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-rw-r--r--core/math/camera_matrix.cpp12
-rw-r--r--core/math/geometry.cpp4
-rw-r--r--core/math/math_fieldwise.cpp2
-rw-r--r--core/math/plane.cpp18
-rw-r--r--core/math/plane.h30
-rw-r--r--core/math/transform.h4
6 files changed, 35 insertions, 35 deletions
diff --git a/core/math/camera_matrix.cpp b/core/math/camera_matrix.cpp
index c36070e47f..d2b20ac514 100644
--- a/core/math/camera_matrix.cpp
+++ b/core/math/camera_matrix.cpp
@@ -59,10 +59,10 @@ Plane CameraMatrix::xform4(const Plane &p_vec4) const {
Plane ret;
- ret.normal.x = matrix[0][0] * p_vec4.normal.x + matrix[1][0] * p_vec4.normal.y + matrix[2][0] * p_vec4.normal.z + matrix[3][0] * p_vec4.d;
- ret.normal.y = matrix[0][1] * p_vec4.normal.x + matrix[1][1] * p_vec4.normal.y + matrix[2][1] * p_vec4.normal.z + matrix[3][1] * p_vec4.d;
- ret.normal.z = matrix[0][2] * p_vec4.normal.x + matrix[1][2] * p_vec4.normal.y + matrix[2][2] * p_vec4.normal.z + matrix[3][2] * p_vec4.d;
- ret.d = matrix[0][3] * p_vec4.normal.x + matrix[1][3] * p_vec4.normal.y + matrix[2][3] * p_vec4.normal.z + matrix[3][3] * p_vec4.d;
+ ret.normal.x = matrix[0][0] * p_vec4.normal.x + matrix[1][0] * p_vec4.normal.y + matrix[2][0] * p_vec4.normal.z + matrix[3][0] * p_vec4.distance;
+ ret.normal.y = matrix[0][1] * p_vec4.normal.x + matrix[1][1] * p_vec4.normal.y + matrix[2][1] * p_vec4.normal.z + matrix[3][1] * p_vec4.distance;
+ ret.normal.z = matrix[0][2] * p_vec4.normal.x + matrix[1][2] * p_vec4.normal.y + matrix[2][2] * p_vec4.normal.z + matrix[3][2] * p_vec4.distance;
+ ret.distance = matrix[0][3] * p_vec4.normal.x + matrix[1][3] * p_vec4.normal.y + matrix[2][3] * p_vec4.normal.z + matrix[3][3] * p_vec4.distance;
return ret;
}
@@ -233,7 +233,7 @@ real_t CameraMatrix::get_z_far() const {
new_plane.normal = -new_plane.normal;
new_plane.normalize();
- return new_plane.d;
+ return new_plane.distance;
}
real_t CameraMatrix::get_z_near() const {
@@ -244,7 +244,7 @@ real_t CameraMatrix::get_z_near() const {
-matrix[15] - matrix[14]);
new_plane.normalize();
- return new_plane.d;
+ return new_plane.distance;
}
Vector2 CameraMatrix::get_viewport_half_extents() const {
diff --git a/core/math/geometry.cpp b/core/math/geometry.cpp
index fa96fc4535..d55ede9fe0 100644
--- a/core/math/geometry.cpp
+++ b/core/math/geometry.cpp
@@ -780,7 +780,7 @@ Geometry::MeshData Geometry::build_convex_mesh(const Vector<Plane> &p_planes) {
if (Math::is_zero_approx(den))
continue; // Point too short.
