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-rw-r--r--core/math/basis.cpp2
-rw-r--r--core/math/color.h4
-rw-r--r--core/math/convex_hull.cpp6
-rw-r--r--core/math/face3.cpp2
-rw-r--r--core/math/face3.h2
-rw-r--r--core/math/geometry_3d.cpp4
-rw-r--r--core/math/math_funcs.h28
-rw-r--r--core/math/triangle_mesh.cpp20
8 files changed, 36 insertions, 32 deletions
diff --git a/core/math/basis.cpp b/core/math/basis.cpp
index 84f9d12bb1..eb6703aff2 100644
--- a/core/math/basis.cpp
+++ b/core/math/basis.cpp
@@ -1002,7 +1002,7 @@ void Basis::rotate_sh(real_t *p_values) {
const static real_t s_scale_dst2 = s_c3 * s_c_scale_inv;
const static real_t s_scale_dst4 = s_c5 * s_c_scale_inv;
- real_t src[9] = { p_values[0], p_values[1], p_values[2], p_values[3], p_values[4], p_values[5], p_values[6], p_values[7], p_values[8] };
+ const real_t src[9] = { p_values[0], p_values[1], p_values[2], p_values[3], p_values[4], p_values[5], p_values[6], p_values[7], p_values[8] };
real_t m00 = elements[0][0];
real_t m01 = elements[0][1];
diff --git a/core/math/color.h b/core/math/color.h
index b90a0f33a2..91e0bf5532 100644
--- a/core/math/color.h
+++ b/core/math/color.h
@@ -169,14 +169,14 @@ struct _NO_DISCARD_ Color {
return res;
}
- _FORCE_INLINE_ Color to_linear() const {
+ _FORCE_INLINE_ Color srgb_to_linear() const {
return Color(
r < 0.04045f ? r * (1.0 / 12.92) : Math::pow((r + 0.055f) * (float)(1.0 / (1 + 0.055)), 2.4f),
g < 0.04045f ? g * (1.0 / 12.92) : Math::pow((g + 0.055f) * (float)(1.0 / (1 + 0.055)), 2.4f),
b < 0.04045f ? b * (1.0 / 12.92) : Math::pow((b + 0.055f) * (float)(1.0 / (1 + 0.055)), 2.4f),
a);
}
- _FORCE_INLINE_ Color to_srgb() const {
+ _FORCE_INLINE_ Color linear_to_srgb() const {
return Color(
r < 0.0031308f ? 12.92f * r : (1.0f + 0.055f) * Math::pow(r, 1.0f / 2.4f) - 0.055f,
g < 0.0031308f ? 12.92f * g : (1.0f + 0.055f) * Math::pow(g, 1.0f / 2.4f) - 0.055f,
diff --git a/core/math/convex_hull.cpp b/core/math/convex_hull.cpp
index bd292f4c2a..23a0b5dd54 100644
--- a/core/math/convex_hull.cpp
+++ b/core/math/convex_hull.cpp
@@ -509,7 +509,7 @@ public:
Face() {
}
- void init(Vertex *p_a, Vertex *p_b, Vertex *p_c) {
+ void init(Vertex *p_a, const Vertex *p_b, const Vertex *p_c) {
nearby_vertex = p_a;
origin = p_a->point;
dir0 = *p_b - *p_a;
@@ -614,7 +614,7 @@ private:
static Orientation get_orientation(const Edge *p_prev, const Edge *p_next, const Point32 &p_s, const Point32 &p_t);
Edge *find_max_angle(bool p_ccw, const Vertex *p_start, const Point32 &p_s, const Point64 &p_rxs, const Point64 &p_ssxrxs, Rational64 &p_min_cot);
- void find_edge_for_coplanar_faces(Vertex *p_c0, Vertex *p_c1, Edge *&p_e0, Edge *&p_e1, Vertex *p_stop0, Vertex *p_stop1);
+ void find_edge_for_coplanar_faces(Vertex *p_c0, Vertex *p_c1, Edge *&p_e0, Edge *&p_e1, const Vertex *p_stop0, const Vertex *p_stop1);
Edge *new_edge_pair(Vertex *p_from, Vertex *p_to);
@@ -1189,7 +1189,7 @@ ConvexHullInternal::Edge *ConvexHullInternal::find_max_angle(bool p_ccw, const V
return min_edge;
}
-void ConvexHullInternal::find_edge_for_coplanar_faces(Vertex *p_c0, Vertex *p_c1, Edge *&p_e0, Edge *&p_e1, Vertex *p_stop0, Vertex *p_stop1) {
