diff options
Diffstat (limited to 'core/math')
-rw-r--r-- | core/math/a_star.cpp | 4 | ||||
-rw-r--r-- | core/math/basis.cpp (renamed from core/math/matrix3.cpp) | 8 | ||||
-rw-r--r-- | core/math/basis.h (renamed from core/math/matrix3.h) | 8 | ||||
-rw-r--r-- | core/math/bsp_tree.h | 2 | ||||
-rw-r--r-- | core/math/geometry.h | 2 | ||||
-rw-r--r-- | core/math/math_funcs.h | 4 | ||||
-rw-r--r-- | core/math/quat.cpp | 2 | ||||
-rw-r--r-- | core/math/random_pcg.h | 5 | ||||
-rw-r--r-- | core/math/transform.h | 2 | ||||
-rw-r--r-- | core/math/transform_2d.cpp | 12 | ||||
-rw-r--r-- | core/math/transform_2d.h | 1 | ||||
-rw-r--r-- | core/math/triangle_mesh.cpp | 2 | ||||
-rw-r--r-- | core/math/vector3.cpp | 2 | ||||
-rw-r--r-- | core/math/vector3.h | 2 |
14 files changed, 34 insertions, 22 deletions
diff --git a/core/math/a_star.cpp b/core/math/a_star.cpp index a0556ae839..b885a06834 100644 --- a/core/math/a_star.cpp +++ b/core/math/a_star.cpp @@ -260,8 +260,8 @@ bool AStar::_solve(Point *begin_point, Point *end_point) { } // Check open list - SelfList<Point> *least_cost_point = NULL; - real_t least_cost = 1e30; + SelfList<Point> *least_cost_point = open_list.first(); + real_t least_cost = Math_INF; // TODO: Cache previous results for (SelfList<Point> *E = open_list.first(); E; E = E->next()) { diff --git a/core/math/matrix3.cpp b/core/math/basis.cpp index 0aa67078fb..7f60b7962c 100644 --- a/core/math/matrix3.cpp +++ b/core/math/basis.cpp @@ -1,5 +1,5 @@ /*************************************************************************/ -/* matrix3.cpp */ +/* basis.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ @@ -28,7 +28,7 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#include "matrix3.h" +#include "basis.h" #include "core/math/math_funcs.h" #include "core/os/copymem.h" @@ -258,7 +258,7 @@ Vector3 Basis::get_scale_abs() const { } Vector3 Basis::get_scale_local() const { - real_t det_sign = determinant() > 0 ? 1 : -1; + real_t det_sign = SGN(determinant()); return det_sign * Vector3(elements[0].length(), elements[1].length(), elements[2].length()); } @@ -284,7 +284,7 @@ Vector3 Basis::get_scale() const { // matrix elements. // // The rotation part of this decomposition is returned by get_rotation* functions. - real_t det_sign = determinant() > 0 ? 1 : -1; + real_t det_sign = SGN(determinant()); return det_sign * Vector3( Vector3(elements[0][0], elements[1][0], elements[2][0]).length(), Vector3(elements[0][1], elements[1][1], elements[2][1]).length(), diff --git a/core/math/matrix3.h b/core/math/basis.h index e7d6ab4522..128e56b494 100644 --- a/core/math/matrix3.h +++ b/core/math/basis.h @@ -1,5 +1,5 @@ /*************************************************************************/ -/* matrix3.h */ +/* basis.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ @@ -31,8 +31,8 @@ // Circular dependency between Vector3 and Basis :/ #include "core/math/vector3.h" -#ifndef MATRIX3_H -#define MATRIX3_H +#ifndef BASIS_H +#define BASIS_H #include "core/math/quat.h" @@ -341,4 +341,4 @@ real_t Basis::determinant() const { elements[1][0] * (elements[0][1] * elements[2][2] - elements[2][1] * elements[0][2]) + elements[2][0] * (elements[0][1] * elements[1][2] - elements[1][1] * elements[0][2]); } -#endif +#endif // BASIS_H diff --git a/core/math/bsp_tree.h b/core/math/bsp_tree.h index 0af532a2d5..a7a3697990 100644 --- a/core/math/bsp_tree.h +++ b/core/math/bsp_tree.h @@ -31,11 +31,11 @@ #ifndef BSP_TREE_H #define BSP_TREE_H -#include "core/dvector.h" #include "core/math/aabb.h" #include "core/math/face3.h" #include "core/math/plane.h" #include "core/method_ptrcall.h" +#include "core/pool_vector.h" #include "core/variant.h" #include "core/vector.h" /** diff --git a/core/math/geometry.h b/core/math/geometry.h index 29493516b8..f927a63ed5 100644 --- a/core/math/geometry.h +++ b/core/math/geometry.h @@ -31,12 +31,12 @@ #ifndef GEOMETRY_H #define GEOMETRY_H -#include "core/dvector.h" #include "core/math/face3.h" #include "core/math/rect2.h" #include "core/math/triangulate.h" #include "core/math/vector3.h" #include "core/object.h" +#include "core/pool_vector.h" #include "core/print_string.h" #include "core/vector.h" diff --git a/core/math/math_funcs.h b/core/math/math_funcs.h index ea0bfd88cc..629002ced6 100644 --- a/core/math/math_funcs.h +++ b/core/math/math_funcs.h @@ -242,8 +242,8 @@ public: static void