- real_t dist = -(clip.normal.dot(edge0_A) - clip.d) / den;
+ real_t dist = -(clip.normal.dot(edge0_A) - clip.distance) / den;
Vector3 inters = edge0_A + rel * dist;
new_vertices.push_back(inters);
}
@@ -1199,7 +1199,7 @@ Vector<Vector3> Geometry::compute_convex_mesh_points(const Plane *p_planes, int
for (int n = 0; n < p_plane_count; n++) {
if (n != i && n != j && n != k) {
real_t dp = p_planes[n].normal.dot(convex_shape_point);
- if (dp - p_planes[n].d > CMP_EPSILON) {
+ if (dp - p_planes[n].distance > CMP_EPSILON) {
excluded = true;
break;
}
diff --git a/core/math/math_fieldwise.cpp b/core/math/math_fieldwise.cpp
index a47d4ef7ad..e42c399ba4 100644
--- a/core/math/math_fieldwise.cpp
+++ b/core/math/math_fieldwise.cpp
@@ -89,7 +89,7 @@ Variant fieldwise_assign(const Variant &p_target, const Variant &p_source, const
/**/ TRY_TRANSFER_FIELD("x", normal.x)
else TRY_TRANSFER_FIELD("y", normal.y)
else TRY_TRANSFER_FIELD("z", normal.z)
- else TRY_TRANSFER_FIELD("d", d)
+ else TRY_TRANSFER_FIELD("d", distance)
return target;
}
diff --git a/core/math/plane.cpp b/core/math/plane.cpp
index a3818698bc..c375913756 100644
--- a/core/math/plane.cpp
+++ b/core/math/plane.cpp
@@ -45,7 +45,7 @@ void Plane::normalize() {
return;
}
normal /= l;
- d /= l;
+ distance /= l;
}
Plane Plane::normalized() const {
@@ -57,7 +57,7 @@ Plane Plane::normalized() const {
Vector3 Plane::get_any_point() const {
- return get_normal() * d;
+ return get_normal() * distance;
}
Vector3 Plane::get_any_perpendicular_normal() const {
@@ -92,9 +92,9 @@ bool Plane::intersect_3(const Plane &p_plane1, const Plane &p_plane2, Vector3 *r
return false;
if (r_result) {
- *r_result = ((vec3_cross(normal1, normal2) * p_plane0.d) +
- (vec3_cross(normal2, normal0) * p_plane1.d) +
- (vec3_cross(normal0, normal1) * p_plane2.d)) /
+ *r_result = ((vec3_cross(normal1, normal2) * p_plane0.distance) +
+ (vec3_cross(normal2, normal0) * p_plane1.distance) +
+ (vec3_cross(normal0, normal1) * p_plane2.distance)) /
denom;
}
@@ -112,7 +112,7 @@ bool Plane::intersects_ray(const Vector3 &p_from, const Vector3 &p_dir, Vector3
return false;
}
- real_t dist = (normal.dot(p_from) - d) / den;
+ real_t dist = (normal.dot(p_from) - distance) / den;
//printf("dist is %i\n",dist);
if (dist > CMP_EPSILON) { //this is a ray, before the emitting pos (p_from) doesn't exist
@@ -137,7 +137,7 @@ bool Plane::intersects_segment(const Vector3 &p_begin, const Vector3 &p_end, Vec
return false;
}
- real_t dist = (normal.dot(p_begin) - d) / den;
+ real_t dist = (normal.dot(p_begin) - distance) / den;
//printf("dist is %i\n",dist);
if (dist < -CMP_EPSILON || dist > (1.0 + CMP_EPSILON)) {
@@ -155,10 +155,10 @@ bool Plane::intersects_segment(const Vector3 &p_begin, const Vector3 &p_end, Vec
bool Plane::is_equal_approx(const Plane &p_plane) const {
- return normal.is_equal_approx(p_plane.normal) && Math::is_equal_approx(d, p_plane.d);
+ return normal.is_equal_approx(p_plane.normal) && Math::is_equal_approx(distance, p_plane.distance);
}
Plane::operator String() const {
- return normal.operator String() + ", " + rtos(d);
+ return normal.operator String() + ", " + rtos(distance);
}
diff --git a/core/math/plane.h b/core/math/plane.h
index 771c8fc705..1409a4140f 100644
--- a/core/math/plane.h
+++ b/core/math/plane.h
@@ -36,7 +36,7 @@
class Plane {
public:
Vector3 normal;
- real_t d;
+ real_t distance;
void set_normal(const Vector3 &p_normal);
_FORCE_INLINE_ Vector3 get_normal() const { return normal; }; ///Point is coplanar, CMP_EPSILON for precision
