 = Vector3(p_aabb.size.x, p_aabb.size.y, p_aabb.size.z) + beg_2; + end_1 = size + beg_1; + end_2 = p_aabb.size + beg_2; min.x = (beg_1.x < beg_2.x) ? beg_1.x : beg_2.x; min.y = (beg_1.y < beg_2.y) ? beg_1.y : beg_2.y; diff --git a/core/math/aabb.h b/core/math/aabb.h index e16246902a..97d92fbe37 100644 --- a/core/math/aabb.h +++ b/core/math/aabb.h @@ -118,6 +118,10 @@ public: return position + size; } + _FORCE_INLINE_ Vector3 get_center() const { + return position + (size * 0.5); + } + operator String() const; _FORCE_INLINE_ AABB() {} diff --git a/core/math/basis.cpp b/core/math/basis.cpp index 5c42213e61..a7f89522d7 100644 --- a/core/math/basis.cpp +++ b/core/math/basis.cpp @@ -207,6 +207,10 @@ Basis Basis::transposed() const { return tr; } +Basis Basis::from_scale(const Vector3 &p_scale) { + return Basis(p_scale.x, 0, 0, 0, p_scale.y, 0, 0, 0, p_scale.z); +} + // Multiplies the matrix from left by the scaling matrix: M -> S.M // See the comment for Basis::rotated for further explanation. void Basis::scale(const Vector3 &p_scale) { @@ -246,10 +250,7 @@ void Basis::make_scale_uniform() { } Basis Basis::scaled_local(const Vector3 &p_scale) const { - Basis b; - b.set_diagonal(p_scale); - - return (*this) * b; + return (*this) * Basis::from_scale(p_scale); } Vector3 Basis::get_scale_abs() const { @@ -775,7 +776,7 @@ Basis::operator String() const { Quaternion Basis::get_quaternion() const { #ifdef MATH_CHECKS - ERR_FAIL_COND_V_MSG(!is_rotation(), Quaternion(), "Basis must be normalized in order to be casted to a Quaternion. Use get_rotation_quaternion() or call orthonormalized() instead."); + ERR_FAIL_COND_V_MSG(!is_rotation(), Quaternion(), "Basis must be normalized in order to be casted to a Quaternion. Use get_rotation_quaternion() or call orthonormalized() if the Basis contains linearly independent vectors."); #endif /* Allow getting a quaternion from an unnormalized transform */ Basis m = *this; @@ -991,21 +992,23 @@ void Basis::set_axis_angle(const Vector3 &p_axis, real_t p_phi) { } void Basis::set_axis_angle_scale(const Vector3 &p_axis, real_t p_phi, const Vector3 &p_scale) { - set_diagonal(p_scale); + _set_diagonal(p_scale); rotate(p_axis, p_phi); } void Basis::set_euler_scale(const Vector3 &p_euler, const Vector3 &p_scale) { - set_diagonal(p_scale); + _set_diagonal(p_scale); rotate(p_euler); } void Basis::set_quaternion_scale(const Quaternion &p_quaternion, const Vector3 &p_scale) { - set_diagonal(p_scale); + _set_diagonal(p_scale); rotate(p_quaternion); } -void Basis::set_diagonal(const Vector3 &p_diag) { +// This also sets the non-diagonal elements to 0, which is misleading from the +// name, so we want this method to be private. Use `from_scale` externally. +void Basis::_set_diagonal(const Vector3 &p_diag) { elements[0][0] = p_diag.x; elements[0][1] = 0; elements[0][2] = 0; diff --git a/core/math/basis.h b/core/math/basis.h index 9d8ed16e29..eb107d7e4e 100644 --- a/core/math/basis.h +++ b/core/math/basis.h @@ -35,6 +35,9 @@ #include "core/math/vector3.h" class Basis { +private: + void _set_diagonal(const Vector3 &p_diag); + public: Vector3 elements[3] = { Vector3(1, 0, 0), @@ -166,8 +169,6 @@ public: int get_orthogonal_index() const; void set_orthogonal_index(int p_index); - void set_diagonal(const Vector3 &p_diag); - bool is_orthogonal() const; bool is_diagonal() const; bool is_rotation() const; @@ -254,6 +255,7 @@ public: Basis(const Vector3 &p_axis, real_t p_phi) { set_axis_angle(p_axis, p_phi); } Basis(const Vector3 &p_axis, real_t p_phi, const Vector3 &p_scale) { set_axis_angle_scale(p_axis, p_phi, p_scale); } + static Basis from_scale(const Vector3 &p_scale); _FORCE_INLINE_ Basis(const Vector3 &row0, const Vector3 &row1, const Vector3 &row2) { elements[0] = row0; diff --git a/core/math/convex_hull.cpp b/core/math/convex_hull.cpp index 21cb0efe20..f67035c803 100644 --- a/core/math/convex_hull.cpp +++ b/core/math/convex_hull.cpp @@ -2260,10 +2260,21 @@ Error ConvexHullComputer::convex_hull(const Vector<Vector3> &p_points, Geometry3 r_mesh.vertices = ch.vertices; - r_mesh.edges.resize(ch.edges.size()); + // Copy the edges over. There's two "half-edges" for every edge, so we pick only one of them. + r_mesh.edges.resize(ch.edges.size() / 2); + uint32_t edges_copied = 0; for (uint32_t i = 0; i < ch.edges.size(); i++) { - r_mesh.edges.write[i].a = (&ch.edges[i])->get_source_vertex(); - r_mesh.edges.write[i].b = (&ch.edges[i])->get_target_vertex(); + uint32_t a = (&ch.edges[i])->get_source_vertex(); + uint32_t b = (&ch.edges[i])->get_target_vertex(); + if (a < b) { // Copy only the "canonical" edge. For the reverse edge, this will be false. + ERR_BREAK(edges_copied >= (uint32_t)r_mesh.edges.size()); + r_mesh.edges.write[edges_copied].a = a; + r_mesh.edges.write[edges_copied].b = b; + edges_copied++; + } + } + if (edges_copied != (uint32_t)r_mesh.edges.size()) { + ERR_PRINT("Invalid edge count."); } r_mesh.faces.resize(ch.faces.size()); diff --git a/core/math/convex_hull.h b/core/math/convex_hull.h index a860d60b02..806c6cc3fb 100644 --- a/core/math/convex_hull.h +++ b/core/math/convex_hull.h @@ -49,7 +49,7 @@ subject to the following restrictions: #include "core/templates/vector.h" /// Convex hull implementation based on Preparata and Hong -/// See https://code.google.com/p/bullet/issues/detail?id=275 +/// See https://code.google.com/archive/p/bullet/issues/275 /// Ole Kniemeyer, MAXON Computer GmbH class ConvexHullComputer { public: diff --git a/core/math/delaunay_2d.h b/core/math/delaunay_2d.h index 95064e5700..2f80cb5634 100644 --- a/core/math/delaunay_2d.h +++ b/core/math/delaunay_2d.h @@ -101,7 +101,7 @@ public: } float delta_max = MAX(rect.size.width, rect.size.height); - Vector2 center = rect.position + rect.size * 0.5; + Vector2 center = rect.get_center(); points.push_back(Vector2(center.x - 20 * delta_max, center.y - delta_max)); points.push_back(Vector2(center.x, center.y + 20 * delta_max)); diff --git a/core/math/dynamic_bvh.h b/core/math/dynamic_bvh.h index d63132b4da..0b6286cd9d 100644 --- a/core/math/dynamic_bvh.h +++ b/core/math/dynamic_bvh.h @@ -41,7 +41,7 @@ /* Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2003-2013 Erwin Coumans https://bulletphysics.org +Copyright (c) 2003-2013 Erwin Coumans http://bulletphysics.org This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. diff --git a/core/math/face3.cpp b/core/math/face3.cpp index 9af3f868d2..045ab67ce8 100644 --- a/core/math/face3.cpp +++ b/core/math/face3.cpp @@ -151,8 +151,8 @@ Face3::Side Face3::get_side_of(const Face3 &p_face, ClockDirection p_clock_dir) } Vector3 Face3::get_random_point_inside() const { - real_t a = Math::random(0, 1); - real_t b = Math::random(0, 1); + real_t a = Math::random(0.0, 1.0); + real_t b = Math::random(0.0, 1.0); if (a > b) { SWAP(a, b); } diff --git a/core/math/rect2.h b/core/math/rect2.h index ab0b489b4a..2557959fa2 100644 --- a/core/math/rect2.h +++ b/core/math/rect2.h @@ -46,6 +46,8 @@ struct Rect2 { real_t get_area() const { return size.width * size.height; } + _FORCE_INLINE_ Vector2 get_center() const { return position + (size * 0.5); } + inline bool intersects(const Rect2 &p_rect, const bool p_include_borders = false) const { if (p_include_borders) { if (position.x > (p_rect.position.x + p_rect.size.width)) { @@ -259,7 +261,7 @@ struct Rect2 { } _FORCE_INLINE_ bool intersects_filled_polygon(const Vector2 *p_points, int p_point_count) const { - Vector2 center = position + size * 0.5; + Vector2 center = get_center(); int side_plus = 0; int side_minus = 0; Vector2 end = position + size; @@ -344,6 +346,8 @@ struct Rect2i { int get_area() const { return size.width * size.height; } + _FORCE_INLINE_ Vector2i get_center() const { return position + (size / 2); } + inline bool intersects(const Rect2i &p_rect) const { if (position.x > (p_rect.position.x + p_rect.size.width)) { return false; diff --git a/core/math/transform_2d.cpp b/core/math/transform_2d.cpp index 16934d67df..496a557844 100644 --- a/core/math/transform_2d.cpp +++ b/core/math/transform_2d.cpp @@ -63,7 +63,7 @@ Transform2D Transform2D::affine_inverse() const { return inv; } -void Transform2D::rotate(real_t p_phi) { +void Transform2D::rotate(const real_t p_phi) { *this = Transform2D(p_phi, Vector2()) * (*this); } @@ -72,7 +72,7 @@ real_t Transform2D::get_skew() const { return Math::acos(elements[0].normalized().dot(SGN(det) * elements[1].normalized())) - Math_PI * 0.5; } -void Transform2D::set_skew(float p_angle) { +void Transform2D::set_skew(const real_t p_angle) { real_t det = basis_determinant(); elements[1] = SGN(det) * elements[0].rotated((Math_PI * 0.5 + p_angle)).normalized() * elements[1].length(); } @@ -81,7 +81,7 @@ real_t Transform2D::get_rotation() const { return Math::atan2(elements[0].y, elements[0].x); } -void Transform2D::set_rotation(real_t p_rot) { +void Transform2D::set_rotation(const real_t p_rot) { Size2 scale = get_scale(); real_t cr = Math::cos(p_rot); real_t sr = Math::sin(p_rot); @@ -92,7 +92,7 @@ void Transform2D::set_rotation(real_t p_rot) { set_scale(scale); } -Transform2D::Transform2D(real_t p_rot, const Vector2 &p_pos) { +Transform2D::Transform2D(const real_t p_rot, const Vector2 &p_pos) { real_t cr = Math::cos(p_rot); real_t sr = Math::sin(p_rot); elements[0][0] = cr; @@ -102,6 +102,14 @@ Transform2D::Transform2D(real_t p_rot, const Vector2 &p_pos) { elements[2] = p_pos; } +Transform2D::Transform2D(const real_t p_rot, const Size2 &p_scale, const real_t p_skew, const Vector2 &p_pos) { + elements[0][0] = Math::cos(p_rot) * p_scale.x; + elements[1][1] = Math::cos(p_rot + p_skew) * p_scale.y; + elements[1][0] = -Math::sin(p_rot + p_skew) * p_scale.y; + elements[0][1] = Math::sin(p_rot) * p_scale.x; + elements[2] = p_pos; +} + Size2 Transform2D::get_scale() const { real_t det_sign = SGN(basis_determinant()); return Size2(elements[0].length(), det_sign * elements[1].length()); @@ -126,7 +134,7 @@ void Transform2D::scale_basis(const Size2 &p_scale) { elements[1][1] *= p_scale.y; } -void Transform2D::translate(real_t p_tx, real_t p_ty) { +void Transform2D::translate(const real_t p_tx, const real_t p_ty) { translate(Vector2(p_tx, p_ty)); } @@ -231,7 +239,7 @@ Transform2D Transform2D::translated(const Vector2 &p_offset) const { return copy; } -Transform2D Transform2D::rotated(real_t p_phi) const { +Transform2D Transform2D::rotated(const real_t p_phi) const { Transform2D copy = *this; copy.rotate(p_phi); return copy; @@ -241,7 +249,7 @@ real_t Transform2D::basis_determinant() const { return elements[0].x * elements[1].y - elements[0].y * elements[1].x; } -Transform2D Transform2D::interpolate_with(const Transform2D &p_transform, real_t p_c) const { +Transform2D Transform2D::interpolate_with(const Transform2D &p_transform, const real_t p_c) const { //extract parameters Vector2 p1 = get_origin(); Vector2 p2 = p_transform.get_origin(); @@ -271,7 +279,7 @@ Transform2D Transform2D::interpolate_with(const Transform2D &p_transform, real_t } //construct matrix - Transform2D res(Math::atan2(v.y, v.x), p1.lerp(p2, p_c)); + Transform2D res(v.angle(), p1.lerp(p2, p_c)); res.scale_basis(s1.lerp(s2, p_c)); return res; } diff --git a/core/math/transform_2d.h b/core/math/transform_2d.h index 34cfd0c1a9..6ed3af2ba7 100644 --- a/core/math/transform_2d.h +++ b/core/math/transform_2d.h @@ -68,17 +68,17 @@ struct Transform2D { void affine_invert(); Transform2D affine_inverse() const; - void set_rotation(real_t p_rot); + void set_rotation(const real_t p_rot); real_t get_rotation() const; real_t get_skew() const; - void set_skew(float p_angle); - _FORCE_INLINE_ void set_rotation_and_scale(real_t p_rot, const Size2 &p_scale); - _FORCE_INLINE_ void set_rotation_scale_and_skew(real_t p_rot, const Size2 &p_scale, float p_skew); - void rotate(real_t p_phi); + void set_skew(const real_t p_angle); + _FORCE_INLINE_ void set_rotation_and_scale(const real_t p_rot, const Size2 &p_scale); + _FORCE_INLINE_ void set_rotation_scale_and_skew(const real_t p_rot, const Size2 &p_scale, const real_t p_skew); + void rotate(const real_t p_phi); void scale(const Size2 &p_scale); void scale_basis(const Size2 &p_scale); - void translate(real_t p_tx, real_t p_ty); + void translate(const real_t p_tx, const real_t p_ty); void translate(const Vector2 &p_translation); real_t basis_determinant() const; @@ -92,7 +92,7 @@ struct Transform2D { Transform2D scaled(const Size2 &p_scale) const; Transform2D basis_scaled(const Size2 &p_scale) const; Transform2D translated(const Vector2 &p_offset) const; - Transform2D rotated(real_t p_phi) const; + Transform2D rotated(const real_t p_phi) const; Transform2D untranslated() const; @@ -110,7 +110,7 @@ struct Transform2D { void operator*=(const real_t p_val); Transform2D operator*(const real_t p_val) const; - Transform2D interpolate_with(const Transform2D &p_transform, real_t p_c) const; + Transform2D interpolate_with(const Transform2D &p_transform, const real_t p_c) const; _FORCE_INLINE_ Vector2 basis_xform(const Vector2 &p_vec) const; _FORCE_INLINE_ Vector2 basis_xform_inv(const Vector2 &p_vec) const; @@ -123,7 +123,7 @@ struct Transform2D { operator String() const; - Transform2D(real_t xx, real_t xy, real_t yx, real_t yy, real_t ox, real_t oy) { + Transform2D(const real_t xx, const real_t xy, const real_t yx, const real_t yy, const real_t ox, const real_t oy) { elements[0][0] = xx; elements[0][1] = xy; elements[1][0] = yx; @@ -138,7 +138,10 @@ struct Transform2D { elements[2] = p_origin; } - Transform2D(real_t p_rot, const Vector2 &p_pos); + Transform2D(const real_t p_rot, const Vector2 &p_pos); + + Transform2D(const real_t p_rot, const Size2 &p_scale, const real_t p_skew, const Vector2 &p_pos); + Transform2D() { elements[0][0] = 1.0; elements[1][1] = 1.0; @@ -185,14 +188,14 @@ Rect2 Transform2D::xform(const Rect2 &p_rect) const { return new_rect; } -void Transform2D::set_rotation_and_scale(real_t p_rot, const Size2 &p_scale) { +void Transform2D::set_rotation_and_scale(const real_t p_rot, const Size2 &p_scale) { elements[0][0] = Math::cos(p_rot) * p_scale.x; elements[1][1] = Math::cos(p_rot) * p_scale.y; elements[1][0] = -Math::sin(p_rot) * p_scale.y; elements[0][1] = Math::sin(p_rot) * p_scale.x; } -void Transform2D::set_rotation_scale_and_skew(real_t p_rot, const Size2 &p_scale, float p_skew) { +void Transform2D::set_rotation_scale_and_skew(const real_t p_rot, const Size2 &p_scale, const real_t p_skew) { elements[0][0] = Math::cos(p_rot) * p_scale.x; elements[1][1] = Math::cos(p_rot + p_skew) * p_scale.y; elements[1][0] = -Math::sin(p_rot + p_skew) * p_scale.y; diff --git a/core/math/triangle_mesh.cpp b/core/math/triangle_mesh.cpp index