randomize(); static uint32_t rand_from_seed(uint64_t *seed); static uint32_t rand(); - static _ALWAYS_INLINE_ double randf() { return (double)rand() / (double)Math::RANDOM_MAX; } - static _ALWAYS_INLINE_ float randd() { return (float)rand() / (float)Math::RANDOM_MAX; } + static _ALWAYS_INLINE_ double randd() { return (double)rand() / (double)Math::RANDOM_MAX; } + static _ALWAYS_INLINE_ float randf() { return (float)rand() / (float)Math::RANDOM_MAX; } static double random(double from, double to); static float random(float from, float to); diff --git a/core/math/quat.cpp b/core/math/quat.cpp index c1e45f36f0..6833d5de55 100644 --- a/core/math/quat.cpp +++ b/core/math/quat.cpp @@ -30,7 +30,7 @@ #include "quat.h" -#include "core/math/matrix3.h" +#include "core/math/basis.h" #include "core/print_string.h" // set_euler_xyz expects a vector containing the Euler angles in the format diff --git a/core/math/random_pcg.h b/core/math/random_pcg.h index ef69bf7120..2a69d43904 100644 --- a/core/math/random_pcg.h +++ b/core/math/random_pcg.h @@ -45,7 +45,10 @@ public: RandomPCG(uint64_t seed = DEFAULT_SEED, uint64_t inc = PCG_DEFAULT_INC_64); - _FORCE_INLINE_ void seed(uint64_t seed) { pcg.state = seed; } + _FORCE_INLINE_ void seed(uint64_t seed) { + pcg.state = seed; + pcg32_random_r(&pcg); // Force changing internal state to avoid initial 0 + } _FORCE_INLINE_ uint64_t get_seed() { return pcg.state; } void randomize(); diff --git a/core/math/transform.h b/core/math/transform.h index 9b323a6f0f..2f43f6b035 100644 --- a/core/math/transform.h +++ b/core/math/transform.h @@ -32,7 +32,7 @@ #define TRANSFORM_H #include "core/math/aabb.h" -#include "core/math/matrix3.h" +#include "core/math/basis.h" #include "core/math/plane.h" /** diff --git a/core/math/transform_2d.cpp b/core/math/transform_2d.cpp index 295e60babb..7d00158f3d 100644 --- a/core/math/transform_2d.cpp +++ b/core/math/transform_2d.cpp @@ -80,13 +80,14 @@ real_t Transform2D::get_rotation() const { } void Transform2D::set_rotation(real_t p_rot) { - + Size2 scale = get_scale(); real_t cr = Math::cos(p_rot); real_t sr = Math::sin(p_rot); elements[0][0] = cr; elements[0][1] = sr; elements[1][0] = -sr; elements[1][1] = cr; + set_scale(scale); } Transform2D::Transform2D(real_t p_rot, const Vector2 &p_pos) { @@ -101,10 +102,17 @@ Transform2D::Transform2D(real_t p_rot, const Vector2 &p_pos) { } Size2 Transform2D::get_scale() const { - real_t det_sign = basis_determinant() > 0 ? 1 : -1; + real_t det_sign = SGN(basis_determinant()); return Size2(elements[0].length(), det_sign * elements[1].length()); } +void Transform2D::set_scale(Size2 &p_scale) { + elements[0].normalize(); + elements[1].normalize(); + elements[0] *= p_scale.x; + elements[1] *= p_scale.y; +} + void Transform2D::scale(const Size2 &p_scale) { scale_basis(p_scale); elements[2] *= p_scale; diff --git a/core/math/transform_2d.h b/core/math/transform_2d.h index 507e6a16eb..b9e7a36fb3 100644 --- a/core/math/transform_2d.h +++ b/core/math/transform_2d.h @@ -81,6 +81,7 @@ struct Transform2D { real_t basis_determinant() const; Size2 get_scale() const; + void set_scale(Size2 &p_scale); _FORCE_INLINE_ const Vector2 &get_origin() const { return elements[2]; } _FORCE_INLINE_ void set_origin(const Vector2 &p_origin) { elements[2] = p_origin; } diff --git a/core/math/triangle_mesh.cpp b/core/math/triangle_mesh.cpp index cdf3d16b72..83784a1fa7 100644 --- a/core/math/triangle_mesh.cpp +++ b/core/math/triangle_mesh.cpp @@ -30,7 +30,7 @@ #include "triangle_mesh.h" -#include "core/sort.h" +#include "core/sort_array.h" int TriangleMesh::_create_bvh(BVH *p_bvh, BVH **p_bb, int p_from, int p_size, int p_depth, int &max_depth, int &max_alloc) { diff --git a/core/math/vector3.cpp b/core/math/vector3.cpp index b2e89ac7b8..1c28934422 100644 --- a/core/math/vector3.cpp +++ b/core/math/vector3.cpp @@ -30,7 +30,7 @@ #include "vector3.h" -#include "core/math/matrix3.h" +#include "core/math/basis.h" void Vector3::rotate(const Vector3 &p_axis, real_t p_phi) { diff --git a/core/math/vector3.h b/core/math/vector3.h index b0eef35635..8d6e093c4c 100644 --- a/core/math/vector3.h +++ b/core/math/vector3.h @@ -151,7 +151,7 @@ struct Vector3 { }; // Should be included after class definition, otherwise we get circular refs -#include "core/math/matrix3.h" +#include "core/math/basis.h" Vector3 Vector3::cross(const Vector3 &p_b) const { |