+void ConvexHullInternal::find_edge_for_coplanar_faces(Vertex *p_c0, Vertex *p_c1, Edge *&p_e0, Edge *&p_e1, const Vertex *p_stop0, const Vertex *p_stop1) {
Edge *start0 = p_e0;
Edge *start1 = p_e1;
Point32 et0 = start0 ? start0->target->point : p_c0->point;
diff --git a/core/math/face3.cpp b/core/math/face3.cpp
index 5bc1bc25e6..fb92f6b0df 100644
--- a/core/math/face3.cpp
+++ b/core/math/face3.cpp
@@ -208,7 +208,7 @@ bool Face3::intersects_aabb(const AABB &p_aabb) const {
/** TEST ALL EDGES **/
- Vector3 edge_norms[3] = {
+ const Vector3 edge_norms[3] = {
vertex[0] - vertex[1],
vertex[1] - vertex[2],
vertex[2] - vertex[0],
diff --git a/core/math/face3.h b/core/math/face3.h
index c61d6ad66e..23260336fa 100644
--- a/core/math/face3.h
+++ b/core/math/face3.h
@@ -133,7 +133,7 @@ bool Face3::intersects_aabb2(const AABB &p_aabb) const {
#undef TEST_AXIS
- Vector3 edge_norms[3] = {
+ const Vector3 edge_norms[3] = {
vertex[0] - vertex[1],
vertex[1] - vertex[2],
vertex[2] - vertex[0],
diff --git a/core/math/geometry_3d.cpp b/core/math/geometry_3d.cpp
index bd22bffb1f..f76de079e4 100644
--- a/core/math/geometry_3d.cpp
+++ b/core/math/geometry_3d.cpp
@@ -904,8 +904,8 @@ Vector<Vector3> Geometry3D::compute_convex_mesh_points(const Plane *p_planes, in
/* dt of 1d function using squared distance */
static void edt(float *f, int stride, int n) {
float *d = (float *)alloca(sizeof(float) * n + sizeof(int) * n + sizeof(float) * (n + 1));
- int *v = (int *)&(d[n]);
- float *z = (float *)&v[n];
+ int *v = reinterpret_cast<int *>(&(d[n]));
+ float *z = reinterpret_cast<float *>(&v[n]);
int k = 0;
v[0] = 0;
diff --git a/core/math/math_funcs.h b/core/math/math_funcs.h
index 44340b97ae..068bc0397e 100644
--- a/core/math/math_funcs.h
+++ b/core/math/math_funcs.h
@@ -103,6 +103,9 @@ public:
static _ALWAYS_INLINE_ double log(double p_x) { return ::log(p_x); }
static _ALWAYS_INLINE_ float log(float p_x) { return ::logf(p_x); }
+ static _ALWAYS_INLINE_ double log1p(double p_x) { return ::log1p(p_x); }
+ static _ALWAYS_INLINE_ float log1p(float p_x) { return ::log1pf(p_x); }
+
static _ALWAYS_INLINE_ double log2(double p_x) { return ::log2(p_x); }
static _ALWAYS_INLINE_ float log2(float p_x) { return ::log2f(p_x); }
@@ -473,16 +476,16 @@ public:
uint32_t x = ci.ui;
uint32_t sign = (unsigned short)(x >> 31);
uint32_t mantissa;
- uint32_t exp;
+ uint32_t exponent;
uint16_t hf;
// get mantissa
mantissa = x & ((1 << 23) - 1);
// get exponent bits
- exp = x & (0xFF << 23);
- if (exp >= 0x47800000) {
+ exponent = x & (0xFF << 23);
+ if (exponent >= 0x47800000) {
// check if the original single precision float number is a NaN
- if (mantissa && (exp == (0xFF << 23))) {
+ if (mantissa && (exponent == (0xFF << 23))) {
// we have a single precision NaN
mantissa = (1 << 23) - 1;
} else {
@@ -493,17 +496,18 @@ public:
(uint16_t)(mantissa >> 13);
}
// check if exponent is <= -15
- else if (exp <= 0x38000000) {
- /*// store a denorm half-float value or zero
- exp = (0x38000000 - exp) >> 23;
- mantissa >>= (14 + exp);
-
- hf = (((uint16_t)sign) << 15) | (uint16_t)(mantissa);
- */
+ else if (exponent <= 0x38000000) {