bf06c848c5..16d9652ef2 100644 --- a/core/math/triangle_mesh.cpp +++ b/core/math/triangle_mesh.cpp @@ -76,7 +76,7 @@ int TriangleMesh::_create_bvh(BVH *p_bvh, BVH **p_bb, int p_from, int p_size, in int index = r_max_alloc++; BVH *_new = &p_bvh[index]; _new->aabb = aabb; - _new->center = aabb.position + aabb.size * 0.5; + _new->center = aabb.get_center(); _new->face_index = -1; _new->left = left; _new->right = right; @@ -152,7 +152,7 @@ void TriangleMesh::create(const Vector<Vector3> &p_faces) { bw[i].left = -1; bw[i].right = -1; bw[i].face_index = i; - bw[i].center = bw[i].aabb.position + bw[i].aabb.size * 0.5; + bw[i].center = bw[i].aabb.get_center(); } vertices.resize(db.size()); diff --git a/core/math/triangle_mesh.h b/core/math/triangle_mesh.h index 463b0dd5c8..2d3b4db4bb 100644 --- a/core/math/triangle_mesh.h +++ b/core/math/triangle_mesh.h @@ -37,11 +37,13 @@ class TriangleMesh : public RefCounted { GDCLASS(TriangleMesh, RefCounted); +public: struct Triangle { Vector3 normal; int indices[3]; }; +private: Vector<Triangle> triangles; Vector<Vector3> vertices; @@ -86,8 +88,8 @@ public: Vector3 get_area_normal(const AABB &p_aabb) const; Vector<Face3> get_faces() const; - Vector<Triangle> get_triangles() const { return triangles; } - Vector<Vector3> get_vertices() const { return vertices; } + const Vector<Triangle> &get_triangles() const { return triangles; } + const Vector<Vector3> &get_vertices() const { return vertices; } void get_indices(Vector<int> *r_triangles_indices) const; void create(const Vector<Vector3> &p_faces); diff --git a/core/math/vector2.cpp b/core/math/vector2.cpp index 54abc1b7f2..16e43d7d06 100644 --- a/core/math/vector2.cpp +++ b/core/math/vector2.cpp @@ -34,6 +34,10 @@ real_t Vector2::angle() const { return Math::atan2(y, x); } +Vector2 Vector2::from_angle(const real_t p_angle) { + return Vector2(Math::cos(p_angle), Math::sin(p_angle)); +} + real_t Vector2::length() const { return Math::sqrt(x * x + y * y); } @@ -75,7 +79,7 @@ real_t Vector2::angle_to(const Vector2 &p_vector2) const { } real_t Vector2::angle_to_point(const Vector2 &p_vector2) const { - return Math::atan2(y - p_vector2.y, x - p_vector2.x); + return (*this - p_vector2).angle(); } real_t Vector2::dot(const Vector2 &p_other) const { diff --git a/core/math/vector2.h b/core/math/vector2.h index 330b4741b1..332c0475fa 100644 --- a/core/math/vector2.h +++ b/core/math/vector2.h @@ -147,6 +147,7 @@ struct Vector2 { bool operator>=(const Vector2 &p_vec2) const { return x == p_vec2.x ? (y >= p_vec2.y) : (x > p_vec2.x); } real_t angle() const; + static Vector2 from_angle(const real_t p_angle); _FORCE_INLINE_ Vector2 abs() const { return Vector2(Math::abs(x), Math::abs(y)); diff --git a/core/math/vector3.cpp b/core/math/vector3.cpp index 401c3ccd9c..fa212c178a 100644 --- a/core/math/vector3.cpp +++ b/core/math/vector3.cpp @@ -115,12 +115,6 @@ Basis Vector3::outer(const Vector3 &p_b) const { return Basis(row0, row1, row2); } -Basis Vector3::to_diagonal_matrix() const { - return Basis(x, 0, 0, - 0, y, 0, - 0, 0, z); -} - bool Vector3::is_equal_approx(const Vector3 &p_v) const { return Math::is_equal_approx(x, p_v.x) && Math::is_equal_approx(y, p_v.y) && Math::is_equal_approx(z, p_v.z); } diff --git a/core/math/vector3.h b/core/math/vector3.h index 6a4c42f41b..e65ac31c02 100644 --- a/core/math/vector3.h +++ b/core/math/vector3.h @@ -106,7 +106,6 @@ struct Vector3 { _FORCE_INLINE_ Vector3 cross(const Vector3 &p_b) const; _FORCE_INLINE_ real_t dot(const Vector3 &p_b) const; Basis outer(const Vector3 &p_b) const; - Basis to_diagonal_matrix() const; _FORCE_INLINE_ Vector3 abs() const; _FORCE_INLINE_ Vector3 floor() const; |