@@ -46,7 +46,7 @@ public:
/* Plane-Point operations */
- _FORCE_INLINE_ Vector3 center() const { return normal * d; }
+ _FORCE_INLINE_ Vector3 center() const { return normal * distance; }
Vector3 get_any_point() const;
Vector3 get_any_perpendicular_normal() const;
@@ -67,7 +67,7 @@ public:
/* misc */
- Plane operator-() const { return Plane(-normal, -d); }
+ Plane operator-() const { return Plane(-normal, -distance); }
bool is_equal_approx(const Plane &p_plane) const;
_FORCE_INLINE_ bool operator==(const Plane &p_plane) const;
@@ -75,41 +75,41 @@ public:
operator String() const;
_FORCE_INLINE_ Plane() :
- d(0) {}
+ distance(0) {}
_FORCE_INLINE_ Plane(real_t p_a, real_t p_b, real_t p_c, real_t p_d) :
normal(p_a, p_b, p_c),
- d(p_d) {}
+ distance(p_d) {}
- _FORCE_INLINE_ Plane(const Vector3 &p_normal, real_t p_d);
+ _FORCE_INLINE_ Plane(const Vector3 &p_normal, real_t p_distance);
_FORCE_INLINE_ Plane(const Vector3 &p_point, const Vector3 &p_normal);
_FORCE_INLINE_ Plane(const Vector3 &p_point1, const Vector3 &p_point2, const Vector3 &p_point3, ClockDirection p_dir = CLOCKWISE);
};
bool Plane::is_point_over(const Vector3 &p_point) const {
- return (normal.dot(p_point) > d);
+ return (normal.dot(p_point) > distance);
}
real_t Plane::distance_to(const Vector3 &p_point) const {
- return (normal.dot(p_point) - d);
+ return (normal.dot(p_point) - distance);
}
bool Plane::has_point(const Vector3 &p_point, real_t _epsilon) const {
- real_t dist = normal.dot(p_point) - d;
+ real_t dist = normal.dot(p_point) - distance;
dist = ABS(dist);
return (dist <= _epsilon);
}
-Plane::Plane(const Vector3 &p_normal, real_t p_d) :
+Plane::Plane(const Vector3 &p_normal, real_t p_distance) :
normal(p_normal),
- d(p_d) {
+ distance(p_distance) {
}
Plane::Plane(const Vector3 &p_point, const Vector3 &p_normal) :
normal(p_normal),
- d(p_normal.dot(p_point)) {
+ distance(p_normal.dot(p_point)) {
}
Plane::Plane(const Vector3 &p_point1, const Vector3 &p_point2, const Vector3 &p_point3, ClockDirection p_dir) {
@@ -120,17 +120,17 @@ Plane::Plane(const Vector3 &p_point1, const Vector3 &p_point2, const Vector3 &p_
normal = (p_point1 - p_point2).cross(p_point1 - p_point3);
normal.normalize();
- d = normal.dot(p_point1);
+ distance = normal.dot(p_point1);
}
bool Plane::operator==(const Plane &p_plane) const {
- return normal == p_plane.normal && d == p_plane.d;
+ return normal == p_plane.normal && distance == p_plane.distance;
}
bool Plane::operator!=(const Plane &p_plane) const {
- return normal != p_plane.normal || d != p_plane.d;
+ return normal != p_plane.normal || distance != p_plane.distance;
}
#endif // PLANE_H
diff --git a/core/math/transform.h b/core/math/transform.h
index c6e3be4c70..edbabc9c8b 100644
--- a/core/math/transform.h
+++ b/core/math/transform.h
@@ -132,7 +132,7 @@ _FORCE_INLINE_ Vector3 Transform::xform_inv(const Vector3 &p_vector) const {
_FORCE_INLINE_ Plane Transform::xform(const Plane &p_plane) const {
- Vector3 point = p_plane.normal * p_plane.d;
+ Vector3 point = p_plane.normal * p_plane.distance;
Vector3 point_dir = point + p_plane.normal;
point = xform(point);
point_dir = xform(point_dir);
@@ -145,7 +145,7 @@ _FORCE_INLINE_ Plane Transform::xform(const Plane &p_plane) const {
}
_FORCE_INLINE_ Plane Transform::xform_inv(const Plane &p_plane) const {
- Vector3 point = p_plane.normal * p_plane.d;
+ Vector3 point = p_plane.normal * p_plane.distance;
Vector3 point_dir = point + p_plane.normal;
xform_inv(point);
xform_inv(point_dir);