+ /*
+ // store a denorm half-float value or zero
+ exponent = (0x38000000 - exponent) >> 23;
+ mantissa >>= (14 + exponent);
+
+ hf = (((uint16_t)sign) << 15) | (uint16_t)(mantissa);
+ */
hf = 0; //denormals do not work for 3D, convert to zero
} else {
hf = (((uint16_t)sign) << 15) |
- (uint16_t)((exp - 0x38000000) >> 13) |
+ (uint16_t)((exponent - 0x38000000) >> 13) |
(uint16_t)(mantissa >> 13);
}
diff --git a/core/math/triangle_mesh.cpp b/core/math/triangle_mesh.cpp
index debc5cd00d..e146c4a4e3 100644
--- a/core/math/triangle_mesh.cpp
+++ b/core/math/triangle_mesh.cpp
@@ -231,14 +231,14 @@ Vector3 TriangleMesh::get_area_normal(const AABB &p_aabb) const {
}
case VISIT_LEFT_BIT: {
stack[level] = (VISIT_RIGHT_BIT << VISITED_BIT_SHIFT) | node;
- stack[level + 1] = b.left | TEST_AABB_BIT;
level++;
+ stack[level] = b.left | TEST_AABB_BIT;
continue;
}
case VISIT_RIGHT_BIT: {
stack[level] = (VISIT_DONE_BIT << VISITED_BIT_SHIFT) | node;
- stack[level + 1] = b.right | TEST_AABB_BIT;
level++;
+ stack[level] = b.right | TEST_AABB_BIT;
continue;
}
case VISIT_DONE_BIT: {
@@ -331,14 +331,14 @@ bool TriangleMesh::intersect_segment(const Vector3 &p_begin, const Vector3 &p_en
}
case VISIT_LEFT_BIT: {
stack[level] = (VISIT_RIGHT_BIT << VISITED_BIT_SHIFT) | node;
- stack[level + 1] = b.left | TEST_AABB_BIT;
level++;
+ stack[level] = b.left | TEST_AABB_BIT;
continue;
}
case VISIT_RIGHT_BIT: {
stack[level] = (VISIT_DONE_BIT << VISITED_BIT_SHIFT) | node;
- stack[level + 1] = b.right | TEST_AABB_BIT;
level++;
+ stack[level] = b.right | TEST_AABB_BIT;
continue;
}
case VISIT_DONE_BIT: {
@@ -431,14 +431,14 @@ bool TriangleMesh::intersect_ray(const Vector3 &p_begin, const Vector3 &p_dir, V
}
case VISIT_LEFT_BIT: {
stack[level] = (VISIT_RIGHT_BIT << VISITED_BIT_SHIFT) | node;
- stack[level + 1] = b.left | TEST_AABB_BIT;
level++;
+ stack[level] = b.left | TEST_AABB_BIT;
continue;
}
case VISIT_RIGHT_BIT: {
stack[level] = (VISIT_DONE_BIT << VISITED_BIT_SHIFT) | node;
- stack[level + 1] = b.right | TEST_AABB_BIT;
level++;
+ stack[level] = b.right | TEST_AABB_BIT;
continue;
}
case VISIT_DONE_BIT: {
@@ -551,14 +551,14 @@ bool TriangleMesh::intersect_convex_shape(const Plane *p_planes, int p_plane_cou
}
case VISIT_LEFT_BIT: {
stack[level] = (VISIT_RIGHT_BIT << VISITED_BIT_SHIFT) | node;
- stack[level + 1] = b.left | TEST_AABB_BIT;
level++;
+ stack[level] = b.left | TEST_AABB_BIT;
continue;
}
case VISIT_RIGHT_BIT: {
stack[level] = (VISIT_DONE_BIT << VISITED_BIT_SHIFT) | node;
- stack[level + 1] = b.right | TEST_AABB_BIT;
level++;
+ stack[level] = b.right | TEST_AABB_BIT;
continue;
}
case VISIT_DONE_BIT: {
@@ -644,14 +644,14 @@ bool TriangleMesh::inside_convex_shape(const Plane *p_planes, int p_plane_count,
}
case VISIT_LEFT_BIT: {
stack[level] = (VISIT_RIGHT_BIT << VISITED_BIT_SHIFT) | node;
- stack[level + 1] = b.left | TEST_AABB_BIT;
level++;
+ stack[level] = b.left | TEST_AABB_BIT;
continue;
}
case VISIT_RIGHT_BIT: {
stack[level] = (VISIT_DONE_BIT << VISITED_BIT_SHIFT) | node;
- stack[level + 1] = b.right | TEST_AABB_BIT;
level++;
+ stack[level] = b.right | TEST_AABB_BIT;
continue;
}
case VISIT_DONE_BIT: {