diff options
Diffstat (limited to 'core/math')
-rw-r--r-- | core/math/aabb.h | 2 | ||||
-rw-r--r-- | core/math/basis.h | 2 | ||||
-rw-r--r-- | core/math/color.h | 2 | ||||
-rw-r--r-- | core/math/face3.cpp | 8 | ||||
-rw-r--r-- | core/math/face3.h | 2 | ||||
-rw-r--r-- | core/math/geometry_3d.cpp | 51 | ||||
-rw-r--r-- | core/math/plane.h | 2 | ||||
-rw-r--r-- | core/math/quaternion.h | 2 | ||||
-rw-r--r-- | core/math/rect2.h | 4 | ||||
-rw-r--r-- | core/math/transform_2d.h | 2 | ||||
-rw-r--r-- | core/math/transform_3d.h | 2 | ||||
-rw-r--r-- | core/math/vector2.h | 4 | ||||
-rw-r--r-- | core/math/vector3.h | 2 | ||||
-rw-r--r-- | core/math/vector3i.h | 2 |
14 files changed, 44 insertions, 43 deletions
diff --git a/core/math/aabb.h b/core/math/aabb.h index 2eaaafa27d..3d19410ddf 100644 --- a/core/math/aabb.h +++ b/core/math/aabb.h @@ -41,7 +41,7 @@ */ class Variant; -class AABB { +class _NO_DISCARD_ AABB { public: Vector3 position; Vector3 size; diff --git a/core/math/basis.h b/core/math/basis.h index 709f2cb3cf..802da82089 100644 --- a/core/math/basis.h +++ b/core/math/basis.h @@ -34,7 +34,7 @@ #include "core/math/quaternion.h" #include "core/math/vector3.h" -class Basis { +class _NO_DISCARD_ Basis { private: void _set_diagonal(const Vector3 &p_diag); diff --git a/core/math/color.h b/core/math/color.h index 6c09f7941c..72a4a5f8be 100644 --- a/core/math/color.h +++ b/core/math/color.h @@ -34,7 +34,7 @@ #include "core/math/math_funcs.h" #include "core/string/ustring.h" -struct Color { +struct _NO_DISCARD_ Color { union { struct { float r; diff --git a/core/math/face3.cpp b/core/math/face3.cpp index ba10b50465..d588f34e5d 100644 --- a/core/math/face3.cpp +++ b/core/math/face3.cpp @@ -260,8 +260,8 @@ void Face3::project_range(const Vector3 &p_normal, const Transform3D &p_transfor } void Face3::get_support(const Vector3 &p_normal, const Transform3D &p_transform, Vector3 *p_vertices, int *p_count, int p_max) const { -#define _FACE_IS_VALID_SUPPORT_THRESHOLD 0.98 -#define _EDGE_IS_VALID_SUPPORT_THRESHOLD 0.05 + constexpr double face_support_threshold = 0.98; + constexpr double edge_support_threshold = 0.05; if (p_max <= 0) { return; @@ -270,7 +270,7 @@ void Face3::get_support(const Vector3 &p_normal, const Transform3D &p_transform, Vector3 n = p_transform.basis.xform_inv(p_normal); /** TEST FACE AS SUPPORT **/ - if (get_plane().normal.dot(n) > _FACE_IS_VALID_SUPPORT_THRESHOLD) { + if (get_plane().normal.dot(n) > face_support_threshold) { *p_count = MIN(3, p_max); for (int i = 0; i < *p_count; i++) { @@ -304,7 +304,7 @@ void Face3::get_support(const Vector3 &p_normal, const Transform3D &p_transform, // check if edge is valid as a support real_t dot = (vertex[i] - vertex[(i + 1) % 3]).normalized().dot(n); dot = ABS(dot); - if (dot < _EDGE_IS_VALID_SUPPORT_THRESHOLD) { + if (dot < edge_support_threshold) { *p_count = MIN(2, p_max); for (int j = 0; j < *p_count; j++) { diff --git a/core/math/face3.h b/core/math/face3.h index 5a34858ccb..3dbbca09e0 100644 --- a/core/math/face3.h +++ b/core/math/face3.h @@ -36,7 +36,7 @@ #include "core/math/transform_3d.h" #include "core/math/vector3.h" -class Face3 { +class _NO_DISCARD_ Face3 { public: enum Side { SIDE_OVER, diff --git a/core/math/geometry_3d.cpp b/core/math/geometry_3d.cpp index 98a2c27d93..a9ff46410e 100644 --- a/core/math/geometry_3d.cpp +++ b/core/math/geometry_3d.cpp @@ -281,16 +281,16 @@ static inline void _plot_face(uint8_t ***p_cell_status, int x, int y, int z, int int div_y = len_y > 1 ? 2 : 1; int div_z = len_z > 1 ? 2 : 1; -#define _SPLIT(m_i, m_div, m_v, m_len_v, m_new_v, m_new_len_v) \ - if (m_div == 1) { \ - m_new_v = m_v; \ - m_new_len_v = 1; \ - } else if (m_i == 0) { \ - m_new_v = m_v; \ - m_new_len_v = m_len_v / 2; \ - } else { \ - m_new_v = m_v + m_len_v / 2; \ - m_new_len_v = m_len_v - m_len_v / 2; \ +#define SPLIT_DIV(m_i, m_div, m_v, m_len_v, m_new_v, m_new_len_v) \ + if (m_div == 1) { \ + m_new_v = m_v; \ + m_new_len_v = 1; \ + } else if (m_i == 0) { \ + m_new_v = m_v; \ + m_new_len_v = m_len_v / 2; \ + } else { \ + m_new_v = m_v + m_len_v / 2; \ + m_new_len_v = m_len_v - m_len_v / 2; \ } int new_x; @@ -301,18 +301,20 @@ static inline void _plot_face(uint8_t ***p_cell_status, int x, int y, int z, int int new_len_z; for (int i = 0; i < div_x; i++) { - _SPLIT(i, div_x, x, len_x, new_x, new_len_x); + SPLIT_DIV(i, div_x, x, len_x, new_x, new_len_x); for (int j = 0; j < div_y; j++) { - _SPLIT(j, div_y, y, len_y, new_y, new_len_y); + SPLIT_DIV(j, div_y, y, len_y, new_y, new_len_y); for (int k = 0; k < div_z; k++) { - _SPLIT(k, div_z, z, len_z, new_z, new_len_z); + SPLIT_DIV(k, div_z, z, len_z, new_z, new_len_z); _plot_face(p_cell_status, new_x, new_y, new_z, new_len_x, new_len_y, new_len_z, voxelsize, p_face); } } } + +#undef SPLIT_DIV } static inline void _mark_outside(uint8_t ***p_cell_status, int x, int y, int z, int len_x, int len_y, int len_z) { @@ -491,11 +493,10 @@ static inline void _build_faces(uint8_t ***p_cell_status, int x, int y, int z, i } Vector<Face3> Geometry3D::wrap_geometry(Vector<Face3> p_array, real_t *p_error) { -#define _MIN_SIZE 1.0 -#define _MAX_LENGTH 20 - int face_count = p_array.size(); const Face3 *faces = p_array.ptr(); + constexpr double min_size = 1.0; + constexpr int max_length = 20; AABB global_aabb; @@ -512,22 +513,22 @@ Vector<Face3> Geometry3D::wrap_geometry(Vector<Face3> p_array, real_t *p_error) // Determine amount of cells in grid axis. int div_x, div_y, div_z; - if (global_aabb.size.x / _MIN_SIZE < _MAX_LENGTH) { - div_x = (int)(global_aabb.size.x / _MIN_SIZE) + 1; + if (global_aabb.size.x / min_size < max_length) { + div_x = (int)(global_aabb.size.x / min_size) + 1; } else { - div_x = _MAX_LENGTH; + div_x = max_length; } - if (global_aabb.size.y / _MIN_SIZE < _MAX_LENGTH) { - div_y = (int)(global_aabb.size.y / _MIN_SIZE) + 1; + if (global_aabb.size.y / min_size < max_length) { + div_y = (int)(global_aabb.size.y / min_size) + 1; } else { - div_y = _MAX_LENGTH; + div_y = max_length; } - if (global_aabb.size.z / _MIN_SIZE < _MAX_LENGTH) { - div_z = (int)(global_aabb.size.z / _MIN_SIZE) + 1; + if (global_aabb.size.z / min_size < max_length) { + div_z = (int)(global_aabb.size.z / min_size) + 1; } else { - div_z = _MAX_LENGTH; + div_z = max_length; } Vector3 voxelsize = global_aabb.size; diff --git a/core/math/plane.h b/core/math/plane.h index bac946502b..8cb6f62b3b 100644 --- a/core/math/plane.h +++ b/core/math/plane.h @@ -35,7 +35,7 @@ class Variant; -class Plane { +class _NO_DISCARD_ Plane { public: Vector3 normal; real_t d = 0; diff --git a/core/math/quaternion.h b/core/math/quaternion.h index cf3762e090..2575d7d229 100644 --- a/core/math/quaternion.h +++ b/core/math/quaternion.h @@ -36,7 +36,7 @@ #include "core/math/vector3.h" #include "core/string/ustring.h" -class Quaternion { +class _NO_DISCARD_ Quaternion { public: union { struct { diff --git a/core/math/rect2.h b/core/math/rect2.h index f34550bef1..4ea24e8f88 100644 --- a/core/math/rect2.h +++ b/core/math/rect2.h @@ -35,7 +35,7 @@ struct Transform2D; -struct Rect2 { +struct _NO_DISCARD_ Rect2 { Point2 position; Size2 size; @@ -363,7 +363,7 @@ struct Rect2 { } }; -struct Rect2i { +struct _NO_DISCARD_ Rect2i { Point2i position; Size2i size; diff --git a/core/math/transform_2d.h b/core/math/transform_2d.h index 752a885eba..6c2d51bd9b 100644 --- a/core/math/transform_2d.h +++ b/core/math/transform_2d.h @@ -33,7 +33,7 @@ #include "core/math/rect2.h" // also includes vector2, math_funcs, and ustring -struct Transform2D { +struct _NO_DISCARD_ Transform2D { // Warning #1: basis of Transform2D is stored differently from Basis. In terms of elements array, the basis matrix looks like "on paper": // M = (elements[0][0] elements[1][0]) // (elements[0][1] elements[1][1]) diff --git a/core/math/transform_3d.h b/core/math/transform_3d.h index c0ef2ecfc1..c16c278e74 100644 --- a/core/math/transform_3d.h +++ b/core/math/transform_3d.h @@ -35,7 +35,7 @@ #include "core/math/basis.h" #include "core/math/plane.h" -class Transform3D { +class _NO_DISCARD_ Transform3D { public: Basis basis; Vector3 origin; diff --git a/core/math/vector2.h b/core/math/vector2.h index a340036ac7..af40b9e68d 100644 --- a/core/math/vector2.h +++ b/core/math/vector2.h @@ -36,7 +36,7 @@ struct Vector2i; -struct Vector2 { +struct _NO_DISCARD_ Vector2 { static const int AXIS_COUNT = 2; enum Axis { @@ -284,7 +284,7 @@ typedef Vector2 Point2; /* INTEGER STUFF */ -struct Vector2i { +struct _NO_DISCARD_ Vector2i { enum Axis { AXIS_X, AXIS_Y, diff --git a/core/math/vector3.h b/core/math/vector3.h index d7a72b05a8..b62edef40f 100644 --- a/core/math/vector3.h +++ b/core/math/vector3.h @@ -37,7 +37,7 @@ #include "core/string/ustring.h" class Basis; -struct Vector3 { +struct _NO_DISCARD_ Vector3 { static const int AXIS_COUNT = 3; enum Axis { diff --git a/core/math/vector3i.h b/core/math/vector3i.h index 1416c98057..1564ee9173 100644 --- a/core/math/vector3i.h +++ b/core/math/vector3i.h @@ -35,7 +35,7 @@ #include "core/string/ustring.h" #include "core/typedefs.h" -struct Vector3i { +struct _NO_DISCARD_ Vector3i { enum Axis { AXIS_X, AXIS_Y, |